First look at Androids in Fallout 4

Post » Thu Nov 26, 2015 3:01 pm

I don't really buy that as a reason to be honest. We might as-well start trying to rationalise how nobody before the war invented microprocessors before laser guns and sentient AI. Some things just fit in the setting IMO and others don't and I don't think androids belong in the roster next to the other robots of Fallout.

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Angela
 
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Post » Thu Nov 26, 2015 12:06 pm

ANDROIDS ARE PEOPLE TOO!
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Max Van Morrison
 
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Post » Thu Nov 26, 2015 4:36 pm

Not really.

You missed the point of Big MT. It's a whole sad place. Every experiment is a failure.

Weather control? Well, yeah, if it was SO GOOD, the Divide's wind wouldn't have existed. The Divide's wind is the backfire of the weather control thing.

Cybernetics? Oh, yeah, super good, right? Well, except that the only successful experiment is the Courier. The Lobotomites you see are the failed experiments.

Combat capable holograms was successful, yes. BUT, limited FOV.

Matter fabricators is honestly something from Borderlands. [digistruction]

Super super super hazmat suits capable of protecting from ALL types of hazards. Welp, Ghosts. The Hazmat suit is indeed effective, but not against the threat it was designed to be effective against.

Super Securitrons! Well, they were super, but the new OS is buggy and they ended up going Berserk and Malfunctioning.

Dogs made to fight Communism? They don't even know what Communism is!

I can go on, but really.. it's all explained in the game. Dead Money alone should tell you about the Big MT.

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Deon Knight
 
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Post » Thu Nov 26, 2015 12:55 pm

On a serious note - I really...really hope the Institute does not turn out to be a Old World Blues deal. That expansion was nonsensicaly absurd on every level.

Worst part of New Vegas. Expansion should not have existed
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GEo LIme
 
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Post » Thu Nov 26, 2015 10:21 pm

It's one of the best expansions imo.

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Hayley O'Gara
 
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Post » Thu Nov 26, 2015 5:42 pm

I hope so. It will give me an excuse to shoot every one of those rail road idiots.

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Fam Mughal
 
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Post » Thu Nov 26, 2015 11:49 am

Certainly my plan, Androids are property and I can use the Institute's tech to keep fighting the Brotherhood of Steel.

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Amysaurusrex
 
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Post » Thu Nov 26, 2015 12:38 pm

Technically we've seen plenty of microtechnology in Fallout, just take a look at any basic robot in the setting, they are far more advanced than anything that we've ever made in real life with transistors and silicon microchips.

My point is that even before the war, there were some insane technologies floating around. Heck, we may have already seen some of the technologies used in androids, such as artificial organs and synthetic muscles.

As opposed to the equally insane (although admittedly mostly coming from the Big MT) stuff in Dead Money or Lonesome Road like matter fabricators or pods capable of remotely replicating a post-war experimental robot, or however the Sierra Madre moves stuff to Elijah's bunker?

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Laura Mclean
 
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Post » Thu Nov 26, 2015 8:42 am

Not necessarily, the Pipboy 2000 has visible vacuum-tubes in it and that's a handheld computer. Transistor and ICs aren't in the Fallout setting to my knowledge, that's the point - we just overlook the realism of the technology for the sake of the setting and I don't think that Androids have a place in it.

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Carolyne Bolt
 
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Post » Thu Nov 26, 2015 6:06 pm


Problem is that an android has been introduced into The canon, so we have to find a reasonable explenation for them or convince Bethesda to retcon Them out.

They Are seemingly extremely high value, or they wouldnt have sent someone of position to fetch it.

Most of the tech in NV would also require Micro processors, so apparently the alternate timeline found some workaround. Could be a timeline when Bohrs Quantum Physics theory won over The Scientific community much faster. Who knows.

But its there and we have to have some explenation that makes sense from an in-setting perspective.
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Sunny Under
 
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Post » Thu Nov 26, 2015 10:11 am

And what about those cybernetic implants in New Vegas? Weren't there implant chips like that in earlier games, too?

If the concept is still "how the future was imagined in the 50s", then super science like what we see in the Institute and Big MT absolutely fits in with the vacuum tubes, Laser Pistols, and Protectron type stuff.

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LADONA
 
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Post » Thu Nov 26, 2015 10:22 pm

Nah, the damage is done now and I'm over it. Considering we've got Star Trek replicators, teleportation and that now it's actually kind of comforting to know that no future developments can irk me any more... unless they introduce time-travel I guess but that won't happen.

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cheryl wright
 
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Post » Thu Nov 26, 2015 7:36 pm


I think you solved the questions about plot without having to resort to cryonics or androids!
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Alexander Horton
 
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Post » Thu Nov 26, 2015 5:16 pm

But what if the Institute have built a time machine so that they can go back and prevent the Great War from ever happening? And they created androids simply because they discovered that humans can't survive time travel?

But seriously, I think having androids in the game is OK, so long as there is a good reason for the Institute to have created them, rather than simply "because we could".

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Emerald Dreams
 
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Post » Thu Nov 26, 2015 11:15 pm

Yeah, it really all depends on how the androids are portrayed and the background behind their creation.

I just truly hope that we ate not forced to fight with the railroad against the big evil Institute because 'androids are people too!". Ugh...

Im very interested to see what is shown on the 14th though. I have faith in Beth...even after Skyrim's main story...
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Roddy
 
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Post » Thu Nov 26, 2015 5:25 pm

I hated it it was simly too over the top.I really hope that it is not canon.

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Scott
 
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Post » Thu Nov 26, 2015 8:23 pm

You completely missed the point. We're talking about how shallow Bethesda is going to probably make those innocent androids.

Really? This is a wooden ship that's been rotting for over 200 years since the war and now its the best craft to put rockets on? Your mentality is exactly what Bethesda is trying to appeal to.

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LijLuva
 
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Post » Thu Nov 26, 2015 9:06 am

I'd laugh if the game comes out, you play as the mother or father from the trailer, everyone assumes the cryo-freeze theory is right...

Then BAM, at/near the end of the game you find out the mother and father have been dead all along, and you're just an android modelled off of them.

Plot twist!

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Nikki Lawrence
 
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Post » Thu Nov 26, 2015 10:57 am

Not even a good plot twist. It's abysmal and cliche writing.

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Kelly Osbourne Kelly
 
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Post » Thu Nov 26, 2015 8:44 pm

Which is why I'm half expecting them to do it. It doesn't make much sense for the parents to live if they was caught in the blast. And even if they did why would the vault open allowing so much radiation in? The only way I can see them justifying us being one of the parents is if we are really a robot based off them.

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Helen Quill
 
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Post » Thu Nov 26, 2015 8:16 pm

... I wasn't being serious :blink:

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Eilidh Brian
 
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Post » Thu Nov 26, 2015 9:41 am

First look at androids in fallout 4? Well ...im impressed very impressed.
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vanuza
 
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Post » Thu Nov 26, 2015 7:32 am

While it does look cool and all, I just don't think it fits with the setting of Fallout. It feels too out of place, like it should've been in a steampunk fantasy game. Also keep in mind that this is an 18th-century wooden vessel that hadn't been maintained for over 200 years. I'm not really sure strapping booster rockets onto its stern is going to be a good idea. Let me put it to you this way: If a metal battleship (*ahem*Rivet City) couldn't hold itself together after two centuries, how much better would a ship from the 1800s do?

As for the androids, I honestly don't have a problem with them being regular NPCs doing regular NPC things. I don't think any of us do. We just don't want a hackneyed "dur, dur, androids are people too" plot. I'd honestly prefer it if by this time in the Fallout universe, the people of Boston and the Boston area had long since moved on with any irrational hatred of androids and accepted them into everyday life. Basically, remember that quest about Harkness and freeing the androids from 'slavery'? Well, we don't want an entire game plot to revolve around that concept.
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jesse villaneda
 
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Post » Thu Nov 26, 2015 2:46 pm

To be fair the most obvious choice for the next Fallout installment was the Commonwealth, I even remember it was speculation that it would be DLC for 3 (I thought it would come after 3 but then New Vegas happened). And the Institute is a huge part of what makes the commonwealth important (including androids) so the leaker did get lucky in a way but it was just the most obvious location and storyline anyway.

Also about people discussing what this robot/android/cyborg is and how it compares to Harkness in Fallout 3, Harkness was a "Synth" and the most technological advanced type of android from the Institute so that probably means that there are less technological advanced androids who may look a lot less human.

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Adrian Powers
 
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Post » Thu Nov 26, 2015 9:35 am

IIRC, Harkness was a remarkable, rare success. Most of the androids are probably going to look like obvious androids.
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Anna Beattie
 
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