First off, please remember this is entirely personal opinion! And I'm going to be straight with you if I were to rate this game I would give it a 6/10
It would have been close 9 if it were only down to the graphics, music score and story telling. But the gameplay, the most important aspect of a game was boring and repetitive. When I say boring I mean it grew boring. I had a tonne of fun at the beginning of the game, but despite the later upgrades and reboots to the suit it did little to actually entertain me.
I can only really compare this game to the last FPS campaign I enjoyed and completed Halo Reach (which I completed on Legendary setting aswell), I could never be bothered completing black ops. And before anyone calls me a Halo Fanboy,I quit playing Halo Reach MP more than 6 months ago because I didn't have any lasting appeal.
I had high hopes for Crysis 2, but it feels that campaign is seriously lacking in certain areas.
I'm glad that Crytek weren't afraid to give us a long game, props to them for making the effort. However, other than the varying terrain I kept coming up against the same enemies, that used the same tactics that use the same weapons. This got boring to the point I decided I can't be bothered to engage any enemies I am just going to cloak sprint through them to the goal so that I can just get to the cutscenes.
The only challenge I found was fighting the Metal Gear Solid style mech, fighting the air support (both human and alien) was probably the most fun.
Correct me if I'm wrong but there are only 2 types of alien enemy, the foot soldier and their Elite class (with the red lit armour) and then the Hunter variation that carries a cannon and shield (image > Halo Hunter). Which is part of the problem, why am I thinking of Halo when playing Crysis, haven't touched Reach in 6 months! The similarities between Halo and Crysis 2 is crazy, Crysis' looks more like a transformer but still it carries a cannon and shield and both game the aliens have the exposed tan neck.
At first it was quite cool, to be able to use your suit's parkour (free running) skills to flank enemies or totally avoid a firefight. But then after awhile this gets boring, and as mentioned earlier the lack of variation in enemies makes fire fights boring. I ended finding exciting ways to get killed instead.
I was really hoping Hargraves or someone would have sent some Nano suit v1s to get you. Or even 2 or 3 gun ships, or a sentinel from the first game to spice up the action.
A.I. A.I. A.I. A.I. Stupid A.I!
When Crytek get round to DLC, I hope they up the hardness considerably because Super Soldier is a walk in the park. It's like normal on Halo. Don't make it so easy to flank enemies, to avoid firefights completely. If "Prophet" is such a threat, why isn't the AI on constant high alert, there needs to be more elite soldiers instead of grunts trying bring him down. It defies all logic for someone to find a member of their squad with a snapped neck and not call for immediate back up. Instead you hear, "are you okay?" lol dude i pretty much tore your squad mates head clean off his torso!
Then other times when a group of them stand together, I will uncloak snipe one then immediately cloak again. Despite the squad member whom was once standing next to him, is now on the floor in a pool of blood with a large hole is his head, the other squad member will carry on looking up at the sky, probably thinking "it's a great **** day, glad to be outside". Other times they know where the shot was fired from and will look directly at me whilst walking in a completely different direction, but because I'm cloaked they do nothing but stare. This has got to be a glitch??
Why do the aliens also behave like human's in gun fights, why do the aliens have the same heavy barricades to shot from? I saw an alien duck behind cover and start blind shooting!! WTF, seriously?
Compare this to Halo where a hunter would appear and the group of grunts would follow behind, almost using it as cover, and then they scatter in fear when it engaged the player.
Another disappointment was the lack of enemies in combat at a particular time, maybe I've been spoilt by Reach and MW, but at times it reminded me of the old Halo games were the whole planet was meant to be under attack, but just not where you were.
So to sum up, game felt like a chore, not because it hard (it's not) but because it was tedious.
That's all I can think of at the time, but as I write this I'm thinking back to what I wrote earlier about not playing Halo Reach MP, and not liking MW series anymore.
....am I FPS burnt out?
FPS Doug would be disappointed