Few things watned in TES5

Post » Sat Feb 19, 2011 8:46 am

This is what I wrote on their Facebook fan page.

''Want... MULTI PLAYER!
It would be about the bloody time we got one. :-/
And some sort of friendly fire because it is impossible to have a nice massive brawl in TES I know because of all the NPC jumping right in front of you just as you are about to swing your axe on your victim and then blames you for it.
Also, a more interesting/buffed Hand-to-Hand skill would be nice together with return of Unarmored skill (it's my personal wish to make a martial artist ever since Arena).
And please make Telekinesis be usable in battle.
Pushing/pulling enemies and damaging them when they slam each other or objects around them is better than six!
Also, last but not least.
I think that ability to become lich or werewolf would be nice together with vampirism.
Fan [censored]ing finished, over and out!''


Anyway, to say few more details about stuff above.

-Multi player:

-Problem:
I never though about it while playing Arena, but when I sat down on Morrowind (never played Daggerfall :P) my first thought was 'Damn, this would be awesome if I could have few of my friends in here with me.'
No matter how perfect AI is, it can never replace IQ.
Especially if that IQ is your friends who you want to mess around with, go trough some quests together and maybe even exchange few blows if you get bored of bashing NPC little gentle heads.
This is 5th TES game and I really think that it's about time to have multi player.
It's something so little, but can improve a game a lot!

-Possible Solution:
Just make it so that I can invite a friend(s) into my world to join me or make it so that you can create game where you play with character you've created the game with.
Level of creatures will be adjusted by level of host of the game.


(Moderator note: there's a http://www.gamesas.com/index.php?/topic/1162506-official-discussion-of-multiplayerco-op-in-skyrim/)

-Friendly Fire:

-Problem:
Now, lot of people will say that it's fine like this because it's more realistic.
But this is game people.
While I enjoy realism in fantasy games since it really wakes up your imagination and makes you think that this all could actually happen (most wonderful part about TES series), there are some things that simply should be adjusted because some things that work in real life don't work in games.
For example.
In real life, if some idiot jumps in front of me while I am about to bash someone with my hammer, I can stop that swing and it's easier to notice when some idiot is going to jump in front of you.
In game, you can't stop your swings and it's harder to notice incoming [censored] because of smaller view range.
Also, it makes massive brawls very uncomfortable and actually unwanted since I will end up dealing large number of blows to my [censored] allies.
Hope this gets fixed one way or another.

-Possible Solution:
Make a key that will be used for turning friendly fire on and off.
When I press that key and have it on, my skills, attacks and other stuff that I do when I want to kill somebody will not harm my allies.
When I press it again, it will return to normal and all my attacks will also do harm to my allies like they used to in previous games.

-Hand-to-Hand and Unarmored skills:

-Problem:
Unarmored and unarmed fighting style is something I think TES could use.
It is practically there already, but just need to get worked on a bit and it will be great.
The biggest problem here is how to balance it since unarmored and unarmed person doesn't have to find better weapons and armor for use and making it level up more slowly would actually be kinda be boring.

-Possible Solution:
First of all, return Unarmored discipline.
Second of all, make sets of clothes that will give bonuses for unarmored and unarmed type of characters only and make those really good hard to find so unarmored and unarmed characters still have to search for good equipment.
Clothes like those should give bonuses mostly to Hand-to-Hand and Unarmored abilities, but also could give some other bonuses like strength, speed, agility, etc and some other nice bonuses to compensate for lack of actual armor and weapon.
Also, one possible way to give some advantages to unarmed and unarmored players is to make them be able to combine magic and fighting easier since this new system witch makes weapon users almost unable to use magic properly in battle.

-Telekinesis:

-Problem:
Just to be able to pick objects with it is kinda amusing, but it really gets boring fast, witch is shame since that skills has so much potential.

-Possible Solution:
Make it usable in battle.
Pushing and pulling enemies while making them take physical damage when the smash onto a wall, object or other enemy, but when you target a item, it can be used as old Telekinesis.

-Liches and Werewolves:

-Problem:
Player was not able to become one of them in last game.
It's a shame since both werewolves (witch I personally want to become one of them) and liches are simply awesome fantasy creatures and player should choose to become one of them instead of just a vampire.

-Possible Solution:
Well, just make it happen.
Can't think of some special way right now since I don't know the story and stuff, but still, not being able to become a werewolf in Skyrim is just like not being able to get a ten on the Sun.
Also, you can always fit in a lich quest in some other guild that is trying to become a competition to Mages Guild (make Necromancers a faction you can join maybe).

-Better Adventure:

-Problem:
Oblivon:
I talk with due and just follow the compass that leads me by my hand and that's that.
Oh, and by 'following the compass' I mean that I just click on map where I want to be and, presto, there I am.
Wow, some adventure, eh?
Morrowind:
I talk with dude, actually have to listen what he has to say and then travel over the hills and watch for land marks that I use so that I can find a location where I go to and I still have to actually follow journal for more info.
I hope you see what I aim here for.

-Possible Solution:
Make NPC give you more detailed information like they used to in Morrowind and option to remove that blasted pointer on the compass that shows us where we have to go.
Also, return Morrowind-like transport between towns.
That way, a huge and epic world will actually matter and horses will actually become useful (even though it wouldn't harm that you can also fight while on the horse).


Well, that's that, for now.
Cheers!
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Janeth Valenzuela Castelo
 
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Post » Fri Feb 18, 2011 9:34 pm

What unique ideas.
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Emma Louise Adams
 
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Post » Sat Feb 19, 2011 7:41 am

Spelling multiplayer right would be a nice start to the list.
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Jack Moves
 
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Post » Sat Feb 19, 2011 5:17 am

I agree with you for the most part.

You're ideas for multi-player are good. But IMO TES is predominately a 1 player game and should remain that way. Otherwise, the quality as we know it may begin to die. Also, it would be nice to have Lich and Werewolves in, but I think that becoming a Lich is a little extreme. Werewolf is still pushing it. Vampires are easy to imagine because they are still a human (practically).
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Danny Warner
 
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Post » Fri Feb 18, 2011 10:09 pm

It's been confirmed that TESV is single player only. So that idea is gone.

Friendly fire: An option on the menu is a better choice, rather than a key/button that could be caught accidently.
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Lifee Mccaslin
 
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Post » Sat Feb 19, 2011 2:26 am

Please, no multiplayer. TES has always been predominately single-player and I'd prefer it stayed that way instead of jumping on the "ONLINE=GUD" bandwagon. Either Bethesda takes away development time from the single-player experience to add an unnecessary multiplayer component (thereby creating a lesser-quality single player experience) or they devote all their time and resources to create an excellent single-player. You simply can't have it both ways, at least not if you don't expect the game to be delayed another year.
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Isaiah Burdeau
 
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Post » Sat Feb 19, 2011 9:18 am

What unique ideas.

No way was that sarcastic. :whistling:

No multiplayer please.
Rest of those ideas have been discussed from death and back.
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Elle H
 
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Post » Sat Feb 19, 2011 1:33 am

What unique ideas.


Unique =/= Better

Spelling multiplayer right would be a nice start to the list.


Thanks for noticing that.

I agree with you for the most part.

You're ideas for multi-player are good. But IMO TES is predominately a 1 player game and should remain that way. Otherwise, the quality as we know it may begin to die. Also, it would be nice to have Lich and Werewolves in, but I think that becoming a Lich is a little extreme. Werewolf is still pushing it. Vampires are easy to imagine because they are still a human (practically).


How are Liches extreme in any way?
It worked perfectly fine in Bloodmoon for werewolves and I don't think that Liches would become a big problem in my opinion.

Please, no multiplayer. TES has always been predominately single-player and I'd prefer it stayed that way instead of jumping on the "ONLINE=GUD" bandwagon. Either Bethesda takes away development time from the single-player experience to add an unnecessary multiplayer component (thereby creating a lesser-quality single player experience) or they devote all their time and resources to create an excellent single-player. You simply can't have it both ways, at least not if you don't expect the game to be delayed another year.


I really don't see a reason why it should remain to be single player game.
'It was till now and should stay that way.' are not good reasons enough.
It shouldn't have some advanced multi player system that will disturb single player quality.
You can have a great singe and multi player without any problem for TES in my option.
Just how could single player be ruined by allowing to create an exact copy of the world for you and your friends to mess with or allow your friends to come to your world and do some quests together.
Also, RPGs are most fun when you can play them with your friends after all.
But don't think that I want TES to become MMO or something.
Hell no!
Just to have ability to enjoy it with your friends.
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Philip Rua
 
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Post » Sat Feb 19, 2011 3:40 am

I really don't see a reason why it should remain to be single player game.
'It was till now and should stay that way.' are not good reasons enough.
It shouldn't have some advanced multi player system that will disturb single player quality.
You can have a great singe and multi player without any problem for TES in my option.
Just how could single player be ruined by allowing to create an exact copy of the world for you and your friends to mess with or allow your friends to come to your world and do some quests together.
Also, RPGs are most fun when you can play them with your friends after all.
But don't think that I want TES to become MMO or something.
Hell no!
Just to have ability to enjoy it with your friends.

I did give a reason other than that. Bethesda is known for its great single-player experiences. They get those great single player experiences because they devote all of their development time to single-player. Take away from that development time to develop an unnecessary multiplayer and you lose that quality and Skyrim becomes just another generic RPG in a sea of mediocrity.

Case in point. The first and last TES game with a multiplayer component was Battlespire. Look how THAT turned out.
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Sabrina Steige
 
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Post » Fri Feb 18, 2011 10:28 pm

That was some pretty "cool" ideas :whistling:

How are Liches extreme in any way?
and I don't think that Liches would become a big problem in my opinion.

Becomeing a Lich is properly one of the hardest things to do in the TES universe the only person that comes to my mind as a "known character" is Mannimarco, who is properly one of the strongest mages/necromancers EVER!!!!
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gemma king
 
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Post » Sat Feb 19, 2011 10:24 am

Please no multiplayer, it really wouldn't fit an elder scrolls game
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Brandon Bernardi
 
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Post » Sat Feb 19, 2011 5:39 am

I'll be honest, I stopped reading at multiplayer.

Why should TES-Games stay singlplayer? The Epic Singleplayer-Games. Two people fighting when they both have 110% damage reflect armor would be so pointless...I can't even begin to comare it to anything else. TES is built so that you are infact just under the power of a devine when you reach the endgame. By level 50, people will litterally be a god among mortals. Two gods among mortals just doesn't sound that much fun. And two gods fighting each other doesn't really sound that entertaining either. The game is not balanced for multiplayer, nor should it be. If it were balanced for multiplayer, we'd get more hp sponges, and our single player experience would be lacking due to the fact that we wouldn't be able to have our godly powers. So no, no multiplayer.
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BethanyRhain
 
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Post » Sat Feb 19, 2011 8:41 am

I'd have to agree to keep it purely singleplayer and hasent telekinesis already been confirmed as a spell?
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Louise Dennis
 
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Post » Sat Feb 19, 2011 2:18 am

This is a singleplayer action RPG, multiplayer doesn't fit. Friendly fire takes away from the feeling that the world is real and also takes away the consequences of your actions. Already have unarmed combat, it's called hand to hand. I've posted about ways to improve telekinesis and make it a useful spell. Also, it has been said that magic will be more like the plasmids from Bioshock in Skyrim, so I expect telekinesis to be much more useful in this game. Finally being able to ascend to Lichdom or being able to become a were creature again would be great but it's not necessary. Vampires are really the only one we need for sure, it's kind've a staple in TES now. If we can get lichdom and Lycanthrope, then that would be awesome but no one should be disappointed if we don't.
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Khamaji Taylor
 
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Post » Sat Feb 19, 2011 10:59 am

TES games have been doing extremely well financially just focusing on their single player. There's a large fanbase (including myself) who want them to remain that way. I play Call of Duty or WoW when I want to play with friends... TES games have always been an outlet for single player aficionados to get lost in a fantasy world and with character of their own design on their own time. Most of us don't want to worry about how our character's gear stacks up to our friend's 1337 threads they got while owning 20 daedra and 4 dragons while simultaneously riding a pogo stick. It really does alienate casual players, because in multiplayer games you always end up comparing yourself to the best, and most of us don't have the time or energy to get there.

I will say that 2-4 players online "might" be ok, but anytime you have multiplayer you have to spend time balancing it out and making it work which takes a lot of time. That's time I'd rather have them spend on making a superb single player experience as opposed to a good single player experience and a good multiplayer experience.
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leni
 
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Post » Sat Feb 19, 2011 12:53 am

I'd have to agree to keep it purely singleplayer and hasent telekinesis already been confirmed as a spell?


I don't think that telekinesis has been confirmed yet. I know they said that you can pick up objects and look at them (similar to Oblivion) but, not sure that they said anything about it. Don't hold me to that though.
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Nathan Barker
 
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Post » Fri Feb 18, 2011 8:30 pm

As gaming becomes a larger portion of our entertainment pool, more small groups and families want to share their gaming experience.

There is a growing demand for this and developing games for multi-player would fill a niche market.

For example, it would be fun for my wife and I to adventure together in a quality fantasy world, that is not an MMO. I am aware of other couples who like to do this, and also game with their children, when possible.

However, many still prefer the single player games.

With respect to Skyrim, my understand is it is currently being developed as single player. My main character in Skyrim is able to somewhat tell the future, but I cannot.

TES developers will determine if and when they will venture into this market, although I feel there is a growing demand for this type activitiy.

As of now, I support the idea of multi-player games, but I am not so sure that this version of Skyrim should be it. Perhaps a future iteration?
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danni Marchant
 
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Post » Fri Feb 18, 2011 9:16 pm

As gaming becomes a larger portion of our entertainment pool, more small groups and families want to share their gaming experience.

There is a growing demand for this and developing games for multi-player would fill a niche market.

For example, it would be fun for my wife and I to adventure together in a quality fantasy world, that is not an MMO. I am aware of other couples who like to do this, and also game with their children, when possible.

However, many still prefer the single player games.

With respect to Skyrim, my understand is it is currently being developed as single player. My main character in Skyrim is able to somewhat tell the future, but I cannot.

TES developers will determine if and when they will venture into this market, although I feel there is a growing demand for this type activitiy.

As of now, I support the idea of multi-player games, but I am not so sure that this version of Skyrim should be it. Perhaps a future iteration?


When you put it that way...... I think I could see some possibility with TES having multi-player component. So long as it does not take away from the success and overall greatness of the single-player side.
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Jake Easom
 
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Post » Sat Feb 19, 2011 11:02 am

I did give a reason other than that. Bethesda is known for its great single-player experiences. They get those great single player experiences because they devote all of their development time to single-player. Take away from that development time to develop an unnecessary multiplayer and you lose that quality and Skyrim becomes just another generic RPG in a sea of mediocrity.Case in point. The first and last TES game with a multiplayer component was Battlespire. Look how THAT turned out.


Never played Battlespire.
Anyway, multi player is not unnecessary at all.
They should focus on single player and lead it to perfection, but have multi player present for people who want to exchange experience of Tamriel with their friends.

That was some pretty "cool" ideas :whistling:


Oh stop it with that lame sarcasm.
It really doesn't fit you. -.-

Becomeing a Lich is properly one of the hardest things to do in the TES universe the only person that comes to my mind as a "known character" is Mannimarco, who is properly one of the strongest mages/necromancers EVER!!!!


And if I remember correctly, 'you' have kicked his soft little behind in Oblivion in Mages Guild quests.
It means that 'you' can become that strong and worthy of becoming a lich.
Also, there are lihes everywhere as monsters in Oblivion meaning that they are something strong and it's hard to become one, but it's not something reserved only for Arian race.

I'll be honest, I stopped reading at multiplayer. Why should TES-Games stay singlplayer? The Epic Singleplayer-Games. Two people fighting when they both have 110% damage reflect armor would be so pointless...I can't even begin to comare it to anything else. TES is built so that you are infact just under the power of a devine when you reach the endgame. By level 50, people will litterally be a god among mortals. Two gods among mortals just doesn't sound that much fun. And two gods fighting each other doesn't really sound that entertaining either. The game is not balanced for multiplayer, nor should it be. If it were balanced for multiplayer, we'd get more hp sponges, and our single player experience would be lacking due to the fact that we wouldn't be able to have our godly powers. So no, no multiplayer.


What?
Main reason why I want a multi player is because it's boring to be a only 'god' and live without a challenge. -.-'
Also, multi player can be balanced so that both characters remain 'gods'.

When you put it that way...... I think I could see some possibility with TES having multi-player component. So long as it does not take away from the success and overall greatness of the single-player side.


Well this is basically what I want.
A multi player witch will not take any quality from the single player.
The game development should focus only on single player and multi player should just be there as something extra.
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luis ortiz
 
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Post » Sat Feb 19, 2011 3:56 am

Why multiplayer would svck:

Godly enchants and poisions and custom spells

Would ruin modding

Would detract from single-player, any resources put into multi-player take away from single-player.
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jesse villaneda
 
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Post » Sat Feb 19, 2011 12:27 am

They should focus on single player and lead it to perfection, but have multi player present for people who want to exchange experience of Tamriel with their friends.


You don't just wave a magic wand and "suddenly multiplayer." Implementing multiplayer takes a VERY hefty amount of both development time and disk space. Development time that would be much better spent on perfecting the single-player. Again, you can't waste development time and disk space on multiplayer and expect the single player to be as good as the previous games, it just doesn't work that way. To add to one is to take from the other.
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Kirsty Collins
 
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Post » Sat Feb 19, 2011 12:04 am

Multiplayer coop (2 player) and a 1 on 1 / 2 on 2 arena match would have been good and not too hard to make.

It really would have been fun to tromp around with a friend or two in cooperative, or to pit your character against somebody elses to resolve those stupid "who's character is better" arguments. Coop would have taken a bit of work, as some things would certainly need to be modified, but they could have pulled it off. If a hack team of modders can do it Im sure Bethesda could have.

and disk space


No it doesn't, unless you are making new world spaces for multiplayer.
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Taylah Illies
 
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Post » Sat Feb 19, 2011 10:35 am

Never played Battlespire.
Anyway, multi player is not unnecessary at all.


Also not going to happen at all. Not in TES V anyway. Verified. Get used to the idea.

Not to mention it is, indeed, completely unnecessary. 4 installments of the game have done just fine without it, and the 5th will as well.

Well this is basically what I want.
A multi player witch will not take any quality from the single player.
The game development should focus only on single player and multi player should just be there as something extra.


Not. Gonna. Happen.
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Naazhe Perezz
 
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Post » Fri Feb 18, 2011 10:08 pm

Why no multiplayer? Because when they have to start writing code and adding multiplayer and figuring out how to work that, that takes away from them making the best singleplayer they can. TES does not need multiplayer.
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Project
 
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Post » Sat Feb 19, 2011 3:54 am

Please can we steer discussion away from the multiplayer request since variously on this forum there's a http://www.gamesas.com/index.php?/topic/1162506-official-discussion-of-multiplayerco-op-in-skyrim/ (since otherwise threads on the subject would just clog up the forum and not leave room for anything else).

The other points in the OP are fine, so do continue discussing those.

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Rebecca Dosch
 
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