Filling References within Hidden Script; no Object

Post » Sat Dec 31, 2016 12:17 pm

So I created a class with a number of functions, I'm editing a Vanilla script, so I want to keep the amount of crap I put into to an absolute minimum, so i just will import the class script, is what I was thinking.



While it wouldn't really make much difference imo, I did want to keep about a dozen or so References within my class script, but I'm not really sure if the game will actually try and fill them without attaching the script to an object, I have tried unsuccesfully to have a script fill references automatically on scripts actually attached to objects,



I think the Auto keyword is more like how it's used in C++, where it tries to find the correct data type, instead of actually filling a reference which is what I had read a number of places,



anyways, its more curiosity at this point, if you know holla.

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Vincent Joe
 
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