Finnish Pelit Magazine

Post » Tue May 18, 2010 12:14 pm

Pete tweeted today that it will "Certainly be closer to Morrowind. But, again, between now and release there may be exceptions based on testing and fixing." That was a reply to someone asking him about slaying all NPC's.


Jah, dat vas me.
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Marine x
 
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Post » Tue May 18, 2010 7:19 am

A reviewer gets the game and cant finish the story because esbern falls off a cliff. Lets hope NPC's are better equipped for random street fights and wont take full fall damage(poor Walter from vanilla fallout3 never did fix lucus Sims roof).
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A Boy called Marilyn
 
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Post » Tue May 18, 2010 1:16 am

I will definitely be using it thanks Todd
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ruCkii
 
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Post » Mon May 17, 2010 11:45 pm

I sure hope the city guards start to investigate the murder and eventually find out you killed the previous owenr. Perhaps you could then bribe your way away from the situation, underground way, because otherwise it seems too easy to get a house in skyrim.. or at least that is what it sounds like.
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Jeffrey Lawson
 
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Post » Tue May 18, 2010 12:08 am

You could kill people/take their house / sleep in their bed in morrowind
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james tait
 
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Post » Tue May 18, 2010 8:11 am

otherwise it seems too easy to get a house in skyrim.. or at least that is what it sounds like.

That's what I didn't really like about "home owning" in Morrowind. Slaughter inhabitants -> free, fully furnished home with welcoming gifts.

I'd hope that if you kill a house's inhabitants, entering that house at any time afterward would be considered tresspassing, and anything you leave in there would be removed after a couple days. This would be to discourage "free housing" and encourage buying a house properly. My thinking would be that if a house becomes uninhabited, then ownership defaults to the town/hold/province, and they wouldn't want people just waltzing in and using it for free. They'd also do regular audits and clear out junk that is left in there. You could sleep in the beds and stuff, sure, but you're still not legally allowed in the house.

Going off this, an interesting idea would be that if a home is made uninhabited (and you didn't get caught murdering them), then it becomes available to buy later on for an appropriate price. Diabolical players still have the ability to get the house they want through immoral means, and free housing is still discouraged.
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City Swagga
 
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Post » Tue May 18, 2010 4:37 am

Today I got newest Pelit magazine and there was 2 page article about skyrim so only few new info there and no new screens.

You can buy houses or you can also kill a houseowner and take his/her house. And this time you can actualy sleep in his/her bed. So no more "You cannot sleep while trespassing".
Quote from Todd Howard:" If you want, you can kill everyone in village, that was "two barreled thing" to us. Everybody begs for that feature but eventually they won't use that. And that's annoying because that takes much of our time. But the feature is now in."

So thats it. Sorry if these were mentioned before :smile:

what about kids? im suggesting they will be unkillable :sadvaultboy:
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Hella Beast
 
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Post » Tue May 18, 2010 11:49 am

Ha! Nerano Manor all over again :lol:

that was my main house in morrowind it was great :hubbahubba:
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Mark
 
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Post » Tue May 18, 2010 10:34 am

Great! Taking dead person's houses again! Let's just hope that containers in houses aren't respawning ones. :)
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Joey Bel
 
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Post » Tue May 18, 2010 6:30 am

what about kids? im suggesting they will be unkillable :sadvaultboy:

Yeah, I'm not sure why he implied that everyone would be killable.
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WYatt REed
 
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Post » Tue May 18, 2010 1:44 pm

Yes... YES!!
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Crystal Birch
 
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Post » Tue May 18, 2010 4:40 am

Here's word by word translation of Todd's quote:

"The hero can choose to erase the entire inhabitants of a village, making of that is douple-barreled thing to us. Everybody always begs for that feature but then no one never finally take advantage of it. That's damn annoying because it takes a lot of development time. In any event, the possibility now exists", Howard huffs.

In the article there reads that "most of the npcs can die". Wich is irreconcilable with Todd's quote.


Also I don't know if this is new but: strokes vary depending on what direction you are pressing move-button at the same time with stroke.
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teeny
 
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Post » Tue May 18, 2010 10:01 am

Don't forget Morrowind's item placement also made it way easier to decorate the home. Best I could hope for in Oblivion was a flat surface with some objects strewn on it. In Morrowind my desks looked like actual study was being performed: books, paper, ink pots, and artifacts all arranged perfectly. Alchemical reagents all neatly ordered and placed on parchment paper. Cellars of neatly arranged mazte, shein, greef, flin, sujumma, and brandy. Bowls of pearls, diamonds, rubies, and emeralds. Tables arrayed with rare and exotic weaponry.

I could do nothing like that in Oblivion. I just ended up dumping my loot in chests. Then it was out-of-sight/out-of-mind. Then I had no real reason to visit my home. Eventually I wondered why I was playing at all.

Desperately hoping they have better item placement in Skyrim. If they don't, the housing won't matter to me in the slightest.

But it wasn't that hard to place stuff in OB was I really the only personal with a rediculusly decorated home? Strange...
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e.Double
 
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Post » Tue May 18, 2010 2:10 am

But it wasn't that hard to place stuff in OB was I really the only personal with a rediculusly decorated home? Strange...

The problem in Oblivion was the physics were too sensitive. For example you could have a large object in a display box and when you enter the physics go haywire and it smashes all around inside the box (or even out of the lid) and all the contents you meticulously placed go haywire.

I think the solution to that is to make display boxes physics free zones or something, or at least not that crazy. The same goes for other items. In the real world your mind is constantly processing spacial information and updating knowledge of where things are and which are anchored and which look breakable. If you think about it that's actually a very impressive amount of processing going on without any conscious effort on your part. In Oblivion, however, your character does not do this. If you walk through a narrow area between a table and a shelf, you might bump into things and send them scattering across the floor or even across the room.

It would be nice if we could anchor decorative items. It's realistic how things get knocked over in Oblivion, but sometimes it's not what you intend to do. Your character lacks that spacial awareness and is an utter klutz.
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Quick Draw
 
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