First Person Animations

Post » Wed Sep 01, 2010 10:15 am

In re-watching the gameplay footage, I noticed during the portion where there is running in first-person through the forest, the camera was bobbing up and down. Please tell me that the camera doesn't realistically bob up and down relative to the PC's head from walking and running. If it does PLEASE tell me that this can be turned off. I was not able to use Deadly Reflex 6 in Oblivion because of the camera bobbing up and down, it makes me seasick and gives me a migraine. No matter how good the rest of the game is, I for one will be forced to pass on this game if the camera bebops around for just walking and running.

Before anyone goes into the "I" word with this, yes, your head actually bobs up and down when you walk and run, but two things: 1) Since you the human aren't actually bobbing up and down with the camera, the stimuli of the incoming visuals do not match the state your actual head is in, causing sickness to some and 2) Even though you do bob around when you actually walk, your vision corrects for this and it doesn't feel like you are bobbing around when you actually walk.

If this can't be toggled off I'll have to pass on the game until its modded out, and if it can't be modded out, I guess I'll be one who is robbed of playing this installment.
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Shiarra Curtis
 
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Post » Wed Sep 01, 2010 11:53 pm

It only happens when you're sprinting like in Gears of War. Otherwise, the camera is as smooth as Oblivion's. In the trailer you can see the character walking towards a troll. Smooth as silk.
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Amanda Leis
 
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Post » Wed Sep 01, 2010 4:31 pm

It only happens when you're sprinting like in Gears of War. Otherwise, the camera is as smooth as Oblivion's. In the trailer you can see the character walking towards a troll. Smooth as silk.


Oh, only when sprinting, ok, well if not for regular walking and running then I'll be fine and dandy. I'm certainly going to have to wait for 100% official confirmation on it before I'd buy the game, but I hope you are right.
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Lyd
 
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Post » Wed Sep 01, 2010 10:33 am

In re-watching the gameplay footage, I noticed during the portion where there is running in first-person through the forest, the camera was bobbing up and down. Please tell me that the camera doesn't realistically bob up and down relative to the PC's head from walking and running. If it does PLEASE tell me that this can be turned off. I was not able to use Deadly Reflex 6 in Oblivion because of the camera bobbing up and down, it makes me seasick and gives me a migraine. No matter how good the rest of the game is, I for one will be forced to pass on this game if the camera bebops around for just walking and running.

Before anyone goes into the "I" word with this, yes, your head actually bobs up and down when you walk and run, but two things: 1) Since you the human aren't actually bobbing up and down with the camera, the stimuli of the incoming visuals do not match the state your actual head is in, causing sickness to some and 2) Even though you do bob around when you actually walk, your vision corrects for this and it doesn't feel like you are bobbing around when you actually walk.

If this can't be toggled off I'll have to pass on the game until its modded out, and if it can't be modded out, I guess I'll be one who is robbed of playing this installment.


The devs have mentioned that there is a new "sprinting" feature in Skyrim which is distinct from both walking and running. The gameplay you are referring I believe is depicting the character in sprint mode. While this doesn't solve the problem you mentioned, the good news is you most likely will not be sprinting as much as you will be walking and running.
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DeeD
 
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Post » Wed Sep 01, 2010 8:03 pm

I think it would be great if those spinning moves would actually make the 1st person camera spin too, but i doubt thyell implement that
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ashleigh bryden
 
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Post » Wed Sep 01, 2010 5:24 pm

Oh, only when sprinting, ok, well if not for regular walking and running then I'll be fine and dandy. I'm certainly going to have to wait for 100% official confirmation on it before I'd buy the game, but I hope you are right.

This.
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saxon
 
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Post » Wed Sep 01, 2010 4:40 pm


Whether this effect is for running in general or just sprinting, we don't know. My guess is running, and I think it looks great and awesome and I'm personally very happy for it to be in.
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sara OMAR
 
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Post » Wed Sep 01, 2010 11:36 pm

Mog, I can see where you're coming from.

And I'd love it to be optional - but I'd love to have completely animated first person. Oblivion and Morrowind had the Floating Head Hero feel.
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Marcia Renton
 
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Post » Wed Sep 01, 2010 6:54 pm

Yes, the brain does its functions to stop you from getting sick from those sorts of movements in real life, but I find the head bobbing really adds to the immersion of playing a game in first person. However, I do agree that it should be a togglable option for the weaker stomached players. I myself will leave the option on.

As for the animations, I'd personally love for the 1st and 3rd person animations to be completely synched. This would help modders a lot, and certainly give us more aspects (eg being able to see your feet in first person).
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Avril Louise
 
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Post » Thu Sep 02, 2010 12:59 am

Daggerfall had the head bob. It was toggleable.
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Rhysa Hughes
 
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Post » Wed Sep 01, 2010 10:33 pm

Seriously though, I got Darknut's 1st Person Enhanced for Morrowind and that had head-bobbing. I thought it would be ok, but I did fell a bit sick after five or ten minutes. So I can completely understand the OP's worries.
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Cagla Cali
 
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Post » Wed Sep 01, 2010 5:22 pm

Don't most games with head-bob have a toggle for it? Because of motion sickness being a semi-common issue?

(Also, I don't know how accurate that "running" scene is.... you can't see the forearms or weapons, so it may be not-quite-how-gameplay-actually-is. :shrug:)
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kirsty williams
 
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Post » Wed Sep 01, 2010 11:29 pm

I hope the head dose not bop up and down in first person. Motion sickness. The 3rd person camera in Oblivion is bad enough.
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Marie Maillos
 
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Post » Wed Sep 01, 2010 1:17 pm

actually I thought that was frigging amazing

and don't worry it will not bob around when you walk :P
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Kim Bradley
 
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Post » Wed Sep 01, 2010 5:30 pm

motion sickness in video games ... really

that's weird, imagine playing freespace 2 then :flamethrower: pewpepwppepw waakkoakszzzzz pepepppepewppepwepw :flamethrower: that will make your head spin

but I guess its easy to place a toggle for it.
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Patrick Gordon
 
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Post » Thu Sep 02, 2010 1:12 am

Think of how bland the game would be if it had to cater to everyone's personal handicaps.
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Spencey!
 
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Post » Wed Sep 01, 2010 5:07 pm

Think of how bland the game would be if it had to cater to everyone's personal handicaps.


As was stated before, you'd be surprised how many people would get sick with the head bobbing. Probably most people prone to motion sickness in general, headaches/migraines, etc. I've talked to many a person who could not watch The Blair Witch Project or Cloverfield for example. I'm by no means the only one. A few other people have already also responded to this thread that they get sick from it. Sure, why not make the game as exciting as you want and add strobe effects to magic that cause some people seizures, perfectly fine to not cater to that segment of the population...

Why do people so easily dismiss a problem that they do not have? Please stop.
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Jack Walker
 
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Post » Wed Sep 01, 2010 3:39 pm

If it is not toggleable, I'm sure you could mod it out or find a mod for it in the coming days.
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Rich O'Brien
 
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Post » Wed Sep 01, 2010 6:11 pm

Because it would be an issue for a large amount of people I would assume that it would be togglable. I personally think that's just the sprinting. I know plenty of people who get motion sickness from games/films so I can sympathise with it. Also, I personally don't like head bobbing, I don't find it helps with immersion. Plus if it causes migrains and nausia wouldn't that class as a medical reason not to have it much like strobe lighting and therefore if it was nessesary would have a warning on the box?
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Isabel Ruiz
 
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Post » Wed Sep 01, 2010 1:46 pm

Then you should be fine with Bethesda removing mountains, water, dark areas, spiders, all monsters, blood, animals, etc. which people either have a fear, sickness, or extreme dislike for.


Not so. Myke013 had a good point that if it causes physical pain or illness it has to have a warning on the game about it. Phobias don't fall into this category, as this relates to content. The head bobbing is not content but a visual effect. The relationship is not psychological, but directly physical. If something can make people sick, the company has to take that into account and at the least put warning labels on it. As we've been talking about, I'm not the only person in the world by any stretch whatsoever that the head bobbing would be an immediate physical problem for. It falls into the same category as seizure causing strobes in being a physical effect, whereas spiders fall into the category of being psychological content.

The psychological content is addressed by someone's own research, and the rating on the game. If you don't LIKE it, don't play it. But if it HURTS you, its an issue for the company. This is a distinction that some of you who don't have this problem seem to be dismissing out of hand.
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Sanctum
 
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Post » Wed Sep 01, 2010 4:30 pm

Then you should be fine with Bethesda removing mountains, water, dark areas, spiders, all monsters, blood, animals, etc. which people either have a fear, sickness, or extreme dislike for.


My point exactly, well kind of :P
For instance, there seemed to be a lot of people saying they were afraid of spiders and many threads about it. What did Bethesda respond (I think on twitter), that spiders were here to stay.
People have personal thoughts, personal injuries (I'm not sure in what way you have this injury, OP, but I'm sorry that you have it and hope it gets better), personal fears, etc etc etc.

Normally, Bethesda nor any other gaming company wouldn't do anything about this as long as it's a few people. But if it's a lot of people, things may change, but not always.
It seemed to me, as I said before, that a lot of people were afraid of spiders. I saw dozens of comments about it I remember. Despite this, some things are meant to stay. They are a part of the game and Bethesda finds them right and proper.

We also got to understand that Bethesda obviously know a lot more of the game than we do, and therefore we only see a fraction of the real situation.
In addition, one can almost always mod pretty much anything out. So that's probably the best solution for the OP (wait for a mod), if the bobble-head effect is too much. You could also play in 3rd person (although I personally don't like 3rd person, you might... I'm not sure).

But finally, as Luke Skyrimmer said. There are different opinions about a lot of things for various of reasons. If we were to take account to all of them, the game would pretty much be ruined. If we were to take account to one of them, those who like the feature would complain a lot, and those who didn't get their disliked features "fixed" would get jealous and blame at Bethesda for it.

It's a tough situation, but we should be lucky Skyrim will be moddable. I for one is really really really unhappy about the OB fast travel being in. So unhappy that I've decided to not play the game until a travel service mod shows up, of which I'll try and help making. So we all got things we dislike or want different, and that is one of the main reasons modding is there as I see it.

Not so. Myke013 had a good point that if it causes physical pain or illness it has to have a warning on the game about it. Phobias don't fall into this category, as this relates to content. The head bobbing is not content but a visual effect. The relationship is not psychological, but directly physical. If something can make people sick, the company has to take that into account and at the least put warning labels on it.

This could (kind of) also be said about a game with high contrast, or too much depth of field. As I see it, Skyrim got a pretty big distant depth of field, which can be annoying for the eyes. And what about sounds? That can also cause physical pain. It could cause tinnitus. I have tinnitus myself, and I'm much more sensitive to sounds than before. There are a lot of things to consider and eventually it just becomes too much that there is no longer any game.

Heck, even Skyrim itself no matter what could cause physical injuries in a humorous way. How you may ask? We would play the game so much because it's so good that we forget about the world and forget about eating and severely injuring our bodies are sitting infront of the TV/comp too much :P
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naana
 
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Post » Wed Sep 01, 2010 3:25 pm

Not so. Myke013 had a good point that if it causes physical pain or illness it has to have a warning on the game about it. Phobias don't fall into this category, as this relates to content. The head bobbing is not content but a visual effect. The relationship is not psychological, but directly physical. If something can make people sick, the company has to take that into account and at the least put warning labels on it. As we've been talking about, I'm not the only person in the world by any stretch whatsoever that the head bobbing would be an immediate physical problem for. It falls into the same category as seizure causing strobes in being a physical effect, whereas spiders fall into the category of being psychological content.

The psychological content is addressed by someone's own research, and the rating on the game. If you don't LIKE it, don't play it. But if it HURTS you, its an issue for the company. This is a distinction that some of you who don't have this problem seem to be dismissing out of hand.


I believe phobias DO hurt people. Being in a state of uncontrolable fear is mentally exhausting and can cause panic attacks. The increased heart rate can cause heart problems.
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Britney Lopez
 
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Post » Thu Sep 02, 2010 12:35 am

Please see the above post to understand that its not an injury, its actually a fairly common reaction to a shaky camera that I am not alone in having. It isn't an opinion or a content element like spiders or gore. It is a directly physically harmful effect for some people, and not just me, so it seems very reasonable that at the very least it be toggleable, because its inclusion without being able to be turned off means I *CAN'T* play the game, not that I choose not to play it because of content. Its a very different thing.
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Stephy Beck
 
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Post » Wed Sep 01, 2010 4:24 pm

I believe phobias DO hurt people. Being in a state of uncontrolable fear is mentally exhausting and can cause panic attacks. The increased heart rate can cause heart problems.


It is still not the same, because its an indirect affect. It is a content-related issue, whereas the camera effect is a directly physical effect. You couldn't (or damn well better not be able to) sue a doctor successfully because you are afraid of needles, but you could sue them if they gave you something that made you sick with said needle. its not a perfect anology, but it's fitting enough.
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Causon-Chambers
 
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Post » Wed Sep 01, 2010 9:36 pm

Yes you CAN play the game, the whole game isn't Sprintmaster 8000. Until someone mods it out, just don't sprint. Sprinting is only for weak characters such as thieves who can't handle large groups attacking them. Play as a defensive character in the meantime.
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steve brewin
 
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