First City revealed.

Post » Sat May 28, 2011 1:35 pm

Pete Hines trolling? Nah........against Beth forum policy.:P


I hope it has plenty of NPCs, and it looks like its been carved out of a valley or mountain. Are these the Dwemer ruins that nords live in?


haha, nah I don't mean trolling, just that he can get ahead of himself :)
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Joey Bel
 
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Post » Sat May 28, 2011 5:08 pm

Well, that's extremely unrealistic. Wishing is fine but I hope you don't expect anything near that scale because you'll just get disappointed.


I don't think it's too unrealistic to hope for that. The world is probably much bigger, there are fewer cities, why not IC size or even larger?
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Travis
 
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Post » Sat May 28, 2011 4:52 am

I don't think it's too unrealistic to hope for that. The world is probably much bigger, there are fewer cities, why not IC size or even larger?


What? The world is much bigger than what? Bigger than Oblivion? No it won't be (judging from how Fallout 3 shrank to even smaller than Morrowind).
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Guinevere Wood
 
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Post » Sat May 28, 2011 10:17 am

What? The world is much bigger than what? Bigger than Oblivion? No it won't be (judging from how Fallout 3 shrank to even smaller than Morrowind).


Yes, bigger than Oblivion. Do you have a source for that? I'm pretty sure FO3 was bigger than Morrowind. Not that it's relevant, because Fallout is not TES.
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BethanyRhain
 
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Post » Sat May 28, 2011 1:46 pm

What? The world is much bigger than what? Bigger than Oblivion? No it won't be (judging from how Fallout 3 shrank to even smaller than Morrowind).

*edit* Talking nonsense, apparently.

Interesting thought. *Goes to check the size of Fallout's world*
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no_excuse
 
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Post » Sat May 28, 2011 2:29 pm

"Five massive cities dot the landscape, [...]" - GameInformer, Skyrim Article Pg 48.

Oh well... Massive. Let's just hope for it.
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Stacey Mason
 
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Post » Sat May 28, 2011 4:06 pm

Morrowind was bigger than Cyrodiil.

Interesting thought. *Goes to check the size of Fallout's world*


Actually, Oblivion was significantly bigger than Morrowind.
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Helen Quill
 
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Post » Sat May 28, 2011 7:57 am

Actually, Oblivion was significantly bigger than Morrowind.


Yup, Morrowind had a bigger feel because of the lack of long LOD, so you couldn't see the landscape very well, there were always this fog covering it. And it was way better detailed than Oblivion was, also it had a lot more interesting dungeons / caves / ruins that kept slowing the player down so that he could explore them.

Even Fallout 3 felt bigger, the world was extremely detailed full of little stuff to find and all the "dungeons" in it were interesting to explore and some were actually pretty big. Like the Metro stations.
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matt oneil
 
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Post » Sat May 28, 2011 2:18 pm

Yes, bigger than Oblivion. Do you have a source for that? I'm pretty sure FO3 was bigger than Morrowind. Not that it's relevant, because Fallout is not TES.


No I don't have a source. The main thing is that F3 was much smaller than Oblivion.

It is very relevant because Todd directly compared F3 with Oblivion size and said they made it smaller and more dense because of the criticism Oblivion got for being big and empty.

Small and dense, that's the trend at Bethesda.
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Princess Johnson
 
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Post » Sat May 28, 2011 9:59 am

No I don't have a source. The main thing is that F3 was much smaller than Oblivion.

It is very relevant because Todd directly compared F3 with Oblivion size and said they made it smaller and more dense because of the criticism Oblivion got for being big and empty.

Small and dense, that's the trend at Bethesda.


If you say so. But I disagree that Oblivion was too big or too empty. It didn't seem very big, and I couldn't walk 10 yards without running into another generic cave or fort.
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Rozlyn Robinson
 
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Post » Sat May 28, 2011 8:10 am

No I don't have a source. The main thing is that F3 was much smaller than Oblivion.

It is very relevant because Todd directly compared F3 with Oblivion size and said they made it smaller and more dense because of the criticism Oblivion got for being big and empty.

Small and dense, that's the trend at Bethesda.

Oblivion was bigger than Morrowind by a fair bit though...
Small and dense IS NOT Beth's trend. It was only in their last game, Fallout 3.
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kristy dunn
 
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Post » Sat May 28, 2011 6:36 pm

My bad, folks : while researching, I saw that I was wrong. I'm though definitely certain I remember people HUGELY complaining during the Oblivion-wait that Cyrodiil was going to be smaller. :unsure: I wonder now what sprouted that, given the info.
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Wayne Cole
 
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Post » Sat May 28, 2011 3:43 pm

Yup, Morrowind had a bigger feel because of the lack of long LOD, so you couldn't see the landscape very well, there were always this fog covering it. And it was way better detailed than Oblivion was, also it had a lot more interesting dungeons / caves / ruins that kept slowing the player down so that he could explore them.

Even Fallout 3 felt bigger, the world was extremely detailed full of little stuff to find and all the "dungeons" in it were interesting to explore and some were actually pretty big. Like the Metro stations.


I thought Oblivion was much more detailed than Morrowind. But your right, the dungeons really kept you busy. If they hadn't have put in the quest markers inside the ruins in Oblivion, I bet people would've enjoyed Oblivion's dungeons more. But that's just my opinion.

My bad, folks : while researching, I saw that I was wrong. I'm though definitely certain I remember people HUGELY complaining during the Oblivion-wait that Cyrodiil was going to be smaller. :unsure: I wonder now what sprouted that, given the info.


It was probably the snail crawl run speed you had throughout most of the game until you got your speed and athletics up to wear Morrowind was tiny...
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Jack Walker
 
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Post » Sat May 28, 2011 2:34 pm

If they hadn't have put in the quest markers inside the ruins in Oblivion, I bet people would've enjoyed Oblivion's dungeons more. But that's just my opinion.


I think you are kinda right on that too! I hope Skyrim is as big as Oblivion, as detailed as Fallout 3 and full of stuff to explore like Morrowind.

Once again, thank goodness for HUD-less gameplay! Now exploring will be immersive and satisfying!
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Kim Kay
 
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Post » Sat May 28, 2011 10:44 am

It was probably the snail crawl run speed you had throughout most of the game until you got your speed and athletics up to wear Morrowind was tiny...

Well, when playing both games, it's true that modes of transportation, forced exploration vs. going to were the marker sends you contribute to enforcing the feel that Morrowind is larger.

But I got it. Looks like there was some amount of older info that Cyrodiil was 7 square miles, vs. 10 for Vvardenfell. Newer info puts Cyrodiil at 16. I bet that "7" is that wrongful info that started the whine on the forums back then.
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Mrs Pooh
 
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Post » Sat May 28, 2011 3:41 pm

I wonder if any of that vegitation is usable for alchemy?
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Ben sutton
 
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Post » Sat May 28, 2011 10:12 am

If you say so. But I disagree that Oblivion was too big or too empty. It didn't seem very big, and I couldn't walk 10 yards without running into another generic cave or fort.


That's sort've a generic response when talking about Oblivion's caves or forts....

Now I'll give you that caves were pretty close to looking exactly alike but forts and ruins were different, not a single fort or ruin were exactly alike. I know people have this thought in their mind that only Oblivion used prefabs to build their dungeons, but there are countless games before and after that use prefabs because they cut down on production time. Now that BGS has over 100 people working on one game, I think we will see dungeons that aren't made from prefab pieces. Hopefully they have just as many dungeons as Oblivion.

However, at those that think Oblivion was too low in population, there is an in-game book that chronicles how Cyrodiil is mostly sparsely populated and the bulk of the population is in and near around the imperial city. Not to mention that Gamebryo couldn't rendering too many NPCs at once without imploding.
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Katie Pollard
 
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Post » Sat May 28, 2011 2:10 pm

Well, when playing both games, it's true that modes of transportation, forced exploration vs. going to were the marker sends you contribute to enforcing the feel that Morrowind is larger.

But I got it. Looks like there was some amount of older info that Cyrodiil was 7 square miles, vs. 10 for Vvardenfell. Newer info puts Cyrodiil at 16. I bet that "7" is that wrongful info that started the whine on the forums back then.


Cyrodill is 16 square miles, no one knows for sure how larger is Vvardenfell.


I wonder if any of that vegitation is usable for alchemy?


It seems like basic foliage, nothing worth picking there. But I am confident that Alchemy will be bigger and better in Skyrim! Pete Hines loves it, and he is always looking for ways to improve it.
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Matt Bigelow
 
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Post » Sat May 28, 2011 11:51 am

Well, when playing both games, it's true that modes of transportation, forced exploration vs. going to were the marker sends you contribute to enforcing the feel that Morrowind is larger.


I used to think that, but then i got MGE for morrowind, and when there is no fog you can see how small Vvardenfell actually is.

Morrowind felt larger because the fog and the mountainous landscape IMO.
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Suzie Dalziel
 
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Post » Sat May 28, 2011 2:17 pm

I remember people HUGELY complaining during the Oblivion-wait that Cyrodiil was going to be smaller.

What they were on about was Beth announced that the game would encompass the entire province of Cyrodiil and they knew that would mean Oblivion was on a smaller scale than Morrowind.
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Bryanna Vacchiano
 
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Post » Sat May 28, 2011 2:57 pm

That's sort've a generic response when talking about Oblivion's caves or forts....

Now I'll give you that caves were pretty close to looking exactly alike but forts and ruins were different, not a single fort or ruin were exactly alike. I know people have this thought in their mind that only Oblivion used prefabs to build their dungeons, but there are countless games before and after that use prefabs because they cut down on production time. Now that BGS has over 100 people working on one game, I think we will see dungeons that aren't made from prefab pieces. Hopefully they have just as many dungeons as Oblivion.

However, at those that think Oblivion was too low in population, there is an in-game book that chronicles how Cyrodiil is mostly sparsely populated and the bulk of the population is in and near around the imperial city. Not to mention that Gamebryo couldn't rendering too many NPCs at once without imploding.


Yeah, I shouldn't have used the word generic. Darn anti-Oblivion bias. I like the game, I really do!
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Fam Mughal
 
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Post » Sat May 28, 2011 7:44 pm

Well, when playing both games, it's true that modes of transportation, forced exploration vs. going to were the marker sends you contribute to enforcing the feel that Morrowind is larger.

But I got it. Looks like there was some amount of older info that Cyrodiil was 7 square miles, vs. 10 for Vvardenfell. Newer info puts Cyrodiil at 16. I bet that "7" is that wrongful info that started the whine on the forums back then.


Well we could always hope that Skyrim is the size of Daggerfall. That would make Skyrim 10,000 times larger than Morrowind. Gotta love that Daggerfall made gaming history :celebration:
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Richus Dude
 
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Post » Sat May 28, 2011 7:51 am

Cyrodill is 16 square miles, no one knows for sure how larger is Vvardenfell.

:huh: I've just been proven Vvardenfell was smaller in-game, and the map tells me it's smaller in Lore too. So, err...?

What they were on about was Beth announced that the game would encompass the entire province of Cyrodiil and they knew that would mean Oblivion was on a smaller scale than Morrowind.

That makes much sense. :D Thanks. My english was pretty limited at the time, I would not have picked the nuance, given that I also svck (obviously) in basic geography.

I used to think that, but then i got MGE for morrowind, and when there is no fog you can see how small Vvardenfell actually is.

Morrowind felt larger because the fog and the mountainous landscape IMO.

Makes sense too. Couldn't see very far in Morrowind.

Well we could always hope that Skyrim is the size of Daggerfall. That would make Skyrim 10,000 times larger than Morrowind. Gotta love that Daggerfall made gaming history :celebration:

Awesome but unlikely. :P Still, the fact that Morrowind was smaller than Cyrodiil means there's no coherent trend for game-world size. It's definitely not sure Skyrim will be smaller, at any rate, and for now, good enough for me.
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Ebou Suso
 
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Post » Sat May 28, 2011 4:32 am

What they were on about was Beth announced that the game would encompass the entire province of Cyrodiil and they knew that would mean Oblivion was on a smaller scale than Morrowind.


Huh? Cyrodiil is larger than both Vvardenfell and the whole of Morrowind on lore maps. So they should've always know that Oblivion was going to be larger.
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Your Mum
 
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Post » Sat May 28, 2011 5:28 am

On the subject of size, I'm hoping for a larger world because I'd prefer Skyrim to feel more desolace and dead in a lot of areas.. Maybe the removal of the magical compass will help with this aswell.

Looking at hte screenshot again, tha place actually looks pretty damn massive, I mean we don't know how much we can't see, but judging from the stuff on the cliff facing us, this place is huge.
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Nina Mccormick
 
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