My first complete game siding with the NCR. I was a little puzzled when the first slide said that Freeside was annexed but the slide about the Kings said that they maintained their independence. Also, I didn't expect the Followers to get forced out--is there some way to prevent that (other than not siding with the NCR?). And I don't quite understand why they'd force the Followers out of Outer Vegas but allow them to continue to operate elsewhere in the NCR, since Arcade winds up with them in the West.
I was also really disappointed that the NCR used my evidence against the Van Graff's and Crimson Caravan Co. to tighten the laws instead of nailing them. It made me feel like I wished I had done things Cass's way. Another surprise was the happy ending for the Great Khans who end up carving out a mighty empire with the help of the Followers. But I suppose it's good that you can't always predict how your actions will come out. Life just doesn't work out that way.
i suppose it would be tough to allow play after the game ends because the situation changes so drastically but there were a few loose ends my courier would have addressed, but it didn't seem to make RP sense for him to fuss about them with the battle with the Legion looming. I think I'll just treat it as head canon that he found a suitable brain for Rex and freed the family from slavery after the battle was over.