Fighters/Mages Guild overhaul?

Post » Wed Sep 01, 2010 12:05 pm

I've tried looking around but to no avail... Is there any mage or fighter guild overhauls? that add more missions, ranks etc. I've always felt that it was a tad bit to easy to rise to the top of both guilds.
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Romy Welsch
 
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Post » Wed Sep 01, 2010 2:10 pm

the black wood company is a good fighters guild quest mod, it doesn't add to the fighters guild questline rather it lets you to not do the fighters guild and join the blackwood company.

not much i can think of for the mages guild, although mannimarco revisited and mannimarco resurrection will make the final quest much much tougher than the vanilla, also there will be a questline after the mages guild finishes, maybe you'll like that.
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leigh stewart
 
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Post » Wed Sep 01, 2010 2:48 pm

http://www.tesnexus.com/downloads/file.php?id=14560 does work to slow down your ascent.

As for the Mages Guild specifically; ever since http://tes.multimediaxis.de/?go=dlfile&fileid=349 I can't help but think of the Mages Guild as being anything other than "Fighters Guild....with magic", and The Stranded Light basically being what the Mages Guild should have been.
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Taylor Thompson
 
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Post » Wed Sep 01, 2010 3:31 pm

http://www.tesnexus.com/downloads/file.php?id=14560 does work to slow down your ascent.

As for the Mages Guild specifically; ever since http://tes.multimediaxis.de/?go=dlfile&fileid=349 I can't help but think of the Mages Guild as being anything other than "Fighters Guild....with magic", and The Stranded Light basically being what the Mages Guild should have been.

ive just checked out the integration trailer, it doesnt seem very lore friendly, If it's one thing I request in mods its that they remain lore friendly. Is this the case with Stranded?
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jessica robson
 
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Post » Thu Sep 02, 2010 2:14 am

Origin of the Mages Guild is another one.
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asako
 
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Post » Wed Sep 01, 2010 3:11 pm

ive just checked out the integration trailer, it doesnt seem very lore friendly, If it's one thing I request in mods its that they remain lore friendly. Is this the case with Stranded?


No, Integration is actually very lore friendly, the whole point of it is to seemlessly blend in with the world of Oblivion. If you like TES lore, then you should definitely check out Integration.
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Oyuki Manson Lavey
 
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Post » Thu Sep 02, 2010 1:34 am

http://www.fileplanet.com/215481/download/The-Elder-Scrolls-IV:-Oblivion---Origin-of-the-Mages-Guild-Mod-v7.3 is the best mod that completes the Mages Guild.

http://www.fileplanet.com/215491/210000/fileinfo/The-Elder-Scrolls-IV:-Oblivion---Fighters-Guild-Contracts-Mod-v1.2 is a really nice mod that adds repeatable and unique quests to the fighters guild.
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Margarita Diaz
 
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Post » Thu Sep 02, 2010 1:38 am

No, Integration is actually very lore friendly, the whole point of it is to seemlessly blend in with the world of Oblivion. If you like TES lore, then you should definitely check out Integration.

Yeah, bg2408(Integration's author) is one of the major lore gurus, so it's not like some lame: "ZOMG dood I just had an awesome idea, lets throw a bunch of half naked female Daedra into a ruin and then form some ham-fisted guild around it!" Like you would expect from a largely female Daedra guild. Pretty much everything in Integration was built around story/interesting characters, lore/immersion, and interesting/unique gameplay. It starts off slowly and the guild expands, and develops new members/features as you complete quests. So it's not like everything seen in the trailers is there from the start, so you don't have to worry about it screwing up the lore by adding a bunch of stuff from the start with no explanation of how this came to be; because you make it happen.
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luis ortiz
 
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Post » Thu Sep 02, 2010 1:17 am

the black wood company is a good fighters guild quest mod, it doesn't add to the fighters guild questline rather it lets you to not do the fighters guild and join the blackwood company.



I just looked at this Mod on TESNexus and i liked what i read there, so i downloaded the mod plus the voice acting files. But i do have a question though, i have MMM installed and the readme of the Black wood company mod has these lines;

Compatibility
-------------

OOO/MMM/FCOM etc - Please use the OOO patch for compatibility. It should be loaded after the C&C - The Blackwood Company mod.


Does this mean that it is a compatibility patch for all three or just OOO. And if it is for all three, do i have to have installed all three mods or will it work with just MMM? It may look like a weird question but i just need to be certain about it, because the patch is called "C&C - The Blackwood Company - OOO.esp" but as one can see in the quote it mentions OOO/MMM/FCOM etc?
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des lynam
 
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Post » Thu Sep 02, 2010 2:04 am

http://www.fileplanet.com/215481/download/The-Elder-Scrolls-IV:-Oblivion---Origin-of-the-Mages-Guild-Mod-v7.3 is the best mod that completes the Mages Guild.

http://www.fileplanet.com/215491/210000/fileinfo/The-Elder-Scrolls-IV:-Oblivion---Fighters-Guild-Contracts-Mod-v1.2 is a really nice mod that adds repeatable and unique quests to the fighters guild.

This one must absolutely being seconded. Great mods, but OGM 7.3 conflicts with Better Cities - Arcane University.
I don't know how to make them work together, so I had to not install the full merge plugin :(
I also second the Mannimarco Revised suggestion, because the vanilla Mannimarco was so easy to defeat.
I don't personally use Choices and Consequences, because of some bugs with the tests you must do to improve your rank. Don't know if they have been solved.
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SEXY QUEEN
 
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Post » Wed Sep 01, 2010 9:14 pm

This one must absolutely being seconded. Great mods, but OGM 7.3 conflicts with Better Cities - Arcane University.
I don't know how to make them work together, so I had to not install the full merge plugin :(
I also second the Mannimarco Revised suggestion, because the vanilla Mannimarco was so easy to defeat.
I don't personally use Choices and Consequences, because of some bugs with the tests you must do to improve your rank. Don't know if they have been solved.


I thought Better Cities had a patch for OMG with the install?
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hannah sillery
 
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Post » Wed Sep 01, 2010 12:19 pm

I thought Better Cities had a patch for OMG with the install?

I'm pretty sure there's a patch too.

My experience with Choices & Consequences was the Mages Guild portion worked fine whereas I could never get the Fighters Guild part to work correctly. A pity because it does add some much needed depth and there is nothing else like it as far as I know.

edit. No mention of OMG on the BC thread so maybe not.
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BethanyRhain
 
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Post » Thu Sep 02, 2010 1:54 am

I'm pretty sure there's a patch too.

My experience with Choices & Consequences was the Mages Guild portion worked fine whereas I could never get the Fighters Guild part to work correctly. A pity because it does add some much needed depth and there is nothing else like it as far as I know.

edit. No mention of OMG on the BC thread so maybe not.

There is a patch, but I don't know if it works with OMG 7+, because it overhauls the Arcane University almost completely. Looks like it is not famous because it is not in the BOSS Masterlist, but at least there is.
I would like to ask in the BC thread, but I don't know what response I could have (If I will have) asking about a mod from the Engineering Guild... Even if now it doesn't make mods for TES anymore...

EDIT: Looked in Wrye Bash and it says that the patch is for the version 7.3... I'll test it out. It is good to purge the load order :)

EDIT2: @ Illius: The patch which comes with Blackwood Company is for OOO/FCOM, because it has as master OOO only. If you play MMM alone, you should be fine without it.
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Astargoth Rockin' Design
 
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Post » Wed Sep 01, 2010 1:32 pm

There is a patch, but I don't know if it works with OMG 7+, because it overhauls the Arcane University almost completely. Looks like it is not famous because it is not in the BOSS Masterlist, but at least there is.
I would like to ask in the BC thread, but I don't know what response I could have (If I will have) asking about a mod from the Engineering Guild... Even if now it doesn't make mods for TES anymore...

Yes, the patch is for v 7+. I asked in the past in the Better Cities forum and currently I have installed several of Giskard's Mods, the latest versions, with no problems. And don't risk asking in the Engineering Guild. Giskard doesn't like patches.

Edit: Be careful though, I had a problem with OMG 7.3, that was solved only after I cleaned the esp. The problem was a CTD on loading of a save, but after I cleaned it there were no problems.
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Sista Sila
 
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Post » Wed Sep 01, 2010 6:27 pm

Yes, the patch is for v 7+. I asked in the past in the Better Cities forum and currently I have installed several of Giskard's Mods, the latest versions, with no problems. And don't risk asking in the Engineering Guild. Giskard doesn't like patches.

Thanks :)
Well I don't risk to ask Giskard because he doesn't offer support anymore. As far as I know he doesn't like bash patching and load ordering, but he did patches for his mods previously.
For example OMG 5.1 had a patch allowing non OOO/FCOM users to play with no problems, while OOO had no need for the patch (strange thing).
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Jade
 
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Post » Thu Sep 02, 2010 1:33 am

Thanks :)
Well I don't risk to ask Giskard because he doesn't offer support anymore. As far as I know he doesn't like bash patching and load ordering, but he did patches for his mods previously.
For example OMG 5.1 had a patch allowing non OOO/FCOM users to play with no problems, while OOO had no need for the patch (strange thing).

Not so strange, from what I remember, Giskard interacted with people from the moding community, he collaborated with dev_akm even. But something went wrong and he separated. But this conversation topic gets offtopic and I know Giskard wouldn't appreciate it, so in respect for him, as a great moder I won't continue talking about it.
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dell
 
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Post » Wed Sep 01, 2010 11:24 am

But this conversation topic gets offtopic and I know Giskard wouldn't appreciate it, so in respect for him, as a great moder I won't continue talking about it.

You are completely right, sorry.

Back on topic:
I missed the reference to Mannimarco Resurrection. It is a good mod, and I played it a bit. It worths a try.
Also: shame on me for not having even begin Integration: TSL. I'll put remedy on it by starting a new game :)
Speaking about Choices and Consequences, the part to avoid is the Fighters Guild with it, but the remaining seems to work fine without major bugs.
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Bereket Fekadu
 
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Post » Wed Sep 01, 2010 10:53 am

EDIT2: @ Illius: The patch which comes with Blackwood Company is for OOO/FCOM, because it has as master OOO only. If you play MMM alone, you should be fine without it.



Thanks Masterplan. :foodndrink:
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Kahli St Dennis
 
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Post » Wed Sep 01, 2010 5:14 pm

This one must absolutely being seconded. Great mods, but OGM 7.3 conflicts with Better Cities - Arcane University.
I don't know how to make them work together, so I had to not install the full merge plugin :(


I thought Better Cities had a patch for OMG with the install?


There is a patch, but I don't know if it works with OMG 7+, because it overhauls the Arcane University almost completely. Looks like it is not famous because it is not in the BOSS Masterlist, but at least there is.
I would like to ask in the BC thread, but I don't know what response I could have (If I will have) asking about a mod from the Engineering Guild... Even if now it doesn't make mods for TES anymore...

EDIT: Looked in Wrye Bash and it says that the patch is for the version 7.3... I'll test it out. It is good to purge the load order :)


The BC/OMG patch was designed specifically for v7.3 of OMG. All previous versions of OMG were fully compatible with BC without need of a patch as what few conflicts did exist, I resolved by making direct edits to BC's Arcane University plugins (moving plants, rocks & trees away from locations where OMG added doors). It was only with v7.3 of OMG that a patch was needed due to the extensive reshaping of the AU which v7.3 did.

Thanks :)
Well I don't risk to ask Giskard because he doesn't offer support anymore. As far as I know he doesn't like bash patching and load ordering, but he did patches for his mods previously.
For example OMG 5.1 had a patch allowing non OOO/FCOM users to play with no problems, while OOO had no need for the patch (strange thing).


Actually dev_akm made a patch for the OOO/OMG conflict first, it was another week or two later before Giskard made his own version of the same patch only backwards. Dev_akm's patch allowed OOO and OMG v5 to be used together. Giskard's patch was for OMG v5.1 and made it so that OMG could be used without OOO, after v5.1 removed the conflict between the too mods and made dev_akm's patch temporarily redundant (or something like that, it got a bit confusing). But later versions of OMG restored the conflict, making Giskard's patch obsolete, and dev_akm's patch useful once more. As far as I'm aware the two never collaborated.
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Naazhe Perezz
 
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Post » Wed Sep 01, 2010 3:22 pm

The Origin of the Mages Guild certainly sounds very interesting.

Is it possible to install it during my present game? I am already a member of the MG but so far have only completed the Anvil recommendation quest. I've read the OMG readme but it is not entirely clear to me if it is sensible to install it during the MG questline, and how much one would lose by doing that. I understand you can install it for a new game (obviously) or later once you have become the Arch Mage.

Thanks for a brief helper, if you could. I understand that Giskard's mod are rather unsupported on these boards for historical happenings, but maybe my question can still be answered within the scope of our forums. Otherwise I will have to register at Giskard's. :unsure:

[haegintgiskard]
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Adam
 
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Post » Wed Sep 01, 2010 3:08 pm

The Origin of the Mages Guild certainly sounds very interesting.

Is it possible to install it during my present game? I am already a member of the MG but so far have only completed the Anvil recommendation quest. I've read the OMG readme but it is not entirely clear to me if it is sensible to install it during the MG questline, and how much one would lose by doing that. I understand you can install it for a new game (obviously) or later once you have become the Arch Mage.

Thanks for a brief helper, if you could. I understand that Giskard's mod are rather unsupported on these boards for historical happenings, but maybe my question can still be answered within the scope of our forums. Otherwise I will have to register at Giskard's. :unsure:


I don't think there is a problem if you install it now, since most of the content is activated once you finish the vanilla mages quests. I am not completely sure though because I've been using OMG for a long time and I never installed it like you plan, during a game. In theory there should be no problem.
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Assumptah George
 
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Post » Wed Sep 01, 2010 6:08 pm

He doesn't support Oblivion anymore (Fallout: New Vegas is the thing now, worth checking out if you play that title) so here is as good as any place to ask.

There's no problem starting OMG at your point in the MG quest. You won't lose anything.

edit. I really need to increase my typing speed :)
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Katie Samuel
 
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Post » Wed Sep 01, 2010 5:36 pm

Are Mannimarco Resurrection and Origin of the Mages Guild compatible with each other?
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Kelvin Diaz
 
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Post » Wed Sep 01, 2010 3:04 pm

Are Mannimarco Resurrection and Origin of the Mages Guild compatible with each other?

I use Mannimarco revisited together with OMG with no problems, so maybe other mods that change Mannimarco also work.
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Chris Jones
 
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Post » Wed Sep 01, 2010 8:26 pm

I use Mannimarco revisited together with OMG with no problems, so maybe other mods that change Mannimarco also work.

Aren't Mannimarco Resurrection and Mannimarco Revisited two different mods? I always get confused on these too!
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roxxii lenaghan
 
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