First Person Helmet Sight Obstruction

Post » Thu Sep 23, 2010 2:27 pm

Nah, I couldn't see how modern gaming society, would allow anything to obstruct pretty graphics :poke: ;)

It'd be nice if was in, I could use all the help I can get against my helmet-wearing foes. Me? I don't wear helmets :)

Also, perspective is already fairly restricted
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Aman Bhattal
 
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Post » Thu Sep 23, 2010 11:05 am

I like the idea. It'd make players think about balancing visibility and protection...
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Averielle Garcia
 
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Post » Thu Sep 23, 2010 1:49 pm

Wow, you really did it, you found a perfect example, not only showing what I was thinking myself, but that it comes from a Mod for Oblivion, hahahaa. Too cool!

It almost makes me feel dizzy looking at the pictures, let alone seeing the game running that way. I also feel a little claustrophobic suddenly, I didn't anticipate that feeling. But it does look interesting, I'd like to try it!

Thanks, man.


You're welcome :thumbsup:

I used that mod a really long time until i began to use deadly reflex b/c it conflicted :sad:
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Leah
 
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Post » Thu Sep 23, 2010 11:41 am

yes but it should be an option like hardcoe mod should have that
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Lily Something
 
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Post » Thu Sep 23, 2010 6:46 pm

Absolutely awful idea. I don't care how "realistic" it is because realism isn't always good and this is one of them times. It'd be like some guy putting his hands infront of my eyes. It'd just be annoying and would disrupt the gameplay immediatly, and gameplay is more important than realism.
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Tamara Primo
 
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Post » Thu Sep 23, 2010 7:27 am

That would make switching to third person akin to a cheat. No, it's just too much of a gameplay change.
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Samantha Pattison
 
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Post » Thu Sep 23, 2010 8:29 am

I like it. I never wear helmets because they always look cheesy. This would give me another reason not to wear them!


Same here. I always play a female character, and it looks stupid to put a helmet on her. However, I agree that it would add another sense of depth and realism to the game while in 1st person. It is a good idea, but I think that it would have to have an option to turn on and off.
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elliot mudd
 
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Post » Thu Sep 23, 2010 10:54 am

Our view and awareness are already limited by playing the game on a screen. I don't think it's necessarily any more realistic to obstruct it even more.
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Mark
 
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Post » Thu Sep 23, 2010 12:07 pm

The only way that I could see implementing sight obstruction would be to do the WHOLE helmet package together, where full helmets offer significantly better facial protection, but at the price of reduced vision. If you wanted a closed helmet, you'd probably remove it outside of combat, as was done historically. If you chose an open-faced helmet, you'd run a slight risk of attacks getting through the opening. The whole idea would probably be great for a mod by someone who likes the concept, not as a good use of Bethesda's resources for everyone else's game.

Most combat helmets were partially open in the front, so as not to obstruct vision any more than was absolutely necessary, because losing track of the situation around you could often be a death sentence. Those wearing armor "in case", rather than arming for imminent battle, would generally settle for a "skullcap", with or without aventail in the back, or some other minimal helmet design with NO obstruction to vision, but limited protective coverage. Jousting armor was different, because ALL that mattered was that one other guy at the far end of the lane.
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Prue
 
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Post » Thu Sep 23, 2010 5:52 pm

I dont know how it would look, but I guess it would be cool. Not a popular idea though, I can see.
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dean Cutler
 
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Post » Thu Sep 23, 2010 8:53 am

Terrible idea, and one Bethesda isn't likely to consider. The fact that they have said Skyrim will have a very very minimal HUD tells me they already think there is too much on the screen... and they are not going to fill it back up with darkness. Besides, you already have a lesser field of view playing in 1st person then you do when you play in 3rd... and this would just make it worse meaning no one would bother playing in 1st anymore.

The only time in any game that this makes sense is in horror games when a play puts on a gas mask or something. Then, your obstructing the view because a narrow view in a dark and creepy environment is nerve wracking and adds to the feel of the game. Doing it in a game like Skyrim though is just pointless as it doesn't add to the feel... it just pisses gamers off.
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Nicole Coucopoulos
 
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Post » Thu Sep 23, 2010 7:32 am

The novelty would wear off very quickly. Would make an interesting mod though.
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meg knight
 
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Post » Thu Sep 23, 2010 11:14 am

Honestly I wouldn't expect them to implement this into the vanilla game at all, but really, that many of you wouldn't like this?

I just think it would make sense: You're a warrior walking around showing off your beautiful face (which is possible now) without a care. Mudcrabs? You kill them without blinking. Bandits? Not a problem for you.
Oh [censored]. A Dragon. *slowly puts on helmet* -Let's do this. You all say it would get annoying, but the whole point is that you wouldn't wear it all the time so it wouldn't be. And I wouldn't want a significant portion of the screen to be blocked out either, such as not to cause too much obstruction. But there should be some outline or something there simply to indicate that you are wearing a helmet, since that is something you should be aware of when in first person.
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Robyn Lena
 
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Post » Thu Sep 23, 2010 9:03 am

I like the idea. It'd make players think about balancing visibility and protection...

Except, with helmet design, that's not an issue. Human eyes adjust around such obstructions. I like the effect of the New Vegas helm thing, except I feel that was a bit too restrictive... increase the size of the viewing field so just the very edges of the helm show up would be about right.

There is one, and only one, benefit to not wearing a Helmet, and how big it is depends on your personality:
You get to show off your heroic visage and awesome haircut. That is the only benefit of going without a helmet. Any further restrictions would be unrealistic.

Even a Closed helm with tiny eyeslits wouldn't obstruct vision seriously. The most realistic way to implement it would be to just make the edges of the view slightly elliptical, and, if they could pull it off without it looking too wierd, an almost-impossible-to-distinguish hyperbolic divider down the middle of the screen (Like, 10% opacity at most), and it slides away from whichever direction you look before resetting to standard, as well as having the eliptical edges narrow in the direction you rapidly look (Slightly, not enough to make looking in that direction counterintuitive), and widen in the opposite direction. If Depth-of-Field is added, some cases of double-vision or images imposed over the black should appear.

But, for the most part, just a little bit of helmet at the very edges could be implemented, out of the way of normal sight. All it would do is aesthetically reshape the view screen, not restrict the view, and let you see that "Hey, I'm wearing a cool helmet!" even in 1st-person.
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Vera Maslar
 
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Post » Thu Sep 23, 2010 3:01 pm

Optional? Yes.

But it'd probably get annoying and detract from the graphics if it were always on, plus it seems like everytime a game does it, it feel's very unnatural somehow
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Timara White
 
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Post » Thu Sep 23, 2010 6:13 pm

Dungeon Keeper did this, and it worked well, and looked cool ~in that game. Dungeon Keeper players didn't get tired of it, because it was not a common thing, and was only used occasionally. Personally I can see making heavy awkward (but high protection) armor as blocking the view some, but in the long run, it hides the beauty of the game's visuals. I would only support this idea if the frame was very slim around the edge... Just enough to remind you of the helmet, but hardly enough to obstruct anything not on the far edge of the screen.
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NAtIVe GOddess
 
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Post » Thu Sep 23, 2010 4:04 pm

Also you guys must remember widescreen monitors and TVs are getting bigger and bigger all the time, such that limited viewable screen area is becoming less of an issue. If you're playing Skyrim on a 15 inch monitor then yes, this idea wouldn't work. But on a 24 inch? Surely you could spare 1 or 2 square inches out of ~300
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Gisela Amaya
 
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Post » Thu Sep 23, 2010 2:16 pm

Honestly I wouldn't expect them to implement this into the vanilla game at all, but really, that many of you wouldn't like this?


The thread and poll kinda speak for themselves, don't they?

I just think it would make sense:


So would one-shot kills if you take an arrow through the head. Now start a poll and see how popular instant death from unseen opponents is. :shrug:

But there should be some outline or something there simply to indicate that you are wearing a helmet, since that is something you should be aware of when in first person.


And when you're in third person? Then you:

A: Implement similar view restrictions
B: Leave third-person as a "full-view cheat mode"
C: Remove third person, can't have people cheating or ignoring "teh almighty realism," right?


Yeah. Toggleable option at best.
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Travis
 
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Post » Thu Sep 23, 2010 10:13 am

The thread and poll kinda speak for themselves, don't they?

So would one-shot kills if you take an arrow through the head. Now start a poll and see how popular instant death from unseen opponents is. :shrug:

No, but being able to see you dramatically put on a helmet, and have a visual indication that you're wearing it would be awesome, and not obtrusive into gameplay.

And when you're in third person? Then you:

A: Implement similar view restrictions
B: Leave third-person as a "full-view cheat mode"
C: Remove third person, can't have people cheating or ignoring "teh almighty realism," right?

No, because the Helmet's outline in 1st-person will not be intrusive enough to have any measurable effect on view... Sheesh.
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Jessica Phoenix
 
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Post » Thu Sep 23, 2010 9:38 am

Maybe a little bit off the edges off the screen, just to add emersion, and have it be an option in the options menu, but this option really does cross the line between realistic and fun. Also, a five point deposition hit if wearing a helmet would be confusing to new players, and it would be annoying to take off and put back on the helmit every time you want to talk to someone. Also, warriors took of their helmits because they were uncomfortable, not because of restricited eyesight
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x_JeNnY_x
 
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Post » Thu Sep 23, 2010 9:57 am

I really hope for this! Especially if there was helmets like Morrowinds iron helmet! But only if the part of your view blocked by the helmet (iron helmet nearly 75%) was textured and not just some black mass....
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Miss Hayley
 
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Post » Thu Sep 23, 2010 4:53 pm

The feature is already in, even when not wearing a helmet.

We don't have a full range of vision in the game, unless you have some sort of curved panoramic monitor and a mod to take advantage of it planned.

I understand the immersion aspect of it, but I think it would quickly become tiresome.
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noa zarfati
 
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Post » Thu Sep 23, 2010 11:08 am

Except, with helmet design, that's not an issue. Human eyes adjust around such obstructions. I like the effect of the New Vegas helm thing, except I feel that was a bit too restrictive... increase the size of the viewing field so just the very edges of the helm show up would be about right.

There is one, and only one, benefit to not wearing a Helmet, and how big it is depends on your personality:
You get to show off your heroic visage and awesome haircut. That is the only benefit of going without a helmet. Any further restrictions would be unrealistic.

Even a Closed helm with tiny eyeslits wouldn't obstruct vision seriously. The most realistic way to implement it would be to just make the edges of the view slightly elliptical, and, if they could pull it off without it looking too wierd, an almost-impossible-to-distinguish hyperbolic divider down the middle of the screen (Like, 10% opacity at most), and it slides away from whichever direction you look before resetting to standard, as well as having the eliptical edges narrow in the direction you rapidly look (Slightly, not enough to make looking in that direction counterintuitive), and widen in the opposite direction. If Depth-of-Field is added, some cases of double-vision or images imposed over the black should appear.

But, for the most part, just a little bit of helmet at the very edges could be implemented, out of the way of normal sight. All it would do is aesthetically reshape the view screen, not restrict the view, and let you see that "Hey, I'm wearing a cool helmet!" even in 1st-person.


Ahem, wrong. I've worn a fully enclosed helmet with eyeslits, and it's not all that easy to tell where you're facing, much less what's happening on either side of you. I could more-or-less keep track of the opponent in front of me without too much trouble, but anything beyond that was out of the question. The brain tends to merge the images from the two eyes and "see around" the obstructions to a limited degree, but the half-obscured areas have no depth of field (hmmm, neither does a monitor), and still don't offfer much in the way of a field of view. I certainly wouldn't want to put my life at risk by wearing it; I'd much rather take my chances with an open-faced helmet than just standing there oblivious to my surroundings and getting hacked down by someone I can't even see, thank you. Maybe that wouldn't be a problem for Nords in the game, because they already seem pretty oblivious, even without the helmet. An open-faced helmet hardly obstructs your view any more than a bad haircut would, and a simple skullcap with an aventail and visor or nasal guard wouldn't even do that much.
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Bereket Fekadu
 
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Post » Thu Sep 23, 2010 3:07 pm

Or you can just go into third person if they obscure vision.
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Chris Johnston
 
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Post » Thu Sep 23, 2010 9:34 am

I really hope for this! Especially if there was helmets like Morrowinds iron helmet! But only if the part of your view blocked by the helmet (iron helmet nearly 75%) was textured and not just some black mass....
Um... why would such a helm obscure so much? You do know the human face sees through a pair of aperatures 2-5 mm across (Against a backdrop ~2 cm behind the lens) and about 3" apart, not a single aperature of the same diameter as your face, right?


Ahem, wrong. I've worn a fully enclosed helmet with eyeslits, and it's not all that easy to tell where you're facing, much less what's happening on either side of you. I could more-or-less keep track of the opponent in front of me without too much trouble, but anything beyond that was out of the question. The brain tends to merge the images from the two eyes and "see around" the obstructions to a limited degree, but the half-obscured areas have no depth of field (hmmm, neither does a monitor), and still don't offfer much in the way of a field of view. I certainly wouldn't want to put my life at risk by wearing it; I'd much rather take my chances with an open-faced helmet than just standing there oblivious to my surroundings and getting hacked down by someone I can't even see, thank you. Maybe that wouldn't be a problem for Nords in the game, because they already seem pretty oblivious, even without the helmet. An open-faced helmet hardly obstructs your view any more than a bad haircut would, and a simple skullcap with an aventail and visor or nasal guard wouldn't even do that much.

A computer monitor doesnt offer much inthe way of a field-of-view either. I hope most helms are open-faced, because I'd rather not see the hours I put into making my character look right go to waste by hiding behind a chunk of metal. Of course, the one game with a distressing lack of closed helms was Oblivion... which is ironic. Was there also a paper bag shortage in that game? :P
...it's also easier to see out of a helmet if it's properly fit to your face, and you're trained in looking through it.
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ezra
 
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