A few questions about the physical layout of a cell.

Post » Thu Apr 08, 2010 9:16 am

I just had a few random questions. First off, whats a good name for the entrance to a place? Like a semi-large business building? I was thinking Foyer but thats more to a house. Like the large open greeting/lobby room with a large main reception desk, and possibly a few offices behind it and some doors linkingto the rest of the building. Also the way I am currently planning to design the inside of this open lobby area, it would be rather a bit larger than the building itself. The exterior of the building is about 20ft wide, while the interior might be close to double that. Would you, as the player notice that and say, holy crap how is it so big in here? Or not really care. It may help that the outside of the building is covered in rubble on like 3 sides, making its small size much less obvious.

On a side, completly unrelated note I figured I might as well throw in, out of the screen shot formats BMP, JPG, PNG, and TGA which is the largest and highest quality? I am taking some screen shots of my levels, and was wondering which would provide the best highest quality image. I figured it was PNG but I am unsure, sorry for the off-topicness of this.

Thanks guy to anyone who can answer these questions. :foodndrink:

Gunmaster95
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NAtIVe GOddess
 
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Post » Thu Apr 08, 2010 8:45 am

I just had a few random questions. First off, whats a good name for the entrance to a place? Like a semi-large business building? I was thinking Foyer but thats more to a house. Like the large open greeting/lobby room with a large main reception desk, and possibly a few offices behind it and some doors linkingto the rest of the building.


Lobby comes to mind.

Also the way I am currently planning to design the inside of this open lobby area, it would be rather a bit larger than the building itself. The exterior of the building is about 20ft wide, while the interior might be close to double that. Would you, as the player notice that and say, holy crap how is it so big in here? Or not really care. It may help that the outside of the building is covered in rubble on like 3 sides, making its small size much less obvious.


Don't worry too-much about this, think of Calvert Mansion in Point Lookout for example. The inside is HUGE- far larger than the exterior model could ever hold, but you don't get the sense of that. The player point of view tends to be fairly narrow for details like this, unless it's really gross.

On a side, completly unrelated note I figured I might as well throw in, out of the screen shot formats BMP, JPG, PNG, and TGA which is the largest and highest quality? I am taking some screen shots of my levels, and was wondering which would provide the best highest quality image. I figured it was PNG but I am unsure, sorry for the off-topicness of this.


PNG and TGA are both really good, though I'm not sure which is better. If your posting images to the web, one suggestion would be to reduce the images to 1024 x 768 in size - they look great at that size and don't take 20 years to load.

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Post » Thu Apr 08, 2010 2:02 pm

Lobby comes to mind.


Wow I'm really stupid... I used the perfect word describing what word I was looking for... :facepalm: Definitly worthy of a facepalm...

Don't worry too-much about this, think of Calvert Mansion in Point Lookout for example. The inside is HUGE- far larger than the exterior model could ever hold, but you don't get the sense of that. The player point of view tends to be fairly narrow for details like this, unless it's really gross.


I guess it wont matter. I do not have PL so I don't know, but just looking through some of these cells I guess really almost every cell in the game is several times larger than the exterior building. Like all the houses in Andale. Thanks again, I will continue with size only resting in the back of my head, since I do not want it too ungodly huge.


PNG and TGA are both really good, though I'm not sure which is better. If your posting images to the web, one suggestion would be to reduce the images to 1024 x 768 in size - they look great at that size and don't take 20 years to load.

Cheers


Ok thanks. Thats what I thought, I just wasn't all that sure of it. :)

Thanks for all the answers... (:facepalm: lol...)

Gunmaster95
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Post » Thu Apr 08, 2010 10:04 am

Wow I'm really stupid... I used the perfect word describing what word I was looking for... :facepalm: Definitly worthy of a facepalm...

Nothing stupid about asking for a 2nd opinion, eh? No facepalms required.

I guess it wont matter. I do not have PL so I don't know, but just looking through some of these cells I guess really almost every cell in the game is several times larger than the exterior building. Like all the houses in Andale. Thanks again, I will continue with size only resting in the back of my head, since I do not want it too ungodly huge.


I have the same deal - I have several buildings in my business district that have larger interiors than the exterior model could hold. I do try to keep the internal architecture of my buildings in the same general shape as the exterior building to provide a sense of immersion, but the scales are always bigger inside.

Cheers!
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Samantha Mitchell
 
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Post » Thu Apr 08, 2010 6:43 am

The exterior of the building is about 20ft wide, while the interior might be close to double that. Would you, as the player notice that and say, holy crap how is it so big in here?

That so reminded me of that moment in http://www.youtube.com/watch?v=6hJggL6dRr8#t=04m44s :biglaugh:

Sorry, had to say it :).

Foyer, lobby, vestibule, ingress
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Post » Thu Apr 08, 2010 10:13 pm

On a side, completly unrelated note I figured I might as well throw in, out of the screen shot formats BMP, JPG, PNG, and TGA which is the largest and highest quality? I am taking some screen shots of my levels, and was wondering which would provide the best highest quality image. I figured it was PNG but I am unsure, sorry for the off-topicness of this.
For things like in-game screenshots, JPEG is the best file format to use. If I remember correctly, BMP, PNG and TGA all use lossless algorithms, which results in a larger file size when compared to formats using lossy algorithms, particularly for BMP images as they basically don't use any form of compression at all. When creating images like screenshots or photographs, the JPEG file format will cause a reduction in file size without too large a tradeoff in quality, although if you attempt to use it for an image that has very well-defined colours and colour borders you're likely to find artefacts in the image. As far as I know, most programs will let you configure just how much quality is maintained when creating a JPEG image.

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