First DLC is not working

Post » Tue Jun 28, 2011 9:38 am

I can download it in-game, it just says "Download failed, try again".

BackupNameAttachment=" Build(0) 27 Jun 11 (20 06 33)" -- used by backup system
Log Started at 06/27/11 20:06:33
Running 32 bit version
Executable: H:\EA\Crysis(R) 2\Bin32\Crysis2.exe
FileVersion: 1.9.0.0
ProductVersion: 1.9.0.0
Using STLport C++ Standard Library implementation
Added MOD directory to CryPak
Executable Command Line: "H:\EA\Crysis(R) 2\Bin32\Crysis2.exe"

Total number of logical processors: 8
Number of available logical processors: 8
Total number of system cores: 4
Number of cores available to process: 4

Processor 0:
CPU: Intel Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
Family: 6, Model: 10, Stepping: 4
FPU: On-Chip
CPU Speed (estimated): 2653.5 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled

Processor 1:
CPU: Intel Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
Family: 6, Model: 10, Stepping: 4
FPU: On-Chip
CPU Speed (estimated): 2653.5 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled

Processor 2:
CPU: Intel Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
Family: 6, Model: 10, Stepping: 4
FPU: On-Chip
CPU Speed (estimated): 2653.5 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled

Processor 3:
CPU: Intel Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
Family: 6, Model: 10, Stepping: 4
FPU: On-Chip
CPU Speed (estimated): 2653.4 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled

[Warning] Unknown command: sys_game_folder
[Warning] Unknown command: sys_dll_game
[Warning] Unknown command: sys_user_folder
[Warning] Unknown command: r_ShaderCompilerServer
[Warning] Unknown command: log_IncludeTime
[Warning] Unknown command: log_verbosity
[Warning] Unknown command: sys_PakLogInvalidFileAccess
[Warning] Unknown command: sys_float_exceptions
[Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'e_DecalsForceDeferred' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'r_DrawNearZRange' is not missing in default
Windows 7 64 bit SP 1 (build 6.1.7601)
System language: Swedish
Windows Directory: "C:\Windows"
Prerequisites...
* Installation of KB940105 hotfix required: no! (either not needed or already installed)
Local time is 20:06:34 06/27/11, system running for 736 minutes
6136MB physical memory installed, 3210MB available, 4095MB virtual memory installed, 47 percent of memory in use
PageFile usage: 95MB, Working Set: 78MB, Peak PageFile usage: 96MB,
Current display mode is 1920x1200x32, (Unknown graphics card)
IBM enhanced (101/102-key) keyboard and 16+ button mouse installed
--------------------------------------------------------------------------------
[Warning] Unknown command: sys_game_folder
[Warning] Unknown command: sys_dll_game
[Warning] Unknown command: sys_user_folder
[Warning] Unknown command: r_ShaderCompilerServer
[Warning] Unknown command: log_IncludeTime
[Warning] Unknown command: log_verbosity
[Warning] Unknown command: sys_PakLogInvalidFileAccess
[Warning] Unknown command: sys_float_exceptions
Stream Engine Initialization
GameName: Crysis 2 (TM)
BuildTime: Jun 16 2011 19:55:30
Font initialization
Physics initialization
Sound initialization
Initializing AudioDevice now!
Initialize FMOD with dynamic memory callbacks
Starting to initialize Windows Audio Session API output!
Drivers found: 4
Available drivers:
1. H?gtalare (Realtek High Definition Audio)
2. H?rlurar p? headset (Plantronics Headset)
3. Realtek Digital Output (Realtek High Definition Audio)
4. Realtek HDMI Output (Realtek High Definition Audio)
Using speaker mode: FMOD_SPEAKERMODE_5POINT1
Initializing FMOD-EX now!
Initialized FMOD-EX
Available record drivers: 0 Realtek Digital Input (Realtek High Definition Audio) !
Available record drivers: 1 Mikrofon p? headset (Plantronics Headset) !
Record config is set to autodetect using record driver 0
Using FMOD version: 00043307 and internal 00043307!
Initializing SoundSystem now!
Renderer initialization
used GeomInstancingThreshold is 8
Network initialization
[net] using iocp socket io management
network hostname: XXXXXXXXX
ip:XXXXXXXXXXXXXXXXXX
[Network Version]: RELEASE PURE CLIENT
MovieSystem initialization
Console initialization
Time initialization
Input initialization
AI initialization
Initializing Animation System
Initializing 3D Engine
Script System Initialization
Entity system initialization
Initializing AI System
[Error] [Tweaks] Cannot locate active profile table
[GameProfiles]: Successfully activated profile 'XXXXXXXXXX' for user XXXXXXXXXXXXXXXXXXX
username XXXXXXXX signedIn 1 userIndex -1
ActivateProfile profileName XXXXXXXXXXXXXX
[Game Version]: RELEASE PURE CLIENT
[Lobby] Creating socket on port 64100
[Lobby] Created socket on port 64100
[Error] Error: Can't find method '_level0._root.Root.SubScreenCurrent.startCountdown' to invoke. [libs/ui/menus_startmenu.gfx]
[Error] Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.resetState" [libs/ui/menus_startmenu.gfx]
[Error] Error: Can't find method '_level0._root.Root.SubScreenCurrent.resetState' to invoke. [libs/ui/menus_startmenu.gfx]
Initializing default materials...
[Error] Failed to compute texture mapping density for mesh 'Objects/weapons/us/ay69/ay69_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'Objects/weapons/us/mk60/mk60_ironsight_tp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'Objects/weapons/us/grendel/grendel_ironsight_fp.cgf': faces are too small or have stretched mapping
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