Fill me in.

Post » Mon May 02, 2011 9:53 pm

Haven't been on the forums for anything in ages and I was wondering what's the deal with attributes? Apparently (and I know these parameters may be off, please don't split hairs with me) a level 1 Orc knight born under the warrior sign would have the exact same attributes as a level 1 Woodelf knight born under the warrior sign and they won't have any natural race attributes? Is this what I am to understand? Please inform me if I have misunderstand, but please be respectful, mind you it's been ages since I've been on.
User avatar
Bambi
 
Posts: 3380
Joined: Tue Jan 30, 2007 1:20 pm

Post » Tue May 03, 2011 3:00 am

First of all, no birth signs, and no classes. Now for the question. :D

Attributes are not in, however their effects are being replaced by perks. So, your Orsimer and Bosmer would have the same attributes (seeing as they'd both have N/A for attributes), however they'll still be differentiated through other means and gameplay mechanics that have yet to be confirmed. So your Orsimer and Bosmer would not be just as good knights starting the game.
User avatar
ZANEY82
 
Posts: 3314
Joined: Mon Dec 18, 2006 3:10 am

Post » Mon May 02, 2011 10:42 pm

Basically what Eldron said.

Also, racial bonuses are still in. So your Orc Knight would have different bonuses than your Wood Elf Knight.
User avatar
Cesar Gomez
 
Posts: 3344
Joined: Thu Aug 02, 2007 11:06 am

Post » Tue May 03, 2011 9:28 am

We don't know what racial bonuses we'll be getting, but there will only be three attributes. Health, magicka and stamina. I haven't seen any confirmation that there aren't any birth signs, but others adamantly insist they too are gone. The skills have been reduced to 18 and some are still undefined. BGS seems to like releasing the same info repeatedly and throwing us bones on occasion.

Game informer has a hub you can go to and the bethblog has a list of links to magazine articles you can read. Other stuff is scattered hither and yon so good luck catching up.
User avatar
Quick Draw III
 
Posts: 3372
Joined: Sat Oct 20, 2007 6:27 am

Post » Tue May 03, 2011 1:27 am

There are no classes...? Bizarre. This almost seems to me like they're messing with things a little too much. I'm sure the game will still be a Platinum Hit but still. I don't know. You don't need to fix what isn't broken, you know?
User avatar
Everardo Montano
 
Posts: 3373
Joined: Mon Dec 03, 2007 4:23 am

Post » Mon May 02, 2011 11:09 pm

There are no classes...? Bizarre. This almost seems to me like they're messing with things a little too much. I'm sure the game will still be a Platinum Hit but still. I don't know. You don't need to fix what isn't broken, you know?

It was broken, hence they fixed it.
User avatar
^_^
 
Posts: 3394
Joined: Thu May 31, 2007 12:01 am

Post » Tue May 03, 2011 2:00 am

The Todd said they were redundant.

You only use one to affect another. I'm still trying to see how that really works, but it is now etched in stone.
User avatar
Laura Tempel
 
Posts: 3484
Joined: Wed Oct 04, 2006 4:53 pm

Post » Tue May 03, 2011 1:11 am

It was broken, hence they fixed it.

That was a painfully empty statement.
User avatar
Maddy Paul
 
Posts: 3430
Joined: Wed Feb 14, 2007 4:20 pm

Post » Mon May 02, 2011 8:10 pm

That was a painfully empty statement.

Indeed it was. The old system constricted you to a class before you got a chance to play the game and find out what you wanted and it did nothing more but give one a useless, arbitrary title and force them to level up a specific number of skills to achieve their full potential (as in "Why do I need to level up all 7 or 10 of these skills? I only want these 3 or 4!"). In addition, the old attribute system demanded grinding and "efficient leveling" in both Morrowind and Oblivion if one didn't want to end up with a character weaker than they could have been. The system was a mess.
User avatar
Je suis
 
Posts: 3350
Joined: Sat Mar 17, 2007 7:44 pm

Post » Tue May 03, 2011 11:26 am

Just a few words for clarification:

Players are not forced into playing one and only one class role due to an initial choice. If a player wants to choose the path of a warrior (melee weapons, archery, etc), they are more than free to do so through gaining EXP using those weapons. If a player wants to choose the path of a thief (daggers, stealth, etc), they are more than free to do so through gaining EXP engaging in those actions. If a player wants to choose the path of a mage (wands, staffs, magic, etc) they are more than free to do so through gaining EXP using those elements of the game. The class system is still very much in the game. BGS just isn't forcing players into one role and making it hard to learn other roles. Essentially, you have the freedom to create the kind of character you want. BGS won't force you to create a character that the game dictated by choices you made early on. We actually have more freedom and choice than we have ever had before.
User avatar
Joanne Crump
 
Posts: 3457
Joined: Sat Jul 22, 2006 9:44 am

Post » Mon May 02, 2011 8:28 pm

I think I'm starting to like this.
User avatar
Lexy Dick
 
Posts: 3459
Joined: Mon Feb 12, 2007 12:15 pm

Post » Tue May 03, 2011 9:04 am

Classes in TES were more of a hindrance to natural character development than a help, and I'm glad they are gone. The only time I paid attention to attributes was when I hit the level up screen and saw that I'd only got +2/+2/+3 and a load of wasted +1s, meaning that I'd be weaker later on in the game compared to levelled enemies.

I always used mods in MW and OB to take out the grind aspect of getting the optimal multipliers for attributes (so that you didn't end up weak at higher levels) - and this resulted in a more "behind the scenes" role for attributes which worked better - I think Skyrim is going to be better with them gone TBH.

Can anyone who is bemoaning the loss of attributes declare that they truly loved the levelling system in MW or OB? Really?
User avatar
Cassie Boyle
 
Posts: 3468
Joined: Sun Nov 05, 2006 9:33 am

Post » Mon May 02, 2011 10:42 pm



Attributes are not in, however their effects are being replaced by perks. So, your Orsimer and Bosmer would have the same attributes (seeing as they'd both have N/A for attributes), however they'll still be differentiated through other means and gameplay mechanics that have yet to be confirmed. So your Orsimer and Bosmer would not be just as good knights starting the game.


Attributes have not been replaced by perks. Attributes have been consolidated into Health, Magic, and Stamina because they are redundant. Perks have been added to the game to further customize your character and make him/her more unique than the next person. Attributes aren't gone.
User avatar
Nuno Castro
 
Posts: 3414
Joined: Sat Oct 13, 2007 1:40 am

Post » Tue May 03, 2011 6:33 am

I wouldn't worry about it. I bet you money you won't miss them all that much
User avatar
Manuel rivera
 
Posts: 3395
Joined: Mon Sep 10, 2007 4:12 pm

Post » Mon May 02, 2011 10:44 pm

There are no classes...? Bizarre. This almost seems to me like they're messing with things a little too much. I'm sure the game will still be a Platinum Hit but still. I don't know. You don't need to fix what isn't broken, you know?


There are, you just don't pick them when you create your character and its probably not stated anywhere in the game*. Your class develops naturally as you play.

In other words, your class develops dynamically throughout the game rather than something permanently fixed from the beginning.

*Though I think it would be a cool idea for the game to recognize what skills you are using and assign a class title that changes depending on your skill progression :)
User avatar
mollypop
 
Posts: 3420
Joined: Fri Jan 05, 2007 1:47 am

Post » Mon May 02, 2011 11:44 pm

The only time I used a preset class was the first time I made a character for Morrowind. There were so many skill choices that they were overwhelming.

I was used to D&D classes and nothing else, so I figured they were similar. Boy was I wrong. It didn't take long before I restarted the game and chose my own skills. This worked much better. Since then I never use classes, instead I focus on the skills I needed to advance my character.

In oblivion I didn't like how fast my attributes went up so I chose skills that I didn't use as often as class skills so I could reach higher levels. This took longer but it worked better. I also avoid increasing attributes with more than a +2 bonus

The removal of classes doesn't bother me at all. The attributes thing is something I'll need to get used to.
User avatar
Sophie Payne
 
Posts: 3377
Joined: Thu Dec 07, 2006 6:49 am

Post » Tue May 03, 2011 9:03 am

The only time I used a preset class was the first time I made a character for Morrowind. There were so many skill choices that they were overwhelming.

I was used to D&D classes and nothing else, so I figured they were similar. Boy was I wrong. It didn't take long before I restarted the game and chose my own skills. This worked much better. Since then I never use classes, instead I focus on the skills I needed to advance my character.

In oblivion I didn't like how fast my attributes went up so I chose skills that I didn't use as often as class skills so I could reach higher levels. This took longer but it worked better. I also avoid increasing attributes with more than a +2 bonus

The removal of classes doesn't bother me at all. The attributes thing is something I'll need to get used to.


...wait. You wanted to SLOW your attribute gain?
User avatar
CArlos BArrera
 
Posts: 3470
Joined: Wed Nov 21, 2007 3:26 am

Post » Tue May 03, 2011 1:08 am

Yes the longer it takes to get them all to 100 the more levels you can get. My highest is 84.
User avatar
Joe Bonney
 
Posts: 3466
Joined: Tue Jul 17, 2007 12:00 pm

Post » Tue May 03, 2011 8:49 am

Yes the longer it takes to get them all to 100 the more levels you can get. My highest is 84.


...levels are limited by skills, not attributes. Regardless of your attributes, as long as you can increase 10 levels of major/minor skills you can level up. I'm fairly certain you can max out all attributes and still level
User avatar
Kayleigh Mcneil
 
Posts: 3352
Joined: Thu Jun 29, 2006 7:32 am

Post » Tue May 03, 2011 6:34 am

It's been a couple of years since I had a character in that position so I can't argue one way or the other. I can rig one and find out later, though. I'm pretty sure I had to start over after reaching level 30 with one character. It could have been because of the skills as you say though.
User avatar
OJY
 
Posts: 3462
Joined: Wed May 30, 2007 3:11 pm

Post » Tue May 03, 2011 10:32 am

It's been a couple of years since I had a character in that position so I can't argue one way or the other. I can rig one and find out later, though. I'm pretty sure I had to start over after reaching level 30 with one character. It could have been because of the skills as you say though.


Likely, the usual trick from maximizing leveling is to choose skills as major/minor that aren't boosted by racial bonuses and to choose a specialization that isn't shared by any of the major/minor skills
User avatar
michael danso
 
Posts: 3492
Joined: Wed Jun 13, 2007 9:21 am

Post » Mon May 02, 2011 7:12 pm

I just checked the max attributes thing and there is no way to level with your attributes maxed.

I got http://i94.photobucket.com/albums/l92/Tlantl/ScreenShot53.jpg
User avatar
darnell waddington
 
Posts: 3448
Joined: Wed Oct 17, 2007 10:43 pm

Post » Tue May 03, 2011 10:03 am

Races start off with bonuses. other than that you are the same and you mold your character into something alot more customized.
User avatar
Angelina Mayo
 
Posts: 3427
Joined: Wed Jan 24, 2007 4:58 am

Post » Mon May 02, 2011 8:13 pm

I just checked the max attributes thing and there is no way to level with your attributes maxed.

I got http://i94.photobucket.com/albums/l92/Tlantl/ScreenShot53.jpg


Hmmm. I guess it goes both ways. Technically the only reason TO level is to gain attributes and health bonuses. I guess it's a bit diff in Oblivion because loot and creatures level with you. Gotta be some balance
User avatar
Louise Lowe
 
Posts: 3262
Joined: Fri Jul 28, 2006 9:08 am


Return to V - Skyrim

cron