So I created a class with a number of functions, I'm editing a Vanilla script, so I want to keep the amount of crap I put into to an absolute minimum, so i just will import the class script, is what I was thinking.
While it wouldn't really make much difference imo, I did want to keep about a dozen or so References within my class script, but I'm not really sure if the game will actually try and fill them without attaching the script to an object, I have tried unsuccesfully to have a script fill references automatically on scripts actually attached to objects,
I think the Auto keyword is more like how it's used in C++, where it tries to find the correct data type, instead of actually filling a reference which is what I had read a number of places,
anyways, its more curiosity at this point, if you know holla.