fight vs fcom

Post » Wed Mar 30, 2011 9:38 am

hi reading the official thread of fcom said that "Francesco's Leveled Creatures-Items Mod.esm
Francesco's Optional New Items Add-On.esm
Francesco's Optional Chance of Stronger Bosses.esp
Francesco's Optional Chance of Stronger Enemies.esp
Francesco's Optional Chance of More Enemies.esp (only if you have SI installed)
Francesco's Optional Leveled Guards.esp (only if you have SI installed)" well i started installing fcom using another guide i ve already installed OOO but i dont see in my data directory Francesco's Optional Chance of Stronger Bosses.espFrancesco's Optional Chance of Stronger Enemies.espFrancesco's Optional Chance of Stronger Enemies.esp.

so i did something wrong???
could i uninstall francesco 4.5 and reinstall it?? or i have to unistall oblivion and star over again all the process!
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Nana Samboy
 
Posts: 3424
Joined: Thu Sep 14, 2006 4:29 pm

Post » Wed Mar 30, 2011 5:00 am

hi reading the official thread of fcom said that "Francesco's Leveled Creatures-Items Mod.esm
Francesco's Optional New Items Add-On.esm
Francesco's Optional Chance of Stronger Bosses.esp
Francesco's Optional Chance of Stronger Enemies.esp
Francesco's Optional Chance of More Enemies.esp (only if you have SI installed)
Francesco's Optional Leveled Guards.esp (only if you have SI installed)" well i started installing fcom using another guide i ve already installed OOO but i dont see in my data directory Francesco's Optional Chance of Stronger Bosses.espFrancesco's Optional Chance of Stronger Enemies.espFrancesco's Optional Chance of Stronger Enemies.esp.

so i did something wrong???
could i uninstall francesco 4.5 and reinstall it?? or i have to unistall oblivion and star over again all the process!


Yes, if you only have installed OOO you can just uninstall/reinstall Fran's. Follow the install order etc. in http://www.gamesas.com/index.php?/topic/1164912-relz-fcom-convergence-and-ufcom/.
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Rusty Billiot
 
Posts: 3431
Joined: Sat Sep 22, 2007 10:22 pm

Post » Wed Mar 30, 2011 10:15 am

thanks Arkngt i was using http://www.gamesas.com/index.php?/topic/1079933-50-steps-to-ctd-almost-free-fcom-game/

also i see that i have to rename FraNewItems.bsa FCOM_Convergence_FraNewItems.bsa but i dont see any reference to FraNewCrea.bsa i meant i donta have to rename it then!!
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Roberto Gaeta
 
Posts: 3451
Joined: Tue Nov 06, 2007 2:23 am

Post » Wed Mar 30, 2011 8:09 am

thanks Arkngt i was using http://www.gamesas.com/index.php?/topic/1079933-50-steps-to-ctd-almost-free-fcom-game/

also i see that i have to rename FraNewItems.bsa FCOM_Convergence_FraNewItems.bsa but i dont see any reference to FraNewCrea.bsa i meant i donta have to rename it then!!


You shouldn't use FraNewCrea.bsa (or Francesco's Optional New Creatures Add-On.esm) at all with FCOM. MMM takes care of that with FCOM.
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Laura Ellaby
 
Posts: 3355
Joined: Sun Jul 02, 2006 9:59 am

Post » Wed Mar 30, 2011 6:34 am

den i should deactivate Francesco's Optional New Creatures Add-On.esm ??


mmmm in anvil docs a sign "wtf im a missing mesh" purpure swords! and a head!! floating any ideas???

current load order
Spoiler
Active Mod Files:00  Oblivion.esm01  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]02  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]03  Francesco's Optional New Creatures Add-On.esm  [Version 4.5bSI]04  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]**  MOBS.esp  [Version 1.2.2a]**  MOBS SI.esp  [Version 1.2.2a]**  Lair_mobs.esp**  Mehrunes_mobs.esp**  Thievesden_mobs.esp05  Francesco's More Wilderness Life.esp06  Francesco's Optional Chance of Stronger Bosses.esp07  Francesco's Optional Chance of Stronger Enemies.esp08  Francesco's Optional Dungeon Chest Loot.esp09  Francesco's Optional Dungeon Chest Locks.esp0A  Francesco's Optional Leveled Guards.esp0B  Francesco's Optional House Chest Loot.esp0C  Francesco's Optional New Adventurers.esp0D  Francesco's Optional Chance of More Enemies.esp0E  Francesco's Optional Leveled Arena.esp0F  Francesco's Optional Leveled Quests.esp**  DLC_MOBS.esp10  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]11  Unofficial Oblivion Patch.esp  [Version 3.2.0]12  DLCHorseArmor.esp13  DLCFrostcrag.esp14  DLCOrrery.esp15  DLCVileLair.esp16  DLCThievesDen.esp17  DLCMehrunesRazor.esp18  DLCSpellTomes.esp19  Knights.esp1A  DLCShiveringIsles.esp1B  Bob's Armory Oblivion.esp1C  Alternative Start by Robert Evrae.esp1D  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]1E  OOO-WaterFish.esp  [Version 1.34]1F  Harvest [Flora].esp  [Version 3.0.0]20  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]21  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]22  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]23  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]24  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]25  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]26  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]27  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]28  Knights - Unofficial Patch.esp  [Version 1.0.9]29  Bashed Patch, 0.esp

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Amelia Pritchard
 
Posts: 3445
Joined: Mon Jul 24, 2006 2:40 am

Post » Wed Mar 30, 2011 4:56 am

Use the link in Arkngt's first reply and follow the instructions step by step!
You have Francesco's, and OOO. You still need MMM and FCOM Convergence. Since the links to OWCv1.09 are in the same area, install that as well. If you want to test as you install, use BOSS to sort your Load Order before you play, and rebuild your Bashed Patch after you install each mod and the appropriate esp's for it.
03,05,08,09,0B,0C,0E are not needed for FCOM. Since you have decided to use MOBS stats, You may want to install the Unofficial Patch Supplementals by Arthmoor for all of your Official content.
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cutiecute
 
Posts: 3432
Joined: Wed Sep 27, 2006 9:51 am

Post » Wed Mar 30, 2011 11:05 am

bradleyh this is my load order
Spoiler
Active Mod Files:00  Oblivion.esm01  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]02  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]03  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]04  Mart's Monster Mod.esm  [Version 3.7b3p3]05  FCOM_Convergence.esm  [Version 0.9.9MB3]06  Unofficial Oblivion Patch.esp  [Version 3.2.0]07  DLCShiveringIsles.esp08  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]**  MOBS.esp  [Version 1.2.2a]**  MOBS SI.esp  [Version 1.2.2a]09  Francesco's Optional Chance of Stronger Bosses.esp0A  Francesco's Optional Chance of Stronger Enemies.esp0B  Francesco's Optional Chance of More Enemies.esp0C  Francesco's Optional Leveled Guards.esp0D  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]0E  DLCHorseArmor.esp0F  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]10  DLCOrrery.esp11  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]12  DLCVileLair.esp13  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]**  Lair_mobs.esp14  DLCMehrunesRazor.esp15  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]**  Mehrunes_mobs.esp16  DLCSpellTomes.esp17  DLCThievesDen.esp18  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]19  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]**  Thievesden_mobs.esp1A  Bob's Armory Oblivion.esp1B  FCOM_BobsArmory.esp  [Version 0.9.9]1C  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]1D  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]1E  FCOM_Convergence.esp  [Version 0.9.9Mb3]1F  FCOM_RealSwords.esp  [Version 0.9.9]20  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]21  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]22  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]23  Mart's Monster Mod - Zombies for Body Meshes.esp  [Version 3.7b3p3]24  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]25  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]**  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]**  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]**  FCOM_HungersUnitySI.esp  [Version 0.9.9]26  FCOM_FriendlierFactions.esp  [Version 0.9.9]27  FCOM_MoreRandomSpawns.esp  [Version 0.9.9]28  FCOM_MoreRandomItems.esp  [Version 0.9.9]**  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]29  OOO-WaterFish.esp  [Version 1.34]2A  DLCFrostcrag.esp2B  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]2C  Knights.esp2D  Knights - Unofficial Patch.esp  [Version 1.0.9]**  DLC_MOBS.esp2E  Harvest [Flora].esp  [Version 3.0.0]2F  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]30  Alternative Start by Robert Evrae.esp31  FCOM_Archery.esp  [Version 0.9.9]32  Bashed Patch, 0.esp

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hannaH
 
Posts: 3513
Joined: Tue Aug 15, 2006 4:50 am

Post » Wed Mar 30, 2011 7:49 am

I am sorry for this late reply. The Load Order is missing FCOM_Francescos.esp, and FCOM_FrancescosItemsAddOn.esp.
If I recieve a P.M. from you I get an E-mail, and I check my incoming mail daily. I try to keep track of any topics I post on but I missed this one yesterday when I checked my content.
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Stay-C
 
Posts: 3514
Joined: Sun Jul 16, 2006 2:04 am

Post » Wed Mar 30, 2011 2:58 am

actual load order

Spoiler
Active Mod Files:00  Oblivion.esm01  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]02  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]03  Cobl Main.esm  [Version 1.72]04  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]05  Mart's Monster Mod.esm  [Version 3.7b3p3]06  FCOM_Convergence.esm  [Version 0.9.9MB3]07  Better Cities Resources.esm  [Version 4.9.5]08  Unofficial Oblivion Patch.esp  [Version 3.2.0]09  DLCShiveringIsles.esp0A  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]0B  SM Plugin Refurbish - SI.esp  [Version 1.30]**  MOBS.esp  [Version 1.2.2a]**  MOBS SI.esp  [Version 1.2.2a]0C  Better Cities .esp  [Version 4.7.0]0D  Francesco's Optional Chance of Stronger Bosses.esp0E  Francesco's Optional Chance of Stronger Enemies.esp0F  Francesco's Optional Chance of More Enemies.esp10  Francesco's Optional Leveled Guards.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]11  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]++  Item interchange - Extraction.esp  [Version 0.78]12  DLCHorseArmor.esp13  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]14  SM Plugin Refurbish - HorseArmor.esp  [Version 1.11]15  DLCOrrery.esp16  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]17  SM Plugin Refurbish - Orrery.esp  [Version 1.11]18  DLCVileLair.esp19  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]++  SM Plugin Refurbish - VileLair.esp  [Version 1.21]**  Lair_mobs.esp1A  DLCMehrunesRazor.esp1B  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]**  Mehrunes_mobs.esp1C  SM Plugin Refurbish - MehrunesRazor.esp  [Version 1.30]1D  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]1E  DLCThievesDen.esp1F  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]20  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]21  SM Plugin Refurbish - ThievesDen.esp  [Version 1.30]**  Thievesden_mobs.esp22  Cobl Glue.esp  [Version 1.72]23  Cobl Si.esp  [Version 1.63]24  Bob's Armory Oblivion.esp25  FCOM_BobsArmory.esp  [Version 0.9.9]26  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]++  OOO-Water_Weeds.esp  [Version 1.33]++  OOO-Container_Trap_Instant_Effects.esp  [Version 1.33]27  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]28  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]29  FCOM_RealSwords.esp  [Version 0.9.9]2A  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]++  FCOM_SpawnRatesSlightlyReduced.esp  [Version 0.9.9MB3]2B  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]++  FCOM_SaferRoads.esp  [Version 0.9.9]2C  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Less Bone Loot.esp  [Version 3.7b3p3]2D  Mart's Monster Mod - Zombies for Body Meshes.esp  [Version 3.7b3p3]2E  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]2F  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]30  FCOM_FriendlierFactions.esp  [Version 0.9.9]31  FCOM_MoreRandomSpawns.esp  [Version 0.9.9]32  FCOM_MoreRandomItems.esp  [Version 0.9.9]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]33  OOO-WaterFish.esp  [Version 1.34]34  (DC) Sutch Reborn.esp35  GoldenCrest.esp36  Kragenir's Death Quest.esp37  KDQ - Rural Line Additions.esp38  LetThePeopleDrink.esp  [Version 2.5]39  KragenirsDeathQuest-LetThePeopleDrink patch.esp3A  The Ayleid Steps.esp  [Version 3.4]3B  DLCfrostcrag.esp3C  SM Plugin Refurbish - FrostCrag.esp  [Version 1.2]3D  FrostcragRebornCobl.esp3E  Knights.esp3F  Knights - Unofficial Patch.esp  [Version 1.0.9]++  SM Plugin Refurbish - Knights.esp  [Version 1.06]**  DLC_MOBS.esp40  The Lost Spires.esp41  SoT_TheOrderofNibenay.esp42  LostSpires_TheOrderofNibenay_patch.esp++  FCOM_Knights.esp  [Version 0.9.9Mb3]43  road+bridges.esp  [Version 4.6]44  xuldarkforest.esp  [Version 1.0.5]45  LostSpires-DarkForest patch.esp46  xulStendarrValley.esp  [Version 1.2.2]47  xulTheHeath.esp48  MMMMWL-TheHeath patch.esp49  SutchReborn-TheHeath patch.esp4A  XulEntiusGorge.esp4B  xulFallenleafEverglade.esp  [Version 1.3.1]4C  LostSpires-Everglade patch.esp  [Version 1.2]4D  xulColovianHighlands_EV.esp  [Version 1.2.1]4E  xulChorrolHinterland.esp  [Version 1.2.2]4F  TheOrderofNibenay-Chorrol Hinterland patch.esp50  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]51  SutchReborn-LostCoast patch.esp52  KragenirsDeathQuest-LostCoast patch.esp53  HentaiMania2.esp++  HentaiMania2_Merged_Nightmare.esp54  xulBravilBarrowfields.esp  [Version 1.3.2]55  xulLushWoodlands.esp  [Version 1.3.1]56  xulAncientYews.esp  [Version 1.4.3]57  xulAncientRedwoods.esp  [Version 1.6]58  xulCloudtopMountains.esp  [Version 1.0.3]59  KragenirsDeathQuest-CloudtopMountains patch.esp5A  xulArriusCreek.esp  [Version 1.1.3]5B  xulPatch_AY_AC.esp  [Version 1.1]5C  xulRollingHills_EV_withoutWheat.esp  [Version 1.3.3]5D  MMMMWL-RollingHills patch.esp5E  KragenirsDeathQuest-RollingHills patch.esp5F  xulPantherRiver.esp60  xulRiverEthe.esp  [Version 1.0.2]61  xulBrenaRiverRavine.esp  [Version 1.1]62  xulImperialIsle.esp  [Version 1.6.6]63  xulBlackwoodForest.esp  [Version 1.1.0]64  xulCheydinhalFalls.esp  [Version 1.0.1]65  xulAspenWood.esp  [Version 1.0.2]66  xulSkingradOutskirts.esp  [Version 1.0.1]67  xulSnowdale.esp  [Version 1.0.2]68  FrostcragReborn-Snowdale patch.esp69  OOO-Snowdale Patch.esp6A  xulCliffsOfAnvil.esp6B  NRB4+UL-II+LtPD Patch.esp  [Version 3.0.1]6C  bartholm.esp6D  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]6E  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]6F  Alternative Start by Robert Evrae.esp70  SupremeMagicka.esp  [Version 0.90]71  SM_ShiveringIsles.esp  [Version 0.86]++  SM_DLCSpellTome.esp  [Version 0.80]++  SM_OOO.esp  [Version 0.89]++  SM_MMM.esp  [Version 0.89]++  SM_COBL.esp  [Version 0.86]72  SM_EnchantStaff.esp  [Version 0.80]++  SM_UnlockSpells.esp  [Version 0.70]++  SM_Scrolls.esp  [Version 0.84]++  SM_SigilStone.esp  [Version 0.83]73  MidasSpells.esp74  SM Bounty.esp  [Version 1.22c]++  CoblDeathFix.esp  [Version 1.20]++  Francesco's Slower skills x1.5.esp++  Item interchange - Placement for FCOM.esp  [Version 0.78]++  Item interchange - Placement for Frostcrag Reborn.esp  [Version 0.78]++  Item interchange - Option, Ingredients in Bulk, reduced.esp  [Version 0.78]75  bgBalancingEVCore.esp  [Version 10.52EV-D]++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]76  bgMagicEV.esp  [Version 1.7EV]++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]++  bgMagicEVStartspells.esp  [Version 1.68EV]++  bgMagicEVAddEnVar.esp  [Version 1.68EV]77  bgMagicEVPaperChase.esp  [Version 1.68EV]78  bgMagicPotionNumberSoulGemValue.esp  [Version 1.68UV]++  bgBalancingEVOptionalClasses.esp  [Version 9.0EV-U]++  bgBalancingEVOptionalMoreEyes.esp  [Version 10]79  bgBalancingEVOptionalNPCDiversity, Vanilla.esp  [Version 10.0EV-D]++  bgBalancingEVOptionalFCOMAdditions.esp  [Version 10.]7A  bgBalancingEVLAMEAddition.esp  [Version 10.51EV-D]++  bgBalancingEVLAMEGlue.esp  [Version 10.0EV-D1.62EV]7B  bgBalancingEVOptionalNPCDiversityLAME.esp  [Version 10.5EV-D]7C  bgIntegrationEV.esp  [Version 0.993]7D  Better Cities Full.esp  [Version 4.9.1]7E  Better Imperial City.esp  [Version 4.9.1]7F  Better Cities Full FPS Patch.esp  [Version 4.9.0]80  Better Cities - Unique Landscape Barrowfields.esp  [Version 4.7.0]81  Better Cities - Unique Landscape Chorrol Hinterland.esp  [Version 4.7.0]82  Better Cities - Unique Landscape Cheydinhal Falls.esp  [Version 4.7.0]83  Better Cities - Unique Landscape Skingrad Outskirts.esp  [Version 4.7.0]84  Better Imperial City FPS Patch.esp  [Version 4.9.1]85  Better Cities - The Lost Spires.esp  [Version 4.9.0]86  Better Cities - COBL.esp  [Version 2.1]87  FCOM_Archery.esp  [Version 0.9.9]88  Ash's Odd Jobs II.esp++  OOO-Magic_Script_Effect_Fix.esp  [Version 1.33]**  NRB4 Standard Road Record.esp++  HM2SummonCompatible.esp++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]89  Bashed Patch, 0.esp


just wondering if a .esp its under bashed patch in load order it would cause CDT, cause i wasnt experiencing cdt until i installed a couple of mods, then i looked to my load order and a couple of .esp were under my bashed patch

all seems right in my load order right, streamline help to avoid crash?? i know that it help to get some FPS but im just curious about if it helps to get some stability

thanks for the help
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Adrian Morales
 
Posts: 3474
Joined: Fri Aug 10, 2007 3:19 am

Post » Tue Mar 29, 2011 8:00 pm

just wondering if a .esp its under bashed patch in load order it would cause CDT, cause i wasnt experiencing cdt until i installed a couple of mods, then i looked to my load order and a couple of .esp were under my bashed patch

all seems right in my load order right, streamline help to avoid crash?? i know that it help to get some FPS but im just curious about if it helps to get some stability

thanks for the help


Sorry, but what's your issue? CTD's with a previous load order (as your current doesn't have esp's after the Bashed Patch)? ESP's after the Bashed Patch won't necessarily cause instability/CTD's - depends on which mods you have there. Streamline won't help with CTD issues in itself. Best is to aim for a stable load order - but you can also use http://www.tesnexus.com/downloads/file.php?id=22282. Personally I've stopped using it as I have a feeling it might "mask" underlying issues that I should fix rather than just put a band aid on.

Some notes on your load order:

** MOBS.esp [Version 1.2.2a] - Unless you specifically want MOBS stats it's more congruent to use OMOBS as OOO/FCOM uses it.
** MOBS SI.esp [Version 1.2.2a]

++ OOO-Container_Trap_Instant_Effects.esp [Version 1.33] - Skip. No need for it.

++ Francesco's Slower skills x1.5.esp - OOO has c. 3x slower skill rates so this is rather fast for a FCOM game. Also, Progress is an excellent alternative.

++ OOO-Magic_Script_Effect_Fix.esp [Version 1.33] - Skip. No need.
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Stefanny Cardona
 
Posts: 3352
Joined: Tue Dec 19, 2006 8:08 pm

Post » Wed Mar 30, 2011 11:24 am

hi still experiencing CDT every 20-30mins

i will try deactivating UL,RBP and others mods
please take a look to my bashed patch, its all ok??

Spoiler
Active Mods?  00 Oblivion.esm ?  01 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI] ?  02 Francesco's Optional New Items Add-On.esm [Version 4.5bSI] ?  03 Cobl Main.esm [Version 1.72] ?  04 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] ?  05 Mart's Monster Mod.esm [Version 3.7b3p3] ?  06 FCOM_Convergence.esm [Version 0.9.9MB3] ?  07 Better Cities Resources.esm [Version 4.9.5] ?  08 Unofficial Oblivion Patch.esp [Version 3.2.0] ?  09 DLCShiveringIsles.esp ?  0A Unofficial Shivering Isles Patch.esp [Version 1.4.0] ?  0B SM Plugin Refurbish - SI.esp [Version 1.30] ?  0C Better Cities .esp [Version 4.7.0] ?  0D Francesco's Optional Chance of Stronger Bosses.esp ?  0E Francesco's Optional Chance of Stronger Enemies.esp ?  0F Francesco's Optional Chance of More Enemies.esp ?  10 Francesco's Optional Leveled Guards.esp ?  ++ FCOM_Francescos.esp [Version 0.9.9] ?  ++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] ?  11 FCOM_FrancescosNamedBosses.esp [Version 0.9.9] ?  ++ Item interchange - Extraction.esp [Version 0.78] ?  12 DLCHorseArmor.esp ?  13 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5] ?  14 SM Plugin Refurbish - HorseArmor.esp [Version 1.11] ?  15 DLCOrrery.esp ?  16 DLCOrrery - Unofficial Patch.esp [Version 1.0.3] ?  17 SM Plugin Refurbish - Orrery.esp [Version 1.11] ?  18 DLCVileLair.esp ?  19 DLCVileLair - Unofficial Patch.esp [Version 1.0.5] ?  ++ SM Plugin Refurbish - VileLair.esp [Version 1.21] ?  1A DLCMehrunesRazor.esp ?  1B DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4] ?  1C SM Plugin Refurbish - MehrunesRazor.esp [Version 1.30] ?  1D DLCSpellTomes.esp ?  ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] ?  1E DLCThievesDen.esp ?  1F DLCThievesDen - Unofficial Patch.esp [Version 1.0.5] ?  20 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4] ?  21 SM Plugin Refurbish - ThievesDen.esp [Version 1.30] ?  22 Cobl Glue.esp [Version 1.72] ?  23 Cobl Si.esp [Version 1.63] ?  24 Bob's Armory Oblivion.esp ?  25 FCOM_BobsArmory.esp [Version 0.9.9] ?  26 Oscuro's_Oblivion_Overhaul.esp [Version 1.34] ?  ++ OOO-Water_Weeds.esp [Version 1.33] ?  ++ OOO-Container_Trap_Instant_Effects.esp [Version 1.33] ?  27 Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3] ?  28 FCOM_Convergence.esp [Version 0.9.9Mb3] ?  ++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2] ?  29 FCOM_RealSwords.esp [Version 0.9.9] ?  2A FCOM_DurabilityAndDamage.esp [Version 0.9.9] ?  ++ FCOM_SpawnRatesSlightlyReduced.esp [Version 0.9.9MB3] ?  2B Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3] ?  ++ FCOM_SaferRoads.esp [Version 0.9.9] ?  2C Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3] ?  ++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3] ?  ++ Mart's Monster Mod - Less Bone Loot.esp [Version 3.7b3p3] ?  2D Mart's Monster Mod - Zombies for Body Meshes.esp [Version 3.7b3p3] ?  2E Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3] ?  2F Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3f] ?  ++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3] ?  ++ FCOM_DiverseGuardUnity.esp [Version 0.9.9] ?  ++ FCOM_BobsGuardUnity.esp [Version 0.9.9] ?  ++ FCOM_HungersUnitySI.esp [Version 0.9.9] ?  30 FCOM_FriendlierFactions.esp [Version 0.9.9] ?  31 FCOM_MoreRandomSpawns.esp [Version 0.9.9] ?  32 FCOM_MoreRandomItems.esp [Version 0.9.9] ?  ++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3] ?  33 OOO-WaterFish.esp [Version 1.34] ?  34 (DC) Sutch Reborn.esp ?  35 GoldenCrest.esp ?  36 Kragenir's Death Quest.esp ?  37 KDQ - Rural Line Additions.esp ?  38 LetThePeopleDrink.esp [Version 2.5] ?  39 KragenirsDeathQuest-LetThePeopleDrink patch.esp ?  3A The Ayleid Steps.esp [Version 3.4] ?  3B DLCfrostcrag.esp ?  3C SM Plugin Refurbish - FrostCrag.esp [Version 1.2] ?  3D FrostcragRebornCobl.esp ?  3E Knights.esp ?  3F Knights - Unofficial Patch.esp [Version 1.0.9] ?  ++ SM Plugin Refurbish - Knights.esp [Version 1.06] ?  40 The Lost Spires.esp ?  41 SoT_TheOrderofNibenay.esp ?  42 LostSpires_TheOrderofNibenay_patch.esp ?  ++ FCOM_Knights.esp [Version 0.9.9Mb3] ?  43 road+bridges.esp [Version 4.6] ?  44 xuldarkforest.esp [Version 1.0.5] ?  45 LostSpires-DarkForest patch.esp ?  46 xulStendarrValley.esp [Version 1.2.2] ?  47 xulTheHeath.esp ?  48 MMMMWL-TheHeath patch.esp ?  49 SutchReborn-TheHeath patch.esp ?  4A XulEntiusGorge.esp ?  4B xulFallenleafEverglade.esp [Version 1.3.1] ?  4C LostSpires-Everglade patch.esp [Version 1.2] ?  4D xulColovianHighlands_EV.esp [Version 1.2.1] ?  4E xulChorrolHinterland.esp [Version 1.2.2] ?  4F TheOrderofNibenay-Chorrol Hinterland patch.esp ?  50 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.4] ?  51 SutchReborn-LostCoast patch.esp ?  52 KragenirsDeathQuest-LostCoast patch.esp ?  53 HentaiMania2.esp ?  ++ HentaiMania2_Merged_Nightmare.esp ?  54 xulBravilBarrowfields.esp [Version 1.3.2] ?  55 xulLushWoodlands.esp [Version 1.3.1] ?  56 xulAncientYews.esp [Version 1.4.3] ?  57 xulAncientRedwoods.esp [Version 1.6] ?  58 xulCloudtopMountains.esp [Version 1.0.3] ?  59 KragenirsDeathQuest-CloudtopMountains patch.esp ?  5A xulArriusCreek.esp [Version 1.1.3] ?  5B xulPatch_AY_AC.esp [Version 1.1] ?  5C xulRollingHills_EV_withoutWheat.esp [Version 1.3.3] ?  5D MMMMWL-RollingHills patch.esp ?  5E KragenirsDeathQuest-RollingHills patch.esp ?  5F xulPantherRiver.esp ?  60 xulRiverEthe.esp [Version 1.0.2] ?  61 xulBrenaRiverRavine.esp [Version 1.1] ?  62 xulImperialIsle.esp [Version 1.6.6] ?  63 xulBlackwoodForest.esp [Version 1.1.0] ?  64 xulCheydinhalFalls.esp [Version 1.0.1] ?  65 xulAspenWood.esp [Version 1.0.2] ?  66 xulSkingradOutskirts.esp [Version 1.0.1] ?  67 xulSnowdale.esp [Version 1.0.2] ?  68 FrostcragReborn-Snowdale patch.esp ?  69 OOO-Snowdale Patch.esp ?  6A xulCliffsOfAnvil.esp ?  6B NRB4+UL-II+LtPD Patch.esp [Version 3.0.1] ?  6C bartholm.esp ?  6D Harvest [Flora].esp [Version 3.0.0] ?  ++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] ?  ++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0] ?  6E Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0] ?  6F Alternative Start by Robert Evrae.esp ?  70 SupremeMagicka.esp [Version 0.90] ?  71 SM_ShiveringIsles.esp [Version 0.86] ?  ++ SM_DLCSpellTome.esp [Version 0.80] ?  ++ SM_OOO.esp [Version 0.89] ?  ++ SM_MMM.esp [Version 0.89] ?  ++ SM_COBL.esp [Version 0.86] ?  72 SM_EnchantStaff.esp [Version 0.80] ?  ++ SM_UnlockSpells.esp [Version 0.70] ?  ++ SM_Scrolls.esp [Version 0.84] ?  ++ SM_SigilStone.esp [Version 0.83] ?  73 MidasSpells.esp ?  74 SM Bounty.esp [Version 1.22c] ?  ++ CoblDeathFix.esp [Version 1.20] ?  ++ Item interchange - Placement for FCOM.esp [Version 0.78] ?  ++ Item interchange - Placement for Frostcrag Reborn.esp [Version 0.78] ?  ++ Item interchange - Option, Ingredients in Bulk, reduced.esp [Version 0.78] ?  75 bgBalancingEVCore.esp [Version 10.52EV-D] ?  ++ Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3] ?  76 bgMagicEV.esp [Version 1.7EV] ?  ++ bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV] ?  ++ bgMagicEVStartspells.esp [Version 1.68EV] ?  ++ bgMagicEVAddEnVar.esp [Version 1.68EV] ?  77 bgMagicEVPaperChase.esp [Version 1.68EV] ?  78 bgMagicPotionNumberSoulGemValue.esp [Version 1.68UV] ?  ++ bgBalancingEVOptionalClasses.esp [Version 9.0EV-U] ?  ++ bgBalancingEVOptionalMoreEyes.esp [Version 10] ?  79 bgBalancingEVOptionalNPCDiversity, Vanilla.esp [Version 10.0EV-D] ?  ++ bgBalancingEVOptionalFCOMAdditions.esp [Version 10.] ?  7A bgBalancingEVLAMEAddition.esp [Version 10.51EV-D] ?  ++ bgBalancingEVLAMEGlue.esp [Version 10.0EV-D1.62EV] ?  7B bgBalancingEVOptionalNPCDiversityLAME.esp [Version 10.5EV-D] ?  7C bgIntegrationEV.esp [Version 0.993] ?  7D Better Cities Full.esp [Version 4.9.1] ?  7E Better Imperial City.esp [Version 4.9.1] ?  7F Better Cities Full FPS Patch.esp [Version 4.9.0] ?  80 Better Cities - Unique Landscape Barrowfields.esp [Version 4.7.0] ?  81 Better Cities - Unique Landscape Chorrol Hinterland.esp [Version 4.7.0] ?  82 Better Cities - Unique Landscape Cheydinhal Falls.esp [Version 4.7.0] ?  83 Better Cities - Unique Landscape Skingrad Outskirts.esp [Version 4.7.0] ?  84 Better Imperial City FPS Patch.esp [Version 4.9.1] ?  85 Better Cities - The Lost Spires.esp [Version 4.9.0] ?  86 Better Cities - COBL.esp [Version 2.1] ?  87 FCOM_Archery.esp [Version 0.9.9] ?  ++ HM2SummonCompatible.esp ?  ++ Cobl Filter Late MERGE ONLY.esp [Version 1.53]  Import ActorsSource Mods?  Francesco's Leveled Creatures-Items Mod.esm ?  Mart's Monster Mod.esm ?  Unofficial Oblivion Patch.esp ?  Unofficial Shivering Isles Patch.esp ?  Francesco's Optional Leveled Guards.esp ?  DLCThievesDen.esp ?  DLCThievesDen - Unofficial Patch.esp ?  Oscuro's_Oblivion_Overhaul.esp ?  FCOM_Convergence.esp ?  FCOM_DiverseGuardUnity.esp ?  Mart's Monster Mod - Shivering Isles.esp ?  Knights - Unofficial Patch.esp ?  HentaiMania2_Merged_Nightmare.esp ?  bgBalancingEVOptionalFCOMAdditions.esp  Modified Records?  CREA: 27 ?  NPC_: 751  Import Actors: AIPackagesSource Mods?  Mart's Monster Mod.esm ?  Unofficial Oblivion Patch.esp ?  Unofficial Shivering Isles Patch.esp ?  DLCOrrery.esp ?  DLCThievesDen.esp ?  Oscuro's_Oblivion_Overhaul.esp ?  FCOM_Convergence.esp ?  Mart's Monster Mod - Slof Horses Complete.esp ?  Mart's Monster Mod - Shivering Isles.esp ?  Knights.esp ?  Knights - Unofficial Patch.esp  AI Package Lists Changed: 38?  Oblivion.esm: 38  Import Actors: Death ItemsSource Mods?  Unofficial Oblivion Patch.esp ?  Unofficial Shivering Isles Patch.esp ?  FCOM_Convergence.esp  Modified Records?  NPC_: 1  Import Actors: SpellsSource Mods?  Oscuro's_Oblivion_Overhaul.esm ?  Mart's Monster Mod.esm ?  Oscuro's_Oblivion_Overhaul.esp ?  FCOM_Convergence.esp ?  FCOM_DiverseGuardUnity.esp  Spell Lists Changed: 275?  Oblivion.esm: 262 ?  Oscuro's_Oblivion_Overhaul.esm: 4 ?  Mart's Monster Mod.esm: 9  Import FactionsSource Mods/Files?  Mart's Monster Mod.esm ?  FCOM_Convergence.esm ?  Unofficial Oblivion Patch.esp ?  Unofficial Shivering Isles Patch.esp ?  FCOM_Convergence.esp ?  FCOM_HungersUnitySI.esp ?  Mart's Monster Mod - Shivering Isles.esp ?  DLCfrostcrag.esp ?  Knights.esp ?  Knights - Unofficial Patch.esp ?  FCOM_Knights.esp  Refactioned Actors?  CREA: 7 ?  NPC_: 23  Import GraphicsSource Mods?  Oscuro's_Oblivion_Overhaul.esm ?  Mart's Monster Mod.esm ?  DLCVileLair - Unofficial Patch.esp ?  Oscuro's_Oblivion_Overhaul.esp ?  FCOM_Convergence.esp ?  Mart's Monster Mod - Slof Horses Complete.esp ?  FCOM_HungersUnitySI.esp ?  Mart's Monster Mod - Shivering Isles.esp ?  Harvest [Flora].esp ?  SupremeMagicka.esp  Modified Records?  ARMO: 2 ?  CREA: 11 ?  MGEF: 57  Import InventorySource Mods?  Francesco's Leveled Creatures-Items Mod.esm ?  Oscuro's_Oblivion_Overhaul.esm ?  Mart's Monster Mod.esm ?  Unofficial Oblivion Patch.esp ?  Unofficial Shivering Isles Patch.esp ?  DLCMehrunesRazor - Unofficial Patch.esp ?  Oscuro's_Oblivion_Overhaul.esp ?  FCOM_Convergence.esp ?  FCOM_DiverseGuardUnity.esp ?  FCOM_HungersUnitySI.esp ?  Mart's Monster Mod - Shivering Isles.esp ?  Knights - Unofficial Patch.esp ?  HentaiMania2_Merged_Nightmare.esp ?  MidasSpells.esp ?  Item interchange - Placement for FCOM.esp ?  Item interchange - Placement for Frostcrag Reborn.esp  Inventories Changed: 2455?  Oblivion.esm: 895 ?  Oscuro's_Oblivion_Overhaul.esm: 105 ?  Mart's Monster Mod.esm: 87 ?  Better Cities Resources.esm: 32 ?  Francesco's Optional Chance of Stronger Enemies.esp: 343 ?  DLCThievesDen.esp: 12 ?  Mart's Monster Mod - Additional Enemy NPC Vars.esp: 665 ?  The Ayleid Steps.esp: 1 ?  DLCfrostcrag.esp: 17 ?  Knights.esp: 54 ?  The Lost Spires.esp: 73 ?  xulStendarrValley.esp: 2 ?  xulChorrolHinterland.esp: 1 ?  xulAncientRedwoods.esp: 2 ?  xulArriusCreek.esp: 11 ?  xulBrenaRiverRavine.esp: 2 ?  xulImperialIsle.esp: 7 ?  bartholm.esp: 105 ?  MidasSpells.esp: 41  Import RelationsSource Mods/Files?  Mart's Monster Mod.esm ?  FCOM_Convergence.esm ?  Unofficial Oblivion Patch.esp ?  Unofficial Shivering Isles Patch.esp ?  FCOM_Convergence.esp ?  FCOM_FriendlierFactions.esp ?  Mart's Monster Mod - Shivering Isles.esp ?  Knights - Unofficial Patch.esp ?  FCOM_Knights.esp ?  Alternative Start by Robert Evrae.esp  Modified Factions: 16 Import RoadsSource Mods?  NRB4 Standard Road Record.esp  Worlds Patched?  Oblivion.esm: Tamriel  Import ScriptsSource Mods?  Oscuro's_Oblivion_Overhaul.esm ?  Mart's Monster Mod.esm ?  Unofficial Oblivion Patch.esp ?  Unofficial Shivering Isles Patch.esp ?  DLCHorseArmor.esp ?  Oscuro's_Oblivion_Overhaul.esp ?  FCOM_Convergence.esp ?  Mart's Monster Mod - Slof Horses Complete.esp ?  FCOM_DiverseGuardUnity.esp ?  Mart's Monster Mod - Shivering Isles.esp ?  Harvest [Flora].esp  Modified Records?  CONT: 1 ?  CREA: 21 ?  NPC_: 100  Import StatsSource Mods/Files?  Francesco's Leveled Creatures-Items Mod.esm ?  Oscuro's_Oblivion_Overhaul.esm ?  Mart's Monster Mod.esm ?  Unofficial Oblivion Patch.esp ?  Unofficial Shivering Isles Patch.esp ?  MOBS.esp ?  MOBS SI.esp ?  Lair_mobs.esp ?  Mehrunes_mobs.esp ?  Thievesden_mobs.esp ?  Oscuro's_Oblivion_Overhaul.esp ?  FCOM_Convergence.esp ?  Mart's Monster Mod - Shivering Isles.esp ?  Knights - Unofficial Patch.esp ?  DLC_MOBS.esp ?  FCOM_Archery.esp  Modified Stats?  Weapons: 49 ?  DLCMehrunesRazor.esp: 19 ?  DLCThievesDen.esp: 2 ?  DLCVileLair.esp: 7 ?  Oblivion.esm: 21 ?  Armor: 6 ?  Oblivion.esm: 6 ?  Ammo: 1 ?  Oblivion.esm: 1  Leveled Lists Delevelers/Relevelers?  Francesco's Leveled Creatures-Items Mod.esm [ADR] ?  Mart's Monster Mod.esm [ADR] ?  FCOM_Convergence.esm [ADR] ?  Unofficial Oblivion Patch.esp [ADR] ?  Unofficial Shivering Isles Patch.esp [ADR] ?  FCOM_Francescos.esp [ADR] ?  FCOM_FrancescosItemsAddOn.esp [ADR] ?  DLCMehrunesRazor - Unofficial Patch.esp [ADR] ?  DLCSpellTomes.esp [AR] ?  DLCThievesDen - Unofficial Patch.esp [ADR] ?  FCOM_BobsArmory.esp [ADR] ?  Oscuro's_Oblivion_Overhaul.esp [ADR] ?  FCOM_Convergence.esp [ADR] ?  FCOM_RealSwords.esp [ADR] ?  FCOM_SpawnRatesSlightlyReduced.esp [ADR] ?  FCOM_SaferRoads.esp [ADR] ?  Mart's Monster Mod - Less Bone Loot.esp [ADR] ?  FCOM_HungersUnitySI.esp [AR] ?  Mart's Monster Mod - Shivering Isles.esp [ADR] ?  Knights - Unofficial Patch.esp [AR] ?  FCOM_Knights.esp [ADR] ?  Item interchange - Placement for FCOM.esp [ADR] ?  Item interchange - Option, Ingredients in Bulk, reduced.esp [AR] ?  bgMagicEV.esp [ADR] ?  bgMagicSpellTomes_for_WryeBash.esp [AR] ?  bgMagicEVAddEnVar.esp [AR] 

User avatar
Chris Cross Cabaret Man
 
Posts: 3301
Joined: Tue Jun 19, 2007 11:33 pm

Post » Tue Mar 29, 2011 10:38 pm

Try adjusting your graphics settings down, I had to to make my game playable on my laptop. You should disable save on fast travel, wait, and rest. Get into the habit of making manual saves only.Download Streamline from TESNexus and use Streamsave instead of Quicksaves and Autosaves. Make sure you renamed the MMM Bsa to FCOM_Convergence-Mart's Monster Mod Bsa, and rename the Francescos new items Bsa to FCOM_Convergence-FraNewItems.Bsa as well.
You can turn off shadows/water reflections, lower the viewing distance of grass and trees, or disable distant lands to reduce the strain on your PC and limit the time between the crashes. FCOM is responsible for the crashes because of the limitations of our PC's and the flaws built into the Oblivion game engine. If I could afford it I would buy a PC capable of running FCOM and many of the graphics enhancing mods I chose not to install to increase stability with FCOM.
I use Streamline to keep my game smooth and get better graphic settings than I would get if I manually set them myself. I am constantly playing with the Streamline ini settings to acheive better graphics with less CTD's, but I will still get them occasionally. I have played for more then six hours straight without a CTD and passable graphics.
User avatar
Trent Theriot
 
Posts: 3395
Joined: Sat Oct 13, 2007 3:37 am

Post » Tue Mar 29, 2011 10:52 pm

bradleyh actually i have a "powerfull" win 7 and use de 4g patch pc i play on high setting with good FPS however i will try to play in low settings :S and reduce the view of grass and all that

i ve already renamed franBSA and MMMBSA,
User avatar
Antony Holdsworth
 
Posts: 3387
Joined: Tue May 29, 2007 4:50 am

Post » Wed Mar 30, 2011 11:33 am

What kind of crashes? Are they completely random or is there something common between them? Outdoors or indoors or when switching cells etc?

Also, post your updated load order rather than the Bashed Patch readout.
User avatar
Klaire
 
Posts: 3405
Joined: Wed Sep 27, 2006 7:56 am

Post » Wed Mar 30, 2011 11:12 am

What kind of crashes? Are they completely random or is there something common between them? Outdoors or indoors or when switching cells etc?

Also, post your updated load order rather than the Bashed Patch readout.


hi well they are outside when im in the wilderness

Spoiler
Active Mod Files:00  Oblivion.esm01  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]02  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]03  Cobl Main.esm  [Version 1.72]04  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]05  Mart's Monster Mod.esm  [Version 3.7b3p3]06  FCOM_Convergence.esm  [Version 0.9.9MB3]07  Better Cities Resources.esm  [Version 4.9.5]08  Unofficial Oblivion Patch.esp  [Version 3.2.0]09  DLCShiveringIsles.esp0A  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]0B  SM Plugin Refurbish - SI.esp  [Version 1.30]**  MOBS.esp  [Version 1.2.2a]**  MOBS SI.esp  [Version 1.2.2a]0C  Better Cities .esp  [Version 4.7.0]0D  Francesco's Optional Chance of Stronger Bosses.esp0E  Francesco's Optional Chance of Stronger Enemies.esp0F  Francesco's Optional Chance of More Enemies.esp10  Francesco's Optional Leveled Guards.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]11  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]++  Item interchange - Extraction.esp  [Version 0.78]12  DLCHorseArmor.esp13  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]14  SM Plugin Refurbish - HorseArmor.esp  [Version 1.11]15  DLCOrrery.esp16  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]17  SM Plugin Refurbish - Orrery.esp  [Version 1.11]18  DLCVileLair.esp19  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]++  SM Plugin Refurbish - VileLair.esp  [Version 1.21]**  Lair_mobs.esp1A  DLCMehrunesRazor.esp1B  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]**  Mehrunes_mobs.esp1C  SM Plugin Refurbish - MehrunesRazor.esp  [Version 1.30]1D  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]1E  DLCThievesDen.esp1F  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]20  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]21  SM Plugin Refurbish - ThievesDen.esp  [Version 1.30]**  Thievesden_mobs.esp22  Cobl Glue.esp  [Version 1.72]23  Cobl Si.esp  [Version 1.63]24  Bob's Armory Oblivion.esp25  FCOM_BobsArmory.esp  [Version 0.9.9]26  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]++  OOO-Water_Weeds.esp  [Version 1.33]++  OOO-Container_Trap_Instant_Effects.esp  [Version 1.33]27  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]28  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]29  FCOM_RealSwords.esp  [Version 0.9.9]2A  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]++  FCOM_SpawnRatesSlightlyReduced.esp  [Version 0.9.9MB3]2B  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]++  FCOM_SaferRoads.esp  [Version 0.9.9]2C  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Less Bone Loot.esp  [Version 3.7b3p3]2D  Mart's Monster Mod - Zombies for Body Meshes.esp  [Version 3.7b3p3]2E  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]2F  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]30  FCOM_FriendlierFactions.esp  [Version 0.9.9]31  FCOM_MoreRandomSpawns.esp  [Version 0.9.9]32  FCOM_MoreRandomItems.esp  [Version 0.9.9]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]33  OOO-WaterFish.esp  [Version 1.34]34  (DC) Sutch Reborn.esp35  GoldenCrest.esp36  Kragenir's Death Quest.esp37  KDQ - Rural Line Additions.esp38  LetThePeopleDrink.esp  [Version 2.5]39  KragenirsDeathQuest-LetThePeopleDrink patch.esp3A  The Ayleid Steps.esp  [Version 3.4]3B  DLCfrostcrag.esp3C  SM Plugin Refurbish - FrostCrag.esp  [Version 1.2]3D  FrostcragRebornCobl.esp3E  Knights.esp3F  Knights - Unofficial Patch.esp  [Version 1.0.9]++  SM Plugin Refurbish - Knights.esp  [Version 1.06]**  DLC_MOBS.esp40  The Lost Spires.esp41  SoT_TheOrderofNibenay.esp42  LostSpires_TheOrderofNibenay_patch.esp++  FCOM_Knights.esp  [Version 0.9.9Mb3]43  road+bridges.esp  [Version 4.6]44  xuldarkforest.esp  [Version 1.0.5]45  LostSpires-DarkForest patch.esp46  xulStendarrValley.esp  [Version 1.2.2]47  xulTheHeath.esp48  MMMMWL-TheHeath patch.esp49  SutchReborn-TheHeath patch.esp4A  XulEntiusGorge.esp4B  xulFallenleafEverglade.esp  [Version 1.3.1]4C  LostSpires-Everglade patch.esp  [Version 1.2]4D  xulColovianHighlands_EV.esp  [Version 1.2.1]4E  xulChorrolHinterland.esp  [Version 1.2.2]4F  TheOrderofNibenay-Chorrol Hinterland patch.esp50  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]51  SutchReborn-LostCoast patch.esp52  KragenirsDeathQuest-LostCoast patch.esp53  HentaiMania2.esp++  HentaiMania2_Merged_Nightmare.esp54  xulBravilBarrowfields.esp  [Version 1.3.2]55  xulLushWoodlands.esp  [Version 1.3.1]56  xulAncientYews.esp  [Version 1.4.3]57  xulAncientRedwoods.esp  [Version 1.6]58  xulCloudtopMountains.esp  [Version 1.0.3]59  KragenirsDeathQuest-CloudtopMountains patch.esp5A  xulArriusCreek.esp  [Version 1.1.3]5B  xulPatch_AY_AC.esp  [Version 1.1]5C  xulRollingHills_EV_withoutWheat.esp  [Version 1.3.3]5D  MMMMWL-RollingHills patch.esp5E  KragenirsDeathQuest-RollingHills patch.esp5F  xulPantherRiver.esp60  xulRiverEthe.esp  [Version 1.0.2]61  xulBrenaRiverRavine.esp  [Version 1.1]62  xulImperialIsle.esp  [Version 1.6.6]63  xulBlackwoodForest.esp  [Version 1.1.0]64  xulCheydinhalFalls.esp  [Version 1.0.1]65  xulAspenWood.esp  [Version 1.0.2]66  xulSkingradOutskirts.esp  [Version 1.0.1]67  xulSnowdale.esp  [Version 1.0.2]68  FrostcragReborn-Snowdale patch.esp69  OOO-Snowdale Patch.esp6A  xulCliffsOfAnvil.esp6B  NRB4+UL-II+LtPD Patch.esp  [Version 3.0.1]6C  bartholm.esp6D  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]6E  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]6F  Alternative Start by Robert Evrae.esp70  SupremeMagicka.esp  [Version 0.90]71  SM_ShiveringIsles.esp  [Version 0.86]++  SM_DLCSpellTome.esp  [Version 0.80]++  SM_OOO.esp  [Version 0.89]++  SM_MMM.esp  [Version 0.89]++  SM_COBL.esp  [Version 0.86]72  SM_EnchantStaff.esp  [Version 0.80]++  SM_UnlockSpells.esp  [Version 0.70]++  SM_Scrolls.esp  [Version 0.84]++  SM_SigilStone.esp  [Version 0.83]73  MidasSpells.esp74  SM Bounty.esp  [Version 1.22c]++  CoblDeathFix.esp  [Version 1.20]++  Item interchange - Placement for FCOM.esp  [Version 0.78]++  Item interchange - Placement for Frostcrag Reborn.esp  [Version 0.78]++  Item interchange - Option, Ingredients in Bulk, reduced.esp  [Version 0.78]75  bgBalancingEVCore.esp  [Version 10.52EV-D]++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]76  bgMagicEV.esp  [Version 1.7EV]++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]++  bgMagicEVStartspells.esp  [Version 1.68EV]++  bgMagicEVAddEnVar.esp  [Version 1.68EV]77  bgMagicEVPaperChase.esp  [Version 1.68EV]78  bgMagicPotionNumberSoulGemValue.esp  [Version 1.68UV]++  bgBalancingEVOptionalClasses.esp  [Version 9.0EV-U]++  bgBalancingEVOptionalMoreEyes.esp  [Version 10]79  bgBalancingEVOptionalNPCDiversity, Vanilla.esp  [Version 10.0EV-D]++  bgBalancingEVOptionalFCOMAdditions.esp  [Version 10.]7A  bgBalancingEVLAMEAddition.esp  [Version 10.51EV-D]++  bgBalancingEVLAMEGlue.esp  [Version 10.0EV-D1.62EV]7B  bgBalancingEVOptionalNPCDiversityLAME.esp  [Version 10.5EV-D]7C  bgIntegrationEV.esp  [Version 0.993]7D  Better Cities Full.esp  [Version 4.9.1]7E  Better Imperial City.esp  [Version 4.9.1]7F  Better Cities Full FPS Patch.esp  [Version 4.9.0]80  Better Cities - Unique Landscape Barrowfields.esp  [Version 4.7.0]81  Better Cities - Unique Landscape Chorrol Hinterland.esp  [Version 4.7.0]82  Better Cities - Unique Landscape Cheydinhal Falls.esp  [Version 4.7.0]83  Better Cities - Unique Landscape Skingrad Outskirts.esp  [Version 4.7.0]84  Better Imperial City FPS Patch.esp  [Version 4.9.1]85  Better Cities - The Lost Spires.esp  [Version 4.9.0]86  Better Cities - COBL.esp  [Version 2.1]87  FCOM_Archery.esp  [Version 0.9.9]**  NRB4 Standard Road Record.esp++  HM2SummonCompatible.esp++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]88  Bashed Patch, 0.esp


i will make some changes on my settings to see what happens
User avatar
Queen
 
Posts: 3480
Joined: Fri Dec 29, 2006 1:00 pm

Post » Tue Mar 29, 2011 9:16 pm

hi well they are outside when im in the wilderness


That was detailed... Anyway, I'd suggest you cut back on the mod list rather severely so you get a stable game and then go from there slowly. Your FCOM install seems alright as far as I can tell, although I notice that you haven't followed earlier advice on it, but that's up to you.
User avatar
Baby K(:
 
Posts: 3395
Joined: Thu Nov 09, 2006 9:07 pm

Post » Wed Mar 30, 2011 10:54 am

That was detailed... Anyway, I'd suggest you cut back on the mod list rather severely so you get a stable game and then go from there slowly. Your FCOM install seems alright as far as I can tell, although I notice that you haven't followed earlier advice on it, but that's up to you.

well i played this time with lower settings and crash again on 22 mins fast travling from de wilderness to a city i will try to disabling some mods :D ah and follow the earlier advices
User avatar
Far'ed K.G.h.m
 
Posts: 3464
Joined: Sat Jul 14, 2007 11:03 pm

Post » Wed Mar 30, 2011 1:35 am

well disable UL and this time i played 45 mins to little right?? im playing on 1024x768 resolution this could be a issue??
User avatar
CYCO JO-NATE
 
Posts: 3431
Joined: Fri Sep 21, 2007 12:41 pm

Post » Wed Mar 30, 2011 10:28 am

well disable UL and this time i played 45 mins to little right?? im playing on 1024x768 resolution this could be a issue??

1024x768 is the same graphics settings I use on my laptop. I use Streamline 3.1 to handle most of my in game graphics options, and to keep a supply of good saves for when I do get a CTD. Most crashes in my FCOM setup are caused by too many active processes at a time, but my latest CTD was because of RAM usage, I only have 4Gb of Ram, I was using 3.82 Gb of actual RAM. I try and stick to mods that are made by modders who do use PYFFI to clean thier mods. I will download a PYFFI'ied Bsa file and use it instead of the original meshes and textures for a mod I have already installed. I try and avoid using higher resolution textures.<<< I have an armor mod that does cause a real lag in FPS, but I enjoy the armor and I live with it.
You can also use the reduced spawn plugins to reduce the occurence of a CTD. Some areas of the Vanilla game will cause an occasional CTD with no mods.
When I was converting my current game from an OBMM install to a BAIN install, I did not install Streamline because I was curious how much of a difference it would make if I played with my graphics sliders manually. I found out how much of a performance hit the view distances do make to a game. I still refuse to turn on water reflections.
User avatar
neen
 
Posts: 3517
Joined: Sun Nov 26, 2006 1:19 pm

Post » Wed Mar 30, 2011 3:42 am

1024x768 is the same graphics settings I use on my laptop. I use Streamline 3.1 to handle most of my in game graphics options, and to keep a supply of good saves for when I do get a CTD. Most crashes in my FCOM setup are caused by too many active processes at a time, but my latest CTD was because of RAM usage, I only have 4Gb of Ram, I was using 3.82 Gb of actual RAM. I try and stick to mods that are made by modders who do use PYFFI to clean thier mods. I will download a PYFFI'ied Bsa file and use it instead of the original meshes and textures for a mod I have already installed. I try and avoid using higher resolution textures.<<< I have an armor mod that does cause a real lag in FPS, but I enjoy the armor and I live with it.
You can also use the reduced spawn plugins to reduce the occurence of a CTD. Some areas of the Vanilla game will cause an occasional CTD with no mods.
When I was converting my current game from an OBMM install to a BAIN install, I did not install Streamline because I was curious how much of a difference it would make if I played with my graphics sliders manually. I found out how much of a performance hit the view distances do make to a game. I still refuse to turn on water reflections.


i play with the view distance slider right in the middle with water reflections, medium textures, and in theory i have a good pc can run crysis without lag!!

i disable now BC started a new char and new CDT i will try disabling another mods
User avatar
Chelsea Head
 
Posts: 3433
Joined: Thu Mar 08, 2007 6:38 am

Post » Wed Mar 30, 2011 5:45 am

You want the Texture Size set to large, the gain of FPS is not worth giving up the ability to read a sign in the game. Turning off options like shadows and Water Reflections will cause a gain in FPS and lower active processes. A crash when you fast travel is caused by the game making the autosave. The reason to disable quicksaves is because sometimes a quicksave keeps an incomplete record of where a chracter is in a quest. You need to move the sliders for how far away a distant object, tree or grass becomes visible for your character, and just play with the sliders until the game is playable, or use Streamline and adjust the settings in the Streamline ini to reduce the time between a CTD and have good graphics.
EDIT your active mods now with no UL are a good starting point. If you deactivate too many mods you can delete meshes and textures needed by mods you stiil are going to keep. Remember that a bad ini file-The file called Oblivion in Documents\My Games\Oblivion - can cause a CTD on startup if a mod has been removed. If Oblivion recognises your Graphics Card you can delete this file and let a new one get created by restarting the game.
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Janeth Valenzuela Castelo
 
Posts: 3411
Joined: Wed Jun 21, 2006 3:03 am

Post » Tue Mar 29, 2011 11:26 pm

installed streamline im now it seems that i got more stability, except in oblivion, o in fron the door like kvatch, any suggestion i will make more test to see if i have stability now
User avatar
Stacyia
 
Posts: 3361
Joined: Mon Jul 24, 2006 12:48 am

Post » Wed Mar 30, 2011 9:14 am

My only suggestion is to keep adjusting the settings Streamline uses until you do get a stable game. Once you get your game stable-playable for a few hours without a CTD, Make a new character and just enjoy playing the game. I will play a single character until level twenty five or thirty and try out the new quests added by the mods I have installed. Once I start getting bored, then I add another group of mods and start over again.
I have to admit that I do spend as much time adjusting Load Order and rebuilding my Bashed Patch as I do playing. I am always trying to get as good of an Oblivion experience as I can within the limitations of my PC.
User avatar
Tina Tupou
 
Posts: 3487
Joined: Fri Mar 09, 2007 4:37 pm

Post » Wed Mar 30, 2011 1:17 am

i also enjoy tweaking and installing oblivion its weird,
quiet feet max reduce number of crashes???

finding oblivion planes very unstable!! any advice?? two crashes taking doors to "oblivion plane" on diferents amounts of time

this is my SL configuration

;===================================================================================
; [Main Features Settings] Toggle Streamline Features (1=on, 0=off)
;===================================================================================
set SLv.Purging to 1 ; Turn on Streampurge? (cache purging)
set SLv.FPSsmoothing to 1 ; Turn on Streamsmooth? (FPS smoothing)
set SLv.Streamsaving to 1 ; Turn on Streamsaving? (timed autosaves)
set SLv.Streamsight to 1 ; Turn on Streamsight? (FPS enhancer)


;===================================================================================
; [Streampurge Settings] An automated cache-cleaner for Oblivion
;===================================================================================
set SLh.SLmode to 4 ; Memory Purge Mode (1-6) (Default: 3)
; Lower # = faster, higher # = slower
set SLv.PurgeOnTravel to 0 ; Purge memory on travel & zone?
set SLv.PurgeOnWait to 1 ; Purge memory when character waits?
set SLv.PurgeOnSleep to 1 ; Purge memory when character sleeps?


;===================================================================================
; [Streamsmooth FPS Settings] Acceptable Minimum FPS & Detail Settings
;===================================================================================
set SLfpsmon.High to 60 ; Highest minimum FPS (top of range)
set SLfpsmon.Low to 15 ; Lowest minimum FPS (bottom of range)
;-----------------------------------------------------------------------------------
set SLv.maxVLOD to 60 ; Highest overall level of detail (%)
; Default: 100 (Max: 100)
set SLv.minVLOD to 30 ; Lowest overall level of detail (%)
; Default: 60 (Min: 0)
;-----------------------------------------------------------------------------------
set SLv.CombatFPS to 3.0 ; The number of FPS added to the min/max
; range when combat is happening nearby
;-----------------------------------------------------------------------------------
set SLv.FPSmoninterval to 8 ; Update interval for FPS smoothing
; (Number of updates per second)
; Faster updates = smoother performance
; Smoother performance = more CPU usage
; Default: 6/sec
set SLv.sensitivity to 7.0 ; Sensitivity to changes (Default: 7.0)
; This is a relative number representing
; how fast Streamsmooth tries to adjust
; details to reach your FPS range.
; Lower numbers = faster changes


;===================================================================================
; [Streamsmooth Visual Categories] What can Streamsmooth change on-the-fly?
;===================================================================================
set SLv.setDetail to 1 ; LOD Detail, Specular, etc.
set SLv.setGrass to 1 ; Grass density, range, etc
set SLv.setTrees to 1 ; Tree detail, range, etc
set SLv.setLightShadow to 1 ; Shadow number & range, etc.
set SLv.setObjects to 1 ; Actors, Objects & Items distances
set SLv.setWater to 1 ; Water details & reflections


;===================================================================================
; [Streamsave Settings] Streamsave configuration
;===================================================================================
set SLv.SaveTimer to 40 ; Autosave interval (in actual minutes)
set SLv.NumSaveSlots to 15 ; Number of save slots to use (Max: 60)
;-----------------------------------------------------------------------------------
set SLv.DuringCombat to 0 ; Allow save during combat?
set SLv.WhileYielding to 0 ; Allow save while yielding?
set SLv.DangerousArea to 0 ; Allow save in dangerous environment?
set SLv.AllowTrespass to 0 ; Allow saving while trespassing?
set SLv.AllowSwimming to 0 ; Allow saving while swimming?
set SLv.AllowSneaking to 0 ; Allow saving while sneaking?
set SLv.AllowWeapon to 0 ; Allow saving while weapon out?
;-----------------------------------------------------------------------------------
set SLv.AfterCombat to 0 ; Force a save after each combat ends?
set SLv.InteriorOnly to 0 ; Save only when indoors?
set SLv.WhenIdleOnly to 0 ; Save only when character is idle?
set SLv.AfterZone to 0 ; Save after fast-travel or door use?
set SLv.AfterWaitSleep to 0 ; Save after waiting or sleeping?
;-----------------------------------------------------------------------------------
set SLv.PlaySoundOnSave to 1 ; Play a sound on save?
set SLv.GagAutoSaves to 0 ; Prevent an on-screen save message?
set SLv.SaveReminders to 0 ; Use Save Reminders instead of autosaves?
set SLv.UseLiteReminders to 0 ; Use messages (upper left area of screen)
; instead of message boxes?
; Note: requires SaveReminders enabled
set SLv.SecureAutoSaves to 0 ; Use menumode to produce a secure
; autosave instead of using save slots?
; Note: disables multiple save slots!
;-----------------------------------------------------------------------------------
set SLv.LowHealth to 0 ; Allow save while health low?
set SLv.LowHealthThreshold to 0.20 ; Don't save when health lower than x%
; 0.20 = 20%
;-----------------------------------------------------------------------------------
set SLv.SaveBeforeFastQuit to 0 ; Do a Streamsave before a Fast-Quit?
;-----------------------------------------------------------------------------------
set SLv.PurgeBeforeSave to 1 ; Do a purge before a Streamsave?
; Can help with stability of saving


;===================================================================================
; [Streamsight Settings] Refer to documentation for values
;===================================================================================
set SLv.MinDistanceFog to 40000 ; Min distance before fog starts (0%)
set SLv.MaxDistanceFog to 136000 ; Max distance before fog ends (100%)
set SLv.MinWaterFog to 0 ; Min distance before water fog starts
set SLv.MaxWaterFog to 2500 ; Max distance before water fog ends
;-----------------------------------------------------------------------------------
set SLv.WeatherUnsticker to 1 ; Leave set at 1 unless you use a
; scripted weather mod
;-----------------------------------------------------------------------------------
set SLv.ExtremeClipping to 0 ; Turn on clipping behind distant fog?
; Gains FPS, but can cause some
; clipping of distant mountains
set SLv.ClipMin to 40000 ; Range under which clipping will stop
set SLv.FogUpdateFrequency to 6 ; Speed control for fog updates (1 - 10)
; # of updates per sec (Default: 6)
User avatar
amhain
 
Posts: 3506
Joined: Sun Jan 07, 2007 12:31 pm

Post » Wed Mar 30, 2011 12:05 am

6D Harvest [Flora].esp [Version 3.0.0]



finding oblivion planes very unstable!! any advice?? two crashes taking doors to "oblivion plane" on diferents amounts of time


Update and Make sure Harvest Flora is version http://www.tesnexus.com/downloads/file.php?id=2037
User avatar
Gwen
 
Posts: 3367
Joined: Sun Apr 01, 2007 3:34 am

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