Thanks for the post Wingheaven7. I'm wondering if maybe my guide was not structured very well, or too long, as that is exactly the strategy outlined in my guide. You may have outlined it more succinctly though. I'll look if maybe restructuring the guide will focus on the solution better, though I do give a lot of smaller advice about other aspects on "getting to the training stage". I really split the game into "get to the training treadmill to replace everyone" and "replace everyone" into post 60 pop goals.
I would suggest not using radio rooms though since that attracts deathclaws, and instead just make babies that are Lv1. I also suggested sending them out to level them, especially with +end gear.
It's good to hear it is indeed the winning strategy.
I just did a huge rewrite of the guide, I did not like the Tip style and how confusing it was to read. I also incorporated feedback from the announcement threads to better organize things into 3 phases. So thank you, and I hope you find it useful!
It really sounds like there are a lot of veterans around, and I'm sorry the guide is not more suited to your needs, but I really wanted to focus on beginners who don't have good weapons, good dwellers or a lot of caps. I want to show them how to get to the collection end-game quickly without the hell that is rushing to 60 population too quickly.
so it is better to train dweller's endurance to 10 at lever 1 and than level them up? it will increase the total amount of HP?
I don't even bother with vault guards. My first room has 6 level 28+s with weapons of 10+damage, then the next room is an agility room with four mixed levels also with 10+ damage. I have ONE elevator shaft, so the Deathclaws go through my first room, then to my second, then whatever survives gets finished up as they pass back through my first room. They never even make it to the second floor. The only time I lose is when the damn game refuses to click on the guys I want, or when they decide to attack right after I send an explore out with the my last stimpacks.
i thought of this room organizing... seems very reasonable since there is one elevator. i ve already made a vault of 3 / 3 / 2 form. slash is elevator and i have this obsession towards symmetry. if i were to reorganize my first floor what would be the best choice?
The second shaft really isn't needed at all, and if you wanted symmetry with two shafts, you'd go 3/2/3. All my floors are 3 / 3, 2.
this sound too good to be true is it really that unbalanced? and if dwellers wear a certain gear and level up (in this case endurance gear), does extra gear endurance boost increases the permanent HP? even when dweller takes off the uniform?
I have no problems with deathclaws attacks.In my vault on the first floor there is 2 room with dwellers both with 4 persons on the 2nd floor there is three rooms 2 with 4people 1 with 6people.The deathclaws manage to go maximum to the last room on the second floor.On the 2nd floor the weapons are shotguns(enhence or normal), on the first floor there is laser rifel, a sniper, a laser pistol, nail gun and gaussrifel,assault rifel and doublebarrel shotgun so the deathclaws are free exp. i dont even use stimpacs during the attacs but keep in mind that all dwellers there are above lvl 30
i made a 6 person group that reached the 10 endurance. i will max out all stat without working (well according to theory 1st generations who worked their ass off for the prosper of vault can never out perform the SPECIAL-ly trained 2nd and 3rd. this would be interesting to observe +_+
what weapons are you using?
I used to have 12 explorers, all level 50 that had no special training and eventually leveled up to 50 from exploring. I converted them to guards thinking these guys would be a great team against DC's. The only modifiers during exploration was the armor they would pick up. I let them keep whatever weapons and armor they had on when they returned, as a reward for their efforts.
Every DC incident at least 5-7 died...was painful and led me down a path of inquiry that ended at a reddit post about leveling E at 1 then level dweller to 50. No deaths from anything ever since using this method. I even had a level 1, maxed special dweller survive in the wasteland for a full 7 days! (technically 6 days 23H, 43M)