First person realism - see your body, foggy breath, etc

Post » Wed Mar 09, 2011 11:05 am

I said yes to all. Body and legs are a must for me to have full immersion. I hate looking down only to see that I have no legs because it makes me feel like I'm not there. The Darkness had a nice full body first person view for its time.

Breath would not be necessary, but rather enjoyable if it were implemented.

As for the helmet ... the "blur" effect in the corners looks unpolished and gives you tunnel vision. However, I think I know a way it could work. If you look at futuristic FPS games like Crysis 2, you will see that they show parts of their visor when you turn left and right. I think a similar option could be used to simulate the helmet. It even makes more sense that you should see your helmet when you are turning, because your eyes would be turned in the direction you are turning. It could possibly be implemented with varying amounts of obstruction or helmet visibility based on how fast you are turning (with a maximum limit of obstruction naturally).
User avatar
Mariaa EM.
 
Posts: 3347
Joined: Fri Aug 10, 2007 3:28 am

Post » Wed Mar 09, 2011 10:12 am

Yes to all three. If you're creating what hopes to be a living, breathing world - why would your window into that be an oblivion-style flying camera with arms? People don't not have legs, people can't see through their helmets (Though for that one, getting the overlay right is hard), and people aren't unaffected by the local environment. Breath should freeze under very cold conditions, with water breathing there should be bubbles while underwater, so on. They're small touches, but they go a long way towards creating a character, not a viewpoint.

I don't see that there is much improvement going from a flying camera with arms to a walking camera with a torso, arms, and legs. You still get a camera instead of a person. Your camera has no sense of taste, or touch, or smell -- some reality! Copying reality in all its nitty-gritty detail isn't the way to put life into a game. For all their sparseness, the worlds of Doom and even Nethack come across as living and breathing.
User avatar
Romy Welsch
 
Posts: 3329
Joined: Wed Apr 25, 2007 10:36 pm

Post » Wed Mar 09, 2011 6:01 am

That's rather stingy. Care to say why?

Couldn't care less about seeing my legs, couldn't care less about fog breath, couldn't care less about helmet view. But if I cant cross my eyes and see my nose, then my immersion will be totally ruined and I wont buy Skyrim.
User avatar
Scared humanity
 
Posts: 3470
Joined: Tue Oct 16, 2007 3:41 am

Post » Wed Mar 09, 2011 4:17 am

I voted yes for the first part and the second part.

But for the third part... It would be WAAAAAAAAAY better if it was blurry(barely noticable, because the game still has to be playable on a monitor screen...) on the edges, and fucused in the middle
User avatar
electro_fantics
 
Posts: 3448
Joined: Fri Mar 30, 2007 11:50 pm

Post » Wed Mar 09, 2011 2:23 am

i have a HD flatscreen. i dont want my helmet to take away a single square inch of my picture
User avatar
Astargoth Rockin' Design
 
Posts: 3450
Joined: Mon Apr 02, 2007 2:51 pm

Post » Wed Mar 09, 2011 6:03 am

i have a HD flatscreen. i dont want my helmet to take away a single square inch of my picture


So you got a nice screen more to marvel at its inherent technilogical prowess, rather than to use it to immerse you in an experience by stimulating your senses? I'm the opposite
User avatar
April D. F
 
Posts: 3346
Joined: Wed Mar 21, 2007 8:41 pm

Post » Wed Mar 09, 2011 12:41 pm

So you got a nice screen more to marvel at its inherent technilogical prowess, rather than to use it to immerse you in an experience by stimulating your senses? I'm the opposite

It definitely doesn't stimulate my senses. Not in a positive way at least.
I would find first person helmet-thing very annoying and ugly and pointless.
User avatar
Anna S
 
Posts: 3408
Joined: Thu Apr 19, 2007 2:13 am

Post » Wed Mar 09, 2011 11:21 am

So you got a nice screen more to marvel at its inherent technilogical prowess, rather than to use it to immerse you in an experience by stimulating your senses? I'm the opposite


There's nothing immersive about it. This forum has had this discussion at length already, but I will summarize the results:

- The game will typically display a 60 degree FOV (field of view). In the real world, the FOV is more like 170 degrees. No real world helmet will constrict people to less than 60 degrees FOV.

- In the real world, we have two eyes. In the game, we have (effectively, through the camera) one eye. So in the real world, each eye can compensate for the vision loss of the other eye (you get the sensation of "looking through" the helmet), but in the game this is impossible.

So, no. Showing the helmet is NOT immersive.
User avatar
Sherry Speakman
 
Posts: 3487
Joined: Fri Oct 20, 2006 1:00 pm

Post » Tue Mar 08, 2011 11:25 pm

There's nothing immersive about it. This forum has had this discussion at length already, but I will summarize the results:

- The game will typically display a 60 degree FOV (field of view). In the real world, the FOV is more like 170 degrees. No real world helmet will constrict people to less than 60 degrees FOV.

- In the real world, we have two eyes. In the game, we have (effectively, through the camera) one eye. So in the real world, each eye can compensate for the vision loss of the other eye (you get the sensation of "looking through" the helmet), but in the game this is impossible.

So, no. Showing the helmet is NOT immersive.



Man... immersion is more about replicating the feel of something, rather than simply going by numbers. The purpose of most video games is not to duplicate a real world experience, but to simulate it. Yes there are many physical and technological limitations, but if you get picky about those then you might as well stop playing because it's not realistic enough. My argument is, even if the helmet POV wouldn't exactly replicate the experience from a physical point of view, it would from the aesthetic point of view, which should have more merit when discussing overall immersion.

Even so, if you do want to approach it from a physical argument, I would question your numbers. Depending on the nature of your setup and resolution, your field of view in the game can by larger than 60 degrees. And how many medieval helmets have you worn? I have worn a few different types, and some of them can actually limit your FOV quite substantially, since it drops off as a factor of the distance squared to the eye sockets.
User avatar
Wane Peters
 
Posts: 3359
Joined: Tue Jul 31, 2007 9:34 pm

Post » Tue Mar 08, 2011 11:19 pm

If helmet outline isn't in, I already know my first modding project for Skyrim :D
User avatar
Sunny Under
 
Posts: 3368
Joined: Wed Apr 11, 2007 5:31 pm

Post » Wed Mar 09, 2011 8:25 am

Visible legs, yes. I don't think this is really even something to worry about. It's in just about every first-person game these days, it's par for the course.

Foggy breath, only in situations of intense cold and snow. If I'm in the autumn-looking forest as seen in the screenshot with the deer, I shouldn't see my breath then. Otherwise, I'll go with yes on that too. I'd also like to add that it should be rather non-intrusive and a very small see-through type of thing.

Seeing the outline of a helmet, absolutely not. I've seen games that attempted something like that before and it was just awful and it got in the way and in general it made it a very unpleasant experience. This is one of those situations where I think realism needs to take a hit for the sake of gameplay.



yet another negative comment
User avatar
Big mike
 
Posts: 3423
Joined: Fri Sep 21, 2007 6:38 pm

Post » Tue Mar 08, 2011 11:08 pm

I want this game to have "EXTREME REALISM" with a "CINEMATIC EFFECT" in gameplay. When you slice someone with a sword or knife blood should spill out of the body. "Skin" should try to be of real life texture "NOT PLASTIC" looking. Movement of Characters should be like real people. If he get into a fight I would like to see marks on his body if he gets hit. If he walks on water I would like to see a splash.

Could this be an "option" in gameplay, Could you see your whole body turn around and do everything!
User avatar
lilmissparty
 
Posts: 3469
Joined: Sun Jul 23, 2006 7:51 pm

Post » Wed Mar 09, 2011 2:11 am

That's rather stingy. Care to say why?

I wasn't the one you quoted but I did vote no x3. Here's why:
1.) I don't care either way on this one. There was no middle ground so I voted no.

2.) Only if in third person. Since it's a blanket yes or no I voted no.

3.) Absolutely not. It sounds outrageously annoying. You know what we also have in real life, a constant view of two transparent nose sides overlapping our vision. You can say, "but we automatically filter that out when we look at things!" Yeah, you'd automatically learn to filter transparent noses on the screen as well. Does that make it a good idea? Heck no in my opinion! If we're going to implement helmets and transparent noses, let's implement muzzles on the beast races too? What part of vision should be obscured by the muzzle? What parts of vision should include transparent muzzle (where the eye on that side sees through the area obscured by the muzzle on the other side)? Just think of the "immersion!" No thank you...

And as a side note, don't try to keep both eyes open, focus to see one side of your nose, and then with both eyes still open shift focus to the other side of your nose. For me at least, it is not at all pleasant and actually was slightly painful. :whistling:
User avatar
Marion Geneste
 
Posts: 3566
Joined: Fri Mar 30, 2007 9:21 pm

Post » Wed Mar 09, 2011 6:38 am


And as a side note, don't try to keep both eyes open, focus to see one side of your nose, and then with both eyes still open shift focus to the other side of your nose. For me at least, it is not at all pleasant and actually was slightly painful. :whistling:


Oww...

That hurt my brain.
User avatar
Anthony Santillan
 
Posts: 3461
Joined: Sun Jul 01, 2007 6:42 am

Post » Wed Mar 09, 2011 9:52 am

Everything except the helmet idea sounds wonderful and I can almost promise they'll have it in the game from what ive seen in the trailer (yes I understand it may not be completely real gameplay, but its really easy to just add breath to a cold area in a game) and almost every first person game since 2006 has had a lower body visable.

The helmet would be a cool option for the more hardcoe of the hardcoe realism fans, but its far more intrusive than the novelties worth and mapping out just the areas to black out for each helmet seems like such a waste of time considering how tiny the audience for that is
User avatar
michael flanigan
 
Posts: 3449
Joined: Thu Jun 14, 2007 2:33 pm

Post » Wed Mar 09, 2011 12:59 am

The purpose of this topic is to discuss the level of realism you would like to see in the first person perspective. I think most people would like to be able to see their body, but what about even more realistic things like breath and helmet shadow?

Here's an example of what my idea of the first person Helmet view would be: http://i177.photobucket.com/albums/w216/Adamhay123/elder-scrolls-v-skyrim-20110211094543003_640w.jpg
Isn't that awesome? It looks like you're peering out from under a helm!

Yes to everything. I like the first person helmet view especially. Don't know why the majority is against the idea. It's not like it would distort your view that much.

Now I know some of my topics have been been on the controversial side lately, but this should be a nice tame one which most of us can agree on and discuss in a civilized manner. (Many of you will be pleased to know that I ended up being suspended as a result of my last couple topics)

Notice that it's better as well. Not all threads/polls have to be flamebait in order to gain attention. ;)
User avatar
Dragonz Dancer
 
Posts: 3441
Joined: Sat Jun 24, 2006 11:01 am

Post » Wed Mar 09, 2011 10:40 am

[size="7
Now I know some of my topics have been been on the controversial side lately, but this should be a nice tame one which most of us can agree on and discuss in a civilized manner. (Many of you will be pleased to know that I ended up being suspended as a result of my last couple topics)


First off, does everyone really hate you that much, Arseth?

Lol, I don't mind your posting, as long as you realize there are different opinions about things, and arguing over the internet will never change them.

Couldn't care less about seeing my legs, couldn't care less about fog breath, couldn't care less about helmet view. But if I cant cross my eyes and see my nose, then my immersion will be totally ruined and I wont buy Skyrim.


First off, why? Secondly, I find it hilariously ironic that your second sentence is sarcastic, and yet on many threads, about many different issues, you have stated that you won't buy Skyrim if it doesn't have this or that. You seem to be a very hard person to please, Xarnac, and also more concerned with your own interests for playing TES, than anyone else's. To be fair, we are all like that to some extent, but you take it to an extreme. Would it bother you to be able to see your legs in Skyrim, even though it is great for tons of other people? I don't see the problem. :confused:



OT: Why would anyone say no to any additional features that add to realism???? I mean, you can't even give the argument about development resources not allocated correctly here, because this stuff is just plain easy. Full body awareness? Super easy. I first saw it first-person in '97. And it was done very well in the newest AVP. Foggy breath. They have entire mountain ranges covered in fog, mist, and cloud......a little puff in front of your face is nothing. And the helmet thing? While I don't recall seeing it before (outside of Halo), I would find this more realistic and immersive, for one, and it's not hard to add. I get not wanting it, so I have no argument that it should be in or not, but I would find the OPTION more immersive. :shrug: Not to mention it needs only be involved with certain helms. Come on now, can anyone here honestly tell me they expected someone wearing a full Daedric helm from OB to see the world as clearly as a video screen? Just saying, I thought that was really weird, considering you only had 2 small, glowing red eye holes to see through.
User avatar
Roberta Obrien
 
Posts: 3499
Joined: Tue Oct 23, 2007 1:43 pm

Post » Wed Mar 09, 2011 11:20 am

Definitely want to see your body in game, I've always hated being a floating head, adn its been done well and unobtrusively in a lot of games now

Not bothered either way about the breath but it would be a nice touch if done well

No to the helmet, your field of view in a game is already restricted compared to real life simply due to being on a screen, restricting it more would be foolish in my opinion
User avatar
Richard
 
Posts: 3371
Joined: Sat Oct 13, 2007 2:50 pm

Post » Wed Mar 09, 2011 12:24 am

i would love to see foggy breath. i think in the one video where the guy's running in 1st person (sprinting) i heard him breathing harder, that's super cool!
i would like to be able to see my lower body because i crouch a lot in video games and i would like to be able to see my knees bent and stuff instead of just seeing a shift in height...
the helmet thing would be pretty neat! i however don't wear helmets because I like to see my characters face because he's a BAMF! in all mmos/rpgs etc I never wear/show my helmet because not wearing one shows off the character's uniqueness!
if they did implement the shadow on the helmet though, i would wear one. if you've seen the show SPARTACUS they have helmets on during combat and it looks awesome!
User avatar
Naomi Ward
 
Posts: 3450
Joined: Fri Jul 14, 2006 8:37 pm

Post » Wed Mar 09, 2011 12:13 am

I think all of these should be added, but i aslo think there should be a option to turn each and every one of them off... except for maybe the breath while in cold areas.
User avatar
Kelsey Anna Farley
 
Posts: 3433
Joined: Fri Jun 30, 2006 10:33 pm

Post » Wed Mar 09, 2011 8:13 am

Here's an example of what my idea of the first person Helmet view would be: http://i177.photobuc...543003_640w.jpg
Isn't that awesome? It looks like you're peering out from under a helm!


Honestly? No. Looks stupid/annoying. Sorry.


OT: Why would anyone say no to any additional features that add to realism????


Because "realism" isn't the goal of most games?

I mean, you can't even give the argument about development resources not allocated correctly here, because this stuff is just plain easy. Full body awareness? Super easy.


You do know that in 1st person in Oblivion, they don't use the same animations or body, right? If you go "tfc" (toggle free camera) and fly outside the body, it looks incredibly goofy. Switching over to this "full body awareness" silliness would require new animations, body & pose alterations, etc. (Thinking about it, for those "realistic" shooter games that have this.... it's probably easy animation-wise - when you're not aiming your gun, it's down and out of view, not held up where you can see it like in swords-n-sorcery game. And when you aim..... well, it pulls right up in front of your face for that annoying "iron sights" thing. Third-person & first person animations matching, with no "realism" penalty.)

Seriously, though... I watch that Arma II video with the guy looking all over himself, and it does nothing for me. At all.

(For the record, I didn't like the addition of "iron sights" to Fallout:New Vegas. Preferred the Fallout 3 method. Iron sights are annoying like the helmet idea - they block your view. Plus, they make it harder to aim. Who cares about "realism" when it makes a game less playable?)
User avatar
Jerry Cox
 
Posts: 3409
Joined: Wed Oct 10, 2007 1:21 pm

Post » Tue Mar 08, 2011 8:47 pm

I'd like it all, but with some adjustments.

Seeing your lower body should be like Halo, not like Dark Messiah. Halo had the perfect mix or realism and unintrusive'ism.

Breath, yeah whatever. I don't want to leave you breathless.

Helmets, apparently a big issue. I think they should have something under options to toggle "Hide helmet" like in Dragon Age 2. They should also have another option for "Hide Helmet Outline" just to please everybody. I would like it if it was more immersive than black lines. Something like Metroid Prime or Star Wars Republic Commando, for example.
[img]http://www.justpushstart.com/wp-content/uploads/2009/11/mp2.jpg[/img]
[img]http://i.testfreaks.com/images/products/600x400/163/star-wars-republic-commando-xbox.473507.jpg[/img]
User avatar
BlackaneseB
 
Posts: 3431
Joined: Sat Sep 23, 2006 1:21 am

Post » Tue Mar 08, 2011 8:38 pm

1) yes: If only for the fact that I hate switching to 3rd person, so I don't fall off ledges.

2) nope, don't care one bit - adds nothing to the game's depth/story. It's just window dressing.

3) nope, the view is already narrow enough (what was it, 70 degrees in OB? )
User avatar
Tamara Primo
 
Posts: 3483
Joined: Fri Jul 28, 2006 7:15 am

Post » Tue Mar 08, 2011 8:51 pm

I voted Yes, Yes and No: The picture you posted was quite awkward, I do not want to see that implemented...
User avatar
Liii BLATES
 
Posts: 3423
Joined: Tue Aug 22, 2006 10:41 am

Post » Wed Mar 09, 2011 11:30 am

Why an unintrusive outline?

Full helm, less vision. Intrusive please.

As for the breath: Yeah, although not for Argonians of course. I wonder how they'll make a cold blooded argonian survive in Skyrim anyhow.
User avatar
teeny
 
Posts: 3423
Joined: Sun Feb 25, 2007 1:51 am

PreviousNext

Return to V - Skyrim