Finally after all these hours, I am starting to get disapoin

Post » Mon Dec 12, 2011 12:26 am

I've got to say, I didn't really notice this "invisible walls" thing. I mean, I'm sure that I probably ran into spots where I couldn't go through, and had to find another way around, but they obviously didn't enrage me, since they've left no lasting impression - I literally can't remember any specific example. :shrug:


As for the boring locations - yeah, I'd already mentioned that in previous threads. Unless it's part of a quest (and frequently even then), there's very little of interest to the locations in this game. They're just not as "interesting" as the random extra locations in FO3. (On the other hand, all that detail work that Beth put into random locations, Obsidian put into the quests, so..... it all depends on which you enjoy more. :) )
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mollypop
 
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Post » Sun Dec 11, 2011 4:20 pm

Yeah the Ghoul in the Shack thing:

1. I highly doubt the shack was built When there were ghouls next door.

2. The ghouls probably moved in sometime After the shack was made.

3. The bones of the shacks occupants may in fact be laying around - leftovers from the Ghoul homecoming party? :hubbahubba:

4. Maybe he/she is just out?

I actually Very much enjoyed the fact that some of the locations did Not have bad guys to kill or some NPC I have to help or save - rather they are places to explore and search for clues. Most places (even when vacant) have a story to tell if you look for it. Some of us love that sort of thing. :)

Honestly, like Summer said, we all have different expectations of the game. For those who think it's too empty, I recommend the PC version and to follow CevSteel's NVInteriors project - he is fleshing out alot of the vacant buildings. Other mods are doing similar things.

I think they got it right, the whole idea of "atmosphere" is very important to the immersion experience. Empty buildings and abandoned warehouses would be a reality in the post apocalyptic world - to expect otherwise would indeed take it into unrealism.
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yessenia hermosillo
 
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Post » Mon Dec 12, 2011 1:45 am

I ran across a spot that had 5 radioactive barrels piled up with a wastelander smoking on top of them. That was it! And the game gave me a location marker for these pile of barrels....... Unless I'm missing some secret quest that involves convincing that wastelander to step away from the radiation, this experience sums up the lackluster locations in New Vegas. Everything of value is tied into a quest but what if you finished most of the quests? Or what if you wish to take a break from questing and simply explore? There's not enough meat in the exploration this game has to offer and I'll probably get slammed by oldschool Fallout fans for saying this, but Fallout 3 tops New Vegas with regards to locations and open world exploration. I sympathize with Davor in this respect.


Are you talking about the Toxic Dump Site by Novac? There's some loot in the immediate area, but I agree. When I first got there, I was like "WTF?!". You can't talk to the NPC, nor does he really have anything on him. The loot around in the area isn't anything substantial or unique, IIRC.

But that's part of the fun of exploring, IMO. Yeah it svcks, but you go there because maybe there'll be something there. Forced exploration, I suppose...
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Abi Emily
 
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Post » Mon Dec 12, 2011 6:55 am

Are you talking about the Toxic Dump Site by Novac? There's some loot in the immediate area, but I agree. When I first got there, I was like "WTF?!". You can't talk to the NPC, nor does he really have anything on him. The loot around in the area isn't anything substantial or unique, IIRC.

But that's part of the fun of exploring, IMO. Yeah it svcks, but you go there because maybe there'll be something there. Forced exploration, I suppose...


Yup. That's it! This wasn't the only location that had me humming the "Debbie Downer" melody in the back of my head, but I think it perfectly sums up how underwhelming exploration is in this game.
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lucy chadwick
 
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Post » Mon Dec 12, 2011 3:41 am

i really miss the "random encounter hotspots"


the world feels kinda dead without them..
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SaVino GοΜ
 
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Post » Mon Dec 12, 2011 3:31 am

I never was able to play fallout three for more than ten minutes without the stupid thing crashing to the desktop. I like fallout new vegas more because it hasn't crashed for me once in the hundred or so hours that I have been playing it for, for me new vegas is definitely the better game despite the so called bugs that everyone else seems to be having with it. Bravo obsidian on a job well done! :foodndrink: .
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Anna Beattie
 
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Post » Mon Dec 12, 2011 6:40 am

Regarding the invisible walls issue - if you don't like them, there is a mod out that removes most of the invisible walls in the game. It works and lets you roam over mountains and into area's you coun't before - and no, it does not remove or move the cazadores or deathclaws from between Goodsprings and Vegas.. lolz. you could try the http://www.newvegasnexus.com/downloads/file.php?id=35011 mod if your having issue's with the invisible walls. Only thing you have to note, is you might get some graphical tearing/ripping in the mountains where the walls were removed..
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Laura Elizabeth
 
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Post » Sun Dec 11, 2011 8:55 pm

First of all, I love New Vegas. This is what I wish Fallout 3 was. Now I must have played over 20 hours now, and I am really starting to get disapointed with New Vegas now. What is taking the cake is the [censored] invisible walls. I spent about 45 minutes to try and climb a mountian ridge, and thought I was going to finally get over. What stops me? A frikking invisible wall. After this, I am really starting to see all the short comings of Fallout New Vegas. NV is such a less of a game than Fallout 3 is. I can see why people would think this is an expansion to Fallout 3 than a full fledge version. Map is smaller. It may look the same or bigger than Fallout 3, but lots of areas are blocked off. Blocked off by invisible walls, or just plained blocked off and you can't get into the area.

Alot of the locations you discover, are useless. A campsite, or den or what ever. Nothing is there. All it can be is a fast travel location and that's it, so there is actually less locations than Fallout 3. Alot of empty space. Too much empty space. Maybe it's the same in Fallout 3, but at least in Fallout 3, with the sky scrappers and ruins make it seem full. Yes I know it was alot of empty space as well, but at least I felt closed in a few times. Also I am hating those damn killer butterflies. If I am not suppose to go somewhere, those damn killer butterflies stop you, so you have no choice in you are on the console, that you have to go else where. If on PC I guess, God Mode will get you buy.

Yes there are graphic glitches, (I am on the 360), yes there are bugs, and I overlooked this. Yes there is lots of empty space, and lots of useless locations as well. What does it for me, is those blasted invisible walls. That just ruined the game for me, that I stopped playing the game for a week. Then I played again, loved it, but hit another invisible wall. GGGGGGRRRRRRRRRRRRRRR!

I guess I just needed to vent a bit. So I am curious, for those who love the game, what pisses you off, or what do you hate about Fallout: New Vegas.

And a request. Please Bethesda no more Invisible Walls in any game you or you let anyone else make please. All Invisible walls do is make you guys look like you do not know what you are doing. I love your games. I love what Obsidian has done as well, but just some things make both you guys look so amatureish. I expected better from you guys.


I don't like the walls either but can't understand why it's such a deal breaker. I just go around. What evs.

It isn't as open-ended as FO3,



Understand much of your post but find this comment a bit mind boggling if I'm being honest.
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Javaun Thompson
 
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Post » Mon Dec 12, 2011 7:28 am

Yup. That's it! This wasn't the only location that had me humming the "Debbie Downer" melody in the back of my head, but I think it perfectly sums up how underwhelming exploration is in this game.


I'm glad. If I had to spend one more hour exploring another cut and paste office building, I would have removed my eyeballs with a tea spoon. :ahhh:
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suzan
 
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Post » Mon Dec 12, 2011 6:08 am

H&H tools seems more different in term of Copy/Paste design
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мistrєss
 
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Post » Sun Dec 11, 2011 8:38 pm

Well I don't know what to tell you.

Let me just summarize with this: It was one of the "features" that I found attractive in Fallout 3 and was dismayed to see that it was mostly gone in New Vegas. It just seems like there are many places yet no explanation for them.

Why is there no one living in this shack?

Who would want to build their house next to an irradiated lake full of ghouls?

What happened to the family living in this apparently prosperous ranch?

I care, I guess no one else does?

I found or derived explanations from several locations.
But does every place really have to tell it's own story, or is it enough that you can think/wonder about it.

Personally I found FO3 to be quite crowded for a wasteland, it was fun but it felt like everything was on each others lip. More space in between and places with not a whole lot special make it seem more real.
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jenny goodwin
 
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Post » Sun Dec 11, 2011 8:17 pm

Regarding the invisible walls issue - if you don't like them, there is a mod out that removes most of the invisible walls in the game. It works and lets you roam over mountains and into area's you coun't before - and no, it does not remove or move the cazadores or deathclaws from between Goodsprings and Vegas.. lolz. you could try the http://www.newvegasnexus.com/downloads/file.php?id=35011 mod if your having issue's with the invisible walls. Only thing you have to note, is you might get some graphical tearing/ripping in the mountains where the walls were removed..


Sadly I am on the 360 so no mods for me.

I don't like the walls either but can't understand why it's such a deal breaker. I just go around. What evs.




Understand much of your post but find this comment a bit mind boggling if I'm being honest.

As I said, 2 times, I spent 45 minutes trying to roll play the game, get away from those damn killer butter flies :D, I had like less than 20% health and the adreanolen rush of going yes I survied and then to be stopped by the wall and then die because the killer butter fly was behind me because I stopped.Twice I wasted 45 minutes for nothing when I just could have fast traveled there and actually played the game for 90 minutes then. Before I just walked around like you said, but to finally get over that impossible looking mountian and be able to climb almost to the top only to be stopped by the invisible wall, pissed me off to no end, no dieing, falling and getting back up. Why couldn't they just make the hill part on the mountion higher instead of the path, clear as day that I should be able to walk through.
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Carolyne Bolt
 
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Post » Sun Dec 11, 2011 11:14 pm

Hmm.. I dunno. I have nearly 100 hours in NV which pales in comparison to what I put in FO3 over the past couple years. The invisible walls don't bother me so much it's that.... I don't know I've restarted a few times and despite the non-linear nature and different factions you can allign with the game always ends up the same way. It isn't as open-ended as FO3, and although I appreciate the changes I just kinda want to boot up FO3 and roam the DC wastes again shooting random creatures. As a first play through, it kills FO3 but for re playability I think FO3 is one of the best games ever made for that purpose

I agree with you on this... everytime I think of NV, even though I enjoy it now and then. I just miss walking out of the vault, going to silver, taking her caps. Going to megaton, gearing up and heading off to just walk around and find new places.
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Kaylee Campbell
 
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Post » Mon Dec 12, 2011 1:05 am

I've discovered a new mine in the map, complete with location marker on the world map. I circle around the area, looking for the enterance. I find it, and it's caved in. No loot. No quest. Not even a Sunset Sarsaparilla Star.

Just another area meant specifically to fluff up the game's location count. Or a clumsily shoe-horned location for future DLC.
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Damien Mulvenna
 
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Post » Sun Dec 11, 2011 10:24 pm

Well I don't know what to tell you.

Let me just summarize with this: It was one of the "features" that I found attractive in Fallout 3 and was dismayed to see that it was mostly gone in New Vegas. It just seems like there are many places yet no explanation for them.

Why is there no one living in this shack?

Who would want to build their house next to an irradiated lake full of ghouls?

What happened to the family living in this apparently prosperous ranch?

I care, I guess no one else does?

Eh, have you asked yourself any of these types of questions about FO3's locations? To be honest I found that setting far more inexplicable on a lot more levels than NV's setting. :shrug:

I mean, just as an example, ask yourself the obvious questions about Canterbury Commons and see if you can find any answers. That's a major settlement in FO3 and nothing about it makes a lick of sense. It's just some bombed-out buildings with some people milling around...there's no evidence that there's even a settlement there, much less an explanation for how they got there, how they survive, etc. Oh, there are a couple of random super heroes, though. That...makes sense...right?

I have to say that at least half of the complaints I see about NV are about things that were even worse in FO3. Maybe we overlooked them because it was new...? I feel your pain about there being fewer random locations full of stuff to find, but the rest of the setting is fleshed-out so much more completely that I feel it makes up for it. Just my opinion, though.
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Stryke Force
 
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Post » Mon Dec 12, 2011 4:07 am

I love fallout new vegas, but my biggest disappointment with the game is the lack of schematics and recipes you can find in the wastes, with so many crafting options available at the begining I really expect more would come along.
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Paula Ramos
 
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Post » Sun Dec 11, 2011 4:17 pm

There is plenty of *NPC* who have recipes, you just ain't looking hard enough.
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Milagros Osorio
 
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Post » Mon Dec 12, 2011 6:20 am

Am I the only person who is only disappointed by glitches.
I think you all are actually....Playing it wrong.
I SAID IT.
This isn't F3.
This isn't Oblivion.
This a new game.
It has a better story than both, and although alot of locations svck, they are more creatively made, I swear.
I only remember about 5 places in F3.
I remember much more in NEW VEGAS.
The vaults are much better.
The story is bounds better.
The art is better.
Sure invisible walls are a pain, but it's better than using the SAME METRO, to go EVERYWHERE!
You all need to think a little bit, some games are good when you play and get worse as you think.
This is a game that svcks at the beginning, and it gets much better.
I promise.
Just play.
The weapons are so much better, and more fun.
In F3 I NEVER played a melee character, now I'm playing all types of guns and melee and what-not.
My word of advice, coming from someone who HATED Oblivion, loved F3, and worships NV.
Give it time.
Wait for patches.
Maybe it's just me, but this is my favorite game of this gen.
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Ricky Meehan
 
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Post » Sun Dec 11, 2011 3:48 pm

Oh noes, I can't run and jump my way to the top of a mountain without any equipment!

Dude. It's a helluva lot more realistic than those "you can't go here, turn back!" messages from Fallout 3 that'd pop up out in the middle of nowhere.
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Robyn Lena
 
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Post » Sun Dec 11, 2011 10:25 pm

Oh noes, I can't run and jump my way to the top of a mountain without any equipment!

My problem with mountians are invisible hills. One person said the Invisible Walls are to help AI, but I dont think its all true. I spent 5 minutes walking to Hoover Damn because of possible to climb walls blocked off by Invisiwall. :brokencomputer:
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Melanie Steinberg
 
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Post » Mon Dec 12, 2011 2:30 am

Oh noes, I can't run and jump my way to the top of a mountain without any equipment!


You fail to understand the issue. Maybe this short example will shed some light on it: http://www.youtube.com/watch?v=3bZ1RJjrFa0

Let me know if you still think it's a realistic solution to world building.
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Tanya Parra
 
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Post » Mon Dec 12, 2011 4:21 am

You fail to understand the issue. Maybe this short example will shed some light on it: http://www.youtube.com/watch?v=3bZ1RJjrFa0

Let me know if you still think it's a realistic solution to world building.


Well that's a problem... :banghead:
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Megan Stabler
 
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Post » Sun Dec 11, 2011 8:27 pm

Hmm.. I dunno. I have nearly 100 hours in NV which pales in comparison to what I put in FO3 over the past couple years. The invisible walls don't bother me so much it's that.... I don't know I've restarted a few times and despite the non-linear nature and different factions you can allign with the game always ends up the same way. It isn't as open-ended as FO3, and although I appreciate the changes I just kinda want to boot up FO3 and roam the DC wastes again shooting random creatures. As a first play through, it kills FO3 but for re playability I think FO3 is one of the best games ever made for that purpose


Define open ended.

I personally don't veiw Fallout 3 as open ended, its more open ended then say, Oblivion, but you always end up doing the same things every time. You blow up megaton and can still do Moira's quest? I don't know, I just didn't see Fallout 3 as open ended, nothing you did made any difference, and I always thought to myself 'why am I doing this?'.

What do I hate? The fact that they only gave Obsidian 2 years to make a game. keeping that in mind that they still managed to:
Get competent voice actors
Get them to do the voices right and record them
Write enough script to add hundres of miles of terrain
mapped out the Las Vegas general area and make sure that everything in game also exists IRL
Write the plot and make an ever changing story line
Write characters that, despite them being animated video game characters, you care about
Make the game funny
have Over 50 hours of game play and a replayability of at least 4 times, allowing you to go and do each major ending
Design over 50 weapons
design a crafting system
make a detailed map with all of the buildings they want
design each skill and encorporate it into the game/ dialouge
Get the rights to each of the songs they play on the radio
and much more

They didn't have the time needed to really make a finished project that sparkled in every aspect. They had to work with an old system, which has always had bugs, they had only 2 years, which is far too short of a time to create a new game system from scratch.

and I'm with Ozzy, the game only gets better with time. The patches will come with the DLC's and if you can make it past the Invisible walls, and manage to not get frustrated over the little things. I love this game. I love this series, everything that the people over at Obsidian (you'll always be Black Isles to me) I love. Great game, Great Franchise.
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~Sylvia~
 
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Post » Sun Dec 11, 2011 3:38 pm

Wow - this is pretty limited in view IMHO - 3 hours into a game is Not enough to gather the full understanding of it. In fact there are very few locations in the game (and very few named NPCs for that matter) that are Not tied into a quest or story somewhere - you just havn't found it all yet. 3 hours isn't even remotely close to what you need to put into this game to understand that, so this complaint is very premature IMHO.

I'm glad I gave this game the time it needed to reveal its rich depth of story and locations - I find very little repition in actual fact - there are NOT duplicated caves or anything like that, check the GECK if your unsure.

I've got 228 hours in, and found that Most (not all) locations have a tie in, even if we can't see it at first. I'm not saying you need to play the game that long to find this out, but 3 hours doesn't even approach what is needed for a game like this. CoD Black Ops yeah, great game but shorter gameplay. With New Vegas, you have to get into the game to understand it.

I believe he said 20 hours and in my opinion that's enough to see the many flaws NV has. Not complaining, just saying.
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Sarah Kim
 
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Post » Mon Dec 12, 2011 5:59 am

I love fallout new vegas, but my biggest disappointment with the game is the lack of schematics and recipes you can find in the wastes, with so many crafting options available at the begining I really expect more would come along.

I did manage to find !!!SPOILERS!!! the schematics for the Rock-It-Launcher but sadly it was glitched and was unable to be crafted on the Xbox 360. I found it humorous and just disappointing going through the trouble to find all the parts to be stopped by another flaw that could have easily been avoided. But yes, the crafting options was very misleading. Quite honestly I don't even craft much at all. Once I obtained the Nuka-Scientist Perk (or somewhere along those lines) I was able to create different Nuka-Colas. So here I am thinking maybe I can mix some vodka and a regular Nuka-Cola to make some awesome Nuka drink. No. Not even close to that. If you have the perk check it out. No creativity at all. Very, very disappointing being the huge Nuka-Cola fanatic I am. Well this turned into a rant instead of a reply huh?
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Amy Siebenhaar
 
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