Finding a Modded AVIF number?

Post » Tue Sep 08, 2015 5:06 pm

I'm using Perkus Maximus which changes "Marksman" skill to "Ranged Weaponry." The skill is referred to as "perma_perks_rangedweaponry" in one of the files in the extracted "Perkus Maximus 1-4-59849-1-4.7zip" folder..

I've trained with Faendal with this mod active a LOT and never had a problem. However, most recently

I trained with Faendal five times and no change to the Ranged Weaponry skill level. Used ~Player.Additem f 2500~ to reimburse myself and attempted to use ~incPCS Ranged Weaponry~ to level it one at a time. "0x0000044E" also did not work. Neither does any other permutation of words I've tried (e.g., rangedweaponry, ranged_weaponry, Rangedweaponry, rangedWeaponry, RANGEDWEAPONRY, etc., etc.)

Can I find out the exact syntax for the modded ranged skill name or AVIF easily? No sign of it in any of the documentation on the mods page.

Am I just typing something incorrrectly?

I posted this on the discussion thread for the mod on Nexus, but I find that questions there rarely get answered. Appreciate any guidance.

ADDIT: using TES5Edit . . . the SNAM association row in the Actor Value class for the PerMa Warrior has this under the PerMa column:

AVMarksman "Ranged Weaponry" [AVIF:0000044E]

I thought I already tried "Marksman" "Ranged Weaponry" and "0000044E" as the actor value for the ~incPCS~ command, but I'll try it again.

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Rob Smith
 
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Post » Tue Sep 08, 2015 7:47 am

Now I'm completely baffled . . .

I used: ~player.getav marksman~

It returned: Marksman 45.00

Which is "correct." My Marksman, er rather, "Ranged Weaponry" skill is in fact 45, which is what it is "stuck at."

So I then used: ~AdvSkill Marksman 1~

Poof, Marksman went from 45.00 to 54.00 !? My understanding from the UESPWiki page on console commands was that AdvSkill would add one "experience point" so for example it might take several hundred xp to advance any given skill to its next level ?

I'm probably already on thin ice here, fiddling with stuff I should just leave alone (and instead go back to an earlier save and see if the failure to advance the skill from Faendal training happens again).

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Trish
 
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Post » Tue Sep 08, 2015 2:23 pm

Sweet mother of heaven . . . I've fixed it (sort of).

Seems that at one level in the code "Ranged Weaponry" is still referred to as "Marksman." This must be the trick whereby T3ndo has modified the entire perk tree: his mod refers (at one level) to the vanilla skills/perks, but then what the player and game actually use are his modified values ?? Cannot quite wrap my head around that but anyway, the following worked (sort of):

player.forceav Marksman 50

Changed my "Ranged Weaponry" skill from 45 to 50, although I do not think it added any experience points to my character level. Leveling my character a tad bit slower in this instance doesn't bother me really.

Should I be concerned that this will create problems down the road?

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Lory Da Costa
 
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