He asked for advice on character creation, not a lecture. And what, you never borrowed a game before? :rolleyes:
Anyway, maybe you should check out some guides, they help in the character making process. But really, its whatever you want, whatever you prefer.
Read the descriptions of all the choices so you know what each does. Decide what kind of character you want: are you mainly going to use small guns? Melee weapons? Good a science and smarts or just brute force? Etc., you get the idea. I prefer for my three primary skills to be Small Guns (lots of small guns in the game, energy weapons and big guns are usually later in the game), Lockpick (I just can't stand locked doors and containers, always some good loot in them), and Speech (speech is extremely helpful in getting your way in dialog situations, getting more information, which is always great). Small Guns and Speech are a must for me, for your third I usually do Lockpick, but it really depends on what kind of character you wish to make.
For S.P.E.C.I.A.L.:
-Strength - Strength is for determining what weapons can be used and how much you can carry. Higher Strength is required for some weapons, like Big Guns, some Melee, and Energy, but your strength can be increased throughout the game. I put it at 4 (I choose the Gifted optional Trait, which I will explain later).
-Perception - Determines your ranged combat. If you're going to be a sharpshooter (i.e. use the Sniper Rifle a lot), I put it at 6, but you should start with at least 5.
-Endurance - Determines your hit points. I usually keep it at 5. Give yourself more if you like close combat.
-Charisma - This determines bartering, how people react to you, and it's not really all that useful in Fallout 1. I just keep it at 5, but you could just put it down to 1 and distribute the points elsewhere if you like.
-Intelligence - Probably the most important, high intelligence is very valuable. I start with at least 7.
-Agility - Determines how many Action Points you have, and also effects many skills. The higher the better; I usually start with at least 6, but if you put your charisma to 1 you could add those to here (or to endurance or whatever you want).
-Luck - Good for getting special encounters (like the most powerful weapon in the game
), and it determines your critical chance, and its good if you're a sniper. I put it at 6, but no less than 5.
Optional Traits (you can choose at most 2, or none at all):
-GIFTED! Gifted adds +1 to all S.P.E.C.I.A.L. stats, but lowers your skills stats (doesn't matter, it's well worth it). Probably the best Trait in the game.
-Second is up to you; you could just choose Bloody Mess, but it gets boring after awhile (and you're bound to see some bloody animations at some point anyway). I usually choose Small Frame, which gives me +1 Agility, but can't carry as much, but I don't usually play the pack rat in this game so it doesn't matter to me.
There you go, hope I didn't miss anything. Oh, Age has no effect on the game, six has some effect on different dialog in the game (whether you're male or female) but doesn't effect the game overall. So, my typical character build (with the optional traits applied) is as follows:
S: 5
P: 8
E: 6
C: 6
I: 8
A: 8
L: 7
Optional Traits: Gifted, Small Frame
Primary Skills: Small Guns, Lockpick, Speech
Have fun!