I totally agree with Davor on this, and I'm going to try and restrain myself from ranting too much in this post.
I have been playing New Vegas for around 40 hours, and It is extremely obvious that Obsidian lacked the special touch Bethesda seemed to have with Fallout 3 (which was amazing :fallout: ). And yet I don't understand it because I would have thought that Obsidian had less content to develop this time around. Coupled with the fact that Obsidian sequels I've played before now have been ok, I would have thought they could have gotten this so much better.
Alot of the locations you discover, are useless.
There are so many shacks, passages and campsites which serve no purpose other than to infuriate me. Fallout 3 had it's share of "drive-in" and "picnic site" locations but they made up a tiny amount of the others, each with missions or ruins to explore. Whenever I discovered a location I'd know that there was at mimimum an hour I would spend there exploring. A luxury very much lost in New Vegas.
Next, I was shocked at just how complicated looting had become. The reputation system was a great addition however I really dont understand how you can defeat enemies i.e. the people trying to KILL you and then lose karma for taking stuff from their settlements. Yes, in a present day situation you could argue that "theft is theft no matter who its from", but this is the WASTELAND, people now live by scavenging what they can find. If nobody is alive to claim the loot it will be picked up by people good or bad. Simple.
The invisible walls are problem as well as the terrain in general which seems to have been designed to trap you and your companions at every turn. Why on earth must I fast travel to the same location I was just at in order to escape being trapped between two awkwardly placed rocks? As a result, feeling immerse becomes more and more difficult.
Still though, I could forgive all of the above as "points for improvement" that the developers could take on for next time, but what I can't forgive are the bugs! How does a game with over 300 testers miss so much, Its not even things that are hard to notice. I hadn't played long before I had to start reloading my games multiple times praying that this time an event would trigger, NPCs would pathfind correctly, companions would listen to what I said or not attack random NPCs. One bug actually occurred without my knowledge at one stage in the game, and after discovering it hours of gametime and saves later I realised that a plot mission had now become locked out. It is unacceptable, I actually had to start reading walkthroughs just to prevent bugs from occuring at times, walkthroughs that contain spoilers which therefore renders any plot twists pointless!
Fallout 3 was definitely not without its bugs, but to me it actually felt tested. I actually never patched my original Fallout 3 and had no real game plot threatening bugs. What went wrong?
(wow didn't succeed in the restrained ranting part

)
I expected better from you guys.
I did too, but it is a Fallout game so I'm still trying to enjoy it. However I can't speak for everyone but I can certainly speak for myself, and as geeky as this sounds I'm going to have to say it;
Obsidian, Bethesda, New Vegas....and the NCR
Fan Infamy Gained :cryvaultboy: