^^^ This. I turned all my markers and my compass off. The only time something shows up on the map is when I find it.
And let me tell you, it's not the carousel ride of realism you might thing it is. Nothing like wandering around for an hour and a half, trying to find some place, then give up and get on the wiki and find out you're way the hell off in the other direction. And some of the radient quests come with instructions like: "Kill the Bandit Leader in Dead Horse Cave" or something like that. And that's it. You're scratching your head and thinking, "Where in Skyrim is this place?"
Skyrim's a really, really big map when you don't have compasses and quest markers. Seriously. Not for the impatient or faint-hearted.
Edit: Fast thread, this one.
I play like this, and let me tell you that the ENTIRE gripe here in this thread is that we have nothing more to go on. Occasionally (probably one in five quests) I'll get some kind of clue as to where the place I'm meant to be going is, but other than that, nothing. The worst thing is that instead of it being recorded in the quest journal, I am just given the ability to make it active or not. Why they couldn't add in some quest location description to go in the journal I don't know (or I do, because without location descriptions it gives them more freedom in workflow because they can place the dungeons later).
So yeah, turn the arrows and all that crap off but you've still go to contend with the fact that the game doesn't really want you to play without them.
Also, I think a lot of people here who are pro quest markers don't realise that they are there as a shortcut for Bethesda. It is undoubtedly easier to just skip building the geography of the world through location descriptions, or location rumours, and much easier to just plop a marker on it. Sure, it represents the character giving you directions, but at best, it breaks the immersion of you actually working it out for yourself (which is usually a pleasure because the world is so beautiful) and at worst, ludicrous and anti-story when they mark an ancient, unknown, mystical barrow on your map like it was a MacDonalds.