» Mon May 21, 2012 4:49 pm
EDIT: Hmm, actually, I might be thinking of *this* http://en.wikipedia.org/wiki/Z-fighting. I'm not sure if that's the same thing you are talking about or not.
The only time I see it in terrain is when the terrain is made of actual objects, such as in dungeons and other interior cells.
Usually I solved this by either covering up the spots where the flickering occurred with other objects, or by reducing the scale of two overlapping objects. For example, if I made a long table out of two ordinary tables, where they overlapped would flicker horribly because of z-fighting. So, in Morrowind for example, I would reduce the scale of one table by a few hundredths, which would usually get rid of the flicker (although sometimes from greater distances it would still be visible). Such a small change in scale not only helped reduce the flicker, but was also so small that you couldn't easily tell they were sized differently. It pretty much require zooming in on the seam from within the editor to notice, so it was a decent fix in regard to game play.