first mods released ?

Post » Wed Dec 02, 2015 10:27 am

How soon after game launch before we see the first mods for fallout 4?

what type of mod will the first one be?

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Taylor Thompson
 
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Post » Wed Dec 02, 2015 9:09 am

Graphical mods that doesn't require the G.E.C.K will come first, higher textures for example.

This was the case with Skyrim so should be the same here.

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Alexandra Ryan
 
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Post » Wed Dec 02, 2015 10:00 pm

Probably within a week or so as basic tools are put together.. However, they will likely be pretty basic, mostly stat edits, but maybe a few texture mods.

However, as with Skyrim, many of the early mods will be a bit iffy to use depending on how quickly modders learn the file system and scripts and other elements. Some, were never updated when the CK released and the game was patched and are often dangerous to use with regards to save game corruption.

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Justin Bywater
 
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Post » Wed Dec 02, 2015 9:58 pm

seeing as the G.E.C.K. won't come until early 2016, most of the more in depth mods won't come out until then.

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Sudah mati ini Keparat
 
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Post » Wed Dec 02, 2015 8:15 pm

Hopefully something that fixes the holstering problem where your weapon vanishes into a void of awful game design. Something which hasn't plagued games for about 2 generations, yet Bethesda thinks it's somehow acceptable for a next gen game with about 7 years of development.

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Rebecca Dosch
 
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Post » Wed Dec 02, 2015 7:52 am

Like the void that holds the 38 weapons we are carrying around effortlessly? got it

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Alex [AK]
 
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Post » Wed Dec 02, 2015 8:53 am

At release we will get gamesaves, "highres" HQ hyper texture replacers (which are actually a bit sharpened and simple resized original ones) and the obligatory female nvde mod with bad painting where you can still see the underwear normal map. One or two weeks later the first real game mod with esp which destroys gamesaves because made with TESSNIP.

Good work takes time and I will wait to mod my game until the CK is out for at least a month.

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Budgie
 
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Post » Wed Dec 02, 2015 10:42 am

The first Oblivion mod was a timescale mod. And one of the first Skyrim mods was also a timescale mod. So I suspect that, once again, one of the first mods to be released after the GECK is in our hands will be a timescale mod.

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Marcia Renton
 
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Post » Wed Dec 02, 2015 2:37 pm

Well the first sort of mods will usually be a bunch of batch files.

Ini changes, ingame scripts (bugfixes/workarounds).

If you consider those as "mod" ;).

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Amy Melissa
 
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Post » Wed Dec 02, 2015 5:14 pm

with mods cheats etc.. in mind

what are the odds the cheat codes from previous game will work in fallout 4 example is the ~ then type tgm = god mode for fo3 fonv and skyrim. I know there are a bunch of others for perks skills etc. my question is will they continue or will they finally remove these codes from the game?

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Crystal Clarke
 
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Post » Wed Dec 02, 2015 3:59 pm


Odds are 95 percent that there will be a console, and that basic commands like tcl will be the same. Perks, skills, and factions will depend on how Fallout 4 altered those.
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Lily Evans
 
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Post » Wed Dec 02, 2015 11:56 am

He probably think active weapon, not loot. like it was in Morrowind and forward.
That will be an major undertaking, it will require animations and perhaps script extender.

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W E I R D
 
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Post » Wed Dec 02, 2015 10:23 am

Pretty much this, add various cheat mods who putt high end loot on your character.

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Cayal
 
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Post » Wed Dec 02, 2015 7:27 am


A mod to have Mary Poppins' bag would be cool.
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Sian Ennis
 
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Post » Wed Dec 02, 2015 4:29 pm

I expect to see many basic game setting and .ini tweaks like 60fps cutscenes, changing the DOF in 1st and 3rd person.

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Melis Hristina
 
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Post » Wed Dec 02, 2015 9:26 pm

if the resolution from the video's is the actual gameplay I cant wait to see what enb settings people come up with. but I'm thinking first mods will be bat mods for ini changes also. followed by a nvde skin mod they popped up prity fast in skyrim.

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Cedric Pearson
 
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Post » Wed Dec 02, 2015 6:37 pm

Why are you talking about mods before the game is even released?

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Amber Ably
 
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Post » Wed Dec 02, 2015 10:47 pm

Judging by the OB/FO3/SK mod lists over at the Nexus? Within hours, someone will put out some sort of basic tweak mod.

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Len swann
 
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Post » Wed Dec 02, 2015 2:13 pm

Because ingame setting never give you enough choices. They never have and they never will.

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Matthew Aaron Evans
 
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Post » Wed Dec 02, 2015 8:46 pm

Think that some experience gain reduction mod will be one of the first, judging how Bethesda handled leveling in previous Fallouts.

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Kelli Wolfe
 
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Post » Wed Dec 02, 2015 7:52 am

Definitely the first day, possibly with in a few hours, never underestimate the ingenuity of the modding community.

There are plenty of games out there that don't officially support modding and don't have modding tools that still haver mods, the modding community has plenty of experience with the file structure and hierarchy used in Bethesda games so they'll be all over this in the first week.

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Anthony Rand
 
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Post » Wed Dec 02, 2015 5:00 pm

I really dont care about the first wave of mods. For me, mods are an endgame feature. I would much rather play the game the way it was intended for me to play. So by the time I've logged hundreds of vanilla hours in the game, most if not all of the good mods will already be out. So I'll just pick and choose from them then.
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Genevieve
 
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Post » Wed Dec 02, 2015 8:14 am

They think it is acceptable because it is.

Minutiae like this is not the be all and end all of this game.

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Victoria Bartel
 
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Post » Wed Dec 02, 2015 1:53 pm

I think Skyrim had mods up on Nexus the first day it came out. I believe there are many people who don't actually play games,.. they just mod them.

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victoria gillis
 
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Post » Wed Dec 02, 2015 2:20 pm

That was never the problem. But for real and deeper stuff we need the CK and the NIFTools adjusted to the engine updates. So mods that are really worth downloading won't show up after the CK was released.

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Sanctum
 
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