First Person Helmet Sight Obstruction

Post » Thu Sep 23, 2010 1:32 am

I will NEVER have any character wearing a helm, so I couldn't care less.
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Emmi Coolahan
 
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Post » Thu Sep 23, 2010 3:04 am

Also, i just realized that when talking to an NPC, their disposition should drop a bit if you talk to them while wearing a helmet (and you're not in a combat situation). Wouldn't you be weirded out if some dude came up to you in a helmet? It removes a personal element of conversation

In the land of Skyrim where warrior's are held in high regard? No, I don't think it would seem strange for people to walk around wearing a helmet. Especially when at any moment a rival faction could come raiding your village since their is a civil war going on... And there is the whole deal of Dragon attacks. I'd say people would think you were a fool to not be fully geared and ready.
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loste juliana
 
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Post » Thu Sep 23, 2010 2:21 pm

Why not just make it toggleable? :D
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Lawrence Armijo
 
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Post » Thu Sep 23, 2010 4:06 pm

I don't really care, most of my characters are mages that wear enchanted robes instead of armour.
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Elizabeth Lysons
 
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Post » Thu Sep 23, 2010 2:03 pm

No. Would make full helmets pretty much unusable.
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Ownie Zuliana
 
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Post » Thu Sep 23, 2010 5:34 am

that acctually would be interesting but if your an archer you wouldnt wanna be wearing any helmets or always playin in 3rd person
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Maeva
 
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Post » Thu Sep 23, 2010 1:04 pm

The problem is that we will be already seing through a window (the screen), to add another obstruction to vision. seing trough a hole in a game would be worst than it would be in real life. It would be extremelly anoying.
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james tait
 
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Post » Thu Sep 23, 2010 5:17 pm

I have to vote no because, frankly, no, it's not realistic due to a critical limitation of the First-Person viewpoint in games on a flat monitor of any sort.

In real life, you have an ~160[sup]o[/sub] range of vision. On a first-person display, due to the impossibility of having a monitor wrap around your face, that drops to 65[sup]o[/sub] to 90[sup]o[/sub]. Therefore, most obstruction a helmet's eye slits would cause in real life is "off-screen", and obstructed by the limited range of vision offered by the monitor's display. Any helmet that obstructs side-to-side view like a box over your face that stretches from your eyes to your monitor is already covered by this limitation.

And, even with helms with bars over the eye slits don't obstruct binocular vision because your eyes adjust and focus around the obstructions so close to the face. If a bar would block the view of an object from one eye, the other eye would still see it clearly, then the other eye would see it as superimposed over the obstructing bar because a person's eyes are smart like that, so the bars don't meaningfully obstruct vision, unless you are actively focusing on them (Which is rather stupid, because then just holding a pencil in front of your face would obcure vision more than the helm). This is impossible to represent on a monitor.

However, to show that a character's wearing a helmet in first person, I wouldn't mind unobtrusive bits of the helm to show up around the corners and very edges of the screen (Where you're not really looking anyway)
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sarah simon-rogaume
 
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Post » Thu Sep 23, 2010 7:17 am

Don't care. But if so, should be togglable.
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Patrick Gordon
 
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Post » Thu Sep 23, 2010 1:47 pm

What most people don't grasp, is that closed helmets with the little slit isn't a HUGE obstruction lilke some people think of it as.

You have to remember, it's right up on your face. So that "little slit" is right up on your eyes, it can affect vision some, but it's not like literally 80% blocked by it like most people picture.
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GLOW...
 
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Post » Thu Sep 23, 2010 9:12 am

so far we can't see our legs in first person mode but you want us to see our helmets? plus they dont really block much vision if made well and why would you want to have parts of the screen block out anyway? oh and for people who say its for realism, a camera over the shoulder is a realistic view? it would screw over first person viewers if it did blocked out part of the screen while letting third personers just have a merry time seeing the whole picture and since i play almost exclusivly in first person i would not be very happy about that.
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Reven Lord
 
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Post » Thu Sep 23, 2010 7:33 am

exactly ^ but it could get on some peoples nerves so it likely wont be there
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!beef
 
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Post » Thu Sep 23, 2010 2:36 pm

I have to vote no because, frankly, no, it's not realistic due to a critical limitation of the First-Person viewpoint in games on a flat monitor of any sort.

In real life, you have an ~160[sup]o[/sub] range of vision. On a first-person display, due to the impossibility of having a monitor wrap around your face, that drops to 65[sup]o[/sub] to 90[sup]o[/sub]. Therefore, most obstruction a helmet's eye slits would cause in real life is "off-screen", and obstructed by the limited range of vision offered by the monitor's display. Any helmet that obstructs side-to-side view like a box over your face that stretches from your eyes to your monitor is already covered by this limitation.

And, even with helms with bars over the eye slits don't obstruct binocular vision because your eyes adjust and focus around the obstructions so close to the face. If a bar would block the view of an object from one eye, the other eye would still see it clearly, then the other eye would see it as superimposed over the obstructing bar because a person's eyes are smart like that, so the bars don't meaningfully obstruct vision, unless you are actively focusing on them (Which is rather stupid, because then just holding a pencil in front of your face would obcure vision more than the helm). This is impossible to represent on a monitor.

However, to show that a character's wearing a helmet in first person, I wouldn't mind unobtrusive bits of the helm to show up around the corners and very edges of the screen (Where you're not really looking anyway)


So what you're saying is that normally, the peripheral vision blocked by wearing a helmet in real life is out of our view anyway in the game, due to the nature of the monitor? A good point, I didn't really take that into account. But, like you said at the end, I think it would still be beneficial to have some indication of the helmet in first person, such as an outline of the inside around the corners or edges of the screen.

And why aren't we using monitors that completely encircle your head and field of view then??
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Kelsey Hall
 
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Post » Thu Sep 23, 2010 11:05 am

by the way my aggrement was directed at stiler
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ladyflames
 
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Post » Thu Sep 23, 2010 2:41 am

You gotta draw the line between realism and fun gameplay somehwere, and this is where I draw it.


i agree, while it might be interesting at first. it would just end up becoming a rather annoying and "unneeded" feature.
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Nathan Maughan
 
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Post » Thu Sep 23, 2010 3:31 am

No thanks. And what happens to all the people playing in the 3rd person view?
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TOYA toys
 
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Post » Thu Sep 23, 2010 2:40 am

Should equipped helmets obstruct part of your vision when in first person view?

Not a feature I would enjoy within a game.
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Symone Velez
 
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Post » Thu Sep 23, 2010 2:08 pm

I always love wearing epic armor/helms on my characters...this would be.....the worst idea EVEA! I would never want to use a helmet ever again :down:
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Del Arte
 
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Post » Thu Sep 23, 2010 10:20 am

Voted YES. But it shouldn't be to obstructive.

I've tried the mod for Oblivion and it's quite immersive. Sadly I had to remove it cause it was to much problems using it with some other mods.

Here's a http://www.youtube.com/watch?v=uNwuhjqSLCc, where Paris fights Menelaus. It has an awesome helmet view part :goodjob:
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Danial Zachery
 
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Post » Thu Sep 23, 2010 5:18 am

There was a previous thread that brought this up and a lot of people were against it. Not me though, I like this idea, but it has to be done right, because as one person in that previous thread brought up, the closer an obstruction comes to our sight's point of origin(eyes), the more we tend to ignore it, fade it out and look beyond it. This only applies as long as its in our peripheral vision though or centered between our eyes rather than directly in front of both of them, which would be the case for most helms in the game.

I'm pretty good at visualizing things like this and what is essentially happening when we enter a helm in 1st person, is that as we slip it over our head(easy to animate), we would be highly aware of its obstruction visually...but only momentarilly. After that initial moment of transition and once the helm is settled in place, our eyes would re-focus to look beyond the helm's obstructions that are clouding our peripheral view. But even though our mind chooses not to acknowledge their presence, it doesn't mean that those protruding parts of the helmet aren't there...we simply look beyond them, further into the screen. The best way the devs could animate this moment of sight re-allignment and simulate that very subtle form of tunnel vision that we enter, is to zoom the camera view ever so slightly through the helm's front, while ever so slightly increasing the width of the 'camera lens'(I think...I'm no camera expert) until the obstructing shape of the helm across our face is pushed to a very thin area around the perimeter of the screen. There, a shaded, out-of-focus blur of its defining shape would remain as the world moves into the foreground of our view; snapping clearly into place to fill the majority of the screen and focus directly in front of our eyes. Any 'noseguard' that comes down from the top of the helm to split the view in two would also literally disappear as we re-focus our eyes beyond it.

The very slight zoom increase in the perspective view, coupled with the dark blur of the helm at the perimeter of the screen would be enough to simulate the loss of peripheral sight one suffers when wearing a helm, leaving him/her slightly blind to close flanking attacks.

If this were possible to do...and do well, then theoretically it could be used as a tool to help further immerse the character into the fights. Imagine suffering a hard staggering blow to the head while wearing a helm. The blow could not only knock you back a step, but could also switch your view between those two points, screwing with your focus for a second or two, as any serious blow to the head would.

As I said before, I'm no photography or camera expert and although the zoom+wider angle may create the wrong effect that I envision in my mind, I'm confident that some combination of these two variables+proper animation could accurately simulate that moment of focus as we push the helm's obstructions deep into our peripheral view. And I'm also confident that it could be done without making the gameplay awkward or the helm too hindering. And in fact, if they added all the bells and whistles to this design, such as muffling environmental noise when wearing the helm; amplifying the impacting noise created by strikes to the head and making the helmets defining shape move around slightly to compliment your character's movements or the actions taking place on screen than the overall experience would be extremely immersive and enriching to the gameplay.
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Rachel Tyson
 
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Post » Thu Sep 23, 2010 4:47 am

I have to vote no because, frankly, no, it's not realistic due to a critical limitation of the First-Person viewpoint in games on a flat monitor of any sort.

In real life, you have an ~160[sup]o[/sub] range of vision. On a first-person display, due to the impossibility of having a monitor wrap around your face, that drops to 65[sup]o[/sub] to 90[sup]o[/sub]. Therefore, most obstruction a helmet's eye slits would cause in real life is "off-screen", and obstructed by the limited range of vision offered by the monitor's display. Any helmet that obstructs side-to-side view like a box over your face that stretches from your eyes to your monitor is already covered by this limitation.

And, even with helms with bars over the eye slits don't obstruct binocular vision because your eyes adjust and focus around the obstructions so close to the face. If a bar would block the view of an object from one eye, the other eye would still see it clearly, then the other eye would see it as superimposed over the obstructing bar because a person's eyes are smart like that, so the bars don't meaningfully obstruct vision, unless you are actively focusing on them (Which is rather stupid, because then just holding a pencil in front of your face would obcure vision more than the helm). This is impossible to represent on a monitor.

However, to show that a character's wearing a helmet in first person, I wouldn't mind unobtrusive bits of the helm to show up around the corners and very edges of the screen (Where you're not really looking anyway)


I must say you put this thought more eloquently than I did. I completely agree as I posted myself. Also this poll is really surprising. If I had guessed I would have said hardly anyone on this forum would be deceived into believing obstructing your view further than it already is naturally on your monitor would be more fun.
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Sarah Unwin
 
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Post » Thu Sep 23, 2010 6:13 am

Really really doubt that will be done,altough if you check there were mods for it in Oblivion,so im sure it will be modded for Skyrim too if needed :)
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Marguerite Dabrin
 
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Post » Thu Sep 23, 2010 3:17 pm

Don't want this particular bit of reality.
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Eilidh Brian
 
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Post » Thu Sep 23, 2010 12:44 pm

IMO it wouldn't work as well for this game... but fallout on the other end it was awesome! There was a mod for new vegas taht gave different mask's a sight obstruction, like you actually had a gas mask or armored helmet on... it was really immersive to the point that I decided not to buy the game because I only have an xbox and would never get to use the mod.
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Cameron Garrod
 
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Post » Thu Sep 23, 2010 4:18 am

You have inevitable tunnel-vision when playing in first-person in the first place. We don't need to limit visibility even more, especially considering how many people playing primarily or completely in first-person mode.
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~Amy~
 
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