Fire and Snowfall
(the Unofficial Sequel to Crimson Snow)
FOUR SPOTS REMAINING
With the death of High King Torygg, outright Civil War in Skyrim is now a certainty. News that Ulfric Stormcloak had been captured was swiftly replaced with that of the town of Helgen being razed...by a Dragon. The Legion is mobilising, the Stormcloaks are raising their banners...and across Skyrim, whispers and rumours of 'The Dragonborn' begin to surface from myth and legend.
All of this is of little comfort to a small band of legionnaires, auxiliaries and rag-tags trying to make their way across Skyrim's wilderness. Brought together by the Legion, they are sent to perform the tasks too dangerous, too important (or not important enough) for Tullius to have traditional legionnaires perform. Their unit has no name and no proud history other than that which its members bring with it. Some have joined willingly, others had little choice. For some, it is the chance to redeem themselves for past wrongs, and for others it is just another chance to earn some coin.
Their mission; to win hearths for the Imperial flag by aiding the people of Skyrim in any way they can, against any menace. Wandering the wilds of Skyrim, they deal with problems others cannot (or will not); whether 'simply' wild beasts and attacks from rebels and bandits, or the threat of lesser known but no less deadly creatures and monsters, and especially the threat of Stormcloaks. Survivors of ambushes, Stormcloak victims and maybe even some who lived through Helgen, even the melting snow on the plains helps little. For everywhere they go, Stormcloak eyes search for them. And if dragons truly are coming back, even the sky may hold danger...
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Rules
1) Post length: At least three paragraphs of decent writing (A sentence is not a paragraph, though starting a new line for dialogue is accepted). This is in an attempt to prevent the occurrence of “conversation posts”:Player 1 posts a line of dialogue and brief description
Player 2 replies to line of dialogue
Player 1 replies with two lines
Player 2 replies with two lines
Player 1 replies with two lines
etc
Please don’t do this. Not only does this make it hard to keep track of everything that’s going on but it means that a thread reaches its 200 post limit earlier. Try to let everyone get a post in before putting up your next one. That way everyone gets a chance to react to an event.I’m sorry if that sounds snobbish, but I’ve found it can make keeping track of an RP very difficult. If you don’t feel that you can do this, then this RP probably isn’t for you. (Basically, follow the rules of “So you think you can RP” and you’ll do fine).
2) No God-moding or Character controlling (kind of a no brainer)
2.1) No vamps or were-characters, or dragonborns (again, for fairness)
3) No uber weapons/armour (ideally steel or lower, but dwarven/elven is acceptable)
4) Romance is fine, but no bonking.
5) No out of character arguments or deliberate slander. Yes, there are times where we are going to disagree, but keep it civil.
6) Historical Accuracy: Yes, the Imperial Legion is based on the Romans. But they AREN’T Romans. Try not to get bogged down trying to be historically accurate. (Do be realistic however).
7) In game mechanics: don’t use them. That includes instant healing potions, carrying a thousand arrows, eating six apples to regain health… you get the idea.
8) HAVE FUN That’s why we’re here.
Character sheet (Don’t be afraid to be detailed)
Name:
Age:
Gender:
Race:
Appearance:
Personality: (Please attempt from putting “Shown in RP”. That doesn’t tell us anything. Give us at least some indication of what they’re like.)
Skills (max of ten, can include non-game skills):
Weapons, Armour and Other gear:
History: (Include why they’re part of the group)
Current Sheets
Tom (GM)Name: Caradin Ironspike
Gender: Male
Age: 42
Race: Nord
Appearance: 6’3 and solidly built with scars on his arms and chest. He has black hair that is long and thick, kept from his face with two braids, and a short beard. His eyes are deep blue. He has heavy brows and a largish nose. He has the noble look about him, but also weary.
Personality: Barphinion is occasionally hot-headed, with a dead hatred for the Thalmor and the Dominion. At the same time, he bares ill will towards the Reachmen of High Rock, and the Stormcloaks; the former for how they treated the local Nords in their uprising, and the latter for causing disunity within the Empire. He is wary of outsiders, but incredibly loyal to those who he calls friend. He is not easily impressed. Most of all however, his attitude is dour and grim. Having seen so many die fighting the Dominion, for seemingly no cause, has made him bitter towards the Empire. That said, he still remains loyal in the hopes that one day the Empire will regroup and renew the fight against the Dominion.
Skills:
- battle strategy (especially guerrilla warfare)
- One handed (mainly swords, but also handy with an axe)
- block (shield)
- hunting and tracking
- smithing
- Wilderness survival
- medium armour
- speech
- endurance
Weapons, Armour and Other gear:
- elven broadsword
- steel axe
- octagonal shield (made of steel and wood)
- steel Nordic bracers and cuffed boots, a sleeveless shirt of chainmail and light plate cuirass worn under a blue fur-trimmed surcoat, a black cloak with wolf pelt hood
- a silver chain with the point of an iron fire poker
- a small pack of supplies, such as a few poultices, rope, bandages, a few days worth of food, flint, and a waterskin
History:
Barphinion’s father, Haedrian, was a mighty Nordic warrior who lived in County Skingrad, but originally lived in Eastmarch. He met a woman one night named Ayla and bedded her. When she fell pregnant, Haedrian asked her father for her hand, so that her honour may yet remain intact. But her father refused, and would not give his consent. So Haedrian and Ayla eloped and moved as far away as possible, settling in a small village in County Skingrad. Caradin was the result of their union. He learned to become a smith, like his father, also learning the basics of combat. However, things took a turn for the worst with the invasion of the Aldmeri Dominion and the outbreak of the Great War. Skingrad soon fell to invaders, and from there the army continued a devastating rampage of destruction, with many raiding parties sent ahead of the army to torch the countryside. Barphinion’s village was one of the last to fall. A small detachment of Nordic legionnaires (including one Aerys Borne) had been despatched in the area to halt, or at least delay the advance of the Aldmeri troops to allow more time for reinforcements to arrive. The aid of the legionnaires however did little to prevent Haedrian dying while defending his family. Despite being only fifteen years old Barphinion joined the fight, half act of wild vengeance, half out of survival, and managed to survive the battle, committing a great act of valour that is seldom spoken of. The legionnaires were able to defeat the Dominion raid, but the village was destroyed and their numbers were reduced to a pitiful count. The body of Barphinion’s mother was never found. From that day on, Barphinion served the legion as a smith until the Great War ended. He left the legion’s service, and returned to Skyrim, needing a change of scene from the horrors of his youth. He made a living by offering his skills as a trapper and hunter. This soon expanded into mercenary work. It is for this reason that he finds himself leader of the rag-tag group of warriors, legionnaires and others, as he knows Skyrim’s landscape and people better than any other.
Name: Aerys Borne
Gender: Male
Age: 49 years
Race: Nord
Appearance: Fairly tall, at around 6'1". Ice blue eyes that almost lack colour, and pale blonde hair, curly and cut short, with a slight beard to match. His face looks weather beaten and haggard, but above all - stern. His skin also looks very pale, as though he has spent most of time out of the sunlight, though he is clearly a man of the outdoors.
Personality: Stern, practical and austere. He has a grim sense of humour, and can be very cynical. He's easy to admire and respect, but hard to like and get along with. He's a decent military strategist, mainly in the art of defence, and taciturn. Seldom does he show any sign of compassion or kindness, but is a believer of 'tough love'. He does however, possess a solemn respect of soldiers. His position is difficult; as he isn't strictly a legion officer he can't officially issue commands to troops unless Tullius has given permission (eg, Aerys is sometimes called to serve as a temporary commander in various camps and forts). That said, his reputation tends to precede him, and it is highly advisable to carry out his orders.
Skills:
- Strategist (especially involving a defended position)
- Wilderness survival (particularly in the harsh northern climate)
- One handed (sword)
- Block (shield)
- Standard Legion Training (how to arrange camps, dig trenches, tend to wounds without magic, etc)
- Horseman
- Surprisingly good cook
Weapons, Armour and other gear:
- Steel hand-and-a-half sword
- Steel dirk
- steel shield (round shield)
- Splintmail cuirass, pauldrons and vambraces, all made of steel, unpolished and black in appearance
- sturdy boots
- Long black cloak featuring a wolf pelt hood
- a few poultices, various wild herbs, salted meats and bread,
History:
Aerys was nineteen when he enlisted at the start of the great war. Thirty years on, Aerys has long since left official service of the Legion, but still aids them on occasion, delivering messages, taking temporary command of garrisons, even helping out in a few battles. He has a hatred of the Thalmor, but age mellowed him, and now he thinks only of the soldiers who died fighting them. Once General Tullius arrived in Skyrim, Aerys went forth and introduced himself, and a strange kind of friendship grew between them, if it could be called such. Since then, if Tullius has needed a little extra hand, he has called on Aerys, occasionally running garrisons or commanding units, and acting as his unofficial errand boy, performing the tasks no one else is really qualified (or can be bothered) to do. Now, he is part of a band of rag-tag legionnaires, ne'er-do-wells, do-gooders and others, and back in his element. Among friends old and new, as well as a few strange faces, he will prove that his skill in battle has yet to be dampened by age. His reasons for joining the group:
- after delivering a less than favourable evaluation of a certain Quaestor, Aerys ruffled a few feathers, and Tullius decided that he should be under the radar for a while until the situation cooled down
- messages and reports upon the situation in Skyrim can be delayed or inaccurate. Aerys is none of those things, and a local to boot.
- Aerys has been wanting to get back in the field for a long time, though he’d never admit that.
Manu (character sheet pending)
Kayle of Whiterun (character sheet pending)
What is that! your mom (character sheet pending)