.. empty locations, miles of dead space in the Mojave wastes...
Wouldn't there be tons of empty locations and miles of dead space in the Mojave wastes?
I think they did a great job of rendering the location. The series has always (read that as the majority of the games to date), had miles and miles of desolate wasteland between major locations. In Fallout 1 & 2 it could take you a week of walking to get to the next town and encounter nothing at all along the way (if you were lucky); If you were unlucky, you might get killed along the way.
And Obsidian made it in the image of Obsidian...weak on exploration, strong on story. That's good for some, not so good for others.
How many Obsidian games have you played? (I have only played Kotor2 & FO:New Vegas; I own MOTB, but have not started it yet, so I cannot judge by it.)
Disclaimer: it's the gameplay that matters to me, and even though New Vegas' has better quality, 3 beats it with sheer quantity.
I cannot take Fallout 3 seriously when I try to play; I don't have that problem in New Vegas. (Quantity of unlikely encounters is part of it)