Add some fire spewing dragons and elementals, and we could have some added fun and considerations for defense and spell casting.
* Do you really want to use a fireball spell if you're surrounded by dry grass and forests?
* A dragon or fire atronach is chasing you. What is best place to setup defense? Forest or behind rocky cover?
* Oh crap, I blasted him with a fireball. Now all these herbs will be gone for a month (regrowth time should be same).
* If it's raining, propagation risk is lowered. Finally some effects of weather.
* Fireball vs enemy chasing you on an icy lake - you guess the rest
* You're in a [censored] situation, and only escape is swimming through infested waters. Throw some frostballs to temporarily freeze an escape route.
* Wind is causing flames to close in on you. Use a wind spell to change the odds and surprise the attacker.
* Sabotage an ice sculpture competition by adding some heat to the mix
Let us have some consequences for our actions, other than how we die.
Using the environment and natural elements is something we live for in dice based RPGs. But this is highly neglected in these games.
With a new engine and all, who knows what they put in there. Feel free to toss in the craziest things you can imagine. I mean, in case the engine isn't design locked already