Finally we'll be able to play as pure warrior/mage/thief?

Post » Sun Jan 17, 2010 9:41 am

it should have been easiest with a pure mage, since you could just use invisability spells and run to the sigil stone un opposed.

Oblivion gates, my "pure build attempts."

Mage = Invisibility = Boring
Thief = Drink onehundred potions = Boring
Warrior = Kill em all = Okay, I guess
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Tiffany Castillo
 
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Post » Sun Jan 17, 2010 11:47 am

Yeah I am pretty sure It is possible to do that anyway. Do you mean a pur warrior would have no magic at all??

Yup. Weapons, maybe a sheild and dragon shouts. (Potions of course.)

Edit: should have used multiquote.
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Karine laverre
 
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Post » Sun Jan 17, 2010 1:20 pm

You have always been able to do that.
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Kortniie Dumont
 
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Post » Sun Jan 17, 2010 1:48 pm

I've played many pure characters and many hybrid characters. There's always a way to work things out and no - I don't mean exploiting - I mean playing the game as if the character is a real person in a real world, who just happens to be a pure mage or thief or fighter or hybrid of any of them.

Pure mages, as a matter of fact, are tremendously easy to play. Probably the toughest part of playing a pure mage is the Leyawiin MG recommendation quest. Once you get into the AU, it's pretty much a cakewalk.

Pure thieves are not only easy to play, but I can't really see much point in playing one anything other than "pure," other than for roleplaying purposes. Most of my thieves are "pure" - light to no armor, short sword or dagger, bow (often not even a bow, since with sufficient sneak, they can get in enough sneak melee attacks they really don't need one).

The toughest one to play is probably a truly "pure" warrior, and that only because you have to work around healing. If you include only the ability to cast healing spells then I've played lots of those characters. Without the ability to cast healing spells, the only one I've played is Hale (from my sig). And yes - that is a hassle, but in spite of the rhetoric quoted here, I'm sure it would still be a hassle in Skyrim. I don't believe that when Todd sings the praises of specialists, he means a warrior completely lacking the ability to heal himself. I believe that, just as in previous games, every single character will start the game with the ability to cast the basic healing spell.

And speaking of the rhetoric quoted here, for me, this just reinforces my concerns about specialization vs. generalization. Yes - generalist characters arguably had at least a bit of an advantage in previous games. Not as much of one as many seem to believe, and bluntly I attribute that primarily to simply a lack of skill and/or imagination. That's something I see all the time on the Oblivion forums - players who want to try to play a mage, in particular, but they insist on putting him in armor and dragging along a sword, no matter how many people tell them that that's really not necessary and actually sort of counter-productive. They're convinced that it's not possible to play without armor or weapons, in spite of the fact that it absolutely is, and I think that misperception is a lot of what's driving the current specialization frenzy. There just weren't enough people who figured out that it was always possible.

But anyway - what I'm seeing in all the rhetoric surrounding this issue so far, including this interview, is the implication that instead of making sure the game is balanced such that neither specialists nor generalists have an advantage, the game is being designed, and deliberately so, to punish generalists and reward specialists. I think that's a bad move, since all it's going to do is make it imbalanced in the opposite direction. As I've noted before, it could simply be that the emphasis on specialization is to drive home the point that generalists won't have an innate advantage, but I remain wary that it's because the game really is being designed so that specialists WILL have an innate advantage.

And more broadly - I don't think there's anything that discourages me more about this game than listening to Todd talk about it.



I cant completely agree to that, lets say Im a mage, but there are really awesome items (potions/ robes / or just money) that I want to get, but there is no other way then buying it or STEALING it, well then I'll just steal it obviously if I can, thats what I mean about hybrid.

You are talking about reallife like chars, in reallife there are no pure characters, people, HUMANS adapt and thats why I think this pure classes are junk, you should always focus on things thats true but flexibility is important as well
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SaVino GοΜ
 
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Post » Sun Jan 17, 2010 4:21 am

When a thief's cover is blown, and he's backed into a corner, he's going to pull out his dagger and charge forth. A mage, low on spell points, in a similar situation, isn't allergic to weapons; she'll pick that sword up off the ground and do her best. Weathered and nearly beaten, the warrior will use a potion, or scroll, or, if he's got one, a spell to heal himself and fight again.

So yeah, I think absolutely pure classes are not only dull, but also very unrealistic.
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Liv Brown
 
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Post » Sun Jan 17, 2010 1:06 am

Are you kidding? Since when have you NOT been able to play as a pure ANYTHING? All this means is doing everything is going to, hopefully, be even better than it was before.



Ok I have a challenge for you then, find or create a lets play of getting through Daggerfall WITHOUT magic.
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Mélida Brunet
 
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Post » Sun Jan 17, 2010 11:54 am

Charge and swing sword? Or there's always a bow..... :)



Might depend on what style of warrior one played.... the sword-n-board blocking fighters I played always have a good bit of damage pound past the shield block - especially against people wielding two-handers or trolls/ogres. Needed a good bit of constant healing to keep going. Going a pure no-magic route, you'd have to buy a large amount of healing potions from the shops if you went that way.


You see that's the thing isn't it. I think I could go through the whole game as a pure anything but it does get "testing". I never really used magic offensively but I did use it for: healing, curing poison/ disease and then for detect life/ fortify speed/ ease burden. Those little things really make a difference. As you said, as entering Oblivion I don't really want to carry 30 potions.
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Dewayne Quattlebaum
 
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Post » Sun Jan 17, 2010 2:51 am


Snip.

You are talking about reallife like chars, in reallife there are no pure characters, people, HUMANS adapt and thats why I think this pure classes are junk, you should always focus on things thats true but flexibility is important as well

Believe me, the last thing I think about is real life or reality in a game with magic and dragons.

What I'm talking about is to play the game with three very different styles, that it would be fun and give it an incredibly long playing time.

Later we have beautiful, delicious mods.
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Jaki Birch
 
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Post » Sat Jan 16, 2010 10:28 pm

hope the "classes" are more organic not in term of skills only but also game-play, as a thief I want to feel thief-y and a mage should feel mage-y and stuff like that :P
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Chica Cheve
 
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Post » Sat Jan 16, 2010 10:13 pm

Believe me, the last thing I think about is real life or reality in a game with magic and dragons.

What I'm talking about is to play the game with three very different styles, that it would be fun and give it an incredibly long playing time.

Later we have beautiful, delicious mods.



I wasnt talking about the setting, but about the lets say "look" and "feel" of the classes :-)
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victoria johnstone
 
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Post » Sun Jan 17, 2010 9:55 am

First off afaik the possibility to go for a pure mage/warrior/rogue build is nothing new, this was doable in oblivion as well or am I wrong?

--> But now the more important topic is, why the hell do you guys still stick to these old rusty stereotypical roles? I think modern RPGs should take the path of hybrid characters to maximize possibilities and further enhance the experience of truly unique character cusomization.

This ^ ^ ^ ^ ^
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~Sylvia~
 
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Post » Sat Jan 16, 2010 11:43 pm

I sure hope we don't get a fireball or healing spell in our hands as we start the game though.

Being that you're such a hardcoe Warrior purist, does that mean you won't use the Dragonshouts at all, being that they're really just magic spells with a different name?
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Darian Ennels
 
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Post » Sun Jan 17, 2010 8:45 am

Being that you're such a hardcoe Warrior purist, does that mean you won't use the Dragonshouts at all, being that they're really just magic spells with a different name?

oh you again..

The shouts are not spells, which means everyone can use them without stepping outside their class.
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Avril Churchill
 
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Post » Sun Jan 17, 2010 3:10 am

I'd like to see a "warrior/fighter" character go through oblivion without magic. Haha. Would be very, very difficult.



umm.. not really. I am a strict non magic user in daggerfall, morrowind and oblivion and rarely have trouble.

1 daggerfall dungeon is more difficult than anything in oblivion.
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Sandeep Khatkar
 
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Post » Sun Jan 17, 2010 7:26 am

umm.. not really. I am a strict non magic user in daggerfall, morrowind and oblivion and rarely have trouble.

1 daggerfall dungeon is more difficult than anything in oblivion.


Ya, let's see no alchemy/magic/archery "pure warrior" let's play on youtube.

Do it. Preferably without "skill/stat chessing" .

No one cares if you can exploit your way through the game with the massive flaws in the leveling system.
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Lucy
 
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Post » Sun Jan 17, 2010 4:24 am

Ok I have a challenge for you then, find or create a lets play of getting through Daggerfall WITHOUT magic.

The only difficulty for warriors in Daggerfall is the ancient vampires lightning touch of spamy death. You have to use potions of resist lightning for that or plain avoid them. Would using a bow count as pure warrior for you? I suppose you could also finish the game before you reach the level they start showing up.

Potions are NOT dependant on any magic skill to use, purchase or make.
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Austin England
 
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Post » Sun Jan 17, 2010 1:53 am

oh you again..

The shouts are not spells, which means everyone can use them without stepping outside their class.


Well, they are spells. Some kind of ancient magic. But they are not related to "typical" magic. Actually, for I have read, the Voice used to be used by Nord warriors.
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Jade Muggeridge
 
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Post » Sat Jan 16, 2010 11:18 pm

The only difficulty for warriors in Daggerfall is the ancient vampires lightning touch of spamy death. You have to use potions of resist lightning for that or plain avoid them. Would using a bow count as pure warrior for you? I suppose you could also finish the game before you reach the level they start showing up.


Well theirs also Daedra lords, which would spam ranged attacks, and ancient litches, which if I remember, your have to fight one in the main quest.

Hell I remember the first dungeon had imps that could spam death you if you weren't careful.

Which is why its nice to have some magical shields to soak up the damage, It was quite possible to build shields that could soak up 500+ damage and could last 24 hours.

Which made it very possible to run through the game with little or no armor.

And there's having access to item enchantment, which is always a plus.

Oh and I've seen Ancient Vamps Spawn at low levels, and even once heard a Daedra Lord before he killed me (That's right I didn't even see him when he whooped my ass.) Course no amount of magic is going to save you if you run into them at level 8, just saying I've had this happen to me.


Potions are NOT dependant on any magic skill to use, purchase or make.


Ok point taken. Though it does take time to gain access to potion makers from the temples. Plus potions actually have weight. Me I'd rather have a levitation/water breathing spells handy, and a bunch of potions of restore power then carry a ton of potions of both. But I suppose it is possible to play a pure warrior in Daggerfall. So I'll concede that point you can play a pure warrior, though I don't know why anyone would want to.
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Cody Banks
 
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Post » Sun Jan 17, 2010 4:29 am

if this was lord of the rings or any other fictional world i'd probably see the reasoning behind the idea of only some select people having magic, however as has been stated before in elder scrolls everyone from the lowliest beggar to the mightiest warrior have the ability to wield magic and the potential to grow its power if one so chooses to dabble in it.
in elder scrolls, magic is no more different to us than mathematical science as in that everyone can learn it.
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Pixie
 
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Post » Sun Jan 17, 2010 12:16 am

Are you kidding? Since when have you NOT been able to play as a pure ANYTHING? All this means is doing everything is going to, hopefully, be even better than it was before.

Probably since you had to select one and only one area of specialization -- magic, combat, or stealth.
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Wayne Cole
 
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Post » Sun Jan 17, 2010 11:07 am

Ok point taken. Though it does take time to gain access to potion makers from the temples. Plus potions actually have weight. Me I'd rather have a levitation/water breathing spells handy, and a bunch of potions of restore power then carry a ton of potions of both. But I suppose it is possible to play a pure warrior in Daggerfall. So I'll concede that point, though I don't know why anyone would want to.

And you can also get access to enchant making from temples. And if some temples have a couple warrior skills you can piggy back for raising your rank, I think you can also go to the knight order corresponding to that temple and when you raise ranks in the first, you unlock the services in the later.
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james kite
 
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Post » Sun Jan 17, 2010 3:20 am

And you can also get access to enchant making from temples. And if some temples have a couple warrior skills you can piggy back for raising your rank, I think you can also go to the knight order corresponding to that temple and when you raise ranks in the first, you unlock the services in the later.


Oh really?

Well it's been awhile sense I've played Daggerfall. Hold on a sec....


*looks it up on usepwiki*

Huh, well yeah, according to this the temple of Julianos has one, but it doesn't have the other advantages you could get from joining the mages guild. Also you lose out on being able to make potions. And they say you can only join one temple, which as I remember was correct. Well I never joined them, I usually ended up joining the temple of Akatosh. Cause Julianos can't make potions.
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Steve Fallon
 
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Post » Sun Jan 17, 2010 1:13 am

I was thinking more about the warrior playthrough on OB, and I think the breton + atro = panacea to the caster problem. Stick to light armor and higher speed with a long two hander.

I'm actually trying pure ar playthrough with no stat maxing, no skill cheese. Basically only use my prime skills:

Blunt, blade, light armor, armorer, heavy armor, block.
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Leonie Connor
 
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Post » Sun Jan 17, 2010 4:17 am

Could probably chase them down once you have very, very high athletics/speed. But that won't be for a long time. Archery does not fall under "pure warrior" in my mind, and anyone else who understands the concepts of "pure" and "warrior" in RPG sense.




You've gotta be pretty bad at Oblivion if the mages in it kited you effectively.

Closing Oblivion's gates involved stealing a sigil stone. Doing this was extremely easy as a thief. You didn't even need to have an escape route planned. Additionally the large number of doors in the Oblivion gates made it very easy to stealth/backstab your way to victory. Give me a decently specced thief of any level and I'll close any gate faster than any other class in the game.

Playing as a mage was extremely easy especially if you knew how to build a proper character, gear it out and use consumables. A few +mana sigil stones on a breton/High elf and pumped int/willpower/destruction and you were a wrecking ball.

If you're playing as a warrior, well, I hope you like picking flowers.

A warrior/mage/thief multi-class will always be better in TES games than any pure class. Being able to open up a fight with a sneak attack, blow your mana pool and then swinging an axe while your mana pool recharges is always the best strat. The disadvantage is that hybrids aren't as useful in raid scenarios. Good thing this is a singleplayer game!
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Tanya Parra
 
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Post » Sun Jan 17, 2010 3:40 am

I hope we will be able to play pure classes this time around. Granted, you could in previous ES games, but it was kind of hard and non beneficial. Every class benefited from a certain spell, armor, weapon, etc that was not necessarily part of their class or mantra.

It's not a terrible thing to have class dependencies, but variety would be nice. For example, aside from healing spells and alchemy, field kits, doctors, etc. would be fun. They also mentioned magical traps, I think it would be fun to have manual traps as well; maybe they're slightly weaker or do different things, but just more options in general.
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meg knight
 
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