The ending wasn't as l3u11$}{!+ as what simalcrum said. At least I kind of like it as it makes you feel worthy, New York is saved, I'm the Hero & of course more to come... I guess we'll be having Crysis Mexico, Crysis Japan, Crysis Thailand, Crysis UK, Crysis Russia, Crysis Australia & so on with more jelly-like creatures with armour. haha...
Recommendations:
-For people who is still encountering Nano Catalysts Resetting, just use a trainer like dR.oLLe's v1.1 +9 trainer.
-Just restart the application if you can't [Melee] after Dying or Resume Game.
-Dealing with AI: 1.Hit & Run> you can because you have expansive area & cover.
2.TAC & Be Stealthy> It's a Piece of Cake! A Blueberry Cheese Cake to be exact...
Comments:
Not to degrade Crysis 2 but I've found a lot of similarities between F.E.A.R.2 & Crysis 2. The whole city under siege feeling is almost the same & the area explored are quite similar. Crysis 2 also has other games' elements in it so to speak.
With Nanosuit 2.0, we can Be (not so) Strong, Be (not really) Fast, Be (not actually) Invisible & Be The (not so deadly) Weapon whereas with telekinetic ability or whatsoever, we can Let Things Be Slow as in slow motion.
Variety of weapons, well, Standard FPS issues, ok, fine.
Graphics, Both are acceptable & quite well optimised. Most importantly, feels awesome in 3d vision. My GTX460 has no problem in handling them.
Audio, Both has 7.1 channel which has fully utilised my Logitech Z506 5.1(+2=7.1).
Controls, Crysis 2 is able to make full use of my Logitech G3 MX518 Gaming Mouse (8 buttons) but not F.E.A.R.2.
Gameplay, a lot to elaborate on...
1. For Crysis 2, I would prefer to press G to throw a grenade rather than G, then LMB
2. In F.E.A.R. 2, we have Slide Kick, Jump Kick & Forward Kick. In Crysis 2, we have Slideeeeeee
3. Where's the ability to dual wield a pistol & machine pistol like what we have in Crysis & Warhead? F.E.A.R.2 lost the ability as well.
4. What can't I prone?
5. Where's the destructible environment? (the per-bullet-per-impact kind of concept)
6. Can we shoot while grabbing an enemy with our left hand?
7. The Field of View for weapons (r_DrawNearFoV=55) is a little bit too near towards the body.
8. Where's the pistol slot?
9. I can't believe that I only turned on Cloak Tracker (you don't even need it as you could have probably tagged them before they were even cloaked) during the final fight.
10. To me, threat tracer, cloak tracker & air stomp are useless in SP campaign.
11. Difficulty: From Medium (CELL) to Easy (with Marines), then to Medium (CEPH) & finally Medium (MORE CEPH).
Issues (Bugs, Glitch...)
-Crysis 2
1. Nano catalyst Resetting
2. [Melee] won't work after Death or resuming campaign
3. Occasionally, some textures are flickering
4. Nanosuit menu isn't showing
5. AI is buggy as some of them kept trying to walk into the wall or kill themselves after I don't know how (I wasn't there to see it for myself but its body was there)
6. [Interact] stopped working for a while during Semper Fi or Die (the part before I get on the humvee)
7. Weapon icons especially L-Tag aren't showing properly.
8. In A Walk in the Park, I experienced a very stupid bug that kept me falling & falling but not dying after the 3rd Checkpoint.
My Preference,
Crysis 2:
1. A fully functional Console for me to mess with.
2. Additional options like the all the settings we have back in Crysis & Warhead.
3. Higher resolutions for environmental & object textures.
4. Nanosuit 2.0 is ok but still has Limited Energy input/output
5. 64-bit?
6. DX10 & 11?
7. I would prefer a secondary key bindings.
8. I really prefer the Female Voice for our Nanosuit in Crysis & Warhead.
9. How comfortable it was to have Maximum Armour as the default suit mode back in Crysis & Warhead. Most importantly, it doesn't even drain Energy over time.
10. More Cloaked Enemies won't be a headache if they weren't that strong since we have cloak tracker & tracker.
11. Sprinting speed was much faster in Maximum Speed than in Power Sprint.
My Praise,
1. 3D is great & only reduce about 5-6fps.
2. Same realistic lighting & shadow mapping.
3. Characters & Weapon Models rendered clearly.
4. Great Original Soundtrack by Inon Zur
5. Really svcks me in...(more than F.E.A.R. 2)
6. Relevant & Cool Weapons' Name
7. Customizations of Weapons is helpful.
8. Some Nanosuit's upgrades are wonderful such as the Proximity Alarms, Nano Recharge, Mobility Enhance & Stealth Enhance.
9. The TAC system is brilliant as it always gives me the upper hand. It never failed me, Impressive!!!
10. The cover-based implementation wasn't too bad but I didn't really exploit it.
11. Nanosuit 2.0 is much more flexible thanks to the (Cloak + Strength) ability.
12. At least you can fire a few rounds with silencer on without facing ENERGY CRITICAL in Stealth mode!!!
I think that'll be all. Crysis 2 really gives me the feeling of wanting to go back to Lingshan Island & experince the magnificence of CryEngine 2 again. This is exactly the feeling I got from Dragon Age II as to Dragon Age Origins. Crysis Warhead or Crysis would probably be my next stop!
Adios Crysis 2!
...All the best, Crytek...
"LIKE CryEngine, LOVE CRYTEK"