Finally some DLC info

Post » Thu Dec 15, 2011 8:04 am

The first DLC will feature Solstheim, Vvardenfell, and the areas of Morrowind depicted in the image.

Solstheim is small and can be easily recreated with Skyrim's existing resources. There will be 5 new dragon shouts and 15 barrows (using the same names but redesigned), as well as caves and other existing landmarks.

Vvardenfell, due to the eruption of Red Mountain, is quite barren. You will encounter a few caves and ebony mines as well as the ruins of familiar locations. There will not be much content here or much to see, but Morrowind players might shed some manly tears.

The rest of Morrowind includes the west and east. The west features Blacklight, the east features Port Telvannis. Both include dwemer ruins, ancestral tombs, caves and settlements.

Now for the quests.

The main quest picks up in Solstheim after Alduin's defeat. You are called by either the Blades or Paarthurnax to deal with dragons there. You take a boat from Dawnstar and arrive in Fort Frostmoth.

Events lead you to a falmer-infested cave that opens up into a large dwemer ruin. The rest of the main quest involves the disappearence of the dwarves.

You obtain Sunder and Wraithguard and from the Red Mountain crater and restore both them and Keening to their original power.
Divayth Fyr has relocated to a tower on the Telvanni Isles, and you can guess who is with him.
This main quest is just about 3/4 as long as that of the base game. That's all I'll spoil for you.

As for the rest, each faction from the base game has 5-6 quests added on in this expansion.
The Companions have moved into Thirsk and are attempting to bring the werewolves of Solstheim into the fold.
The College of Winterhold has some problems with House Telvanni.
The Thieves Guild is at war with the Camonna Tong in Blacklight.
The Dark Brotherhood is establishing a new sanctuary lead by a surviving member of the Morag Tong.
There are also some additional side quests and miscellaneous objectives.

Armor includes chitin and netch leather for light, ice and bonemold for heavy. Weapons include chitin and ice. New robes and clothes. There's also some unique weapons and armor.
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jason worrell
 
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Post » Thu Dec 15, 2011 1:21 am

Source?
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James Potter
 
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Post » Thu Dec 15, 2011 2:43 pm

Source.
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Nick Swan
 
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Post » Thu Dec 15, 2011 11:26 am

It's just his imagination. Beth isn't going to do somewhere we've already been.
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Michael Korkia
 
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Post » Thu Dec 15, 2011 7:36 am

do you perhaps have a source all mighty one?
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QuinDINGDONGcey
 
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Post » Thu Dec 15, 2011 11:48 am

what image are you talking about?
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flora
 
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Post » Thu Dec 15, 2011 6:23 am

A decent imagination.
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Alada Vaginah
 
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Post » Thu Dec 15, 2011 3:40 am

hmm strange that the first DLC is places we've already been when there's so much, even so much nearby Skyrim, that we haven't seen...
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Francesca
 
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Post » Thu Dec 15, 2011 4:26 pm

source
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Sabrina Steige
 
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Post » Thu Dec 15, 2011 12:42 pm

Oh har dee har har....


DLC #2 will feature the land of make believe where you have a quest to steal a leprechaun's lucky charms in exchange for a Daedric artifact.
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Veronica Flores
 
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Post » Thu Dec 15, 2011 12:20 am

Source, or I call shenanigans and we all get to beat you with brooms. :toughninja:
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Nikki Morse
 
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Post » Thu Dec 15, 2011 12:29 pm

Boring.
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Stephanie I
 
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Post » Thu Dec 15, 2011 11:20 am

so realistically if i told u someone would be losing their job. lol

just wait til early jan
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Mari martnez Martinez
 
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Post » Thu Dec 15, 2011 7:18 am

Source?

Yep need a source

Source.

again wheres the source

hmm strange that the first DLC is places we've already been when there's so much, even so much nearby Skyrim, that we haven't seen...

the Regions of Blacklight, Narsis, Tear, and Necrom are all unexplored all the rest we've seen
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amhain
 
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Post » Thu Dec 15, 2011 3:15 am

Can't believe it, it's true. Found the source, made it into a screenshot though...

[IMG]http://i43.tinypic.com/e5pvki.jpg[/IMG]
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Noely Ulloa
 
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Post » Thu Dec 15, 2011 4:17 am

The first DLC will feature Solstheim, Vvardenfell, and the areas of Morrowind depicted in the image.

Solstheim is small and can be easily recreated with Skyrim's existing resources. There will be 5 new dragon shouts and 15 barrows (using the same names but redesigned), as well as caves and other existing landmarks.

Vvardenfell, due to the eruption of Red Mountain, is quite barren. You will encounter a few caves and ebony mines as well as the ruins of familiar locations. There will not be much content here or much to see, but Morrowind players might shed some manly tears.

The rest of Morrowind includes the west and east. The west features Blacklight, the east features Port Telvannis. Both include dwemer ruins, ancestral tombs, caves and settlements.

Now for the quests.

The main quest picks up in Solstheim after Alduin's defeat. You are called by either the Blades or Paarthurnax to deal with dragons there. You take a boat from Dawnstar and arrive in Fort Frostmoth.

Events lead you to a falmer-infested cave that opens up into a large dwemer ruin. The rest of the main quest involves the disappearence of the dwarves.

You obtain Sunder and Wraithguard and from the Red Mountain crater and restore both them and Keening to their original power.
Divayth Fyr has relocated to a tower on the Telvanni Isles, and you can guess who is with him.
This main quest is just about 3/4 as long as that of the base game. That's all I'll spoil for you.

As for the rest, each faction from the base game has 5-6 quests added on in this expansion.
The Companions have moved into Thirsk and are attempting to bring the werewolves of Solstheim into the fold.
The College of Winterhold has some problems with House Telvanni.
The Thieves Guild is at war with the Camonna Tong in Blacklight.
The Dark Brotherhood is establishing a new sanctuary lead by a surviving member of the Morag Tong.
There are also some additional side quests and miscellaneous objectives.

Armor includes chitin and netch leather for light, ice and bonemold for heavy. Weapons include chitin and ice. New robes and clothes. There's also some unique weapons and armor.

Can I call you a liar yet?
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NEGRO
 
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Post » Thu Dec 15, 2011 5:34 am

No soucre. I call BS until a source is produced.
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Talitha Kukk
 
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Post » Thu Dec 15, 2011 6:33 am

Source or liar.
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Justin Bywater
 
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Post » Thu Dec 15, 2011 6:15 am

Many years have past sense Morrowind my friend, the landscape and its people have all changed drastically over the year's.
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мistrєss
 
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Post » Thu Dec 15, 2011 10:19 am

Many years have past sense Morrowind my friend, the landscape and its people have all changed drastically over the year's.

Yes indeed, but until a source is provided we cannot consider your claim.
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Tanya
 
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Post » Thu Dec 15, 2011 1:51 pm

sauce?
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Quick draw II
 
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Post » Thu Dec 15, 2011 6:48 am

Yeah, Bethesda releases DLC information through their forums at 11:40 PM.

FAIL
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sam smith
 
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Post » Thu Dec 15, 2011 6:14 am

Many years have past sense Morrowind my friend, the landscape and its people have all changed drastically over the year's.


This is true, but Vvardenfell again? how about the mainland, of which we've seen only one city? or.. HIgh Rock and Hammerfell which we haven't seen for over 10 years? that's all I'm saying
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Andrew Perry
 
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Post » Thu Dec 15, 2011 1:28 pm

Many years have past sense Morrowind my friend, the landscape and its people have all changed drastically over the year's.


Where is the source!? Where did you find out about this!?
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W E I R D
 
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Post » Thu Dec 15, 2011 3:05 pm

That's it... SHENANIGANS! READY THE BROOMS!
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Monika Fiolek
 
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