A fighter's way of opening stuff

Post » Mon Jan 03, 2011 7:27 am

I'd like it, but I wouldn't like it. I'd love it in theory, however it would make fighters unbalanced and ruin the point of lock-picking/thieves.
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ladyflames
 
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Post » Sun Jan 02, 2011 11:05 pm

Basing should be innerent to any class or anyone.

Anyone can give a kick on a chest, or bringing down a tool up down.

The question is:
Chest endurance VS object used + wielder strenght + player pacience in staying there bashing forever the object.

The real problem is not the above, but:
How much damage the object inside will suffer.

Bashing a mace trought a small chest will likely crash it, but the potions inside will most likely go FUBAR, some soulgem could crack ad be unusable (or realease a soul strenght in a wild magicka explosion, or generate an aggressive ghost from the soul trapped inside, while coins, paper and tissue would remains unscatched unless some potion have an acid like effect on such material, which would void their values (nobody accept an half, or hole plagued eaten coin, nor can you read a scroll in such state.

Another issue: the traps.
How handle a fire trap which can work both way: On the offender" but due to a sudden crash can also damage whats inside.

And so far, Bethesda is stepping away from the good companies.

The two qustion aboves are what separate good companies from mediocre ones. And there s few to none good, in that aspect.
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Nathan Maughan
 
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Post » Sun Jan 02, 2011 11:56 pm

Well, I want the character to be someone who is strong, raging through Draugrs and Frost Spiders, not hide in shadows, or rely on lights and sparks but I can't get past that dumb door blocking my way!

If you think fighters are unbalanced, look at mages, they can kill anything (destruction) and not get hit (illusion), they can go melee (conjuration/restoration/alteration), sneak through (illusion) and open locks (alteration) .

That's unbalanced, because they can do anything.
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TOYA toys
 
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Post » Sun Jan 02, 2011 11:04 pm

do you have any clue as to how strong a lock is?
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Symone Velez
 
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Post » Mon Jan 03, 2011 10:32 am

yah... :wink_smile:


I wanna go totally whirling battleaxe and bash down tha door like a fireman!!! :toughninja:
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Del Arte
 
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Post » Mon Jan 03, 2011 6:45 am

this is in ooo...not really new. Who dosent have ooo these days.
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Danial Zachery
 
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Post » Mon Jan 03, 2011 1:44 am

this is in ooo...not really new. Who dosent have ooo these days.


This is the Skyrim forums, not the Oblivion forums. And the game in question is Skyrim. I want to be able to bash locks when I get the game, not wait a few weeks or months before someone whose better than I am at modding makes a mod like that for Skyrim.

After all it′s not like you can take OOO and load it on Skyrim now can you ?
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Rachel Tyson
 
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Post » Mon Jan 03, 2011 1:17 am

Yes!
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Sarah Unwin
 
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Post » Mon Jan 03, 2011 2:43 am

urns, vases, barrels, and crates etc all deserve to be destroyed in various ways.
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Marguerite Dabrin
 
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Post » Mon Jan 03, 2011 11:48 am

I'd definitely say that lockbashing should be in the game, it's nothing new, a number of other games allow this, and it kind of annoys me that the Elder Scrolls doesn't, because without it, players are basically forced to pick locks or use magic regardless of whether it fits their character to do so, because otherwise, they miss out on some loot, often some very good loot. Opening locks isn't something only thieves need to do, fighters do as well since some good items can be found in chests and dungeons, and most players aren't going to intentionally limit themselves by not getting that loot for the sake of role-playing, nor should they need to. The best RPG mechanics should be ones that actively encourage role-playing, at the very least, they shouldn't discourage it, Morrowind and Oblivion often required intentionally limiting yourself if you wanted to role-play, but my hope is that Skyrim can avoid this, and to do so, giving fighters a way to open locks is important. If this were a party based game, it might not be needed because you could have a thief in your party for those pesky locks, but in a game where you might choose not to travel with companions (And indeed, we don't even know if the companions in the game will be able to do things like pick locks even if you choose to travel with them.) it doesn't seem fair to count out fighters from opening locks when mages can do it.

Of course, bashing locks should have its limitations, whether or not you succeed with bashing a lock should depend on the weapon you use and how skilled you are with it, as well as of course the lock's strength, someone who has never held a weapon in his life should not be able to break open one of the best locks in the game with a dagger, and bashing locks should be noisy, not a problem if you don't plan on sneaking anyway, but it should discourage thieves from just bashing locks rather than doing it the way they're supposed to, if you want to give it another disadvantage, you could make it so there's some risk of damaging or breaking the contents of a container. And to keep things simple and balanced, I'd just have how strong a lock is for bashing determined by it's difficulty. Finally, to ensure it works with loading doors, locked doors or containers that have been bashed shouldn't actually be destroyed, they should just be unlocked, maybe with changes to their model reflecting that the lock is broken if you want to make things more detailed.

Another issue: the traps.
How handle a fire trap which can work both way: On the offender" but due to a sudden crash can also damage whats inside.


First, a more important question is "Are there trapped containers in Skyrim at all?" Because if trapped containers aren't even in the game, how they work is not a relevent question.

But if we assume the answer is yes, then I'd say it should be possible that the trap will be broken alone with the lock and rendered useless, or there could also be a chance that it will activate and effect you, perhaps depending on your skill, or simply upon chance.
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Eilidh Brian
 
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Post » Mon Jan 03, 2011 9:16 am

I remember seeing this topic the other day and last night I had an epiphany:

Smithing (Armorer)

Have a perk or series of perks tied into the Smithing skill. It would allow you to bash open locks of various difficulties at the cost of repair hammers. The number of hammers used would depend on the level of the lock: Very Easy/Easy = 1 Hammer, Average/Hard = 2 Hammers, Very Hard = 3 Hammers. In addition, weapons and armor inside will take durability damage and potions have a chance of breaking. Ideally there would be several tiers of the Bashing perk tied to increasingly higher Smithing skill that would decrease the number of hammers used and/or reduce the amount of damaged goods.

Of course just having it like it was in earlier games would work too - namely busting up your weapon. In a way, that ties into the Smithing skill as well. It just seems kind of silly that a thief or a mage can just whack a chest with their dagger or wooden staff and bust it open.
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Cameron Garrod
 
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Post » Mon Jan 03, 2011 12:51 am

of course we should be able to bash open locks, i mean, we were able to do it in daggerfall, werent we? not sure if arena had it... did it?

point is, warriors need a way of opening locks... i just cant imagine a barbarian being good with magic or lockpicks... so lock-bashing would REALLY be a nice perk to get from something...
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~Amy~
 
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Post » Mon Jan 03, 2011 12:36 am

For some reason....I am opposed to this idea.
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krystal sowten
 
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Post » Mon Jan 03, 2011 2:22 pm

... Have a perk or series of perks tied into the Smithing skill...

I love this idea. It would also give more of an incentive to re-release the different tiers of repair hammers.
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Katie Louise Ingram
 
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Post » Mon Jan 03, 2011 6:07 am

you can bash your way out of prison then? sick!
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Mashystar
 
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Post » Mon Jan 03, 2011 2:52 pm

Lock bashing should be in. Note that it should only be lock bashing. Breaking doors and chests would be cool, but might require too much extra work for such a small feature. It would be easier to assume that you're aiming for the lock, hinge, or other mechanism that would make the offending inanimate object open.

Edit: And obviously it will depend on what weapon you're using, not just strength. Daggers, swords, bare hands (except for epic monks), and arrows aren't going to do a whole lot. I mean, you could break something with it, but maces and axes would be best suited for the job.
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Samantha Wood
 
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Post » Mon Jan 03, 2011 4:45 am

I was roleplaying a fighter ( a fighter doesn't use alteration or use lock picks) and when I come across a locked chest, I can't do anything.

I thought of a fighter's way of opening them locked chests- bashing

This way, you could bash the [censored] out of locked chests. The difficulty would be wood, varnished wood, iron, steel and gold (?)

Well, what do you guys/gals think?


I almost clicked the "I don't care option." I dunno. Bashing is so inelegant. I think it should be allowed, but (and I think someone already said this) it could get out of hand/overpowered really, really fast. It makes sense if you're going to make the game as realistic as possible, though, which is why I ended up voting "Yes". I hate it when you're stuck at a door that "Cannot be opened without a key" (not DLC) and you're at 100 Strength, and you have an Ebony Mace and :banghead: :banghead: :verymad: ...well. You get the idea.
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Chris Johnston
 
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Post » Mon Jan 03, 2011 2:37 pm

I almost clicked the "I don't care option." I dunno. Bashing is so inelegant. I think it should be allowed, but (and I think someone already said this) it could get out of hand/overpowered really, really fast. It makes sense if you're going to make the game as realistic as possible, though, which is why I ended up voting "Yes". I hate it when you're stuck at a door that "Cannot be opened without a key" (not DLC) and you're at 100 Strength, and you have an Ebony Mace and :banghead: :banghead: :verymad: ...well. You get the idea.


And that is different from lockpicking... how exactly ? I could open a very hard lock with a single lockpick and 10 in lockpicking skill in Oblivion.

Edit: This question is not for you in particular. It′s just for everyone saying bashing locks would be overpowered.
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Gavin boyce
 
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Post » Mon Jan 03, 2011 8:42 am

Good you think of it. I say you'd have to have a blunt weapon to do it. I agree though it'd a bit silly to try and bash open a door which would be followed by a 10 sec loading screen before you could continue to charge in. xD
Of course the downside should be that it's noisy and unsubtle, hence alerting nearby persons and you could damage stuff inside in the case of containers.
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neen
 
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Post » Mon Jan 03, 2011 9:23 am

http://www.gamesas.com/index.php?/topic/1170930-breaking-locks/page__p__17262102#entry17262102 I and many other people agree with this idea as warriors are the only guys who don't have their own way of getting through locks. Mages got spells and thieves got lockpicks

This thread actually got me thinking about my old one, so I just edited it to make it less spam-able
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kiss my weasel
 
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