We Know:
280 Total Perks
18 Skill
3 Governing Attributes each ruled over by a greater constellations that they tie to ( ex:Health to Warrior Mana To Mage And Stamina To Thief)
13 Standing Birthsigns
Master Achievement LVL 50(HardCap Of 75ish)
20 Shouts Comprised of 3 words requiring 3 dragon souls to unlock
Racial Bonus to Key Skills + Spell or Ability
Can Assume:
280 Perks / 18 Skills = 15.5 Perks per tree
Starting Lvl of One with no starting perk point
soft cap of lvl 50 giving us 49 perk and attribute points
Speculations:
That perk points will be given till the hard cap of 75
Possibility of Doomstones to accompany Birthstones
Ways to unlock dragon souls beside slaying dragons
Shouts given to PC similar to a blessing or daily spell
Now with all of this we know that some skill tress will have branching sectors that align themselves to a specific tool or spell and not all branches will be taken by a single character. I love this idea it adds a little more depth to TES lore. Now Race also will play a larger role in the fine tuning of a character .Picking a character with base stats that will give you the edge in your field of work. But with fifty perks i will assume that you can devote about 10 perks to a tree to complete from the unlocking node to the master lvl 100 skill node. Giving you about 5 skill to devote to a build. also a distribution ratio for you attribute point based on your build and then the hunt for your birthstone that will most benefit your overall play style. Add in your dragon shouts that best support your roleplay. It sound like all the depth for a great role play and character creation is here thank you BGS.
I chose to look at most of my builds with this basic structure feel free to use the layout for your reply
Also the poll is broken up into the three main Archtypes that the three attribute points relate to and at which the skills rest underneath Health to Warrior Mana To Mage And Stamina To thief as seen in the constellations.
Character Name:
Class:
Race:
Birthstone:
Attribute Ratio: (ex: 3Health 1Mana 1Stamina)
Weapon: (ex Destructions or One handed or Archery)
Armor: Light or Heavy
Trade: Enchanting or Alchemy or Smithing
Support Skill Defense: Other Skill
Support Skill Offense: Other Skill