...So I Finally Got Round to Finishing the Game

Post » Sat Mar 07, 2009 6:51 am

I completed the game a couple nights ago, but instead of typing this right away I decided to wait and reflect because some of my feelings may change.

First off, please remember this is entirely personal opinion! And I'm going to be straight with you if I were to rate this game I would give it a 6/10

It would have been close 9 if it were only down to the graphics, music score and story telling. But the gameplay, the most important aspect of a game was boring and repetitive. When I say boring I mean it grew boring. I had a tonne of fun at the beginning of the game, but despite the later upgrades and reboots to the suit it did little to actually entertain me.

I can only really compare this game to the last FPS campaign I enjoyed and completed Halo Reach (which I completed on Legendary setting aswell), I could never be bothered completing black ops. And before anyone calls me a Halo Fanboy,I quit playing Halo Reach MP more than 6 months ago because I didn't have any lasting appeal.

I had high hopes for Crysis 2, but it feels that campaign is seriously lacking in certain areas.

I'm glad that Crytek weren't afraid to give us a long game, props to them for making the effort. However, other than the varying terrain I kept coming up against the same enemies, that used the same tactics that use the same weapons. This got boring to the point I decided I can't be bothered to engage any enemies I am just going to cloak sprint through them to the goal so that I can just get to the cutscenes.

The only challenge I found was fighting the Metal Gear Solid style mech, fighting the air support (both human and alien) was probably the most fun.

Correct me if I'm wrong but there are only 2 types of alien enemy, the foot soldier and their Elite class (with the red lit armour) and then the Hunter variation that carries a cannon and shield (image > Halo Hunter). Which is part of the problem, why am I thinking of Halo when playing Crysis, haven't touched Reach in 6 months! The similarities between Halo and Crysis 2 is crazy, Crysis' looks more like a transformer but still it carries a cannon and shield and both game the aliens have the exposed tan neck.

At first it was quite cool, to be able to use your suit's parkour (free running) skills to flank enemies or totally avoid a firefight. But then after awhile this gets boring, and as mentioned earlier the lack of variation in enemies makes fire fights boring. I ended finding exciting ways to get killed instead.

I was really hoping Hargraves or someone would have sent some Nano suit v1s to get you. Or even 2 or 3 gun ships, or a sentinel from the first game to spice up the action.

A.I. A.I. A.I. A.I. Stupid A.I!

When Crytek get round to DLC, I hope they up the hardness considerably because Super Soldier is a walk in the park. It's like normal on Halo. Don't make it so easy to flank enemies, to avoid firefights completely. If "Prophet" is such a threat, why isn't the AI on constant high alert, there needs to be more elite soldiers instead of grunts trying bring him down. It defies all logic for someone to find a member of their squad with a snapped neck and not call for immediate back up. Instead you hear, "are you okay?" lol dude i pretty much tore your squad mates head clean off his torso!

Then other times when a group of them stand together, I will uncloak snipe one then immediately cloak again. Despite the squad member whom was once standing next to him, is now on the floor in a pool of blood with a large hole is his head, the other squad member will carry on looking up at the sky, probably thinking "it's a great **** day, glad to be outside". Other times they know where the shot was fired from and will look directly at me whilst walking in a completely different direction, but because I'm cloaked they do nothing but stare. This has got to be a glitch??

Why do the aliens also behave like human's in gun fights, why do the aliens have the same heavy barricades to shot from? I saw an alien duck behind cover and start blind shooting!! WTF, seriously?

Compare this to Halo where a hunter would appear and the group of grunts would follow behind, almost using it as cover, and then they scatter in fear when it engaged the player.

Another disappointment was the lack of enemies in combat at a particular time, maybe I've been spoilt by Reach and MW, but at times it reminded me of the old Halo games were the whole planet was meant to be under attack, but just not where you were.

So to sum up, game felt like a chore, not because it hard (it's not) but because it was tedious.

That's all I can think of at the time, but as I write this I'm thinking back to what I wrote earlier about not playing Halo Reach MP, and not liking MW series anymore.

....am I FPS burnt out?

FPS Doug would be disappointed
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Natasha Callaghan
 
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Post » Sat Mar 07, 2009 7:08 am

Bump, so that it gets noticed.
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barbara belmonte
 
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Post » Fri Mar 06, 2009 9:22 pm

Well, there's 6 types of fighting Cephs - melee grunts, shooting grunts, red shooters, hulks, mechs and finally stealth cephs. Then there's three types of Cell - grunts, heavies and APCs, so that's 9 in total. Not too bad.

Personally I found Reach Legendary an absolute chore. Yes this was easy on Super Soldier, but I found the ability to snak past most things refreshing, afterall, that's how i'd do it in reality, and it just made me feel more absorbed in the world than being shuttled from set piece to set piece.
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Maria Garcia
 
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Post » Sat Mar 07, 2009 8:16 am

Wait, what about the Pinger?!?
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Bitter End
 
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Post » Sat Mar 07, 2009 12:14 pm

Wait, what about the Pinger?!?

Isn't the pinger the shooting grunt? They're largely the same as the melee-based ceph hunters model wise, but just shoot instead of pounce.
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His Bella
 
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Post » Sat Mar 07, 2009 6:40 am

But, the Pinger is so awesome!! *tearface*
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Rebekah Rebekah Nicole
 
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Post » Fri Mar 06, 2009 9:17 pm

But, the Pinger is so awesome!! *tearface*
*As Alcatraz*
*Holds dog tags of fallen marines with an epic pose looking back at the dead pinger*

Alcatraz:"........." (I mean come on, you would think he would at least write something down on a piece of paper or use a Steven Hawking voice)
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Poetic Vice
 
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Post » Fri Mar 06, 2009 10:09 pm

The Pinger is the three legged metal gear looking mech. My Crysis 2 forum avatar if you will.
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Paula Rose
 
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Post » Fri Mar 06, 2009 10:21 pm

The Pinger is the three legged metal gear looking mech. My Crysis 2 forum avatar if you will.

Ahh, then that's the one I referred to as the mech. Don't have the actual names to hand, but they're all in the Dog Tag list of enemies.
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James Hate
 
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Post » Sat Mar 07, 2009 11:55 am

Thanks for bumping.

There's also way too much ammo in Super Soldier mode, there was never a time I had to think about picking my shots even when I had the rocket launcher.

I can see how Halo Reach could be a chore, it does get brutal at times but it tells you that when you pick legendary lol. Oh and the lack of ammo especially towards the end of the game were the bigger badder enemies start popping up almost reduced me to tears lol. I love hard games, Ninja Gaiden was one of my favourite Xbox1 games, just because of the sense of achievement from completing it.

The stealth ceph were a complete waste of time, I just stood at the opening of the tunnel/sewer which they kept running up to and chucked grenades, 10%, 20%, 30%, Zzzzz 40%, 50% game over
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Svenja Hedrich
 
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Post » Sat Mar 07, 2009 11:15 am

I don't like how they tried to implement interactivity like ( Hold X to grab ledge ) yet they give you a full 5 seconds to react, I donno it just makes me feel like they are treating me like im some sort of retard that has 5 second + reactions.
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Adrian Morales
 
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Post » Sat Mar 07, 2009 10:27 am

I don't like how they tried to implement interactivity like ( Hold X to grab ledge ) yet they give you a full 5 seconds to react, I donno it just makes me feel like they are treating me like im some sort of retard that has 5 second + reactions.

Yeh reminded me of MW but in MW I fell off mountains face 5x before I managed to reach to top lol
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Jade Muggeridge
 
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Post » Fri Mar 06, 2009 10:31 pm

This game is infinitely better then all CoD's combined.

The AI does need the most work on the campaign side of things. I don't understand the complaint that the gameplay is redundant. Its a Sandbox game if you find that a particular method is boring, try to mix it up. I think the AI issues are the biggest perpetrator of this feeling.

I have to give them props though. Balancing a game with human and alien AI and a main character whose supposed to be a bada$$ has to be one of the biggest hurdles they had to struggle with. I am with you on the balance of the difficulty levels. Supersoldier should have been more comparable to Legendary. IDK if the abundance of ammo availability was part of the problem or they just made you in the Nanosuit too OP. But then again you're supposed to be human kinds only real hope.

Perhaps the Cell and Ceph could have had some type of armament to disable certain aspects of your suit through different areas of the campaign. Something not quite as big as a Pinger but perhaps three classes of enemies one being able to separately disrupt each one of your three suit modes.

I like being able to feel like it was my choice of tactics that helped in part through a given scenario Crysis 2 wasn't that. It was all about the suit.
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James Smart
 
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Post » Sat Mar 07, 2009 6:15 am

i can very well relate to the "too easy" issue. imho the cloaking works too well in supersoldier, a bigger "detection" radius for the enemies would've been better, you don't even have to put too much effort into sneaking, but for many parts can run right through the enemy lines. a couple of times a ceph would show up right in front of me and i tought "now you're ****", but i wasn't. i was maybe 4m away from him and he couldn't see me move... well i guess other than their maritime cousins, space squid can't see very well.
yes, noone forced me to sneak past them and i didn't for most parts, but stealth/the NS is a/the main feature of crysis. be the weapon and so on. i don't like to set imaginary rules for myself to make the game a challenge, i prefer to use my imagination to outsmart the AI.
maybe crytek could add "skulls" like in the halo games? i.e. 2x energy consumption, 2x health for enemies,...

EDIT - regarding redundancy: i cannot agree with that, at all. every other fps seems more redundant to me than this game. i.e. any COD title on veteran: you spend hours crouching into cover, take a step to the side, shoot, back into cover. repeat all over until the hordes of enemies stopped respawning. and this on maps that are so "narrow" you wouldn't need any objective markers, not even on your first playthrough.
honorable exception: "no fighting in the war room", from mw1. that was and still is the most fantastic virtual firefight i ever fought. close quarter combat, not against hordes, but a few (for cod) very well placed enemies in an easy to defend, hard to secure surrounding. the objective: stop nuclear missiles. and while i usually cannot stand a time limit in shooters, this one just added to the tension made it feel much more "realistic".

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gandalf
 
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Post » Sat Mar 07, 2009 5:58 am

Good idea! Maximum skulls! I'd try and complete it with zero energy.

@ ii Stryker, re sandbox. There is just too few enemies to make it a challenge and they don't carry enough firepower. IMO the cell ops should have done something to make up for the suits superiority.

There were too many occasions where the poor AI failed to stop me reaching the objective. I remember there was one part where you have to are on the freeway that has just collapsed, (the part where there is so much dust that it's hard to see more than 10 metres in front of you). At the end of the freeway there is a huge tank, in stealth I walked straight through the gates past 4 grunts, straight up to the tank, climbed on top, decloaked and started teabagging it. That's how easy the game is lol.

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sam smith
 
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Post » Sat Mar 07, 2009 11:49 am

Good idea! Maximum skulls! I'd try and complete it with zero energy.

as long as they leave "blind" out. i hate that thing.
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Darian Ennels
 
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Post » Sat Mar 07, 2009 12:48 pm

I completely agree about hordes, I'm not a fan of them but still I would have enjoyed the occassional call for reinforcements kind of like Grand Theft Auto where if you cause enough trouble your wanted level raises and the police uses more lethal methods to bring you down.

Just remembered there are also so many hiding spots, so if Crytek were to increase the hardness of the game instead of just removing the ammo also remove the containers that can be used for cover. For balance include more save points, otherwise the game will become even more of a chore.
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Genevieve
 
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Post » Sat Mar 07, 2009 6:19 am

regarding backups. even if the AI is calling back ups, that back up doesn't seem to be a bunch of fresh-spawned enemies, but troops that were already on the map, but further ahead so you couldn't see them at first. so when you continue you'll find only deserted areas (which they should've guarded).
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katsomaya Sanchez
 
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Post » Fri Mar 06, 2009 10:06 pm

regarding backups. even if the AI is calling back ups, that back up doesn't seem to be a bunch of fresh-spawned enemies, but troops that were already on the map, but further ahead so you couldn't see them at first. so when you continue you'll find only deserted areas (which they should've guarded).

yeh, considering how there is a restriction on the number of players in MP I'm going to make the assumption that there is a similar restriction in campaign, so respawning enemies maybe the only possibility
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Austin Suggs
 
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Post » Sat Mar 07, 2009 2:16 am

There are a set amount of AI on a given level. There are no infinite AI spawns that push the game forward. You can simply clear out a whole area if you wish and then just admire the destruction for as long as you want while having to listen to Gould or some other guy keep whining about moving forward through the mission or else you die, which you obviously don't.
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Lawrence Armijo
 
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Post » Sat Mar 07, 2009 7:48 am

There are a set amount of AI on a given level. There are no infinite AI spawns that push the game forward. You can simply clear out a whole area if you wish and then just admire the destruction for as long as you want while having to listen to Gould or some other guy keep whining about moving forward through the mission or else you die, which you obviously don't.


True, on the last level Gould or someone tells you only have 1 minute, I was hoping that a timer would come up ticking down to when the nukes would hit the city. That would have been awesome. I think it was Halo 3 that did something similar where the ring was set to self destruct and you had to race to the Pillar of Autumn in your warthog as the ground beneath you fell away.
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Sista Sila
 
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Post » Sat Mar 07, 2009 12:08 pm

I have a completely different opinion from you. I like Crysis 2's campaign the most, followed by Black Ops, and finally Reach. I was disappointed in Reach, using the different armour abilities had no affect on the outcome of the battle. At least in Crysis 2 you could camo past the enemies, or you could beast it out with armour. The re-playability I find is far better with Crysis 2 with the collectibles.
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katie TWAVA
 
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Post » Sat Mar 07, 2009 4:20 am

Yeh armour abilities were more for MP than campaign, there was the odd battle were one AA would be far more beneficial but most of the time you could just still with one. Halo Reach's ending was anti-climatic for me, it probably sounded great on paper but I felt Bungie really rushed it, and it could have been executed much better (especially Emile and Noble 6's death).

There's no doubt that Crysis 2 gives you many options to complete a mission, sadly for me it just all grew really boring, largely to the terrible & repetitive A.I

Even though I don't play Reach anymore, at this time I would get more excited if MS announced another Halo game rather than Crysis 3.
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Veronica Martinez
 
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Post » Fri Mar 06, 2009 10:28 pm

the problem i have with halo reach's campaign, is the lack of big battles during an alien invasion that wiped out the main human military planet in mere 7 hours (according to the books). even ODST felt more epic and imho much darker. reach's ending was okay, but why, oh why didn't the include a legendary ending in that game. (it was actually my first halo game that i completed on legendary. man, was i disapointed. ;) )
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Emily Shackleton
 
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Post » Sat Mar 07, 2009 12:14 am

Oh if you had played the previous Halo games you'd realize the battles in Reach were a significantly bigger and better. One of the points I made in the original post was how few enemies there were. In Halo 1, 2, 3 you were meant to be in a warzone but you could count the number of enemies on one hand. Personally I felt Reach did a much better job conveying a battle zone this time round, the pace of the game was much quicker which helped and the A.I was actually smart.

I have a feeling I maybe the only one that feels this way, but I would rather Crytek lowered the graphics and physics if it meant better and more A.I.

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Lori Joe
 
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