Finally had enough of Skyrim

Post » Fri Dec 09, 2011 11:07 am

OP: idd on the total quests that is this way, most NPC's are more psycic than you could ever bargain for in this game. Its made in such a way, you cannot possibly find anything without being lucky or using the markers or compass. I'd love some more, lets say research for such items that is suppose to be rare or hard to find.
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Dean
 
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Post » Fri Dec 09, 2011 3:38 pm

So i am in the mages college at Winterhold, i talk to the orc librarian, he sends me on a quest to finds texts he is looking for for the library, i make the quest active and voila! the map marker points me directly to a point west of Riften, no research, no real quest, just tells me EXACTLY where to find said "rare" texts.

nuff said.


Wait, so you're upset the game told you where to go despite you making the quest active?
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Adriana Lenzo
 
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Post » Fri Dec 09, 2011 5:43 pm

The game was NOT designed to turn off the quest markers, it just doesn't work. If i turn off quest markers, will i find npc's around who can gradually give me more information on said quest? NO. And where is my journal, it has become WoW style, no character, no clues to finish my quest, nothing at all, just where i need to go and what i need to get.
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FABIAN RUIZ
 
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Post » Fri Dec 09, 2011 2:52 pm

Wait, so you're upset the game told you where to go despite you making the quest active?


Yes i made the quest active, does that mean the game should tell me exactly where to go with no research involved in actually finishing the quest? No dialogue options with NPC's who might be able to help me find said place on the map? So what you are all saying is that the game is too easy due to my error, activating quests.
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Stace
 
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Post » Sat Dec 10, 2011 1:07 am

Okay, I'll give you one.

Find out why the Dwarves disappeared.

:teehee:


http://www.uesp.net/wiki/Morrowind:Dwemer
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Stryke Force
 
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Post » Fri Dec 09, 2011 11:20 pm

Yes i made the quest active, does that mean the game should tell me exactly where to go with no research involved in actually finishing the quest? No dialogue options with NPC's who might be able to help me find said place on the map? So what you are all saying is that the game is too easy due to my error, activating quests.


You're not activating anything, the purpose of making the quest active is to make the markers appear on your map/compass.
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anna ley
 
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Post » Fri Dec 09, 2011 6:35 pm

lmao, people didn't get the point.
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Rachel Cafferty
 
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Post » Fri Dec 09, 2011 5:53 pm

lmao, people didn't get the point.

So sad, isn't it? I guess this is why there are quest markers now :tongue:
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Dalley hussain
 
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Post » Fri Dec 09, 2011 7:03 pm

Yes i made the quest active, does that mean the game should tell me exactly where to go with no research involved in actually finishing the quest? No dialogue options with NPC's who might be able to help me find said place on the map? So what you are all saying is that the game is too easy due to my error, activating quests.


If it weren't for the fact that Skyrim uses radient story I would agree with you, it was my leading criticism of Oblivion. Full voice acting is the culprit I'm afraid. But a large number of Skyrim's "miscellaneous" quests are being generated based on an algorithm all Daggerfall-style. That's no excuse for the lack of detail in the journal though. As a general rule of thumb...if it's listed as a "miscellaneous" quest...it's probably not worth doing/has some kind of radient story element to it. I prefer the Morrowind way of handling things, but I can't fault Bethesda for doing it this way...it just doesn't make sense to devote the resources to writing/voice acting directions to every dungeon in the game (since every dungeon is potentially used in a radient story quest). Add to that the fact that NPCs rarely stand still...it just makes sense (unfortunately)

Now Oblivion there was no excuse. Laziness.
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Donald Richards
 
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Post » Fri Dec 09, 2011 7:40 pm

Don't like it? then simply don't activate the quest in your journal and it won't appear on your map.... Or am I the one who is stupid? No? Ok.
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Wayland Neace
 
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Post » Fri Dec 09, 2011 3:44 pm

http://www.uesp.net/wiki/Morrowind:Dwemer


It was meant more as a joke, referring to a certain arch-mage who gave a certain quest that was one of the most open-ended quests in Morrowind and exactly as the OP described as he'd prefer having a quest.

One that does not even start with the slightest clue, no pointer to anything, and you didn't know you were onto the answer to the quest until you picked up a few specific things that could easily have been missed or overlooked in terms of their importance.

The only other quest that trumped that in vagueness was Goldbrand, especially if taken to the level of Eltonbrand. And it started off with the only time that M'aiq the Liar was perfectly ironic in contrast to his name.

I'm going to just ignore this thread, OP says he doesn't want a marker to point to the quest, he wants to find it his own way without the game paving the way and being pointer dog to the destination BUT he wants the game to point out to him which NPCs to talk to to find out more about the quest?

You're wanting it both ways and the more you go on, the more absurd it sounds to me. You want it both ways, but you don't want it either way. Good work!

The game WAS designed to turn off quest markers, otherwise, why would you even have to turn them on?

This isn't logic error, this is total logic meltdown.

Holy christ.
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Latino HeaT
 
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Post » Sat Dec 10, 2011 1:17 am

lmao, people didn't get the point.


I'm only addressing one of his points. I'm not very keen on getting into a little philosophical debate over the internet about why Skyrim the TES series no longer uses alternate forms of directions ala Morrowind.
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jadie kell
 
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Post » Fri Dec 09, 2011 11:12 pm

You're not activating anything, the purpose of making the quest active is to make the markers appear on your map/compass.


So now activating a quest means i get told exactly where to go for everything i need, and i am supposed to think this is ok and normal?! Am i going insane? lol.
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Stacy Hope
 
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Post » Fri Dec 09, 2011 11:44 pm

This whole thread is pointless. If you don't want any tips, just disable then and spend whatever time you want trying to find the place.
If you still complain about this after this information you're just plain stupid.

So now activating a quest means i get told exactly where to go for everything i need, and i am supposed to think this is ok and normal?! Am i going insane? lol.


Yeah, because unlike the player, the character seems to have a brain and listens to what NPCs talk, connecting the dots.
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Jessica Raven
 
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Post » Fri Dec 09, 2011 9:24 pm

You. Can. Turn. It. Off.

Resisting the temptation to turn it on again is difficult.
Also, it can be turned off before visiting the map to avoid spoilers.

I thought of turning off the HUD, objective markers, and maxing out difficulty for the ultimate hardcoe experience (food/water/new vegas hardcoe? almost....)
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Johanna Van Drunick
 
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Post » Fri Dec 09, 2011 11:09 pm

You're wanting it both ways and the more you go on, the more absurd it sounds to me. You want it both ways, but you don't want it either way. Good work!

The game WAS designed to turn off quest markers, otherwise, why would you even have to turn them on?

The option to turn off quest markers is superficial. A large percentage (vast majority??) of quests aren't self-contained as far as directions are concerned, making it necessary to use the marker.

Also, your examples from Morrowind are out of place: (1) The Dwemer quest from the Arch Mage was meant to be a pain, as the "Arch Mage" was trying to get rid of you. (Edit: Actually, now that I think about it some more, I remember that there was one obvious way to deal with the "figure out why the Dwemer are gone" quest: just talk to the other person - the one who's been complaining about the Arch Mage. IIRC that'll settle everything.) (2) The mystery around obtaining Goldbrand is fitting with its lore, and Eltonbrand was an easter egg.
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Taylor Thompson
 
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Post » Sat Dec 10, 2011 12:03 am

So now activating a quest means i get told exactly where to go for everything i need, and i am supposed to think this is ok and normal?! Am i going insane? lol.


No, you're simply to oldschool for this new, easy peasy, newcomer's gamestyle (a broader audience appeal) that will ensure phat income for its creators.
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Danny Blight
 
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Post » Sat Dec 10, 2011 12:32 am

So now activating a quest means i get told exactly where to go for everything i need, and i am supposed to think this is ok and normal?! Am i going insane? lol.


BTW, there are some quests in Skyrim that do not show up on the map with a quest marker. A surprising number in fact. They just aren't radient story quests. (And considering the number Oblivion had: 0, I think that's pretty impressive). If you disable floating quest markers it makes them very Morrowind-like

Spoiler
I'm thinking of one quest in particular involving the thieves guild and going swimming to find something in a lake

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Barbequtie
 
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Post » Fri Dec 09, 2011 7:47 pm

You. Can. Turn. It. Off.

Resisting the temptation to turn it on again is difficult.
Also, it can be turned off before visiting the map to avoid spoilers.

I thought of turning off the HUD, objective markers, and maxing out difficulty for the ultimate hardcoe experience (food/water/new vegas hardcoe? almost....)


I'm waiting for hardcoe mods like those. No fast-travels, character has to drink, eat and sleep regularly, potions take a while to make effect, etc...
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OTTO
 
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Post » Fri Dec 09, 2011 4:19 pm

This whole thread is pointless. If you don't want any tips, just disable then and spend whatever time you want trying to find the place.
If you still complain about this after this information you're just plain stupid.



Yeah, because unlike the player, the character seems to have a brain and listens to what NPCs talk, connecting the dots.


omg, are people playing dumb or what?

Have you tried playing without any quest marker on? I mean, tried playing for like 50 quests or more?
YOU - WILL - GET - [censored] - LOST, the NPCs DON'T GIVE ENOUGH INFORMATION FOR YOU TO FIND THE QUEST LOCATIONS.
And DON'T SAY they do, because they don't. Like I said before, they say like "It's north of Riften" OR "Let me mark on your map", and that's it...no deeper explanations or go find that X NPC who knows more and can tell you how to get there.

Can you understand now or I need to make a painting?
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Ashley Tamen
 
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Post » Fri Dec 09, 2011 2:42 pm

omg, are people playing dumb or what?

Have you tried playing without any quest marker on? I mean, tried playing for like 50 quests or more?
YOU - WILL - GET - [censored] - LOST, the NPCs DON'T GIVE ENOUGH INFORMATION FOR YOU TO FIND THE QUEST LOCATIONS.
And DON'T SAY they do, because they don't. Like I said before, they say like "It's north of Riften" OR "Let me mark on your map", and that's it...no deeper explanations or go find that X NPC who knows more and can tell you how to get there.

Can you understand now or I need to make a painting?


Actually, "It's north of Riften" and "Let me mark on your map" it's pretty damn good for me.
If even THAT isn't enough for you, then you REALLY need those quest markers.
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FITTAS
 
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Post » Fri Dec 09, 2011 5:15 pm

omg, are people playing dumb or what?

Have you tried playing without any quest marker on? I mean, tried playing for like 50 quests or more?
YOU - WILL - GET - [censored] - LOST, the NPCs DON'T GIVE ENOUGH INFORMATION FOR YOU TO FIND THE QUEST LOCATIONS.
And DON'T SAY they do, because they don't. Like I said before, they say like "It's north of Riften" OR "Let me mark on your map", and that's it...no deeper explanations or go find that X NPC who knows more and can tell you how to get there.

Can you understand now or I need to make a painting?


No point of wasting your breath, they won't understand as you explained it very well.
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Alisha Clarke
 
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Post » Fri Dec 09, 2011 6:11 pm

So now activating a quest means i get told exactly where to go for everything i need, and i am supposed to think this is ok and normal?! Am i going insane? lol.


I'm not here to hold your hand through something you should have figured out the second you began using the feature. I'll keep this short and address most of your original post - yes, you make a valid point that the lack of alternative methods are disappointing, at least for you. But, in a game that utilizes dynamic quests, it's a foreseeable sacrifice which should come as no surprise. For now, you have the option to turn off the map marker and reference your 3D map for the location of wherever you might be headed to. That's the best fix for your problem at this cross road.

omg, are people playing dumb or what?

Have you tried playing without any quest marker on? I mean, tried playing for like 50 quests or more?
YOU - WILL - GET - [censored] - LOST, the NPCs DON'T GIVE ENOUGH INFORMATION FOR YOU TO FIND THE QUEST LOCATIONS.
And DON'T SAY they do, because they don't. Like I said before, they say like "It's north of Riften" OR "Let me mark on your map", and that's it...no deeper explanations or go find that X NPC who knows more and can tell you how to get there.

Can you understand now or I need to make a painting?


Yes, we saw your point and the OPs, we also realize the limitation that comes from dynamic quests running in parallel to voiced dialogue. Unless, of course, you're willing to write a check to Bethesda in order to fund several more hours of voiced dialogue for the sake of directions, because we all know they're never going back to dialogue boxes.
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Mr. Allen
 
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Post » Sat Dec 10, 2011 1:00 am

Actually, "It's north of Riften" and "Let me mark on your map" it's pretty damn good for me.
If even THAT isn't enough for you, then you REALLY need those quest markers.

Hey look at me, I'm pretending to be a hardcoe player.

No point of wasting your breath, they won't understand as you explained it very well.

Yeah...
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Benito Martinez
 
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Post » Fri Dec 09, 2011 9:01 am

Whine whine whine. If the devs had taken the time to write out a trail of clues for every single quest, we'd either have way less quests, or we wouldn't be playing Skyrim until 2015. There are a bunch of quests that don't give you a marker and make you talk to people to figure it out. Consider the rest of them a bonus.
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Amelia Pritchard
 
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