Final rank of sneak worth it?

Post » Sat Jan 16, 2016 1:03 am

I don't know whether to take it or not, the info on the wiki is a bit bare in that it doesn't really explain what it does.

http://fallout.wikia.com/wiki/Sneak_(perk)


This is a sort of long distance sniper character I'm building, but there's so many other perks I want and I'm level 61 so I don't exactly level up very often anymore. Thanks!
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Emma
 
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Post » Sat Jan 16, 2016 2:18 am

not really plus it takes a high level i guess by that time you might have a spare point to use



but i found rank 4 more than enough for y sniperbuild

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Marine x
 
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Post » Fri Jan 15, 2016 7:02 pm

It's worth it to take if you're getting it early on (relatively) and your build is very specialized towards it. I think at your level, and how you're likely to be a bit more spread out it might not be necessary. Though if you up the difficultly a bit, it might become worth it again.


Really depends on how you play, or how you need to play, based on your build and difficulty settings imo.

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DeeD
 
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Post » Sat Jan 16, 2016 1:44 am

Thanks for the replies guys ?


I've just done some brief testing with the perk(I saved beforehand)over at 'Dunwich Borers' taking shots at the resident raiders, then going out of then back into stealth mode and yeah, think I'll give it a miss.
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Melanie
 
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Post » Sat Jan 16, 2016 7:07 am

You can use the sneaky-armor bits in the interim to boost your sneak chances and save the point.

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Zosia Cetnar
 
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Post » Sat Jan 16, 2016 2:01 am

I'm thinking about this also, it might be more helpful for a melee person than a sniper (i'm working a stealth melee build now, so wondering about this as well).

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Tasha Clifford
 
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Post » Sat Jan 16, 2016 2:53 am

I took it, and it didn't really seem to perform as advertised.



Usually, distant enemies don't detect me when I am sneaking anyway. So if I am sneaking around and I take a shot at a distant enemy and it goes from [hidden] to [danger], I think the perk description doesn't really apply to me... unless I then stand up, and then crouch again? I tried it a few times that-a-way and it didn't seem to really do anything at all, as far as I could tell.

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Erich Lendermon
 
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Post » Sat Jan 16, 2016 12:40 am


It's useful for my sneaky sniper. If you are primarily sneaking everywhere you go and the effectiveness of those stealth attacks are valuable to you, then that fourth rank is useful. If once you are detected you are happy to be in open combat with groups of enemies then you don't need it.



I have found, in the later game though, that I'm more easily detected in general, which might make that last rank unnecessary, but I take it anyway.

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Lauren Graves
 
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Post » Sat Jan 16, 2016 1:53 am


That was my feeling as well. I thought I wasn't far enough away, but no matter what distance I tried it at it never seemed to work very well. And when it did, I was so far away from them I was more or less out of combat anyway. Not worth it in my opinion. When the GECK comes out, and if someone doesn't do it, I'm going to change that perk just to add another percentage of sneak. Or something else.

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Matt Fletcher
 
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Post » Sat Jan 16, 2016 6:26 am

I would say it was worth it *if* it worked but it never seems to work for me.
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Claire Mclaughlin
 
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Post » Fri Jan 15, 2016 8:13 pm


Mmm... the thing is that you should be able to sneak, headshot a supermute warlord, get detected, and then stand up and crouch again to make him lose track of you.



What I tend to find is that the bad guys just zero in on me anyway, so I run and hide again which works, but would have worked without the last perk level.



Also, it occurs to me that you can only really get the perk in mid-to-late game, so if it's useless in late game, it's pretty much useless all round. Definitely something that needs looking at.

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Andrew Lang
 
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Post » Fri Jan 15, 2016 11:00 pm

I got it, but I think it's more of a late game kind of perk. It's not really one that you necessarily need to worry about getting right away. If you haven't already, I think the points would be far better spent on perks like Ninja and Mister Sandman to raise your sneak attack multiplier. Even if you do have those perks, it's likely that there are a number of other perks that would be far more beneficial.



I see the final rank of Sneak in the same way as the final ranks of Lockpick and Hacker. They're something to get later in the game when you already have most of the perks that you actually want.

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Chenae Butler
 
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Post » Fri Jan 15, 2016 6:40 pm

Since maxing it out, my experience has been that it's sort of "all-or-nothing". Before any combat or detection has occurred, I can pretty much reliably always sneak up behind most enemies now and perform a stealth melee kill, but once combat has occurred, the rest of the enemies will always track me.



The description on the final level of the perk does say "distant" enemies lose you, so that part only seems to benefit snipers at longer ranges.

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Mrs. Patton
 
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Post » Sat Jan 16, 2016 1:38 am

I have noticed, at least ~some~ of the time, that I can snipe one foe, change from [ Hidden ] to [ Danger ] and then stand up and quickly crouch again and it'll go to [ Caution ].... but of course, if you are under Caution flag and a foe sees you, you're back to Danger. If you are far enough away that they can't see you directly, or if you block line of sight and then re-stealth, though, you should remain in Caution mode until they stop looking.



I am not sure about this because I never really cared to check one way or another, and only now and again did I play as a ninja, but it looks like you could take out one or two foes in melee and then dart around a corner, stand and re-stealth, and far-away enemies would "lose" you and would not immediately rush to your last location and find you immediately.



Whether it's worth a perk point, though? Meh. I picked up all ranks of Pickpocket just so I could strip enemies buck nekkid and weaponless before I spooked them. At level 85, I've got perk points to spare. :)

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Tanika O'Connell
 
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Post » Sat Jan 16, 2016 4:22 am

It is a convenience, nothing more. It doesn't really do anything that a couple of more minutes of inactivity while sneaking won't do.

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El Goose
 
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Post » Sat Jan 16, 2016 6:39 am



Yeah I'm gunna go with this, like I said I did some quick testing. Without the perk I sniped a couple of distant raiders, the other remaining raiders near the dead one's then opened up on my general position without actually hitting me allowing me to retreat and relocate. My sneak status went back to hidden, the raiders went back to doing whatever raiders do(knitting? Playing monopoly?)and everything was fine.


Then I reloaded that save and selected the final perk of sneak, shot the same two raiders(totally ruining their game of monopoly)then retreated BUT this time I was doing a sort of halo-squat every now and again, trying to get this perk thing to trigger. It didn't, going from danger to caution to hidden did not happen any quicker then previously without the perk. So either my games bugged or its just not that useful IMO.
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Ridhwan Hemsome
 
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Post » Sat Jan 16, 2016 4:56 am

Of course it won't work if you are in the enemy's line of sight, you have to run around a corner then crouch. I play melee and I noticed a difference.
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Ally Chimienti
 
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Post » Sat Jan 16, 2016 7:44 am

The description of the final perk doesn't define "distant enemies", but it's definitely worth the point.



I've had enemies within slapping distance stop trying to find me because I took advantage of shadows. ALL enemies will stop looking for you provided close enemies nearby are out of line of sight (such as crouching behind a desk).



What makes it awesome is [DANGER] immediately turns to [CAUTION] without the delay, and as you know, that can help with sneak critical hits (despite the contrary, you can get a sneak hit on [CAUTION]).



Sorry for the long post simply to answer "HELL YES!" ;)

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Lauren Graves
 
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Post » Sat Jan 16, 2016 5:12 am



Hmmm, I must be doing something wrong, I'll have to give it another go.
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Everardo Montano
 
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