Finally after all these hours, I am starting to get disapoin

Post » Mon Dec 12, 2011 6:31 am

Of course, the short time-frame and the "re-use the old system" were both bedrock concepts for the project. That was the whole point.


but in http://www.youtube.com/watch?v=-fTh2GffJsM that may not have been a good thing. I'd have waited 2 more years for a better game made by Obsidian. I'm looking forward to Fallout 4, but I'm afraid of it. Bethesda will hopefully get an awesome new system out, but there's no way of telling. I'll buy it either way, but these are my prefrences.
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Jessica Stokes
 
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Post » Sun Dec 11, 2011 4:10 pm

Don't get me start on Fairfax; for some reason a good chunk of East Potomac Urban is wrap around by boulders which only accessible via the north and south end, what makes it worst is its LINEAR design.


Nothing too new here but a lot of people seem to forget the invisible walls in FO3. Metro tunnels anyone? Edge of the map? They're much more apparent in FNV, but they do give the designers some control over how the player interacts with the game, and I saw very few points where it was game/immersion breaking. I'm not a huge fan of arbitrary walls, but some of the more, uh, organic walls, like the "killer butterflies" keep some semblance of balance so you can't just breeze through the game at level 1.

As for empty campsites or other marginal locales, I appreciated them for the beds or convenience of fast travel. FO3 had cooler locations to discover, but really, this far after The Bomb, a less cluttered and already ransacked wasteland seems appropriate. Not every location needs Unique weapons or tons of loot. The lack of dungeon type locations was a downer, though.

I'm still in the FO3 is better than FNV camp, but it's a close race. To tell you the truth, I haven't even fired up FO3 since FNV. The map size, as pointed out time and again is about the same as FO3, it just feels smaller and sparser (those empty map points definitely add to that feeling).
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Del Arte
 
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Post » Sun Dec 11, 2011 9:24 pm

Vault in New Vegas have more creativity than the average Vaults in FO3



Jungle Vault Blue Gas Vault

Red Vs Blue Vault VS Musicians Vault

Voting Vault Gary Cloning Vault



First match up, The Jungle Vault vs the Blue Gas vault. Ok to me this is the one each of the fallouts put effort into that didnt relate to the main story. The Jungle vault was a vault thatwas doing an experiment on agriculture, I believe someone got sick was the first indication that something was wrong. A fungus attack the lungs and began to grow there essentially taking over the host after he died. This spread to others and the plant life got out of control taking over the vault. This is a neat premise and they could have put a lot more effort into it, aside from story all I saw were monsters and foilage. I saw the mutants and the plants that attack you but nothing else unique about the vault. I had Cass with me and I just kind of opened doors and explored while she shotgunned the hell out of anyone coming after me. No super boss plant, no like chemical weapon, no weird moments just that. I was expecting much more. For example the Blue gas vault was actually kind of neat, you go in first greeted by crazed vault survivors and you think woah what is going on here. Then as you go in you start hallucinating and seeing your dad, then there was a sequence where you are in a corridor and all the computers are on while everything is blue. Then you have to fight that guy and you have to fight the Tunnel snakes and it was really just an expirience like what is going to happen next, why are these guys crazy and whats goin on. Jungle Vault seemed like a standard dungeon with a backstory it didn't feel like an experiment that drove everyone mad, also I don't think you can contract any spore sickness where as the gas in the Blue Gas vault effected you too.

Red Vs Blue Vault Vs Muscians Vault. The purpose of the Red Vs Blue vault was to test the effects of grouping similar individuals into seperate groups and seeing the result, almost kind of like that one psychological experiment about where the Prof put his students into two groups (guards and Inmates) to simulate a prison enviroment at a prison. Apparntly people got so into their roles that it had to be stopped. In this case sulfur poisoning and undetectable noise was involved. This drove everyone mad and I suppose they may have killed each other off. In the Musicians vault it was an experiment using white noise and hypnosis to try and trigger people into violent soldiers that could be used as super soldiers to conquer the wastes, however it backfired after a lot of killing, and the experiments gone wrong. The overseer was on a power trip to get the mission done so much he killed his head scientist to proceed with the experiment. Now I was only briefly in the muscians vault once ever, but I remember the Red Vs Blue vault as being a not so bad vault..IF they used it to its full potential. I read a lot of the peoples thoughts but it felt so distant, like as if I read a diary about what life was like during the American Revolution, there was little or no connection between the events in the present and no definite answer as to what happened. Apparntly the Muscians vault had a civil war and was bobby trapped, very interesting in my opinion but since I can't remember it well I will leave this comparison for you to decide

The Voting Vault vs the Gary Vault. I believe these two should be compared mostly because they were the second greatest effort I saw in a vault. The voting vault had cheap posters up on the wall (to be honest I could think of something better slogan wise) and the Posters really didn't measure up to anything like the "Lend Uncle Sam a hand" or "Join up stop the Red menace" posters and billboards of Fallout 3. Anyways so then when you explore the vault you eventually find your way down to the room and the room with computer was there, you fought some robots after watching the movie and then got to read what the comps response was to them wanting to end the experiment. At this point I had a smile across my face, this was what I was waiting for the entire time exploring New Vegas Vaults, it was the promised dark humour of the Fallout world, it was the tragic irony of the experiment and it proved that humans would rather die accepting something as inevitablity instead of challenging it. This was the hallejuah moment of the Vaults in New Vegas, but it didn't save the Vault. The Vault seemed cheap, petty and the story didn't seem to work as to what I would imagine a group of 1000 people in the scenario would accept. Corruption from one big party, I can see that party being thrown out of power fairly quickly and a lot of the vault lacked when there could have been so much more. Now the Gary Vault in comparison was simply the opposite, it wasnt the dark humor of the Voting Vault, it was almost comical. It had a bunch of clones calling out Gary! as they would attack you, this vault had however an interesting grab that pulled you into the story. It was like what are these guys and why are they here. The vault was about trying to deal with human power conflicts and somehow cloning Gary was a result, They even stated that they were planning on getting rid of the Gary's but I guess the Gary's won out in the end. This vault made me want to explore it. The Voting Vault only impressed me at the end, and it only impressed me because it was like gold compared to the other NV vault experiments. I felt like I wasted time in the VV but the ending sort of justified it. With the Gary Vault I had no concept of time I was having a blast.



Also I played through all the Vaults and the New Vegas vaults seemed dull in comparison. To be fair they had good ideas but they never expanded on them, they did the bare minimum. The Fallout 3 vaults had good ideas and were "good" they made me want more. But in the New Vegas vaults the word fail regularly came to mind.
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Breanna Van Dijk
 
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Post » Sun Dec 11, 2011 6:06 pm

Nothing too new here but a lot of people seem to forget the invisible walls in FO3. Metro tunnels anyone? Edge of the map? They're much more apparent in FNV.


There is a reason for the walls being there on the edge of the map...That's because it's the edge of the map :P the border persay and you can turn it off anyway.

The walls in F:NV were everywhere. They forced you to go around little hills that had gentle slopes, quite a few times i've gotten lost because of the invisible walls and that's because there tends to be only one path to certain locations.
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adam holden
 
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Post » Sun Dec 11, 2011 11:21 pm

but in http://www.youtube.com/watch?v=-fTh2GffJsM that ......



Oh damn


Just as an aside.......I am freaking in love with Sarah Gregory.....so cute...so sixy....and what a voice :drool:




Sorry for the hijack


please continue............
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Austin Suggs
 
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Post » Sun Dec 11, 2011 6:34 pm

Why do some people have to answer to New Vegas criticism with "No, Fallout 3 svcks"? Neither game is perfect and which one is better is a personal opinion. Live and let live :)



Could it be that the Fallout 3 Fans are coming here to the FNV message boards and posting how much they love F3 and hate FNV. Don't know just saying, if I was to go to the Fallout 3 boards and say negative things about it, I'm sure the FN3 fans would roast me alive.

It's always funny reading how people that like F3 come here spouting messages, making them sound like they are the final authority on how the fallout games should be done.

Personally I have found FNV to be a much better game than F3, not going to list everything here, since I don't want to give some one a headache by posting a wall text.

But I could never get into the F3 game, it just felt like one big open area, with a billion dungeons with no purpose to them, except to get loot and kill monsters.
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Wanda Maximoff
 
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Post » Sun Dec 11, 2011 8:37 pm

Could it be that the Fallout 3 Fans are coming here to the FNV message boards and posting how much they love F3 and hate FNV. Don't know just saying, if I was to go to the Fallout 3 boards and say negative things about it, I'm sure the FN3 fans would roast me alive.

It's always funny reading how people that like F3 come here spouting messages, making them sound like they are the final authority on how the fallout games should be done.

Personally I have found FNV to be a much better game than F3, not going to list everything here, since I don't want to give some one a headache by posting a wall text.

But I could never get into the F3 game, it just felt like one big open area, with a billion dungeons with no purpose to them, except to get loot and kill monsters.

Most are fans of both and some like one more than the other. Naturally comparisons are made and naturally folks tend to not always agree. :shrug: Future games and wanting input is also pretty natural.

Obviously some want to argue about their differences in opinions, some of us want to just accept others opinions as different than our own.

That's the way of most game forums. Here however we do demand folks remain civil and not poke at one another.
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Irmacuba
 
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Post » Sun Dec 11, 2011 4:33 pm

Am I the only person who is only disappointed by glitches.
I think you all are actually....Playing it wrong.
I SAID IT.
This isn't F3.
This isn't Oblivion.
This a new game.
It has a better story than both, and although alot of locations svck, they are more creatively made, I swear.
I only remember about 5 places in F3.
I remember much more in NEW VEGAS.
The vaults are much better.
The story is bounds better.
The art is better.
Sure invisible walls are a pain, but it's better than using the SAME METRO, to go EVERYWHERE!
You all need to think a little bit, some games are good when you play and get worse as you think.
This is a game that svcks at the beginning, and it gets much better.
I promise.
Just play.
The weapons are so much better, and more fun.
In F3 I NEVER played a melee character, now I'm playing all types of guns and melee and what-not.
My word of advice, coming from someone who HATED Oblivion, loved F3, and worships NV.
Give it time.
Wait for patches.
Maybe it's just me, but this is my favorite game of this gen.


I AGREEEE! 100%, why not just play the game instead of looking into it to much.

Put yourself in a post apocalyptic world, after an atom bomb there isnt going to be many giant buldings because they were destroyed, you'll find the occasional shacks and stations that are much smaller.
And its the end of the world?? If i find a shack that has a few things in it i'll loot it and leave? Not come back to seeing as it is a wasteland I'm going to move on
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Natalie Taylor
 
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Post » Sun Dec 11, 2011 9:58 pm

But I could never get into the F3 game, it just felt like one big open area, with a billion dungeons with no purpose to them, except to get loot and kill monsters.


Diablout 3 - a Post-Nuclear Loot Grinding Game. :rofl:
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T. tacks Rims
 
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Post » Mon Dec 12, 2011 2:15 am

First of all, I love New Vegas. This is what I wish Fallout 3 was. Now I must have played over 20 hours now, and I am really starting to get disapointed with New Vegas now. What is taking the cake is the [censored] invisible walls. I spent about 45 minutes to try and climb a mountian ridge, and thought I was going to finally get over. What stops me? A frikking invisible wall. After this, I am really starting to see all the short comings of Fallout New Vegas. NV is such a less of a game than Fallout 3 is. I can see why people would think this is an expansion to Fallout 3 than a full fledge version. Map is smaller. It may look the same or bigger than Fallout 3, but lots of areas are blocked off. Blocked off by invisible walls, or just plained blocked off and you can't get into the area.

Alot of the locations you discover, are useless. A campsite, or den or what ever. Nothing is there. All it can be is a fast travel location and that's it, so there is actually less locations than Fallout 3. Alot of empty space. Too much empty space. Maybe it's the same in Fallout 3, but at least in Fallout 3, with the sky scrappers and ruins make it seem full. Yes I know it was alot of empty space as well, but at least I felt closed in a few times. Also I am hating those damn killer butterflies. If I am not suppose to go somewhere, those damn killer butterflies stop you, so you have no choice in you are on the console, that you have to go else where. If on PC I guess, God Mode will get you buy.

Yes there are graphic glitches, (I am on the 360), yes there are bugs, and I overlooked this. Yes there is lots of empty space, and lots of useless locations as well. What does it for me, is those blasted invisible walls. That just ruined the game for me, that I stopped playing the game for a week. Then I played again, loved it, but hit another invisible wall. GGGGGGRRRRRRRRRRRRRRR!

I guess I just needed to vent a bit. So I am curious, for those who love the game, what pisses you off, or what do you hate about Fallout: New Vegas.

And a request. Please Bethesda no more Invisible Walls in any game you or you let anyone else make please. All Invisible walls do is make you guys look like you do not know what you are doing. I love your games. I love what Obsidian has done as well, but just some things make both you guys look so amatureish. I expected better from you guys.


1) Locations discovered in Fallout 3 Aren't useless? Last I checked pretty much the entire left half of the map was pretty much useless except for Girdershade and the Dunwich Building to the extreme south and Raven Rock's isolated mission progression in the extreme north corner, the locations in DC are also useless, the only reason you even have them is because you discover them trekking through metro tunnels to get to certain quests. Only real notable locations for me in Fallout 3 are the Center Square of DC, Megaton, Tenpenny Tower, the Citadel, and Rivet City. While I agree the area in and around New Vegas could be livened up, its not like it has more useless locations than Fallout 3. The only problem I see with NV with the map locations is the fact they are packed so close together in some places it seems irrelevant to have some of them.

2) The "butterflies" are rather easy to kill if you have a malee weapon or use a gun from a distance. If they close the distance, switch your ammo type if you are using Guns. It seems a lot of people forget there are different types of ammo that annihilate certain foes.

3) Glitches should be expected in a huge open world, not to mention a buggy engine (most rooted from the open world). Its a mixed blessing to have a world like Fallout in comparison to say Dragon Age, but obviously the glitches are the determent to that trade off.

4) I hear you in the invisible walls, but in all fairless to the devs, its not like you can just run and jump up a mountain side.
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Phillip Brunyee
 
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Post » Mon Dec 12, 2011 4:47 am

Put yourself in a post apocalyptic world, after an atom bomb there isnt going to be many giant buldings because they were destroyed, you'll find the occasional shacks and stations that are much smaller.


Vegas was hit by very few warheads during the war, which is why the city is (theoretically) largely intact. If anything, there should be more "giant bulidings" in the Mojave than the Capital Wasteland.

Incedentally, have you ever seen pictures of Hiroshima and Nagasaki? Buildings made of concrete were often gutted, rather than completely obliterated in the way wooden structures were in the blasts. The crumbling concrete skeletons were often the only surviviors amidst the rubble. (It's clear the FO3 art team studied these images extensively.)
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Alister Scott
 
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Post » Mon Dec 12, 2011 7:28 am

Vegas was hit by very few warheads during the war, which is why the city is (theoretically) largely intact. If anything, there should be more "giant bulidings" in the Mojave than the Capital Wasteland.

It's funny you should mention this, because I couldnt help but wonder why there were not any casino skeletons, just 'generic boarded up building'
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NAkeshIa BENNETT
 
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Post » Sun Dec 11, 2011 11:43 pm

It's funny you should mention this, because I couldnt help but wonder why there were not any casino skeletons, just 'generic boarded up building'


I wondered this too, and reached the conclusion that 50s Vegas was a lot smaller than the Vegas we know today, so the four casinos we see on the strip really are all there ever was. I still think the wider environs lack character though, there should be recognisable schools, hospitals, cinemas, supermarkets etc. in the wider Vegas area, rather than just generic boarded-up buildings. I've said it before, but outside of the strip I get very little sense of the pre-war city...
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Davorah Katz
 
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Post » Sun Dec 11, 2011 6:38 pm

I wondered this too, and reached the conclusion that 50s Vegas was a lot smaller than the Vegas we know today, so the four casinos we see on the strip really are all there ever was. I still think the wider environs lack character though, there should be recognisable schools, hospitals, cinemas, supermarkets etc. in the wider Vegas area, rather than just generic boarded-up buildings. I've said it before, but outside of the strip I get very little sense of the pre-war city...

My problem is I'm sure the road just outside The Strip (The Sector where the Atomic Wrangler and The Kings School of Impersonation are) would have been parts of The Strip, and yet all we see are husks, 50's-60's Vegas was actually pretty glamorous and 'advlt Playground'
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Victor Oropeza
 
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Post » Sun Dec 11, 2011 4:21 pm

Could it be that the Fallout 3 Fans are coming here to the FNV message boards and posting how much they love F3 and hate FNV.


Sometimes, but sometimes it happens even without Fallout 3 being mentioned. It is inevitable that these two games are compared of course, but it almost seems some people are unable to admit that the game they are not fans of has any positive qualities :shrug:

I guess this is a conflict between classic Fallout fans and Bethesda fans.
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Trish
 
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Post » Sun Dec 11, 2011 4:24 pm

Sometimes, but sometimes it happens even without Fallout 3 being mentioned. It is inevitable that these two games are compared of course, but it almost seems some people are unable to admit that the game they are not fans of has any positive qualities :shrug:

I guess this is a conflict between classic Fallout fans and Bethesda fans.

Fallout 3 had one positive thing, exploration.
Sure it was annoying with level scaled enemies every 30 meters and dungeons every 50 meters but once I reach lvl 20 in Vegas it's just boring to go out and explore.
Other than that.... It looked good?
NPC's talked more with each other as well which was a nice touch that Vegas failed at.
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LADONA
 
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Post » Mon Dec 12, 2011 1:53 am

NPC's talked more with each other as well which was a nice touch that Vegas failed at.


I'm thinking that's a bug (although i'm probably wrong) because I constantly see NPC's start conversations with others but then immediatley walk away
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helliehexx
 
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Post » Mon Dec 12, 2011 5:57 am

Possibly. I have a mod that allows free roam mode for companions, they often walk to other NPCs and just say "Goodbye".

And i still say Fallout 3 having a "personal" story was a good idea, even if it's execution was lacking. And the chargen/intro combo was excellent too. Storyline was too thin, that definetly goes for New Vegas, but if you prefer free roam gameplay, Fallout 3 wins hands down. For tighter storytelling, choices and consequences New Vegas is so far ahead of Fallout 3 it can't even see it. Hopefully Bethesda picks up a few pointers.

As i keep saying they are different kinds of games, and both excellent at what they are trying to do. I guess classic Fallout fans resent having a "non-Fallout" game as Fallout 3, but me not having any brand loyalty that just seems silly to me.
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Clea Jamerson
 
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Post » Mon Dec 12, 2011 3:44 am

Possibly. I have a mod that allows free roam mode for companions, they often walk to other NPCs and just say "Goodbye".

And i still say Fallout 3 having a "personal" story was a good idea, even if it's execution was lacking. And the chargen/intro combo was excellent too. Storyline was too thin, that definetly goes for New Vegas, but if you prefer free roam gameplay, Fallout 3 wins hands down. For tighter storytelling, choices and consequences New Vegas is so far ahead of Fallout 3 it can't even see it. Hopefully Bethesda picks up a few pointers.

As i keep saying they are different kinds of games, and both excellent at what they are trying to do. I guess classic Fallout fans resent having a "non-Fallout" game as Fallout 3, but me not having any brand loyalty that just seems silly to me.


It would be a dream come true to have the great things about FO3 and FNV all together in one game. A nice juicy personal storyline and giant places to explore, along with all the other good things. I should make a list. :)
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Steph
 
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Post » Sun Dec 11, 2011 11:56 pm

I enjoy them both for different reasons. One thing that bugs me in both games is this. Have any of these people ever heard of soap, water, a broom and maybe some paint? C'mon, just cause you're poor doesn't mean you can't do a better job decorating and cleaning your home. Take down the old broken picture frame from the wall, paint some freaking walls. There are plenty of paint guns around. I mean, once I have taken care of my basic survival needs, that would be the first thing I would do. Take out the junk, clean my place up and cover up the ugly walls with some paint or whatever else would do the job. Then haul away all the crap in my lawn cause I don't have to live like a red neck Whenever I go into someone's home I wonder how do you people live like this? And yes, it is a game I know, so tongue is planted firmly in cheek but it cracks me up.
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Anthony Diaz
 
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Post » Sun Dec 11, 2011 8:03 pm

I enjoy them both for different reasons. One thing that bugs me in both games is this. Have any of these people ever heard of soap, water, a broom and maybe some paint? C'mon, just cause you're poor doesn't mean you can't do a better job decorating and cleaning your home. Take down the old broken picture frame from the wall, paint some freaking walls. There are plenty of paint guns around. I mean, once I have taken care of my basic survival needs, that would be the first thing I would do. Take out the junk, clean my place up and cover up the ugly walls with some paint or whatever else would do the job. Then haul away all the crap in my lawn cause I don't have to live like a red neck Whenever I go into someone's home I wonder how do you people live like this? And yes, it is a game I know, so tongue is planted firmly in cheek but it cracks me up.


The only “soap” I’ve seen in the game is laundry detergent. No self-respecting survivalist would ever waste a key homemade-flamer-fuel ingredient on a “luxury” such as cleaning.

I guess there’s always abraxo cleaner. But, if your place looked too nice, it’d be a more likely target for thieves. Sometimes survival is about being inconspicuous.
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naana
 
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Post » Sun Dec 11, 2011 8:27 pm

Well in Fallout 3, it was silly how many locations. You don't have like 5000 locations in a square mile.
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Bones47
 
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Post » Mon Dec 12, 2011 3:19 am

Here is something that is the more annoying then those invisible walls. How about a door or safe or even a ammo box that has a very hard or hard lock and have nothing of use in it

Or a terminal thats the same.
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Kat Stewart
 
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Post » Sun Dec 11, 2011 11:53 pm

Here is something that is the more annoying then those invisible walls. How about a door or safe or even a ammo box that has a very hard or hard lock and have nothing of use in it

Or a terminal thats the same.


Yep that's unfair. Just like real life. Love it.
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Annick Charron
 
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Post » Sun Dec 11, 2011 3:43 pm

Yep that's unfair. Just like real life. Love it.

Me too, it remained me why I am so obsess about opening every single containers in RPG.
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Emilie Joseph
 
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