Finally found it! Modify difficulty to your liking!

Post » Fri Dec 31, 2010 10:30 am

Hey guys! Finally found the bloody difficulty file!
Here is somethings you might find interesting:

Here is the script for "Delta" (NOT EVEN AN OPTION IN THE GAME THOUGH!) comparing against PostHumanWarrior.



-- Delta/SUPERSOLDIER
-- g_difficultyLevel = 4

-- AI Detection speed
ai_SOMMinimumRelaxed = 0
ai_SOMMinimumCombat = 0.5

ai_SOMSpeedRelaxed = 4.0
ai_SOMSpeedCombat = 1.0

ai_SOMCrouchModifierRelaxed = 2.0
ai_SOMCrouchModifierCombat = 1

ai_SOMMovementModifierRelaxed = 10
ai_SOMMovementModifierCombat = 1

ai_SOMWeaponFireModifierRelaxed = 0.01
ai_SOMWeaponFireModifierCombat = 0.01

-- Alive time
ai_RODAliveTime = 0.5
ai_RODMoveInc = 0.25
ai_RODStanceInc = 0.25
ai_RODDirInc = 0.25
ai_RODAmbientFireInc = 0.5
ai_RODKillZoneInc = -0.25

-- AI fire reaction time
ai_RODReactionTime = 0.05
ai_RODReactionDistInc = 0.05
ai_RODReactionLeanInc = 0.05
ai_RODReactionDirInc = 0.25

-- Cover fire time modifier (cover fire time specified in weapon)
ai_RODCoverFireTimeMod = 2.0

-- ROD ranges - percents of attackRange AI property
ai_RODKillRangeMod = 0.4
ai_RODCombatRangeMod = 1.0

-- Ambient fire, enemies not in the quota cannot hit the player.
ai_AmbientFireUpdateInterval = 0.5
ai_AmbientFireQuota = 10

-- Low health effect duration and health threshold
ai_RODLowHealthMercyTime = 1
g_playerLowHealthThreshold = 100
pl_health.critical_health_thresholdSP = 15
g_playerMidHealthThreshold = 250

-- AI voice readability
ai_UseAlternativeReadability = 1

v_driverControlledMountedGuns = 0

-- Health regeneration
pl_health.normal_regeneration_rateSP = 250
pl_health.normal_threshold_time_to_regenerateSP = 5



And here for post human warrior:

-- Post Human Warrior/PC
-- g_difficultyLevel = 5

-- AI Detection speed
ai_SOMMinimumRelaxed = 0
ai_SOMMinimumCombat = 0.5

ai_SOMSpeedRelaxed = 4.0
ai_SOMSpeedCombat = 1.0

ai_SOMCrouchModifierRelaxed = 2.0
ai_SOMCrouchModifierCombat = 1

ai_SOMMovementModifierRelaxed = 10
ai_SOMMovementModifierCombat = 1

ai_SOMWeaponFireModifierRelaxed = 0.01
ai_SOMWeaponFireModifierCombat = 0.01

-- Alive time
ai_RODAliveTime = 0.75
ai_RODMoveInc = 0.25
ai_RODStanceInc = 0.25
ai_RODDirInc = 0.25
ai_RODAmbientFireInc = 0.5
ai_RODKillZoneInc = -0.5

-- AI fire reaction time
ai_RODReactionTime = 0.05
ai_RODReactionDistInc = 0.05
ai_RODReactionLeanInc = 0.05
ai_RODReactionDirInc = 0.25

-- Cover fire time modifier (cover fire time specified in weapon)
ai_RODCoverFireTimeMod = 2.0

-- ROD ranges - percents of attackRange AI property
ai_RODKillRangeMod = 0.4
ai_RODCombatRangeMod = 1.0

-- Ambient fire, enemies not in the quota cannot hit the player.
ai_AmbientFireUpdateInterval = 0.5
ai_AmbientFireQuota = 10

-- Low health effect duration and health threshold
ai_RODLowHealthMercyTime = 1
g_playerLowHealthThreshold = 100
pl_health.critical_health_thresholdSP = 15
g_playerMidHealthThreshold = 250

-- AI voice readability
ai_UseAlternativeReadability = 1

v_driverControlledMountedGuns = 0

-- Health regeneration
pl_health.normal_regeneration_rateSP = 250
pl_health.normal_threshold_time_to_regenerateSP = 5




It would suggest that PHW is actually even harder than delta! Now lets have some fun and make a REAL post human warrior difficulty!

User avatar
kasia
 
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Joined: Sun Jun 18, 2006 10:46 pm

Post » Fri Dec 31, 2010 5:11 am

The thing i've noticed on PHW is that the soldiers have unbelievably fast reflexes; you are cloaked in a corner and an nearby enemy is walking casually towards you, not aware that you are there. he's maybe ten meters away from you.
Then BAM you pop off cloak and the millisecond you do, he starts firing, probably looking at his shoes at the moment.

This was my experience of crysis 2 on PHW. svcked major balls.

Crytek tried to fix the broken AI by boostin' the reaction times. It could have worked but the AI is really broken so it just made the AI more fake.
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Fluffer
 
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Joined: Thu Jul 05, 2007 6:29 am

Post » Fri Dec 31, 2010 9:05 am

The thing i've noticed on PHW is that the soldiers have unbelievably fast reflexes; you are cloaked in a corner and an nearby enemy is walking casually towards you, not aware that you are there. he's maybe ten meters away from you.
Then BAM you pop off cloak and the millisecond you do, he starts firing, probably looking at his shoes at the moment.

This was my experience of crysis 2 on PHW. svcked major balls.

Crytek tried to fix the broken AI by boostin' the reaction times. It could have worked but the AI is really broken so it just made the AI more fake.


i thought PHW was too easy for me :s

i might have to make the reaction times something like 0.0001 to make it very very hard >:)
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Motionsharp
 
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Post » Fri Dec 31, 2010 11:15 am

That kind of stupid-fast reaction time would make the game irritatingly un-realistic for me. I'd much rather have good AI, but I guess that's asking a lot of a modder, lol. Failing that, how about 3x the enemies in each encounter? except of course the scripted encounters
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Pawel Platek
 
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Joined: Sat May 26, 2007 2:08 pm

Post » Fri Dec 31, 2010 9:05 am

You could make it so you die in one hit and the game would still be very much possible. Its because of Stealth and nothing more. It makes the game too easy regardless, Crysis and Warhead were the same way. If you want to make the game hard play without Cloaking.
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Danielle Brown
 
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Joined: Wed Sep 27, 2006 6:03 am

Post » Fri Dec 31, 2010 8:20 am

You could make it so you die in one hit and the game would still be very much possible. Its because of Stealth and nothing more. It makes the game too easy regardless, Crysis and Warhead were the same way. If you want to make the game hard play without Cloaking.

Yeah but at least in Crysis and Warhead your stealth lasted for all of 4 seconds while walking. In C2, with that nano-sh!t upgrade, you can sprint around in stealth and not even worry about it
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CHARLODDE
 
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Joined: Mon Apr 23, 2007 5:33 pm

Post » Fri Dec 31, 2010 6:22 am

You could make it so you die in one hit and the game would still be very much possible. Its because of Stealth and nothing more. It makes the game too easy regardless, Crysis and Warhead were the same way. If you want to make the game hard play without Cloaking.

Yeah but at least in Crysis and Warhead your stealth lasted for all of 4 seconds while walking. In C2, with that nano-sh!t upgrade, you can sprint around in stealth and not even worry about it


yup... thats the main issue...

When i get a bit more time (i dont think ill be able to make this mod ATM as one of my programs is broken >:( ) i will look into power of nanosuit in game and how much does it recharge by...

I dont think its possible to put 3 enemies in each encounter unless i was to get into the actual game scripting and i really have no intention of getting in THAT deep when you can just add 3 enemies for 1 in bloody sandbox then save the level -_-
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Marquis deVille
 
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Joined: Thu Jul 26, 2007 8:24 am

Post » Fri Dec 31, 2010 8:56 am

You could make it so you die in one hit and the game would still be very much possible. Its because of Stealth and nothing more. It makes the game too easy regardless, Crysis and Warhead were the same way. If you want to make the game hard play without Cloaking.

Yeah but at least in Crysis and Warhead your stealth lasted for all of 4 seconds while walking. In C2, with that nano-sh!t upgrade, you can sprint around in stealth and not even worry about it

Yep. To be honest I found the game extremely easy on my first playthrough which was on PHW. If I replayed the game with Stealth Enhance, Mobility Enhance and Nano Recharge I would probably fall asleep due to be it being so unchallenging.

The silenced Nova makes it even worse..

Cloak
Headshot 5-6 CELL
Hide
Uncloak
Wait 1.5 seconds
Repeat
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Emily Jeffs
 
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Joined: Thu Nov 02, 2006 10:27 pm

Post » Thu Dec 30, 2010 8:45 pm

Cloak
Headshot 5-6 CELL
Hide
Uncloak
Wait 1.5 seconds
Repeat
Exactly what I'm doing right now. LOL
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Evaa
 
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Joined: Mon Dec 18, 2006 9:11 am

Post » Fri Dec 31, 2010 8:53 am

Yeah, the AI wasn't great in the game. Insted of making the enemies more intelligent/sophisticated, they just gave them the ability to instantly see you on the map the nanosecond you left cloak. Just makes the game seem fake. Hell even the troops on mounted guns would start shooting at you the instant you came out of cloak even if they weren't pointing their cannon at you at the time.
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Trevi
 
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