*Page 50 in the Skyrim GI shows an assassin character impaling an unfortunate dark elf with a dagger. This could very well be our first screen shot of a finishing move in action.*
- One can deduce from the reading that finishing moves are purely a melee combat mechanic. However, it's more than possible they will be for other combat disciplines as well.
- Finishing moves appear to activate as one has defeated an opponent.
- Finishing moves will be different depending on the weapons one uses and the opponent they are encountering.
Now with the information about finishing moves on the table, how exactly will they differ in terms of 1st and 3rd person?
Hopefully they will look great in both perspectives, but there is still plenty of speculation we can do on how we think finishing moves will look in both perspectives.
I personally think there will be pros and cons to seeing finishing moves in both perspectives. While being in 1st person, you may be fully immersed, and the camera may be turning various directions (similar to Mirror's Edge perhaps?), but you won't necessarily get the satisfaction of seeing the finishing move in all it's entirety. On the other hand, being in 3rd person will allow one to see the entire finishing move, but we don't know to what degree 3rd person has been overhauled, so it could potentially still be inferior to a 1st person perspective.
Feel free to pitch in your own opinions about finishing moves overall, and how you think they will work with the different perspectives in combat.
Current possibilities for finishing moves:
- Finishing moves could perhaps work only on the last enemy the player encounters ending combat.
- Enemy is dazed and player can manually activate the finishing move (similar to Mortal Kombat).
- Player does a quick and fast animation after defeating the opponent (similar to Age of Conan).