So the first character has retired.
He started out as, well, nothing special. I'm fine with that and would rather develop my character while I play them than before I play them. My intention for him was to become an axe wielding Nord barbarian, and he perked along fairly well in that regard (light armor, block, one hand, smith, archery). I also planned for him to pursue the main quest pretty much directly. In that he was less successful.
He took an assortment of entertaining sidetracks. He piled up some pretty astounding wealth. He abandoned his nomadic roots. He ended up a Whiterun burgher and retired to play house with Lydia, leaving Skyrim to solve its own problems.
Lessons learned and how to apply them to the next play...
I lack discipline. Some of the side trips I can sort of place blame elsewhere. Quests that grab you just walking by, sort of like Glarthir in Oblivion, are a known weakness of mine and I didn't hold my ground. Can't avoid the mechanism there, so basically I just need to buck up.
I'm a terrible hoarder, and that damages a nomadic character. I could feel boredom setting in, and a huge part of it was from doing the pack mule thing...and there was no reason to be doing the pack mule thing. Rather than set out on a new adventure I was just as likely to set out for a giant pile of cheap scrap that I had abandoned on a previous adventure. So I could sell the cheap scrap for money I had no particular use for. Since I didn't particularly need money the stuff that wasn't cheap scrap became hard to part with and weigh me down. I sell enough to buy a house to hold the rest and my barbarian basically ceases to exist. So he retires to his house full of stuff. Oh well.
Second major problem, I have the tenacity to kill things I probably shouldn't, and at the end of the day that isn't very satisfying. It's a troll. My guy is a novice barbarian at best. This is a terrible mismatch. But with enough reloads he will eventually get lucky. String enough of these reload until he gets lucky 'battles' together and what's the point? Obvious solution here is to play DID...but that's pretty extreme.
So here's the mechanism for my second play that solves those two problems. Shrine saves. If he dies my new character doesn't go back to a save made right before the fight or a handy auto-save. He goes back to the most recent 'shrine save'. To make a shrine save he gives up 100 gold per level at some sort of shrine (and doesn't subsequently steal the coins back).
So far (level 7) it's going well. The money sink is enough to kill even my hoarding instinct, and the distance back to the last save is sufficient to give me a fairly descent respect for my character's life and limb. Of course I'm here commenting because he just died and going all the way back to Windhelm three hours ago is irking me no end, so apparently not enough respect.