Finishing moves...

Post » Tue May 17, 2011 11:43 am

I don't have access to the magazine so I'm sorry if this information has been touched upon.

I read that there will be finishing moves in the game. Do you think that means many for each weapon or just one for each weapon?

For example with a dagger, in stealth mode, you could sneak up behind an enemy and plunge it into their neck or spine, and in normal combat you could dodge an incoming attack and perform a 'throat slice'.

What do you guys think? Is it to much to ask for at minimum, a normal finisher and a stealth finisher for each weapon? Maybe even a unique finisher for every animal/creature?
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D IV
 
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Post » Tue May 17, 2011 8:30 am

I think there will be many finishing moves, it would be boring to watch the same move over and over.
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ZANEY82
 
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Post » Tue May 17, 2011 8:39 am

In the magazine it says that the finishing moves are based off of both the weapon you're using and the opponent you're facing.
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darnell waddington
 
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Post » Tue May 17, 2011 7:27 am

AS LONG AS IT'S NOT SLOW MOTION!

I hate slow motion.

Finishing moves in real time please. Like when an enemy is on the ground you thrust your weapon into him or her. Things like that.
I truly hope no slow motion.
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Bryanna Vacchiano
 
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Post » Tue May 17, 2011 8:35 am

I don't understand why BGS added finishers in this series??? Awful move, I hope i can turn them off! It's not bloody Mortal Combat!!! And a game of TES size, how completely bored with them will we be by the end? It might make kids happy but c'mon!
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Theodore Walling
 
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Post » Tue May 17, 2011 7:19 am

I don't understand why BGS added finishers in this series??? Awful move, I hope i can turn them off! It's not bloody Mortal Combat!!! And a game of TES size, how completely bored with them will we be by the end? It might make kids happy but c'mon!


Speak for yourself.
I for one embrace our new Finisher overlords!
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Amanda Leis
 
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Post » Tue May 17, 2011 7:20 am

And continuously whacking away at someone till they fall on their [censored] is far more entertaining, aye?


Personally I like finishers, ads more brutality to combat. Just don't overdo it, not sure I'd like finishers to finish every combat. Make it like Skycaptain's DR mod: you choose when to use them.
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butterfly
 
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Post » Tue May 17, 2011 3:56 am

I don't understand why BGS added finishers in this series??? Awful move, I hope i can turn them off! It's not bloody Mortal Combat!!! And a game of TES size, how completely bored with them will we be by the end? It might make kids happy but c'mon!


I'm going to go out on the limb called speculation and say that they probably mean finishers to be more like the ones in Dragon Age than the ones in Mortal Kombat. In Dragon Age, characters would occasionally throw in a fancy animation in the final strike against an opponent that would impale them, behead them, etc. That... could be okay. Personally I preferred just using the Realistic Physics mod on low, so that when I killed someone with a sword they just slumped over instead of going flying. Much more immersive.
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IM NOT EASY
 
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Post » Tue May 17, 2011 12:45 am

I don't understand why BGS added finishers in this series??? Awful move, I hope i can turn them off! It's not bloody Mortal Combat!!! And a game of TES size, how completely bored with them will we be by the end? It might make kids happy but c'mon!


You do realize Oblivion had finishers right? You know the one where you hit them with a sword and they fall over dead. Or the one where you hit them with a warhammer and they fall over dead. There was also the one where you shoot them with a bow and they fall over dead but I think they just used the same finisher as when you cast a fireball spell and they fall over dead.
/sarcasm

Seriously. I isn't going to be some huge 5-10 second move where it enters a cutscene it will be like 1 second and actually give you some variety instead of my very sarcastic remark above.
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Catherine Harte
 
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Post » Tue May 17, 2011 9:47 am

They already said there will be different finishing moves based on what weapon you have and what enemy you're killing.
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Poetic Vice
 
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Post » Tue May 17, 2011 1:20 am

I don't understand why BGS added finishers in this series??? Awful move, I hope i can turn them off! It's not bloody Mortal Combat!!! And a game of TES size, how completely bored with them will we be by the end? It might make kids happy but c'mon!

Bored?? OMG how can u say such a thing?? Actually this was one of the things i got most exited about. I think they would look pretty cool and I also hope for 1-hit stealth attacks like cutting a throat. But how can it be boring? As Todd Howard said, there is a unique move for each weapon and creature. Then it will be very varied. And BRUTAL! :D
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Tikarma Vodicka-McPherson
 
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Post » Tue May 17, 2011 4:03 am

as long as they are short and sweet, i dont want it slowing down the fight to watch a cinematic.
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Everardo Montano
 
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Post » Tue May 17, 2011 4:55 am

My only concern is that it doesn't go like VATS cut scene type finishing. You know, with the super slow mo and such. That got tedious in FO3 after while.
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joeK
 
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Post » Mon May 16, 2011 11:14 pm

Booyah! Finishing moves make combat brutal not like rock em sock em robots. Nice move Bethesda :toughninja:
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Red Bevinz
 
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Post » Tue May 17, 2011 7:19 am

Bored?? OMG how can u say such a thing?? Actually this was one of the things i got most exited about. I think they would look pretty cool and I also hope for 1-hit stealth attacks like cutting a throat. But how can it be boring? As Todd Howard said, there is a unique move for each weapon and creature. Then it will be very varied. And BRUTAL! :D

Not picking on you at all; just using your post for fodder :)

ZOMG!!! That's immersion breaking! You don't do finishing moves in real life!! AHHHH

There, got that out of my system :)

Seems Bethesda always treis to walk the fine line between a video game and a cRPG. I sure hope it's not theatrical :sick: I didn't like OB's combat because it was too much like a video game, and this is one step closer to video games. Guess I'll need to work on my chamelion...
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Terry
 
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Post » Tue May 17, 2011 7:49 am

Terrible and one-sided Poll; no option for "None".

I don't think "finishing moves" have any importance in a RPG, and the constant stream of requests for gore, dismemberment, "combo moves", "finishing moves" and other arcade mechanics is starting to make me worry that Skyrim is going to end up as nothing more than another disposable and forgettable FPS title. Meanwhile, they keep making Speechcraft and other non-combat skills more and more pointless, or remove them. This isn't Mortal Kombat, sorry.
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Louise Andrew
 
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Post » Tue May 17, 2011 4:23 am

GTA IV has finishing moves, right? Right?

Anyway, I voted 'several'. Although I could do without them, I would like variety if I do need to see them.
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Sarah Kim
 
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Post » Tue May 17, 2011 8:59 am

Where do you keep getting mortal kombat from...? It has no relevance at all. :facepalm:
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Yvonne
 
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Post » Tue May 17, 2011 8:37 am

My preferences are to have it not be in slow mo, and to not have the finishers occur while you're still in combat with others around you. Have it occur only on the last guy from the group you're fighting, as performing a fancy finisher (of which I assume will take control away from you) on an opponent while others are still attacking you will be more of a annoyance or hindrance rather that a cool move. And having the enemies just stare at you dumbfounded by it, while more feasible, is utterly unrealistic in some cases. I mean, yes the guy just single handedly slit my best friend's throat while cutting him in half, but that doesn't mean that I can't get the upper hand while he tries to regain balance and stance from said move.

You know, work like how the slow mo cam outside of VATS is working in New Vegas.
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Leticia Hernandez
 
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Post » Tue May 17, 2011 3:14 pm

As long as they dont slow down the pace of the combat and are quick and clean, i am indiffrent.
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Penny Wills
 
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Post » Mon May 16, 2011 11:10 pm

As long as these don't make people suicide like FO:NV's VATS finishers did. Don't make them so damn predictable. I don't want an epic finale to killing a rat unless it's with my bare fists at level 1.
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John Moore
 
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Post » Tue May 17, 2011 5:44 am

You people have no faith. Its quite sickening :P
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Emma Parkinson
 
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Post » Tue May 17, 2011 5:13 am

If they've done finishing moves for every time you kill an enemy, it will become very tedious.

Finishing moves should be for special moments, like stealth kills and maybe give the option to do more powerful moves that might result in a finishing move if done as the killing blow.
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lolly13
 
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Post » Tue May 17, 2011 9:38 am



Seems Bethesda always treis to walk the fine line between a video game and a cRPG. I sure hope it's not theatrical :sick: I didn't like OB's combat because it was too much like a video game, and this is one step closer to video games. Guess I'll need to work on my chamelion...



I doubt it will be theatrical or like vats(please god no)--instead I imagine it as being an attack you fluidly incorporate into the fight when your opponent is near dead. I didnt much like Oblivion weapons combat either, too bland for my taste--basic hack and slash--so Im looking forward to anything they do that can vary up the fights and make them more memorable. I'm sorry but the vertical slash+horizontal slash+power thrust/spin+crouched power jab is a little too simplistic for a game that puts so much effort into creating a rich, deep, vast environment.
From what I've read so far though, it seems that the combat system, especially the swordplay has been re-tooled to give it a more dynamic feel. Dual-wield for countless combinations. Slower pace when walking backwards and stamina sapping sprint will add a new dimension to the fights that oblivion lacked. Weapons have a unique feel when you wield them, which I hope is some kind of physical weight and momentum translated visually to the gamer by the way the character moves when he has it in his hand. And finishing moves, which means more options when in a fight. All good things in my opinion.
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Iain Lamb
 
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Post » Tue May 17, 2011 5:56 am

Im pretty sure the moves are one for each weapon and the animations are varied out of necessity. This, of course, is because the axe move on a humanoid wouldnt look the same on a rat or imp. That pretty much means ,boys and girls, one move per weapon.
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sara OMAR
 
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