Firearms in Skyrim

Post » Wed Oct 12, 2011 10:45 pm

does a cross bow count
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Lifee Mccaslin
 
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Post » Wed Oct 12, 2011 9:23 pm

Hell no!
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Andrew Tarango
 
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Post » Thu Oct 13, 2011 1:42 am

No.

I enjoy them in Fable, not TES.
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Eliza Potter
 
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Post » Thu Oct 13, 2011 3:12 am

Firearms are just really obsolete in the world of Nirn. Magic supersedes the use of gunpowder, I mean, Tamriel isn't a world in which Magic is persecuted as you see in other fantasy. It's considered as natural as breathing.

Take this example; Line Infantry versus a Line of Battle-Mages. After one volley, that line infantry would be taking huge losses as a battle-mage wouldn't be hindered by having to reload his weapon. A flintlock rifle you provide as a example, the average soldier back in the day usually fired two shots each minute, more if they were skilled enough but it still wasn't enough and that's time you can't afford if you've got someone wielding thunder in one hand and a blade in another.

So for personal use, or for mass military use. Most would consider a firearm a bulky, noisy, time wasting weapon.
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JERMAINE VIDAURRI
 
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Post » Wed Oct 12, 2011 10:49 pm

Ok before you hardcoe fans freak out, I'm not talking about having something like a G36 or AK-47. I think an old kind of Flintlock long barrel rifle and or pistol wouldn't seem so out of place in TES. You would only have one shot so it would be only useful for either hunting or saving your life as a last resort if some powerful enemy was about to kill you.
Plus the reload animation could be realistic were you would have to have it go through all the steps of what it takes to reload a real flintlock weapon. And ammo would be limited, like you could only carry 10 or so bullets at a time.

It could make for some cool bonus missions and dlc as well. Lets say you had to find the materials for the weapon first then you would have to have a blacksmith make it for you and the same steps for getting ammo too. Also like a real flintock it would be useless in the rain or under water, and it could have random misfires at any given time. And they would degrade with each fire loosing a little bit of power and accuracy after each successive shot, until after about 10 shots it would break beyond repair. The only way to get another one would to be to find the materials again and pay to have one made again. I'm sure many of you think this is blasphemy but I would love to use a weapon like this in the TES world.

http://www.flaminharry.com/PageMill_Images/ampics/amcover%20shotW.jpg

http://www.armchairgunshow.com/ot53-pix/ma-twst-all.jpg



abso-[censored]-lutely not. Hell no.
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Breanna Van Dijk
 
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Post » Thu Oct 13, 2011 2:13 am

I guess people just want the RPG feel of the game to stay as far away from First Person Shooter Combat as possible.

Sad. If implemented properly, and not over-powered/abusive it could work out great.
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El Khatiri
 
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Post » Thu Oct 13, 2011 12:46 am

Who knows, maybe the Dwemer created a a firearm and its hidden deep beneath the snow...

By the way, RPG DOES NOT mean fantasy and sword and sorcery. There have been sci fi RPGs since the tabletop days. And firearms were already in circulation as early as the 14th century, so its completely arbitrary to say it would feel "out of place", whatever that means.

But honestly, it wouldnt fit the tone of the game. However, Im not the one to decide the game's tone, but the people who CREATED it.
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Brandon Bernardi
 
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Post » Thu Oct 13, 2011 2:37 am

Seeing as this is fantasy and not the early 1600s I'm going to say no.
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Laura Ellaby
 
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Post » Thu Oct 13, 2011 3:41 am

Shoudn't we get Lightsabers instead? KoTOR had 'em and it was an RPG, therefore, aliens.
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Samantha Mitchell
 
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Post » Thu Oct 13, 2011 11:52 am

Seeing as this is fantasy and not the early 1600s I'm going to say no.


Firearms were circulated around the 1400s, unless you lived in India or Japan.
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Pawel Platek
 
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Post » Thu Oct 13, 2011 6:14 am

Fable didn't svck because of guns. Stop hating Fable just to hate it. Furthermore, "fantasy" doesn't mean it has to be a medieval world. Star Wars is technically fantasy.



Your right, Fable svcked for a number of reasons- guns just being one of them.

Firearms would be so out of place, but not unimaginable. However, who is to say the material found on Earth is the same material found in Nirn? Would it even be possible to make a firearm in the first place regaurdless of how 'off' that would make the game?
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Isabella X
 
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Post » Thu Oct 13, 2011 5:21 am

.....Considering the series has had robots and whatnot I really don't see why not. Surely the technology exists to make them in the TES world. Technically the closest we've been was with Crossbows. Which was single shot, long reload but high damage...Ah I miss sneak ganking people in one shot with a crossbow....Course they were almost worthless once you were spotted.

guns if implemented in a basic flintlock fashion would work pretty much the same way....and they removed crossbows because .....um.......'they were too slow'? or something like that.


Personally I think guns are eventually going to appear but not in the way most people would think.I mean when tech appears in TES it's usually got some twist on it, like how the dwemer turned out to have robots.....but they were steam powered......Yet still had AI. :blink:

I imagine guns would have some twist to them as well, maybe the first gun would actually be a dart/nail gun(Like a portable version of those oh so irritating traps in the dungeons that shoot at you when you walk past) Or maybe it would be some magic powered contraption with limited charges........

Either way I kinda expect to eventually see one....but for there to be something 'wrong' with it like a critical flaw that prevented it from being in common use.
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Céline Rémy
 
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Post » Wed Oct 12, 2011 9:24 pm

It's TES, not Guild Wars II or Fable

:tes:
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Sherry Speakman
 
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Post » Thu Oct 13, 2011 1:01 pm

So...This thread is going to die, without anyone providing a support of evidence, for the mythical Redguard cannons?
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neen
 
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Post » Thu Oct 13, 2011 5:15 am

If they ever do this, I will remember to blame you. And I will find you. <_<
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Krystal Wilson
 
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Post » Thu Oct 13, 2011 2:17 am

When Modern Warfare and BF introduce swords, bows, and magic; TES can introduce guns. In other words, no there should never be guns in this series.
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Jennifer May
 
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Post » Wed Oct 12, 2011 11:46 pm

I guess people just want the RPG feel of the game to stay as far away from First Person Shooter Combat as possible.

Sad. If implemented properly, and not over-powered/abusive it could work out great.


It's more sad to condescend others because you think people want rpg to stay away from first person shooter, when the issue is, nobody wants a first person shooter in a fantasy themed game.
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chinadoll
 
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Post » Thu Oct 13, 2011 1:19 am

nope.jpg
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Celestine Stardust
 
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Post » Thu Oct 13, 2011 7:06 am

Bandit: HAHA! Face the power of my firearm!
Me: *shoots lightning out of my hands and kills bandit.* Winning!
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Yvonne Gruening
 
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Post » Thu Oct 13, 2011 1:18 am

We have bows and arrows for range, magic also.

I would be completely against guns of any sort being added to The Elder Scrolls. We have Fallout for that.
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nath
 
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Post » Thu Oct 13, 2011 7:36 am

Go play Grand Theft Auto.
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MatthewJontully
 
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Post » Thu Oct 13, 2011 12:36 am

Go play fable guns dont belong in TES
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Stu Clarke
 
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Post » Thu Oct 13, 2011 5:43 am

Poll DEVASTATION!!!!
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The Time Car
 
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Post » Thu Oct 13, 2011 11:50 am

http://www.nooooooooooooooo.com/

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Lizzie
 
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Post » Thu Oct 13, 2011 2:36 am

Found it. It's a joke book found in Daggerfall. One of the jokes was...


Q. Why was the Sentinel army so useless during the War of Betony?

A. The cannons were too heavy, so all three garbage scows sunk.

This is hardly the grounds for the support of gunpowder, let alone the evolution of firearms.
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Genevieve
 
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