I don't talk for everyone either really, Hybrids are supposed to be easy, they are able to address more situations then a solid fighter/theif/mage
in fact im pretty sure this system encourages Hybridazations
2) There Aren't Classes
Character generation is super-simple: you pick a race and tweak how you look. That's it. Then you enter the game world (as always, as a prisoner of sorts), and you then define yourself simply via your gear or skills. We'll get into skills, but on a fundamental level, the dual-wielding system we described earlier determines your basic class. Simply take out a two-handed longbow to become an Archer, or put the Heal spell in one hand and a sword in the other to consider yourself a Spellsword. Oh, and if you want to be Gandalf, you can indeed put a staff in one hand and a sword in the other
On swapping play style mid-game
After a while, though, they get other things so they may want to change course. So you can be level 10, completely focus on magic and then find some great sword. As soon as you start using it, your skill for that will increase. It affects your levelling a little bit but as that skill raises it will affect it more.
When I play, I feel your best bet is to focus on something but it’s so easy to mix and match you will naturally experiment with it. Like dual-wielding. We only added that late – it wasn’t in the initial design but it felt so natural to do it so in the office we tend to mix styles a lot.
so as you see justlike Oblivion, trying to stay pure is even more so on the shoulders of players, and no less easier :toughninja: