Finally we'll be able to play as pure warrior/mage/thief?

Post » Sun Jan 17, 2010 8:46 am

Uh, I did...

Pure fighter/thief/mage, yeah not very difficult.


No way! The game allows to many doors to play strictly one thing. I'd try to be strictly Thief and I would accidentally implement a Mage characteristic into my person. That's why in ever class system you choose the character is always good at one spell. Even if you custom class it Is impossible to stay away from cross crossing to classes together.
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Stephy Beck
 
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Post » Sat Jan 16, 2010 9:04 pm

Yes we did, but this time it will be on equal terms. I personally found it hard to close Oblivion gates as a pure mage or thief.

As a pure mage, you can single handedly close any Oblivion gate using a single spell : Invisibility. Even at low levels you can do it with a simple 1s duration Invisibility spell.
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Jessica Nash
 
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Post » Sun Jan 17, 2010 6:12 am

I agree to some degree. Playing a "pure" class in OB was possible, but you quickly got weaker than many of the monsters in the vanilla game. I have played a pure warrior(even used the preset class) and I found myself in trouble everytime I encountered gloom wraiths. It may have been easier with mods that balance out the leveling.

Snip.


I agree that the leveling was a huge part of holding it back.

(I've edited my original post to make more sense. It was badly formulated. My apologies.)
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clelia vega
 
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Post » Sun Jan 17, 2010 10:37 am

Ob wasnt balanced to a mage sans armor sans alot of health... yes a good player could do it.... but it wasnt set up with it in mind. This time it is. This time even new players should be able to play as a mage or thief or warrior and do fine.
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Juan Cerda
 
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Post » Sun Jan 17, 2010 9:47 am

I agree that the interpretation of his words are incorrect in this thread. Sounded like he is basically saying that if you follow the fighter guild quests, you will be rewarded with "warrior-friendly" RP-wise quests, items, etc. Same for thieves/mages.

That said, I think that in OB that mages were the only thing you could do "purely" and not struggle quite a bit. As I said earlier, I think warriors would be very difficult to play purely. Thief somehwere between the two extremes.
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Roisan Sweeney
 
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Post » Sun Jan 17, 2010 11:31 am

I agree that the interpretation of his words are incorrect in this thread. Sounded like he is basically saying that if you follow the fighter guild quests, you will be rewarded with "warrior-friendly" RP-wise quests, items, etc. Same for thieves/mages.

That said, I think that in OB that mages were the only thing you could do "purely" and not struggle quite a bit. As I said earlier, I think warriors would be very difficult to play purely. Thief somehwere between the two extremes.

I pretty much just used his words to hype my hopes in this matter. I agree with you conserning the true meaning.
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Andrew
 
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Post » Sat Jan 16, 2010 10:39 pm

as others stated, I don't know what this "finally" is all about since it was not hard to pure anything in Oblivion, infact I beg quite the contrary for Skyrim.

If your Dovakiin, how can you be a pure thief or warrior when you have shouts? and of course as a mage would you not bring out a melee weapon when a Dragon closes the gap on you? just more Hype talk is all.
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Multi Multi
 
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Post » Sat Jan 16, 2010 7:38 pm

as others stated, I don't know what this "finally" is all about since it was not hard to pure anything in Oblivion, infact I beg quite the contrary for Skyrim.

If your Dovakiin, how can you be a pure thief or warrior when you have shouts? and of course as a mage would you not bring out a melee weapon when a Dragon closes the gap on you? just more Hype talk is all.

It is because of the shouts I think it will be a viable option. (What, because of shouts we are all mages now?)

And as I've said, I personally have problems going for a pure build in Oblivion. I don't talk for everyone.
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Frank Firefly
 
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Post » Sun Jan 17, 2010 1:59 am

I don't talk for everyone either really, Hybrids are supposed to be easy, they are able to address more situations then a solid fighter/theif/mage

in fact im pretty sure this system encourages Hybridazations

2) There Aren't Classes

Character generation is super-simple: you pick a race and tweak how you look. That's it. Then you enter the game world (as always, as a prisoner of sorts), and you then define yourself simply via your gear or skills. We'll get into skills, but on a fundamental level, the dual-wielding system we described earlier determines your basic class. Simply take out a two-handed longbow to become an Archer, or put the Heal spell in one hand and a sword in the other to consider yourself a Spellsword. Oh, and if you want to be Gandalf, you can indeed put a staff in one hand and a sword in the other



On swapping play style mid-game
After a while, though, they get other things so they may want to change course. So you can be level 10, completely focus on magic and then find some great sword. As soon as you start using it, your skill for that will increase. It affects your levelling a little bit but as that skill raises it will affect it more.

When I play, I feel your best bet is to focus on something but it’s so easy to mix and match you will naturally experiment with it. Like dual-wielding. We only added that late – it wasn’t in the initial design but it felt so natural to do it so in the office we tend to mix styles a lot.





so as you see justlike Oblivion, trying to stay pure is even more so on the shoulders of players, and no less easier :toughninja:
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Aliish Sheldonn
 
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Post » Sun Jan 17, 2010 8:48 am

MK.

Yes they do encourage Hybridizations, but I still think it will be easier to go "pure" this time.

Let's just go grab a :foodndrink:
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Jennie Skeletons
 
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Post » Sat Jan 16, 2010 10:55 pm

I'd like to see a "warrior/fighter" character go through oblivion without magic. Haha. Would be very, very difficult.

And no you can't use alchemy.

Warrior alchemist? I think not.

Would Morrowind be any easier? Same need for healing and stat restore, some places required levitation, yes you could use cast on use items if you found them and you could not depend on just spells for healing as you run out of magic.
I have played a character in Oblivion who could not cast spells, possible and not to hard but annoying not to do simple things like heal your horse.
Pure mages are overpowered if you use weakness as part of your spells.
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Lew.p
 
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Post » Sat Jan 16, 2010 8:48 pm

I sure hope we don't get a fireball or healing spell in our hands as we start the game though.
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ShOrty
 
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Post » Sun Jan 17, 2010 1:57 am

I hope its not limited to that.
That would be a bit too restrictive.
We would go from a game that had oodles of skills, attributes, classes to one that has 18, 0 and 3.
What about the battlemage, the paladin, the ranger, the bard etc?

So while I dont mind it being 'easier' (? Never was hard) to be a pure in one of the three classes, I sure hope the hybrids arent gone.
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Ella Loapaga
 
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Post » Sun Jan 17, 2010 5:34 am

Because of Dragon shouts and a more focused way of playing the different classes, I think it will be possible to go pure class this time.

The way I see it;

Pure mage = Magic. No armor.
Pure thief = Bow and short blade.
Pure warrior = Weapon and sheild.

Anyone that claims this was easy before, are just showing off. (imo)


I'm playing a pure mage in Morrowind (first time I've ever done it), it's not hard at all. I'm not showing off, seriously. You only need one skill set.
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Chris Cross Cabaret Man
 
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Post » Sun Jan 17, 2010 7:01 am

It was certainly possible to go through MW and Oblivion without casting a spell. Maybe not without using a potion but in other RPGs fighters etc use potions or rely on other party members to heal them even when the game has rigid class limits. Skyrim looks like its going to reward you for specialising but since thats just going to be on the basis of highest skills theres no more (or less) reason to model your character on one of the traditional classes than before.
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Steve Bates
 
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Post » Sat Jan 16, 2010 9:30 pm

Todd makes it sound like they're trying to make the guilds feel more in line with the theme. As in Oblivion, you could be Archmage without having cast one spell. The Fighter's Guild and the Thieve's guild are a little harder to say "That's not how you do it!" because, well, Fighter's are mercenaries, and there's no rule saying a mage can't be a merc, and the Illusion college pretty much covers all aspects of a thief's life.

While there almost certainly won't be arbitrary "Skill checks" applied to the guilds, the quests themselves may have clever ways of really using a lot of the skills associated with the Warrior, Mage and Thief to make it seem like you can actually identify the guild through it's actions. Or maybe the changes could be more thematic, such as in Morrowind, where the Mage's Guild always felt like "The pursuit of knowledge" the Fighter's guild was definitely "We've got some contracts to fulfill" and the Thieve's Guild as I remember (I actually haven't played through the guild story but twice) was more akin to non-violent Fighter's guild quests, up until the proverbial poo hit the fan with the Comona Tong.
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Enie van Bied
 
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Post » Sun Jan 17, 2010 9:49 am

I sure hope we don't get a fireball or healing spell in our hands as we start the game though.

After the dragon interrupts your hanging (It will go down that way, I belive.)

Maybe you'll pass a guard post with the following items:

Book that teach you a simple fire spell
Wepons of different kinds
Different types of clothing and armour

Take all or choose a style.
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Pixie
 
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Post » Sun Jan 17, 2010 1:54 am

http://www.gameswelt.de/videos/videoarticles/25709-The_Elder_Scrolls_V_Skyrim_-_Video_Interview_mit_Todd_Howard.html Thank you Bavmorda's Muffin.

"We wanna pay of on all those gameplay styles. Guilds is where we do that, but they are different than we've done before, but we still wanna pay of on people who wanna, you know, perform those roles." Todd.

Edit: To make it clear. This is only what I hope this will mean.

Because of Dragon shouts and a more focused way of playing the different classes, (perks in skill trees) I think it will be possible to go pure class this time.

The way I see it;

Pure mage = Magic. No armor.
Pure thief = Bow and short blade.
Pure warrior = Weapon and sheild.

(Being able to play Skyrim as a thief, I hope is equally possible as in the Thief series. It may be that I'm eager to play Thi4f.)

I'm sorry for any misspellings.

I'm super psyched. How about you?



First off afaik the possibility to go for a pure mage/warrior/rogue build is nothing new, this was doable in oblivion as well or am I wrong?

--> But now the more important topic is, why the hell do you guys still stick to these old rusty stereotypical roles? I think modern RPGs should take the path of hybrid characters to maximize possibilities and further enhance the experience of truly unique character cusomization.

Thats one of the main reasons I HATE rpgs, they always pretend to give the possibility of sooo much customization but if youre a tank, then youre a tank and nothing more -.-
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Marine x
 
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Post » Sun Jan 17, 2010 6:29 am

I'm playing a pure mage in Morrowind (first time I've ever done it), it's not hard at all. I'm not showing off, seriously. You only need one skill set.

Base Morrowind maybe. Wait until you tackle Tribunal or Bloodmoon.

In Tribunal it'll be painful until you face the Imperfect where it'll be very painful but still doable. In Bloodmoon you'll always suicide by spell reflect from riecklings or get killed in one hit by a werewolf. Oh and all monsters and NPCs in Bloodmoon walk at the speed of a racing car.
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Richard Dixon
 
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Post » Sat Jan 16, 2010 9:59 pm

After the dragon interrupts your hanging (It will go down that way, I belive.)

Maybe you'll pass a guard post with the following items:

Book that teach you a simple fire spell
Wepons of different kinds
Different types of clothing and armour

Take all or choose a style.

We are not being hanged ;) It's guillotine style head off that will be our fate.

Anyhow, I don't think bethesda will put dragons into the picture that early in the game.

But the book that teaches a spell, I'd want to first read it and then when it asks "do you want to learn a simple fireball spell", I could choose no, just so that my pure warrior and pure thief won't have spells bothering in the inventory.
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jessica sonny
 
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Post » Sun Jan 17, 2010 9:08 am

Those who could do it as a pure mage.. Did you manage it with stock spells or spells that worked like the stock spells or did you do it with stuff like inviso 15 seconds summon scamp spells and the like?
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leni
 
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Post » Sat Jan 16, 2010 9:51 pm

Yes we did, but this time it will be on equal terms. I personally found it hard to close Oblivion gates as a pure mage or thief.

it should have been easiest with a pure mage, since you could just use invisability spells and run to the sigil stone un opposed.
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Lloyd Muldowney
 
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Post » Sun Jan 17, 2010 1:37 pm

Yeah I am pretty sure It is possible to do that anyway. Do you mean a pur warrior would have no magic at all??
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Kate Schofield
 
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Post » Sat Jan 16, 2010 9:35 pm

Are you kidding? Since when have you NOT been able to play as a pure ANYTHING? All this means is doing everything is going to, hopefully, be even better than it was before.


In morrowind i went on a joy-trip to dagoth ur as a mage at level 2, managed pretty good.
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chirsty aggas
 
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Post » Sat Jan 16, 2010 11:13 pm

My characters always end up somewhere between an assassin and a ranger.
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No Name
 
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