Fighters Guild Quests

Post » Wed Sep 16, 2015 5:14 am

If you would look here: http://www.nexusmods.com/oblivion/mods/41012/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Foblivion%2Fajax%2Fcomments%2F%3Fmod_id%3D41012%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D457137&pUp=1

at the comments, you'll notice problems people having with three quests.

One is Derek The Bandit - only working for me is to use console to "summon" him. Even though I edited the quest in CSE, I still have to summon him. Strange that this solution with CSE doesn't work:

Spoiler

voroncov5050, on 5 January 2015 17:13:34, said:


Not working for me. Help?

posted @ 16:56, 2 Jul 2015

http://www.nexusmods.com/oblivion/users/5586334 0 kudos 16 posts

Use TES4edit to see xx00a070's xx.

or use Construction Set
open Quest AAFFFGLeyawiin01
see quest stage
at Stage 5
add [result script]
AAFFFGLeyawiin01DerekREF.enable
That will do

The second is in the "witch cave". CSE is unable to compile proposed script as I wrote in the comments.

Spoiler

http://www.nexusmods.com/oblivion/users/6504109 0 kudos 3 posts

Many people got CTD doing "witch cave" quest for Cheydinhal FG, and it seems there was no solution since. After reading this "Equipped items and CTDs"(http://cs.elderscrolls.com/index.php?title=Talk:RemoveAllItems) i fixed it for me by editing this script:
--------------
SCN AAFGCY01BanishSpell
; Applied to the spell the witch of Endor Cave has.
; aafgClothBan
Begin ScriptEffectStart
Message " "
Message " "
Player.addItemNS aafgClothBan 1 ; fix added cloth item occupying all points (also rings, amulet and shield)
Player.equipItemNS aafgClothBan
End

Begin ScriptEffectUpdate
Player.RemoveAllItems AAFGCY01YourGearChestREF
AAFGCY01YourGearChestREF.removeItemNS aafgClothBan 1
End

Begin ScriptEffectFinish
; Player.RemoveAllItems AAFGCY01YourGearChestREF
Player.MoveTo AAFGCYLimboX
End
---------------
NB: i used OBSE functions (addItemNS, equipItemNS, removeItemNS), so if you don't have OBSE (?why?), replace them with vanila (without *NS) in your CS.

And _do_not_ try to "win" killing witch before she've succeded with "ban" spell - quest has no branch for that situation, it could be done only through the Limbo (it's not hard at all, don't afraid).

posted @ 7:33, 4 Sep 2015

supporter

http://www.nexusmods.com/oblivion/users/707851 15 kudos 618 posts

This script cannot be compiled - CSE gives following error:

Item 'aafgClothBan' not found for parameter item. Compiled script not saved.

Lines affected: 7,8,13.

[

The third quest is "Pest Control" in huge Tortuus Cavern. The solution is unclear, but apparently someone managed to do it somehow.

Spoiler

http://www.nexusmods.com/oblivion/users/5586334 0 kudos 16 posts

I met same problem.
So i kick ConstructionSet(CSE) and look into this quest named AAFGBR01quest and know this quest is very ambitious one.
But too ambitious to be played in safely.
Three followers are not followers but they lead you many waypoints to be run through.
Unfotunataly they have simple oblivion based AI package to find way and that AI are not enough to go through those complicated placed waypoints.
That is the reason why they always fall off ledges and get stuck.

As for me. I add dialogue : Topic text "Contract for Pest Control" of Orc guy. to Quit it without completing it(it is impossible)
just Copying "It looks like you ..." dialogue and adds some dialogue with dfifferent conditions around questVariable waypoint value.
It works very well.

posted @ 4:12, 7 Jul 2015

supporter

http://www.nexusmods.com/oblivion/users/707851 15 kudos 618 posts

Could you be more specific - what conditions in what variables? Maybe copy-paste or screenshot?

If you have suggestions on how to do any of this it's more than welcome. I PM'ed David Brasher, but he didn't respond yet.

User avatar
Lory Da Costa
 
Posts: 3463
Joined: Fri Dec 15, 2006 12:30 pm

Post » Wed Sep 16, 2015 1:54 pm

For the second issue, RemoveAllItems will crash the game if the player has an item equipped with the "can't unequip" flag set to 1 (so either it's been equipped with EquipItem 1 or it's a bound item). The solution is to replace RemoveAllItems with a "safe" version of the command.

I can't copy it at the moment, but if you follow the link in my signature, look at my WIP quest mod and find the VGSafeRemoveAlItems script.

User avatar
Bedford White
 
Posts: 3307
Joined: Tue Jun 12, 2007 2:09 am


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