Reading the article in the new issue of Game Informer, It is a wonder that Lucas Arts didn't get shut down earlier. The problem was you have experienced game developers who know what they are doing, and who know what sells in the gaming world, but then you have their bosses which are movie guys who think because they know what sells in the theaters they know what will sell in games. So most of the time they would get half way through development and Lucas would come in and say "I don't like his name, change it", so then they have to go back through and redo everything that has his name in it. Then you have lucas coming up with just stupid Ideas for these guys, like they wanted to give Starkiller a Darth title, Lucas came up with Darth Icky and Darth Insanious. Those just sound so damn foolish. Apparently KOTOR III was about to go into development when Lucas Arts canceled it for seemingly no reason. They say it had everything ready from conceptual design to the story groundwork. With Battle Front III Free Radical was having trouble delivering on its promise to have seamless ground to space battles. Instead of being forthcoming with that information to Lucas Arts they decided to keep it to themselves and make Lucas Arts believe everything was going smoothly. I guess the leadership at LA was also quite strict, the guy would ask "what rating can we give this game in it's current state" to which someone would answer "81 or so" then the guy would make them come up with something that they didn't have the time or money for to add to the game to make it a 90. Just saying I am not surprised Disney shut down Lucas Arts at all...