Few quick questions..

Post » Sat May 28, 2011 5:39 pm

Hey,

Just got back into morrowind there recently after a few years absence, got it up and running with the new graphic overhaul and a load other mods, makes the game fantastic jus like i remember, oh nostalgia :P

Anyway just got a few questions for a few mods i cant seem to find, if they exist.

1st of is there a mod out there to stop the wrath of the ordinators when talking to them wearing there armour etc, small mod but quite annoying. 2nd anything that makes being master of a guild much more realistic, in particular imperial legion, dosent make sense for common guards to still treat me like a civilian when am Knight of the Imperial Dragon and possibily a house mod for said imperial legion some kind of estate like ya'd get in the great houses? and finaly can anyone tell me how exactly the swift casting in morrowind code patch works?

Cheers!
User avatar
OnlyDumazzapplyhere
 
Posts: 3445
Joined: Wed Jan 24, 2007 12:43 am

Post » Sat May 28, 2011 10:31 pm

For all of your questions I suggest mods from Arcimaestro Antares, particularly Antares' Big Mod (ABM, get used to acronyms in these forums ;) )

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5892
User avatar
Manny(BAKE)
 
Posts: 3407
Joined: Thu Oct 25, 2007 9:14 am

Post » Sat May 28, 2011 5:16 pm

As for swift casting in MCP, it simply replaces the key which readies spells with a cast. So it can be used while weapons are drawn or while you have nothing readied. There can be some minor clipping issues with this, but I don't really notice it that much. Best way to understand it is to try it out though.
User avatar
Rhysa Hughes
 
Posts: 3438
Joined: Thu Nov 23, 2006 3:00 pm

Post » Sat May 28, 2011 5:37 pm

@Mus: Cheers man thats perfect! :foodndrink:

@Mytch: Deos it require srip extender to be used or is there an option that needs to be set?

Also one last final question on tamriel rebuilt project are the 2 current maps telvannis and Antediluvian Secrets are these both final releases?
User avatar
GPMG
 
Posts: 3507
Joined: Sat Sep 15, 2007 10:55 am

Post » Sat May 28, 2011 9:34 am

@Mus: Cheers man thats perfect! :foodndrink:

Also one last final question on tamriel rebuilt project are the 2 current maps telvannis and Antediluvian Secrets are these both final releases?


You're welcome!

About Tamriel Rebuilt I think they're not. Antediluvian Secrets is currently on version 1.0. Version 2.0 should include quests and the Telvannis area, and thus complete the "Telvanni theme map".
I may be wrong, though. I am not part of the project. I am no modder, actually. You may check on their website, specifically http://tamriel-rebuilt.org/forum/viewtopic.php?t=22200
User avatar
emily grieve
 
Posts: 3408
Joined: Thu Jun 22, 2006 11:55 pm

Post » Sat May 28, 2011 4:28 pm

@Mytch: Deos it require srip extender to be used or is there an option that needs to be set?


Shouldn't require any kind of script extender. MCP edits the code of the exe itself to do things and fix things that can't be fixed or changed any other way.

As for TR - As Mus said, neither area is a final release. The original 'map 1' is released with quests, but doesn't include the main area quest involving the mainland house Telvanni. Antideluvian secrets is released with interiors/exteriors finished and NPCs added, but without quests. I believe the next release (Sacred East) will also update those two areas to make them full releases. Of course, some changes to those areas are inevitable later on as problems seep to the surface, as they always do. Despite the 'main quest' not being finished in 'map 1' the quests set up are mostly well done and nice. If you enjoy good quests, I highly suggest nosing around Ranyon-Ruhn. They did a spectacular job with it.
User avatar
clelia vega
 
Posts: 3433
Joined: Wed Mar 21, 2007 6:04 pm

Post » Sat May 28, 2011 7:39 pm

Cheers! Thanks for the replies everythings clear now :celebration:

apologies for the lateness of reply!
User avatar
carley moss
 
Posts: 3331
Joined: Tue Jun 20, 2006 5:05 pm


Return to III - Morrowind