Finally after all these hours, I am starting to get disapoin

Post » Mon Dec 12, 2011 12:32 am

First of all, I love New Vegas. This is what I wish Fallout 3 was. Now I must have played over 20 hours now, and I am really starting to get disapointed with New Vegas now. What is taking the cake is the [censored] invisible walls. I spent about 45 minutes to try and climb a mountian ridge, and thought I was going to finally get over. What stops me? A frikking invisible wall. After this, I am really starting to see all the short comings of Fallout New Vegas. NV is such a less of a game than Fallout 3 is. I can see why people would think this is an expansion to Fallout 3 than a full fledge version. Map is smaller. It may look the same or bigger than Fallout 3, but lots of areas are blocked off. Blocked off by invisible walls, or just plained blocked off and you can't get into the area.

Alot of the locations you discover, are useless. A campsite, or den or what ever. Nothing is there. All it can be is a fast travel location and that's it, so there is actually less locations than Fallout 3. Alot of empty space. Too much empty space. Maybe it's the same in Fallout 3, but at least in Fallout 3, with the sky scrappers and ruins make it seem full. Yes I know it was alot of empty space as well, but at least I felt closed in a few times. Also I am hating those damn killer butterflies. If I am not suppose to go somewhere, those damn killer butterflies stop you, so you have no choice in you are on the console, that you have to go else where. If on PC I guess, God Mode will get you buy.

Yes there are graphic glitches, (I am on the 360), yes there are bugs, and I overlooked this. Yes there is lots of empty space, and lots of useless locations as well. What does it for me, is those blasted invisible walls. That just ruined the game for me, that I stopped playing the game for a week. Then I played again, loved it, but hit another invisible wall. GGGGGGRRRRRRRRRRRRRRR!

I guess I just needed to vent a bit. So I am curious, for those who love the game, what pisses you off, or what do you hate about Fallout: New Vegas.

And a request. Please Bethesda no more Invisible Walls in any game you or you let anyone else make please. All Invisible walls do is make you guys look like you do not know what you are doing. I love your games. I love what Obsidian has done as well, but just some things make both you guys look so amatureish. I expected better from you guys.
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Natalie Harvey
 
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Post » Sun Dec 11, 2011 5:55 pm

Normally I would bash you, But since you are a player that I reconize as not someone that complains every five minutes, I'll say that Boone pisses me off, And so does the lack of a CL companion...
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Nicole M
 
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Post » Mon Dec 12, 2011 7:44 am

100 points is a hard cap. Such if you have 100 points, books, stats raises, clothes, can't do anything to help. I have no problem with a limit in general, but I dislike having a limit that's so... definitive. I just feel that all those things should still be useful.

I also think there's too many skill points in general. But that doesn't "piss me off" so much as make me regret that I can't make a crippling overspecialized science guy.
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Laura Richards
 
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Post » Sun Dec 11, 2011 4:21 pm

Check the http://www.gamesas.com/index.php?app=core&module=search&do=user_posts&mid=4436&search_filter_app%5Bforums%5D=1&view_by_title=1
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Nymph
 
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Post » Sun Dec 11, 2011 6:56 pm

First of all, I love New Vegas. This is what I wish Fallout 3 was. Now I must have played over 20 hours now, and I am really starting to get disapointed with New Vegas now. What is taking the cake is the [censored] invisible walls. I spent about 45 minutes to try and climb a mountian ridge, and thought I was going to finally get over. What stops me? A frikking invisible wall. After this, I am really starting to see all the short comings of Fallout New Vegas. NV is such a less of a game than Fallout 3 is. I can see why people would think this is an expansion to Fallout 3 than a full fledge version. Map is smaller. It may look the same or bigger than Fallout 3, but lots of areas are blocked off. Blocked off by invisible walls, or just plained blocked off and you can't get into the area.

Alot of the locations you discover, are useless. A campsite, or den or what ever. Nothing is there. All it can be is a fast travel location and that's it, so there is actually less locations than Fallout 3. Alot of empty space. Too much empty space. Maybe it's the same in Fallout 3, but at least in Fallout 3, with the sky scrappers and ruins make it seem full. Yes I know it was alot of empty space as well, but at least I felt closed in a few times. Also I am hating those damn killer butterflies. If I am not suppose to go somewhere, those damn killer butterflies stop you, so you have no choice in you are on the console, that you have to go else where. If on PC I guess, God Mode will get you buy.

Yes there are graphic glitches, (I am on the 360), yes there are bugs, and I overlooked this. Yes there is lots of empty space, and lots of useless locations as well. What does it for me, is those blasted invisible walls. That just ruined the game for me, that I stopped playing the game for a week. Then I played again, loved it, but hit another invisible wall. GGGGGGRRRRRRRRRRRRRRR!

I guess I just needed to vent a bit. So I am curious, for those who love the game, what pisses you off, or what do you hate about Fallout: New Vegas.

And a request. Please Bethesda no more Invisible Walls in any game you or you let anyone else make please. All Invisible walls do is make you guys look like you do not know what you are doing. I love your games. I love what Obsidian has done as well, but just some things make both you guys look so amatureish. I expected better from you guys.


Hmm.. I dunno. I have nearly 100 hours in NV which pales in comparison to what I put in FO3 over the past couple years. The invisible walls don't bother me so much it's that.... I don't know I've restarted a few times and despite the non-linear nature and different factions you can allign with the game always ends up the same way. It isn't as open-ended as FO3, and although I appreciate the changes I just kinda want to boot up FO3 and roam the DC wastes again shooting random creatures. As a first play through, it kills FO3 but for re playability I think FO3 is one of the best games ever made for that purpose
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noa zarfati
 
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Post » Sun Dec 11, 2011 3:52 pm

Check the http://www.gamesas.com/index.php?app=core&module=search&do=user_posts&mid=4436&search_filter_app%5Bforums%5D=1&view_by_title=1


What about them?
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meghan lock
 
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Post » Mon Dec 12, 2011 2:01 am

I don't like intrusive transparent walls when I find them, but I do understand why they need to be there... Still, there are some silly ones all over the game. Like the ones http://i271.photobucket.com/albums/jj125/Gizmojunk/invisible-walls.jpg in the Vikki Vance Casino :lol:.
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Emmie Cate
 
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Post » Mon Dec 12, 2011 3:29 am

Alot of the locations you discover, are useless. A campsite, or den or what ever. Nothing is there. All it can be is a fast travel location and that's it, so there is actually less locations than Fallout 3. Alot of empty space. Too much empty space.


This.

It just seems like there are so many useless locations in the game, also a lot of the locations feel like they've been cut and pasted (i.e.: I go in one solitary shack, I might as well have gone into all of them because they will all look the same). I swear, a good 2/3rds of the caves I have found in the game use the same exact level design.
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Alexis Estrada
 
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Post » Mon Dec 12, 2011 4:28 am

It just seems like there are so many useless locations in the game, also a lot of the locations feel like they've been cut and pasted (i.e.: I go in one solitary shack, I might as well have gone into all of them because they will all look the same). I swear, a good 2/3rds of the caves I have found in the game use the same exact level design.
No offense to anyone, but aside from 'cut/paste' area design (alleged, as I've not noticed this myself ~yet), I hope this is not tinkered with or changed in attempt to appease. I think they got it about as close to "right" as can be done in the FO3 implementation of the engine.

** I can see it become tediously awful if every location had a secret use, hidden loot, covered doorway into a hideout.... etc... :(
It would change the assumption from "I wonder if there is anything here" to "I'm here, now where the heck is it".

Part of the interest for me in FO1 was finding something in a box ~when most if not nearly all, were empty. The game [FO3] tells you if a box has nothing in it :(.
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!beef
 
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Post » Mon Dec 12, 2011 4:07 am

Wow - this is pretty limited in view IMHO - 3 hours into a game is Not enough to gather the full understanding of it. In fact there are very few locations in the game (and very few named NPCs for that matter) that are Not tied into a quest or story somewhere - you just havn't found it all yet. 3 hours isn't even remotely close to what you need to put into this game to understand that, so this complaint is very premature IMHO.

I'm glad I gave this game the time it needed to reveal its rich depth of story and locations - I find very little repition in actual fact - there are NOT duplicated caves or anything like that, check the GECK if your unsure.

I've got 228 hours in, and found that Most (not all) locations have a tie in, even if we can't see it at first. I'm not saying you need to play the game that long to find this out, but 3 hours doesn't even approach what is needed for a game like this. CoD Black Ops yeah, great game but shorter gameplay. With New Vegas, you have to get into the game to understand it.
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Tamara Primo
 
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Post » Sun Dec 11, 2011 10:37 pm

i dont see nothing about copy/paste in the game, heck, i can even swear that the vaults have different design, specially the one in New Vegas, where Doc. Mitchell born before he leaves the vault
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Danny Blight
 
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Post » Mon Dec 12, 2011 1:19 am

I didn't say 3hrs, I said 2/3 thirds of the caves. I've put in a great deal more time than that into the game :P

I understand the need to reduce the sheer amount of loot/secret use of random locations from Fallout 3 (Of which I have at least 300hrs playtime), But, almost every animal den type of cave has the same exact layout (a "C" shape in which you enter from the bottom of the C and slopes downward slightly as you go further in, ending in a lager cavern/room at the end which contains the "mother" coyote/nightstalker/etc. and pups)

Now some locations are more unique, like the prospector cave, or the ratslayer cavern. It just seems like there are less of these places. What I miss are more locations like the Gibson house from FO3 that had unwritten stories that you had to piece together.
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Cagla Cali
 
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Post » Mon Dec 12, 2011 3:23 am

This.

It just seems like there are so many useless locations in the game, also a lot of the locations feel like they've been cut and pasted (i.e.: I go in one solitary shack, I might as well have gone into all of them because they will all look the same). I swear, a good 2/3rds of the caves I have found in the game use the same exact level design.

Agreed. There are so many shacks, caves, and gas stations that are totally irrelevant. After searching the 10+ random caves and finding nothing really in them, i was sure that eventually I'd come across some sort of quest that would have me rid all of the caves of the baddies inside. never happened. almost all the caves, shacks, and gas stations are useless. There may be a a few ammo boxes and a few random goodies, but nothing worth ever coming back for. Yes, you could always use a random gas station or abandoned shack ass a home. But with Novac and other places, you don't really need to use a random gas station or shack as your house, especially as there are no traders/doctors out near those random places.

When I first heard how many locations there were in New Vegas, i was so excited. I was thinking that we would be given detailed places to explore, EPIC locations. Places like dunwhich bldg, tenpenny tower, rivet city, Evergreen Mills, etc. There aren't nearly as many detailed indoor buildings as there were in FO3.

Out of all the locations, at least 30-40 of them are completely useless and have no "revisit value." The type of place that, once you've discovered it, you never go back. There's no reason to.

There are a TON of "no reason to ever come back here" locations in FONV :(
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luis dejesus
 
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Post » Mon Dec 12, 2011 7:39 am

I just don't see this as a problem. :shrug:

*I am reminded of the movie the Road... As they walked, they passed many a place that had little in it, and no reason to return there; other times they found places with reasons Not to return, and some with reasons to stay. It just does not ring true to have epic locations made commonplace in a Post Apocalyptic environment.
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Alexandra walker
 
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Post » Mon Dec 12, 2011 12:51 am

I have a hard time fathoming locations that you would ever want to return to in the first place, unless it's a town or other sort as a hub. But then there's a reason those places are called hubs. Once you've picked a dungeon clean, it should stay clean, shouldn't it?
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He got the
 
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Post » Sun Dec 11, 2011 3:30 pm

I'm a happy and naive supporter of flawed, glitched and bugged games as long as they are close to be works of art, like FO:NV.
I'm not a complainer, but the invisible walls are a BIG mistake. It's not that they ruin the game for me - they are too few after all, but it's just something that sandboxgamers can't accept. Period! Only excuse here is that NV IS NOT a Bethesdagame. If it was, it would have been pure heresy.
I'm sure Obsidian learned the lesson, and there will never be another invisible wall in any of their games ever again
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Spooky Angel
 
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Post » Mon Dec 12, 2011 12:22 am

I just don't see this as a problem. :shrug:

*I am reminded of the movie the Road... As they walked, they passed many a place that had little in it an no reason to return there; other times they found places with reasons Not to return, and some with reasons to stay. It just does not ring true to have epic locations made commonplace in a Post Apocalyptic environment.

Fair enough, i guess. Just that one of my favorite things about FO3 was discovering those enormous buildings that I could see from miles away, then exploring them. Not much of that in New Vegas.

But why put SO MANY "abandoned shacks" and "____ mine" and "____ cave" if you're just gonna fill it with copy and pasted layouts with a few random insects and some ammo. I mean, there are a ton of them. and since I'm already level 30 on my 2nd play through, at this point i'm just looking around for random things to do for fun. when i'm scrolling around the pip-boy map trying to find somewhere to fast travel to, all those random shacks/caves/mines get in the way. lol.


Oh, and The Road was a great movie. :bowdown:
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RAww DInsaww
 
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Post » Mon Dec 12, 2011 4:04 am

For starters.
Invisible walls.
80% of the map is cake-walk at level 20.
Some locations should not have map markers.
Not enough Legion quests.
Casino's only having one quest.
SPECIAL still not important enough.
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Ludivine Poussineau
 
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Post » Mon Dec 12, 2011 7:16 am

The Gibbson's is like screaming Cannibal Inbreed right behind you it isn't intriguing in any shape or from. What's worst is for some reason it have zero interaction with any other community (where as the others would at least give you a map marker).

To make it shallower than a hill is that the only cause of action is to see the human slaughter house yourself, then you get to choose to take to them so you can get more pies, or just use your newly acquire sets of Ripper to turn those cannibal into their dinner.
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ijohnnny
 
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Post » Sun Dec 11, 2011 5:07 pm

Fair enough, i guess. Just that one of my favorite things about FO3 was discovering those enormous buildings that I could see from miles away, then exploring them. Not much of that in New Vegas.

But why put SO MANY "abandoned shacks" and "____ mine" and "____ cave" if you're just gonna fill it with copy and pasted layouts with a few random insects and some ammo. I mean, there are a ton of them. and since I'm already level 30 on my 2nd play through, at this point i'm just looking around for random things to do for fun. when i'm scrolling around the pip-boy map trying to find somewhere to fast travel to, all those random shacks/caves/mines get in the way. lol.

Strange I'm just not seeing that, the locations are not useless in many cases unless your on a quest that takes you there. There is No duplication, I challenge anyone to name any two secondary locations that have interior cells that are "exactly the same", and I'll screenshot them in the GECK to show you otherwise. There are none, this is a bogus criticism.

For the rest of it, again I think the expectations are off, I have found perhaps 2 dozen locations that were added "just for flavor" and that did not have any significance beyond their existence - out of 274? (I think its close to that). I recall that Fallout3 and New Vegas have almost equal numbers of locations. Everything else has a quest tied to it or some reason for being there, and often times that is not visible by just walking up to it. It becomes obvious in those cases where a blocked-door prevents us from entering a quest-area, but exterior spaces don't often have this luxury.

Like Gizmo I don't see the problem.
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CHangohh BOyy
 
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Post » Mon Dec 12, 2011 4:57 am

I just don't see this as a problem. :shrug:

*I am reminded of the movie the Road... As they walked, they passed many a place that had little in it, and no reason to return there; other times they found places with reasons Not to return, and some with reasons to stay. It just does not ring true to have epic locations made commonplace in a Post Apocalyptic environment.

Exactly, because we don't all see things alike. ;)
Guess we just have to accept our differences. In fact I like to celebrate them. :foodndrink:
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Jennifer Munroe
 
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Post » Sun Dec 11, 2011 10:03 pm

I just don't see this as a problem. :shrug:

*I am reminded of the movie the Road... As they walked, they passed many a place that had little in it an no reason to return there; other times they found places with reasons Not to return, and some with reasons to stay. It just does not ring true to have epic locations made commonplace in a Post Apocalyptic environment.


Well I don't know what to tell you.

Let me just summarize with this: It was one of the "features" that I found attractive in Fallout 3 and was dismayed to see that it was mostly gone in New Vegas. It just seems like there are many places yet no explanation for them.

Why is there no one living in this shack?

Who would want to build their house next to an irradiated lake full of ghouls?

What happened to the family living in this apparently prosperous ranch?

I care, I guess no one else does?
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hannaH
 
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Post » Sun Dec 11, 2011 6:49 pm

Who would want to build their house next to an irradiated lake full of ghouls?
It was another ghoul. He was right there!


It's far better than Fallout 3 had. The answer to the question was always feral ghouls. Or raiders. That's the story Fallout 3 told in 9 out of 10 locations. Raiders showed up and started eating people.

I don't think the bombs killed anyone!
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Misty lt
 
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Post » Sun Dec 11, 2011 10:53 pm

I ran across a spot that had 5 radioactive barrels piled up with a wastelander smoking on top of them. That was it! And the game gave me a location marker for these pile of barrels....... Unless I'm missing some secret quest that involves convincing that wastelander to step away from the radiation, this experience sums up the lackluster locations in New Vegas. Everything of value is tied into a quest but what if you finished most of the quests? Or what if you wish to take a break from questing and simply explore? There's not enough meat in the exploration this game has to offer and I'll probably get slammed by oldschool Fallout fans for saying this, but Fallout 3 tops New Vegas with regards to locations and open world exploration. I sympathize with Davor in this respect.
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phil walsh
 
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Post » Sun Dec 11, 2011 9:27 pm



I care, I guess no one else does?

A lot of folks feel the same way and if you are around this section enough you will see multiple posts saying the exact same thing. The ones who don't agree really jump on them however and let them know how wrong they are. It's not wrong, it's a lot of folks opinion. It's just that we all differ just a bit and sometimes a lot in what we like and don't like. Don't let folks make you feel wrong, you have the right to express your displeasure just as they do to express their pleasure. ;)

That is why we are here. And believe me when they wanted to express their displeasure when FO:3 was released, they spammed it everywhere.

I like them both for different reasons but am not to blind to see things in both that could use some work. I'm not disappointed and rather like both games (and the first two as well) but they all have some faults we can examine, we just don't all agree what those faults are. :lol:
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Cody Banks
 
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