Just spent a while dinking around with this, and I only encountered minor bugs, but a lot of new goodness.
The summary:
1) Companions were in the water drowning while I was talking to the Argonian shipmaster outside of the Seyda Neen Census office. Since I play an Argonian as well, it did not occur to us two lizards to be overly concerned about the softies taking a swim. As it turns out, High Elves may be a lot of things, but they are not good swimmers.
I'm not sure what causes the followers to end up in the water. In the editor, and when I test the plug-in bare-bones, the followers have no problems staying on the boat. I'm guessing that there could be some conflict if another mod affects the same cells as the boat (which due to placement is in four cells I think). One solution would be to put the companions on the dock behind the shipmaster.
2) Reloaded and tried again, this time sprinting to see my Marshbrother, and getting to Firemoth in record time. All 3 companions made it. We commenced the assault on the weenie skellies. My companions were actually useful, and decently durable. YAY!. The mage played smart for once.
3) But the bloodthirsty Nord...the Nord. He would dispatch a few skeletons, then run at me with his axe out. And then just stare at me. But his axe was out. He would follow ok, even with his axe in hand. Just sort of odd.
4) Kitty was still useless.
The mage and archer should keep at distance now, and whittle away at the skeletons while the warrior charges in with his axe. I changed the mage's attack spell to target just one skeleton, since any area spells would harm the warrior too (the original plug-in, the mage would likely kill the other followers before the skeletons would). I'm still playing around with what spells the mage should cast.
I think the Nord just gets bugged with all of the target switching in relation to disarming. It seems fitting though, he's just really into the moment. ^_^
The Khajiit should probably be weak as he's been living in a damp cavern eating mushrooms for however long it's been. I was thinking maybe the Khajiit would rather just be led out of the caves rather than join the fight, and rescuing him would increase the player's reputation.
5) Lich still killed me, even with TGM on. Ouchie.
Grurn is one of the toughest opponents in Morrowind. I was thinking of tweaking him to have a certain weakness along the lines of Karstaag.
So all in all, very positive play-through. Everything overall seemed to work as well, or better than the original. And to be honest, during the play-through I did not really notice the dearth of textures. It seemed to fit the idea of being a wet, muddy area.
:thumbsup:
Thanks for the review! ^_^