First Person Viewable Body

Post » Wed Dec 16, 2009 8:31 am

I'd like a first-person viewable body. Although it's not necessary to see your arms and hands grabbing items.
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Cagla Cali
 
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Post » Wed Dec 16, 2009 7:24 pm

As I have played a few games where you are able to see your body in first person view, I have to endorse the idea. It does wonders for immersion.

In regard to a helmet view (obscured view) I would have to say "nay". But hey, perhaps make it an optional thing in the menu for those that want it.
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Esther Fernandez
 
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Post » Wed Dec 16, 2009 10:35 am

Give me first person fully visible body. It is greatly immersive and allows you to see more of your armor while playing in first person!
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Sarah Knight
 
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Post » Wed Dec 16, 2009 8:37 am

Good and original idea, but I don't think they will do it.
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jaideep singh
 
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Post » Wed Dec 16, 2009 3:06 pm

I would like to see your hands when opening doors, grabbing objects or harvesting flowers and the like. Other than that I don't think it's really needed...
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Chris Cross Cabaret Man
 
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Post » Wed Dec 16, 2009 6:34 am

If it's like Mirror's Edge or Dark Messiah yes, but no helmet view, it just never turns out right. Besides, I'm sure it'll get modded in for people that want it.
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Angus Poole
 
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Post » Wed Dec 16, 2009 5:55 pm

Am I? My point is it's not a necessity and not really important. Sure it helps immersion, but really, what else does it do for you? And again, seriously, how often do you (or most people) look straight down? Is the current system reeeeallly that bad?

It just seems trivial to (for) me (in my game) and not worth the effort. If the effort is minimal, as mentioned before, go nuts. It's just something that would appear right near the bottom of my "to do list" if I were in charge. (Probably happy I'm not huh? :P)

Like you say, it helps immersion. It doesn't do anything else, but it still adds something, however minor that something is. And again, they have to do something for the first person view either way, so it adds no amount of extra work to the pile.

Basically, what I'm trying to say is they don't really have a reason not to do it, given that it adds something and doesn't eat up any extra time or funds. Is it a major feature? No. Should it be a priority? No. Does that mean they have a reason to leave it out? No.
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Joanne
 
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Post » Wed Dec 16, 2009 9:04 am

Mirror's Edge did first person body awareness and it really, really worked. Fantastically, I would say. Running, jumping, sliding, opening doors, climbing, combat, etc. Walking-mute-camera-head 1st person is kind of boring. An easy way to breathe some life into the first-person camera is to have full body awareness.
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Sarah Unwin
 
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Post » Wed Dec 16, 2009 2:53 pm

I'm against this. If anyone played that train wreck of a game called Trespasser (Jurassic Park), they had a form of it and it added nothing to the game. You actually had to look at your female character's heart tattoo on her briast (no joke) to check your health...gimmicky and unnecessary. As for helmets and view obstructions, we're already restricted from having a realistic view as these games lack the peripheral vision we as humans have. Plus, most helmets, when worn are so close to our eyes, that they rarely obstruct our vision, except for maybe on our periphery, which games rarely incorporate. I think we're already at a disadvantage in a first person view, and adding more clutter, which we normal ignore (like the nose in front of our face) would add very little. The exception might be if there's lots of platforming type puzzles or traps, where focusing on where are feet our in relationship to the hazard would make a difference. I guess I could get behind that.
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Wayne Cole
 
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Post » Wed Dec 16, 2009 11:57 am

I'm against this. If anyone played that train wreck of a game called Trespasser (Jurassic Park), they had a form of it and it added nothing to the game. You actually had to look at your female character's heart tattoo on her briast (no joke) to check your health...gimmicky and unnecessary. As for helmets and view obstructions, we're already restricted from having a realistic view as these games lack the peripheral vision we as humans have. Plus, most helmets, when worn are so close to our eyes, that they rarely obstruct our vision, except for maybe on our periphery, which games rarely incorporate. I think we're already at a disadvantage in a first person view, and adding more clutter, which we normal ignore (like the nose in front of our face) would add very little. The exception might be if there's lots of platforming type puzzles or traps, where focusing on where are feet our in relationship to the hazard would make a difference. I guess I could get behind that.

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Benji
 
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Post » Wed Dec 16, 2009 6:29 pm

Basically, what I'm trying to say is they don't really have a reason not to do it, given that it adds something and doesn't eat up any extra time or funds.


Under those conditions, I'll agree. Just don't let it distract from anything important is all.
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Ron
 
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Post » Wed Dec 16, 2009 11:04 am

Am I? My point is it's not a necessity and not really important. Sure it helps immersion, but really, what else does it do for you? And again, seriously, how often do you (or most people) look straight down? Is the current system reeeeallly that bad?

It just seems trivial to (for) me (in my game) and not worth the effort. If the effort is minimal, as mentioned before, go nuts. It's just something that would appear right near the bottom of my "to do list" if I were in charge. (Probably happy I'm not huh? :P)


Well, this is Skyrim, a mountainous region. You will be often going down hills and mountains, so every time you do that. When you go to harvest plants. When you loot bodies, bags. You actually look down ALOT in these games. Hell, even in Oblivion you do.
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JERMAINE VIDAURRI
 
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Post » Wed Dec 16, 2009 7:54 am

I cant believe what I am reading. Major games like crysis and fear have been doing it for a while so if you seriously doubt it can be done properly in a game I advise you get out of your cave and have a look at what's going on.
Is the current system that bad? well yes I have been playing fallout new vegas it's incredibly fun but damn it looks sooooo old and stiff. much older than Fallout3 did.when it came out. thing is other games have started looking better than that. NV is still probably a better game than them though. At the same time if they want to get me excited about that game it better be something more than just elderscrolls 4 bloodmoon.
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Stephani Silva
 
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Post » Wed Dec 16, 2009 6:55 pm

I'm against this. If anyone played that train wreck of a game called Trespasser (Jurassic Park), they had a form of it and it added nothing to the game. You actually had to look at your female character's heart tattoo on her briast (no joke) to check your health...gimmicky and unnecessary. As for helmets and view obstructions, we're already restricted from having a realistic view as these games lack the peripheral vision we as humans have. Plus, most helmets, when worn are so close to our eyes, that they rarely obstruct our vision, except for maybe on our periphery, which games rarely incorporate. I think we're already at a disadvantage in a first person view, and adding more clutter, which we normal ignore (like the nose in front of our face) would add very little. The exception might be if there's lots of platforming type puzzles or traps, where focusing on where are feet our in relationship to the hazard would make a difference. I guess I could get behind that.


Ever played a game with descent implentation of first person viewable bodies? I mean Trespasser was a wreck, we all know that + it was made ages ago.
I think I've never played a game with better first person system than Dark Messiah. The combat, the controls, the immersion, everything felt so natural. Being thrown away by a big cyclop, and then crawl to your feet again, all this while you see your characters body entirely, has NEVER felt more satisfying.
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Luis Longoria
 
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Post » Wed Dec 16, 2009 12:19 pm

Well, this is Skyrim, a mountainous region. You will be often going down hills and mountains, so every time you do that. When you go to harvest plants. When you loot bodies, bags. You actually look down ALOT in these games. Hell, even in Oblivion you do.


I rarely seem to go much beyond a 45° degree angle for all of that. :shrug: Probably why this is not an issue for me personally but who am I to dictate your gaming experience. It's been made clear (I trust Rabish, smart cookie!) it wont cost time/money so I have no issue with it being implemented. I just wont gain anything from it if it is is all.

I hope it is for all you folks that want it though. :)
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Julie Serebrekoff
 
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Post » Wed Dec 16, 2009 2:40 pm

It would be pretty nice, seeing your legs stomping forward, your chest right under you, a arrow pointing out of your chest... And that part with the helmet obscuring the view would be awesome. Had we had that in Morrowind you wouldnt have been able to see anything in a Ebony helmet! :P


there is a mod for helmet view in Oblivion. It is very cool, but I got tired of it after a while and never used again.
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Neko Jenny
 
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Post » Wed Dec 16, 2009 10:51 am

No. I do most of my play in third person anyway, and only switch to first person for combat. And in combat, having bits of your own limbs obscuring the camera is irritating. It's actually something I hope they don't do. I don't feel any loss of immersion by not being able to see the end of my own nose in first person.

Umm... your limbs already appear in most of their games (such as when swinging a sword or reloading a gun).

I'm against this. If anyone played that train wreck of a game called Trespasser (Jurassic Park), they had a form of it and it added nothing to the game. You actually had to look at your female character's heart tattoo on her briast (no joke) to check your health...gimmicky and unnecessary.

"This one game that was really bad and a critical flop did something similar to what dozens of more successful games have done. I don't want it."
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Ana
 
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Post » Wed Dec 16, 2009 10:47 am

EDIT: double post.
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Louise Andrew
 
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Post » Wed Dec 16, 2009 4:01 pm

-Look down and see your body
-Bend down and see your hand/arm when looting bodies/containers
-See your hand/arm when opening doors
-See your feet when you're kicking

In Oblivion I've always felt like a floating camera.
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Vickytoria Vasquez
 
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Post » Wed Dec 16, 2009 7:47 pm

First person body awareness in general is a no-brainer, and I honestly have no idea why the Elder Scrolls games haven't used it previously. If I look down, I expect to see my feet. Period.

The helmet thing I'm ambivalent on. On the one hand, I can see it theoretically playing into an interesting better protection versus less view-obscuring dilemma, but on the other hand the whole thing just sounds kind of tedious and unfun to actually play.
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Reanan-Marie Olsen
 
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Post » Wed Dec 16, 2009 7:00 am

Honestly I think what the game needs is not a solid floating bubble. In first person we need to feel that we are actually moving. Camera bouncing would be great.
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Stephanie I
 
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Post » Wed Dec 16, 2009 8:51 pm

I think Mirror's Edge handled the first person view perfectly. http://www.youtube.com/watch?v=2N1TJP1cxmo#t=20s
I really do not want my vision being obscured by a helmet.
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Multi Multi
 
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Post » Wed Dec 16, 2009 12:57 pm

It seems there are quite a few people who want this, but there are also many people who think it would obscure their view. What if being able to see your body, and helmet view, could be toggled on or off? I think that might satisfy everyone. They could just slap an option to turn it on or off in the Options menu.
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Justin Hankins
 
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Post » Wed Dec 16, 2009 9:50 am

Feet and chest yes, helmet view no. Also agreed with the posts about Mirror's Edge.
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Hayley Bristow
 
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Post » Wed Dec 16, 2009 1:03 pm

I like how it was in Oblivion so I'll say no to this as its probably extra data that could be put towards something more awesome like an Extra Daedric Artifact.
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Charles Mckinna
 
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