Finishing moves: they are automatic, and sometimes force you

Post » Mon Jun 13, 2011 7:12 pm

Forced third person? WTF BETHESDA!!!!!
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Claudz
 
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Post » Tue Jun 14, 2011 2:09 am

The slow motion isnt overdone, its actually pretty tasteful. And it doesnt seem to be all the time, or if it is its only a little bit and I cant notice it every time. I like it.

Not all the finishing moves were forced 3rd person. Check the dual wielding one and the one where he stabs the guy in the back. Some of the finishing moves just cant be done well in first person, like the kick or the overhead swing on the dragon.

Edit: If its a % chance based thing like it is in Fallout 3 then Im pretty sure well see some mods that get rid of finishing moves real quick after release, so whats the problem?
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Nick Pryce
 
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Post » Mon Jun 13, 2011 12:01 pm

I don't care for the rest, but slow-motion sounds horrible. :sadvaultboy:
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Christie Mitchell
 
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Post » Mon Jun 13, 2011 1:48 pm

I think it's kind've selfish to be voting no on finisher moves being optional...

Okay, we get it, some of you love the finisher moves... but a lot of people don't. How does giving people who don't like the finisher moves the option to disable them affect people who do like them? :confused:

Yup... but I guess somebody votes no to optional if they like the finishing moves so strongly that they don't even want precious developing time spent on making them optional :(
Still, since the whole finishing move thing sounds so controversial, and as you say, a lot of people don't like it... I think Bethesda really should make it optional.

Let's just hope Bethesda sees this thread or ... has gotten the idea of people wanting it optional anyway.
Not all the finishing moves were forced 3rd person. Check the dual wielding one and the one where he stabs the guy in the back.

I know, and I mentioned that.

My explanation for it is: "The finishing moves are different for every weapon and every creature type. So... my explanation to the finishing move for the bandit using the glass longsword is that ... that's how the finishing move simply look for when finishing off a bandit (or human/elf in general) with a longsword."

Edit: If its a % chance based thing like it is in Fallout 3 then Im pretty sure well see some mods that get rid of finishing moves real quick after release, so whats the problem?

If it isn't optional in the vanilla version, I'm sure mods would "fix" it, yes. But what about consoles that can't have mods? The console players represent the majority of the TES players.
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Rex Help
 
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Post » Mon Jun 13, 2011 7:20 pm

I actually believe the majority of people are in favor of finishing moves, but I believe almost all of us would agree to an "optional" toggle. At least, I would think so.
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ruCkii
 
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Post » Mon Jun 13, 2011 8:02 pm

Nobody has really had "Hands On" with the game, so we actually don't have confirmation that it does force the player to Third Person. Considering the Dubious claim that they "All force you out to third person" I take that notion with a grain of salt, since we've seen several (Much better as well) killshots within first person. The stabbings of random bandits, and also the burying of the axe in the Draugr's head.


Now, assuming worst case, and they are, it's yet another minor bump in an otherwise amazing looking road so far. I'll deal with it, and quickly forget about it, but hopefully they'll put a toggle option there at least.


One thing I do want to point out though, Skyrim is mostly a "First Person Game", it would be kind of odd to force the player out of First Person at the game's whim.
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Antony Holdsworth
 
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Post » Mon Jun 13, 2011 10:15 am

I really dislike the forced third person finishing moves. They are horrible! Were they supposed to look cool, because to me they looked stupid and cheesy!
I don't like slow motion finishing moves so much either, but they aren't so terrible as forced third person finishing moves.
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Nymph
 
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Post » Mon Jun 13, 2011 12:08 pm

I don't see anything to make people believe they can't turn off finishing moves or anything. The option was available in NV so I don't see why you wouldn't be able to turn off finishing moves in skyrim.
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Jason Rice
 
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Post » Mon Jun 13, 2011 5:06 pm

I don't like automatic finishing moves and I definitely don't want to be kicked out of first person [even if 1st person finishing moves are kind of pointless] for them.

Also, I don't want to be stuck in a finishing move with other enemies that can attack... and no, I don't want enemies standing around doing nothing while I'm in a finishing move either.
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ruCkii
 
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Post » Mon Jun 13, 2011 3:50 pm

I don't see anything to make people believe they can't turn off finishing moves or anything. The option was available in NV so I don't see why you wouldn't be able to turn off finishing moves in skyrim.

Firstly, Fallout NV wasn't made by BGS. What Obsidian (I think they are called) did for F:NV doesn't BGS necessarily have to do with Skyrim.
Secondly, I'm not saying that it isn't optional already, but there hasn't been a single word about it so far. I'm therefore saying WOULD you like it to be optional.
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Brentleah Jeffs
 
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Post » Mon Jun 13, 2011 11:36 am

I don't mind it being automatic (voted like) although I would have preferred it to be initiated by the player on any enemy at any time who's health is low enough and have it fail and countered/blocked if their health wasn't low enough.
Slow motion DISLIKE, I don't play ES games for their cinematics. >_> I guess it's not a big deal and it will probably look cool but I'd still prefer no slow motion
Forced third person, DISLIKE, I play in first person almost exclusively and I would rather it stayed that way. Again not a big deal, I've played deadly reflex before and it works exactly like this but I'd still prefer it to not force third person.

Personally none of those bother me too much so I wouldn't care if it were optional or not. If I were to pick one thing I want optional though it would be forcing third person.
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Genocidal Cry
 
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Post » Mon Jun 13, 2011 4:00 pm

Firstly, Fallout NV wasn't made by BGS. What Obsidian (I think they are called) did for F:NV doesn't BGS necessarily have to do with Skyrim.
Secondly, I'm not saying that it isn't optional already, but there hasn't been a single word about it so far. I'm therefore saying WOULD you like it to be optional.


While I like the moves, more options are always good. Especially if its just a simple variable(Im assuming) to toggle off.
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Ella Loapaga
 
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Post » Mon Jun 13, 2011 8:45 pm

Slo-Mo in a TES this is getting lolosaur'ish. This guy has to be behind it all http://www.youtube.com/watch?v=2Z4m4lnjxkY
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biiibi
 
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Post » Mon Jun 13, 2011 2:44 pm

Imagine a an old mage fighting with a dragon does he jumps upon his back and axes him just because the last hit was with his axe ?
It's silly and it defeats the whole rpg thing in some cases.In other cases it's awesome that's the reason it should be optional.
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Dean
 
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Post » Mon Jun 13, 2011 12:54 pm

Do we know for an absolute fact that some force you into third-person? And I don't mean a journalist's interpretation, because they could have just as easily swapped to third-person view before the animation began to show off the third-person finishing move(s).
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Steeeph
 
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Post » Mon Jun 13, 2011 4:31 pm

Finishing WHAT? Good Lord, this is a TES chapter, not Shadow Warrior. Hope they will be optional.
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Matt Fletcher
 
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Post » Mon Jun 13, 2011 9:23 pm

Mortal Kombat doesn't stand a chance.
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chloe hampson
 
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Post » Mon Jun 13, 2011 4:51 pm

Imagine a an old mage fighting with a dragon does he jumps upon his back and axes him just because the last hit was with his axe ?
It's silly and it defeats the whole rpg thing in some cases.In other cases it's awesome that's the reason it should be optional.

Gandalf could do it :P
And he was already dodging around and enduring the fight with the Dragon, climbing on it's back while it's weak sounds easier...



And what's everybody's problem with slow-motion, I don't get it...
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Emma Pennington
 
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Post » Mon Jun 13, 2011 4:20 pm

Imagine a an old mage fighting with a dragon does he jumps upon his back and axes him just because the last hit was with his axe ?
It's silly and it defeats the whole rpg thing in some cases.In other cases it's awesome that's the reason it should be optional.

Good question. Although we don't really have enough information to say how something like that would work.

So far, we only know they're unique to each weapon and creature. I'm guessing it doesn't take into account how old the character is or if the character has focused extra much on certain skills.

The best way of making finishing moves optional would be, to me, to have them as perks. Then, it wouldn't be possible for your old mage to do such a finishing move, unless he hadn't used his axes a lot before so he had leveled up enough to do the finishing move. But then... he wouldn't really be an old mage any longer, right? He would be an old battlemage who's good with axes as well, and it would then make sense and not be silly :)

Having finishing moves as perks though would kind of require them to have some sort of benefit from using them though. Like bonus damage. Otherwise it would be weird (it would be like... "Oh yeah... I choose this perk at a higher level just so I can get a cinematic view at certain times... OK! No real, factual bonus for doing it? Just cinematic visuals?")
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Annika Marziniak
 
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Post » Mon Jun 13, 2011 1:11 pm

The only thing i′m not very keen of is the innability to control wether there will be a finnishing move or not. Third person and slow motion are ok.
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Joe Alvarado
 
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Post » Mon Jun 13, 2011 9:56 pm

i think it will be like fallout new vegas, in that there are toggle options for the finishing moves
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des lynam
 
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Post » Mon Jun 13, 2011 6:32 pm

i HATED this crap in new vegas. optional please.
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vicki kitterman
 
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Post » Mon Jun 13, 2011 11:42 am

Dislike the slow motion part, rest I don't mind. I'll be playing in third person usually anyway, but I think it svcks for people who like first person to have to watch things happen in third then. As for the kills being automatic, well, thats hardly surprising now is it? Definately disliking the slow motion though, I loathe slow motion in games/movies. Its so overdone and has long, long ago lost any sense of "oh cool!" to me. Let it die already! D:
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Natasha Callaghan
 
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Post » Mon Jun 13, 2011 8:20 pm

Do we know for an absolute fact that some force you into third-person? And I don't mean a journalist's interpretation, because they could have just as easily swapped to third-person view before the animation began to show off the third-person finishing move(s).

We actually don't know if it's a journalist's interpretation or a fact or something else. It sounded like a pretty detailed description the journalist made. The journalist attended the demo that was private. Bethesda could very well have described finishing moves there and said that they sometimes force you into third-person.

Also, I think we need to think a bit for ourselves... like... look at the E3 demo.
What does it look like? To me, like they are forced into third-person and are in slow motion at certain times (for certain weapons and creatures I assume).
What is most likely?
- It's incredibly common that finishing moves and such in games force the player into some cinematic view, usually... yeah third-person.
- Bethesda has shown interest in cinematic camera views (that force the player into third-person when you use it) like this before for Fallout 3 (V.A.T.S.)
- Is it also more likely that Bethesda (at two different times) went out to third-person quickly during the finishing moves, instead of them actually forcing you into third-person? I wouldn't say it is, especially consider the above two points as well.
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Betsy Humpledink
 
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Post » Mon Jun 13, 2011 9:40 pm

i don't care finishing moves but only in the first person view. i breaks my impression of the game feeling if 3rd person view is forced
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Queen Bitch
 
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