Finally, FOS 1.2 Update!

Post » Sun Feb 14, 2016 9:32 pm

Nah.


It just get that way when receiving caps from lunchboxes.

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Bonnie Clyde
 
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Post » Sun Feb 14, 2016 7:45 am

Thanks Knia,


I went to the number of pop screen and tapped on a dead explorer. It let me access the rest and bring in the ones at my door. I will continue to do this until I get them in.


Last night it seemed that it was working again, someone said they raised the limit to 25, however, this morning its back to sticking again.

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Benjamin Holz
 
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Post » Sun Feb 14, 2016 7:10 am

Just found one of the QOL improvements they made, when an explorer has as much as they can carry they automatically return to the vault.

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Darrell Fawcett
 
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Post » Sun Feb 14, 2016 11:23 am



Thats a nice addition to the game!


Well, another thing they should change os the green advice that a room resource is ready to be colected. Really, i bet the cause of lags come from this green thing.
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Richard Thompson
 
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Post » Sun Feb 14, 2016 10:34 pm



Also another stupid change. Those of us in the end game just like to see how long each dweller can last before dying. Yay! My dweller will return automatically with 100 commons! No, not really. Please undo this change too, right after you remove the dweller exploration cap please
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Matt Terry
 
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Post » Sun Feb 14, 2016 5:01 pm

Need an option to keep going and dump commons when rares are found

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Ryan Lutz
 
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Post » Sun Feb 14, 2016 7:13 am


That would be a good improvement, but I would prefer it as rares or legendries and keep the auto return once the dweller can't carry anymore. That way we keep a very nice QOL feature and still get to try and keep our dwellers out as long as possible. It would be pretty cool to have one come back with 100 rare and legendary items.

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c.o.s.m.o
 
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Post » Sun Feb 14, 2016 5:25 pm

I dunno if it's just me or the game appears to load vault data differently now that I've applied the patch. Before the patch the background music just keeps playing, afterwards it would stop playing music while loading, and the vault loads a little longer too...


I would appreciate the option to order the dweller to drop any items collected on the fly...


By the way, weapons and equipment have a chance to be looted off at least 1 raider, mostly got junk(rusty handguns and ordinary gear), haven't gotten a chance to see if a laser pistol can be looted off those laser wielding raiders...

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Katie Louise Ingram
 
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Post » Sun Feb 14, 2016 10:43 am

You right, I thought it was a bug.

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Damien Mulvenna
 
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Post » Sun Feb 14, 2016 12:40 pm

For some reason quickly rushing rooms has been made more difficult because of pop-up box that appears on top of rush button. Before this patch I could click on dweller in room that I wanted to rush and box went away, now when I click a dweller box goes away but rush button doesn't appear until I click the room after selecting dweller. Y u add 1 more unnecessary click?

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Gill Mackin
 
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Post » Sun Feb 14, 2016 1:41 pm



Agreed. I bought a few Mr. Handy crates just so they could collect and eliminate the performance-hungry collection graphics. IMHO the green overlay graphics layer could be much less spastic overall.
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brandon frier
 
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Post » Sun Feb 14, 2016 12:50 pm

Survival Mode, anyone try it?

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Jamie Lee
 
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Post » Sun Feb 14, 2016 6:55 am

Nice one!


I have updated with no issues.


I never played this game to farm, which seems pointless to me, so I never had ten dwellers outside anyway.


I am just trying to make a nice cosy Vault with cute characters.


An insta-kill button like someone suggested is the worst idea I ever heard. Totally against the spirit of Fallout.


My last two lunchboxes were legendaries too!


I am near the point where I put the Dwellers into their final configuration and this Vault will be done. Then I can try a new survival one.
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cheryl wright
 
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Post » Sun Feb 14, 2016 6:03 pm

1.2.1 has a 25 dweller in the wasteland exploration limit. This is still utterly disappointing as there is nothing to do later in the game but explore. Please remove the limit as it makes no sense. What is there some Mao-Stalin forcing the overseer not to send more people out? This goes against the very concept of overseer. Please remove the horrible wasteland dweller limit.

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renee Duhamel
 
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Post » Sun Feb 14, 2016 11:52 am



But Mao and Stalin used to do just the opposite you said lol, they would send every vault dweller to wasteland (forced labour camp), even raiders and deathclaws would be sent too. Even you if they could!! lmao
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Alyesha Neufeld
 
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Post » Sun Feb 14, 2016 9:03 am


Yeah my game ended pretty quickly when every dweller was gravely wounded because of constant raider attacks and there was no way to heal or revive them, I had medbay but didn't have smart enough dwellers to bring the time down and ran out of stimpacks. Survival mode indeed!

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Theodore Walling
 
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