I'm trying to start work on a small perk pack, and I'm starting with what I think will be the most difficult one first to teach me the basics of the GECK. Basically I want to alter the player's stats once they're in range of the paper debris static item (ShackPaperDebris01, etc). Now, I've read that in Oblivion it was impossible to do something like that, but there's this "Quest Item" checkbox on statics now, so I'm wondering if I can use that to do what I want. I really have no clue what it does, though; none of the official ESMs use it so I don't know if it's even implemented.
As far as the actual script, my first thought was to check constantly if the player is in range, but that would be a bad idea, so I'm not sure how to implement this - I know range-sensitive stuff can be done as I've seen it in other scripts while playing the game, but I can't find those things in the GECK so I can't learn from them (is there an easy way to tell what a mod changes?). The last time I used one of these tools was trying to build a home for myself in the Morrowind days, and I have only very limited coding experience. I've been trying to figure it out on my own, but I'm having no luck so I figure it's time to call in the cavalry; i.e. you guys who actually know what you're doing.
If using the paper debris isn't possible I might try something similar with garbage cans, in which case I'd still appreciate someone pointing me in the right direction. Sorry to come in with so little knowledge, and I'd greatly appreciate any and all help!